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Jurnal Studi Komunikasi
ISSN : 25497294     EISSN : 25497626     DOI : -
Jurnal Studi Komunikasi (Indonesian Journal of Communications Studies), one of the journals published by Faculty of Communications Science Dr. Soetomo University, was established in January 2017. Jurnal Studi Komunikasi a double blind peer-reviewed journal, explores critical and constructive inquiries into a wide range of fields of study on Communication Science that include culture, religion, media, gender, public policy, development, environment, disaster, and tourism, with emphasis on interdisciplinary approaches: Communication Studies. It addresses issues with multi-perspectives view. Each volume of the journal discusses a specific theme based on “Call for Papers”, through which scholars, from diverse disciplines, are invited to contribute. Jurnal Studi Komunikasi published on March, July, and November.
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Articles 15 Documents
Search results for , issue "Vol. 4 No. 2 (2020)" : 15 Documents clear
Persepsi inter-aktivitas khalayak terhadap film interaktif “Bandersnatch” Fatina, Nadiah Nur; Irwansyah, Irwansyah
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.1887

Abstract

Interactive stories that were developed in video games and storybooks are now applied to films. With the interaction concept in a film, the audience would not be enjoying linear narrative, but also could help in determining the storyline according to the available choices. The interactive story wants to obscure the passive and active action in audio-visual technology andcreate an intense interaction with humans and the computers to grow stronger emotions between the audience and the movie character or the story. This study used qualitative methods with interview techniques for each person regarding third-order dependency, social presence, and emotions that are built when watching the interactive movie, “Bandersnatch”. The experience of watching while participate in choosing the storyline, build an intense interaction, satisfaction and made humans as audiences feel closer and feel the emotions of the movie character.
Eksistensi video game streaming dalam industri gaming Indonesia Hidayanto, Syahrul
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.1995

Abstract

This research explored the motivation and satisfaction of gamers in watching streaming video games and the impact of streaming video games on the growth of the gaming industry in Indonesia. The research approach was qualitative method with a case study research strategy. Based on the results of data analysis obtained from in-depth interviews with five informants who met the criteria as gamers and professional streamers, it was understood that interpersonal utility motives, seeking information, and entertainment became the main motives for gamers in watching video games streaming. Then, the YouTube gaming platform was more preferred by professional gamers in Indonesia than Twitch. Finally, video games streaming on the gaming industry in Indonesia affects the decision to buy games, ways to sell games, bringing classic games back, and the success of independent game developers.
The contestation of cultural claims in online media between Malaysia and Indonesia Yaputra, Albert; Mulyana, Deddy
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2152

Abstract

The dynamics of Indonesia-Malaysia relations are influenced by the political growth of the two countries. Since the beginning of the Independence Era, there have been many ups and downs between the two countries. The recent ‘conflict’ centred on cultural issues, more specifically on the claims of certain cultural features such as songs, dances, batik, and cuisine. This study explained the reality of online media development in both countries, especially those related to Indonesian culture in Malaysia. This research used qualitative methods with a case study approach. Data were collected through interview, observation, and study of literature techniques. The results revealed that the construction of reality presented by the media was generally only seen from an Indonesian perspective, not much from a Malaysian perspective. Although the social reality of Malaysia’s ‘cultural claims’ did not reflect the thinking of all Indonesians, this conflict was actually driven more by a small group of Indonesians whose loyalty is unclear. Unlike the Indonesian media, Malaysian media did not consider art and culture originating from Indonesia as an important issue. So, the problem was not widely reported. Malaysian media believed that Indonesian media was exaggerating the fact and that it was only in the interest of the mass media to find exciting news to publish.
The role of online mass media as a tool for the 2019 political campaign in Indonesia Fadhlurrohman, Mochammad Iqbal; Purnomo, Eko Priyo
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2182

Abstract

Media is a tool to provide information to be broadcasted or circulated openly to the public. In the technology era, the has a very media significant role because it can influence the public’s opinion as the society cannot be separated from technology. During the ‘New Order’ era, the authorities had censored the truth, thus forced the public to initiate regime changes that brought down the new order rulers. Then, the reformation era emerged, which prioritised public freedom, including freedom of the press and freedom of expression. This study used qualitative analysis assisted with the NVivo12 Plus application in the data analysis. The data was obtained from the internet, websites, and journals. This study explained a form of a political campaign that used the influence and impact of media to lead public opinion. This research also looked at the role of the mass media –mainly online media– in the 2019 political campaign. We found that the media’s influence and role are significant and reliable to win votes and political contestation. In addition, the research also provided information about the 2019 presidential election.
Rendahnya tingkat perilaku digital ASN kementerian kominfo: Survei literasi digital pada instansi pemerintah Rumata, Vience Mutiara; Nugraha, Dimas Aditya
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2230

Abstract

“SDM Unggul Indonesia Maju” became the theme of the 74th anniversary of the Republic of Indonesia in 2019. It is clear that the focus of the government under the leadership of President Joko Widodo is to develop human resources (HR) who can compete globally in the era of the industrial revolution 4.0, including the state civil apparatus (ASN). The applicable regulations require ASN to have technical competence because digital expertise is one of the skills that is very much needed now. However, there are no standard measurements related to digital expertise. To fill this gap, this research tried to develop a digital literacy framework for ASN which consists of three dimensions: the dimension of knowledge, the dimension of digital expertise, and the dimension of behaviour. We conducted an online survey at the Ministry of Communication and Information Technology with the result that 44.9 per cent of the 752 respondents had a good level of digital literacy. However, there were still 13.7 per cent of respondents who have a low level of digital literacy.
Analisis pembentukan ekspektasi wisata lewat fitur pendukung pencarian informasi di Instagram Andini, Tania; Kurniawan, Firman
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2339

Abstract

Social media basically reshapes the way information is distributed and consumed. Through user-generated content, Instagram users become active players and act as providers and connoisseurs of information. Instagram users can freely share their travel experiences through uploads that include hashtags and geotags. Through searching using hashtags and geotags, tourists can help with initial expectations. This study aimed to analyse the process of forming tourism expectations through hashtags and geotagging on social media Instagram. The research method used was a qualitative method with data collection through interviews with 10 informants. This study revealed the role of user involvement in hashtags and geotags in shaping expectations. Information search support features such as hashtags and geotags have been shown to support the formation of initial expectations of tourists, ranging from geographical descriptions of places to nearby accommodations. In addition, the visual content factor that attracts the attention and information contained in the content through the tag or text feature also plays a role for user decision making.
Mediating the sport consumer behaviour model: Analysis in non-sporting brand Dalangin, Jerico John G.; Pascua, Luigi L; Aquino, Rob Jason; Cereno Jr, Efren P
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2386

Abstract

In the Philippines, sports sponsorship has already found its way, as companies invest in sponsoring a team or creating their brand of league. In volleyball, a pizza chain created an entire volleyball league, even though its products are not connected with sports nor even a healthy option food. This study was conducted in a Philippines private university whose total population was 2,200 during the time of the study. Slovin’s Formula was used to select 338 respondents. Mediation analysis was done to explore the direct and indirect effects between the independent and dependent variables. Regression analysis was also conducted to test the prediction of the latent variables. Based on the result, constructs of sports consumer behaviour (Involvement, Sport Attachment, Brand Image, Word of Mouth, and Purchase Intentions) in sports sponsorship activity could be effective in the Philippine setting. It can be lauded that, sports attachment, brand image, income and educational attainment could profoundly influence word of mouth and purchase intention separately. This means that respondents who have sports attachments, perspectives on brand image, certain educational attainment levels, and middle and upper disposable income can be useful whether they are exposed to the brand as long as the sports sponsor can turn into a brand ambassador who can provide testimonials to the brand or people who can contribute to brand sales.
Branding about Indonesia through cross-cultural communication Yunus, Ulani; Wahyuningtyas, Bhernadetta Pravita; Willyarto, Mario Nugroho
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2412

Abstract

One of the most discussed issues currently is the competition of people among nations. Cross-cultural communication is becoming more and more apparent in countries in various aspects of life. This study aimed to provide an overview of how branding on Indonesia could be done through cross-cultural communication. The study examined cross-cultural communication between lecturers of Bina Nusantara University (Binus University) in Indonesia and lecturers from the Appalachian State University (ASU) the United States, as part of their research into Asian countries. The American lecturers interacted with lecturers from Binus University, Jakarta, as well as with the community in several regions of Indonesia. The study used a qualitative approach with descriptive method. This research was a case study with open interviews and observation of data collection techniques. The results showed that the interaction between Indonesian and American lecturers had built positive branding for Indonesia as reflected in posts on the American lecturers’ social media accounts which they did on their initiative after they visited Indonesia.
Industrial relations dominance in the ride sharing transportation apps Alia, Mandra Nur; Suyanto, Bagong; Dugis, Vinsensio
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2443

Abstract

The development of digitalisation has penetrated the transportation sector. Indonesia has become a market for ride-sharing startups which has proliferated in the past three years. This article aimed to understand the hidden interests and dominance occurring in industrial relations in the sharing economy system in Grab Indonesia, especially in GrabCar services. The formulations of the problem in this paper were: whether the cause of the conflict between Grab company and its business partners reflected the company's or business partners’ hidden interests? And then, what were the implications of the conflict on industrial relations for Grab and its partners?. This study used a qualitative approach with the Verstehen method to find the deepest and intersubjective meanings of social actions. This research applied the theory of conflict, industrial relations, and partnerships. Data sources in this study were primary sources in the form of interviews and secondary sources through newspapers, journals, books and webpages. The results showed that the cause of the conflict between Grab and its business partners revealed hidden interests of the company and some of its business partners. and also, conflicts caused imbalance and dominance of industrial relations in which the company has stronger power and authority than its business partners.
Remo celebration in Blater community: traditional ritual communication in Madura cultural transformation Julijanti, Dinara Maya; Suryandaru, Yayan Sakti; Artaria, Myrtati Dyah
Jurnal Studi Komunikasi Vol. 4 No. 2 (2020)
Publisher : Faculty of Communications Science, Dr. Soetomo University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25139/jsk.v4i2.2445

Abstract

This study aimed to find the purpose of communication ritual within Remo of the Blater community in Madura, which helped to maintain traditions in the Madurese society. Remo celebration has existed in Madura for generations, since the Dutch colonisation era until now. This research employed the descriptive qualitative method. The informant of this research was the Blater communities in Bangkalan and Sampang districts as Remo performers. The methods of analysis were observations, in-depth interviews, and primary data collected from field research. We concluded that Remo in Madura, especially in Bangkalan Regency, still exists despite the rapid influence of global culture and information technology. Remo as a celebration tradition in Bangkalan Regency is a face-to-face ritual communication with symbolic power and as well as a ritual media for the Blater community in Madura. Remo celebration exists as a traditional medium of ritual communication to build a good relationship in the Madurese Blater community. In terms of local cultural values, Remo has a positive impact that contributes to the existence of the local tradition of Madura.

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