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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,923 Documents
Pengembangan Aplikasi Pemesanan Makanan Pedagang Keliling (Bakul) Christian Doxa Hamasiah; Muhammad Aminul Akbar; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 13 (2022): Publikasi Khusus Tahun 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Dipublikasikan di Fountain of Informatics Journal (FIJ)
Evaluasi Aspek Usable, Valueable, dan Useful pada Aplikasi Pembelajaran Pemrograman Grasshoper menggunakan Parameter UX Honeycomb Abdurahman Abdurahman; Satrio Hadi Wijoyo; Retno Indah Rokhmawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In this digital era a lot of people looking for a knowledge and study through internet networks, one of the example is e-learning. E-learning not only used by college student but now a lot of school also use e-learning to teach their stundents. Grasshopper application is one the elearning that used to study javascript programming language. But grsshopper also has its own weakness acording to users complain. That is why the grasshopper aplication will be evaluated. The purpose of this evaluation is to know how good is the user experience of the application and also for consideration in the future uodate of the application. UX Honeycomb indicator is used as a basis to measure the level of user experience. In this study the respondents are divided into two categories that is <19 years and 19-24 years. Respondents in each category contained 30 people and the total respondents there are 60 people. Questionnaire is used as the metode in this study. The data from the questionnaire will beprocessed using statistic descriptive metode. The result of the processed data shows that the usable aspect in in good category because it has an average of 66.75%. the valuable aspect is in the good category because it has an average of 68.37%. and the useful aspect also in the good category because it has an average of 74.6%.
Penerapan Algoritme Prim dan Floyd-Warshall sebagai Algoritme Routing pada Arsitektur Software Defined Network Ariefanda Junediansyah; Achmad Basuki
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Software Defined Network is a concept of computer network approach where the control system of data flow is separated from other devices. The control system or controller is responsible for defining the network, managing availability issues, traffic data rates, routing and forwarding and others. Routing is the process of determining the route or path taken by packets as they flow from sender to receiver. In finding the shortest route, a routing algorithm is needed. In this study, the routing algorithms used are Floyd-Warshall and Prim. In general, Prim's algorithm is often used to solve Minimum Spanning Tree problems on graphs to minimize tree spans or reduce the number of branches. In this study Prim's algorithm is used to find the shortest route, then compared with the Floyd-Warshall algorithm. Both algorithms are implemented in a hybrid topology using a mininet emulator and a Ryu controller. Determination of the path required path cost. Cost determination is based on the results of the calculation for the reference bandwidth of 1000 Mbps and link bandwidth using three types of capacity sizes, namely 1000 Mbps, 100 Mbps and 10 Mbps. Then tested with the parameters of convergence time and recovery time as many as 30 trials on each algorithm. From the test results, it is found that the application of Prim's algorithm finds the shortest route faster and finds a new route faster when a link failure occurs.
Analisis Pengalaman Pengguna (User Experience) pada Website E-commerce di Indonesia menggunakan Metode Scenario Testing dan SUPR-Q (Studi Kasus: Tokopedia dan Bukalapak) Sherin Kinanthining Ratri; Buce Trias Hanggara; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The increase in online shopping activity during the COVID-19 pandemic has also increased the competition among e-commerce platforms. User experience becomes a crucial part of an e-commerce platform. If users cannot easily purchase the product or find the information they need, they will go elsewhere and might share the poor experience to friend, family, and colleague. This research aims to compare two e-commerce websites with similar characteristics and business model, namely Tokopedia and Bukalapak. The methods used on this research are scenario testing and SUPR-Q. The 5 respondents involved in objective testing are requested to complete task scenarios on Tokopedia and Bukalapak websites. The parameters used in scenario testing are task completion rate, error during task completion, time per completed task, and number of clicks during task completion. Meanwhile, 40 respondents are requested to fill out the SUPR-Q questionnaire which has 4 factors, namely usability, appearance, trust, and loyalty. The respondents involved in this research are users of the Tokopedia and Bukalapak websites who are at least 18 years old and come from the province of East Java. From the two tests that have been carried out, it is concluded that the Bukalapak website is superior in terms of effectiveness and efficiency. However, the Tokopedia website has a better user experience. In addition to that, the Tokopedia website also outperforms the Bukalapak website in terms of usability, appearance, trust, and loyalty.
Penerapan Algoritma Genetika untuk Optimasi Penjadwalan Pondok Pesantren berdasarkan Constraint Ustadz (Studi Kasus: Yayasan Pendidikan Budi Utomo, Gadingmangu, Perak, Jombang) Huda Minhajur Rosyidin; Bayu Rahayudi; Dian Eka Ratnawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Scheduling with a manual process will be less efficient because it takes a long time, problems in the preparation of the schedule become complex if the number of components increases or the size of each component increases. It is hoped that the resulting schedule will not only avoid clashes, but also adjust to the ustadz's constraints that must be met. Genetic Algorithm is an iterative, self-adjusting and probabilistic algorithm in the search for global optimization. The process of initializing the chromosomes by generating command data representing integers, where the command code entered for each gene is randomized. The chromosome with the highest fitness value is an illustration of the solution in this schedule. Based on the tests carried out,
Perancangan Prototype Aplikasi Pembelajaran Pembuatan Website dengan Metode Human-Centered Design Gerald Marihot Hasiholan; Ratih Kartika Dewi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Micro, Small, Medium Enterprises (MSMEs) are businesses run by individuals, households, or small business entities. There was a 56% drop in sales due to the COVID-19 pandemic. This has resulted in MSME actors turning into digital businesses, one of which is the creation of websites with the goal of advertising their products. Previously there have been several learning applications for website creation that can be downloaded, but there are no applications that are easy, free, attractive, and provide freedom for users to choose the final result of the website. Website Development Learning Applications is a solution to be achieved in order to answer the problems that exist. The method that will be used in designing this application is Human-Centered Design (HCD) so that the resulting solution can focus on the user's needs. The final result of this user experience design is a high-fidelity prototype which will then be evaluated using the Usability testing and Heuristic Evaluation method. The results obtained from the Usability Testing evaluation are the user's level of success in using the application and the Heuristic Evaluation method involving three experts who have conducted an evaluation and then found fifteen findings of usability problems. Improvements made will be adjusted according to suggestions from the evaluator.
Penerapan Elastic Stack sebagai Platform Visualisasi dan Analisis Trafik pada Jaringan Riset dan Edukasi Muhammad Rafi Fauzan Fathin; Achmad Basuki; Adhitya Bhawiyuga
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Network monitoring is an essential part of a computer network, where monitoring functions monitor the status and activity of network devices. To effectively ensure the security and quality of the network, monitoring is needed to provide detailed network traffic information. However, in general, many network monitoring uses the Simple Network Management Protocol (SNMP) because it has become the industry standard in network monitoring. In the case of network monitoring with wide coverage, such as IDREN, using the SNMP protocol is considered by the manager to be less effective, because it only provides minimal data visibility and measures bandwidth usage. This final project proposes a monitoring platform or visualization and analysis of research and education network traffic using Elastic Stack because it can display detailed network traffic data in various appearance. Implementation of network traffic visualization and analysis platform in this research requires two main components: a router with the Netflow protocol and an Elastic Stack Server. Routers that already have the Netflow protocol are used as gateways for incoming and outgoing network traffic, collecting metadata on the IP network and sending it to the Netflow Collector. Meanwhile, Elastic Stack is used instead of Netflow Collector using the Logstash system, metadata storage and analysis using the Elasticsearch system, and visualization with the help of Kibana. The test results show that the visualization and analysis platform implemented runs according to its function in providing detailed network traffic data in various visualization displays. Based on the test, the performance of Elastic Stack as a network traffic visualization and analysis platform can manage data from 97 B to 110 MB per 30 minutes and display that data in various visualizations and analyses in real-time.
Purwarupa Sistem Monitoring dan Otomatisasi Air Limbah Industri Tekstil dengan Metode Fuzzy Logic Mamdani Imam Pratama Setiady; Mochammad Hannats Hanafi Ichsan; Hurriyatul Fitriyah
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 6 (2022): Juni 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Textile industry is one of national mainstay sectors that contribute significantly to economic progress. High production in textile industry causes damage to environmental because production process produces wastewater which is dumped into river areas. Report from Badan Pusat Statistik (BPS) that quality of river water in Indonesia is in not-good category. To overcome these problems, required systems can carry out monitoring of classification status of wastewater and automation actions. This research implements DS18B20 sensor, pH sensor and turbidity sensor as an input monitoring process controlled by Arduino Mega 2560. Classification and automation process is applied to fuzzy logic Mamdani method for making wastewater status and automation of speed on DC motor R385. Fuzzy logic Mamdani method is applied using fuzzy system designer LabVIEW toolkit to implementation of the fuzzification, inference and defuzzification. All of processes displayed real-time in LabVIEW with form of numbers, indicators and graphs from both the monitoring and fuzzy logic Mamdani results. Accuracy fuzzy logic Mamdani method in system was comparing with system in MATLAB. Results MAPE for water status is 0.49%, disposal is 0.49% and water reservoir is 0.50%. It very good results.
Analisis Pengaruh Motivasi Belajar Siswa, Kinerja Siswa dan Intensitas Pembimbingan Prakerin terhadap Kesiapan Kerja Siswa Keahlian TIK SMKN 1 Nlgegok Diah Putri Vidia Sari; Satrio Hadi Wijoyo; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Work Based Learning (WBL) is the core of vocational training where students build character and a professional work culture in order to prepare students for work or entrepreneurship. TKJ SMKN 1 Nglegok is an educational unit that uses learning materials for the world of work and collaborates with several businesses to provide job prospects to students. This situation can help students enter the world of work according to their fields, but alumni who register to work according to their disciplines still account for 25% to 30% of the total. The problem in this situation, according to the head of TKJ SMKN 1 Nglegok, when exploring problems, learning motivation, student performance, intensity of internship guidance were found to be problems of student work readiness. The purpose of this study was to analyze the effect of learning motivation, student performance and the intensity of internship guidance on work readiness at SMKN 1 Nglegok. This research method is descriptive quantitative. Data analysis used multiple linear regression. according to the T test results , learning motivation had a significant effect on 0.000, student performance had a significant effect on 0.004, and the intensity of internship guidance had a significant effect on 0.010 for work readiness. The F test has a statistical significance of 0.000. The coefficient of determination for the distribution is 66.8 percent. The final result of this study is a recommendation for the implementation of WBL with a description of the real condition of students in aspects of learning motivation, student performance, and intensity of internship guidance for student work readiness.
Perancangan User Experience Aplikasi Salon Online dalam Menghadapi Pandemi di Lina Salon Alsiendo Dewantara; Ratih Kartika Dewi; Riswan Septriayadi Sianturi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 5 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Covid-19 pandemic has brought losses to many parties. Since the pandemic, salon businesses in cities and regions have experienced large turnover losses that have brought the business to a standstill. Lina Salon is one of the salon businesses in the Pacitan area, East Java which has been running for more than 20 years. Although the business has been running for 20 years and is well known by the local community, Lina Salon's customers are increasingly quiet and have experienced a decrease in turnover of more than 50%. With the hope of reconnecting the disconnect between Lina Salon's business goals and the needs of its customers, the researcher designed an online salon application user experience so that Lina Salon's customers can still carry out beauty treatments and Lina Salon's business can resume running. The method used is design thinking because from existing research, design thinking can produce innovative solutions to problems. The final result of this research is a high-fidelity prototype with good usability value. The value of the three usability aspects obtained is for the effectiveness aspect, from the user side it produces a value of 91% and the admin side produces a value of 90%. In the aspect of efficiency using time-based efficiency, from the user side it produces a value of 0.282 goals/sec and the admin side produces a value of 0.083 goals/sec. Then to test the usability aspect of satisfaction using the SUS questionnaire, from the user side it produces a value of 80% and from the admin side, it produces a value of 83.125%.

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