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INDONESIA
IJIE (Indonesian Journal of Informatics Education)
ISSN : -     EISSN : 25490389     DOI : -
IJIE (Indonesian Journal of Informatics Education) is is a scientific journal promoting the study of, and interest in, informatics education. The journal publishes empirical papers on information systems, informatics, the use of technology learning, and distance learning. It is an international journal published by the Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret, Indonesia bi-annually on June and December (ISSN: 2549-0389 (Online))
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Articles 119 Documents
Arabic Sign Language Adaptation In Teaching Fardhu Ain To The Disabled Hearing Syar Meeze Mohd Rashid; Mohd Hanafi Mohd Yasin; Noraidah Sahari Ashaari
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.21650

Abstract

The purpose of this study is to review the consensus of experts in the adaptation of the use of sign language in teaching fardhu ain to the disabled hearing. This study has used the technique of fuzzy delphi to seek a consensus of experts skilled in sign language to answer the review questions. Distributed instruments includes 14 items in order to obtain a consensus of experts. The findings show that there are five items that need to be adopted in the Arabic sign language that is the sign language related to the pronouncement of the Shahadah, beliefs and tenets of islam, body cleanliness, the aurat  and prayer with the deffuzification value of 0.767.
The management of On-the-job training through web-based application at Vocational High School (SMK) in network computer engineering majors Tito Suryono; Hari Wibawanto; Samsudi Samsudi
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.18594

Abstract

Multiple system education in SMK through On-the-job training is an effort to increase graduate quality in industrial capability. The stages of this research are data collection stage (introduction), system development stage, and evaluation phase (testing). This study, which is research and development, aims to know the feasibility and practicality of the design of web-based applications.The research was conducted at State Vocational High School (SMK Negeri) Jumantono Karanganyar particularly in majors of network computer engineering which involved 12 students of small trial group and 109 students of large-scale test.The data collection method used was observation, documentation, and questionnaire. The data obtained were then analyzed by descriptive analysis technique. The result of black box test done by using 43 items was in accordance with its function. The application expert's validation of this research was 88% meaning that it was very reasonable criteria. Meanwhile, the validation of substance was 89% meaning that it was very feasibleThe result of the usability test for the small-scale group was 68% then, it was improved and tested on a large scale that resulted 85% and was considered as practical. Thus, it can be concluded that the development of web-based On-the-job training management applications is very feasible and practical to be used On-the-job training management in SMK. It is suggested that the use of On-the-job training applications must be intensified.
Technology Acceptance Model in the Analysis of the Influence Of E-Learning Implementation to Students' Motivation Siti Asiyah; Cucuk W Budiyanto; A G Tamrin
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.14496

Abstract

One effort to improve the quality of education is the innovation of learning, one of them with the application of e-learning. With the help of the TAM tool as an analysis in measuring the acceptance attitude of teachers and students. Seeing from the side of ease of use and e-learning use. The purpose of this research is to 1) to know the acceptance of students to an information system applied in the form of e-learning, and 2) to analyze the effect of e-learning implementation on learning motivation of learners. More specifically, the study will evaluate the application of LMS Edmodo and Schoology. The analysis used is descriptive statistical analysis for the disseminated questionnaire and thematic analysis for the interview data obtained. The result of this research is the use of e-learning better if collaborated with conventional learning. So that will complement each deficiency of both e-learning and conventional learning.
Blended Learning: To Read or Not To Read Tracey Ang; Melor Md Yunus
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.20348

Abstract

Malaysian school had moved on to the second shift of Malaysia Education Blueprint, which is to make sure that all students in the school are able to master the basic skills of Bahasa Malaysia and English language. The English language is not a foreign language to people in Sabah, but many Sabah's students are still struggling to learn to read English literature because most of the reading activity takes place together or happens when they are using textbook or storybook. Meanwhile, because Sabah consist of multiracial people, English language had become their third or fourth acquired language. So, it is going to be a very tough challenge for the student to learn the English language skills, especially in reading. This conceptual paper aims to discuss the advantages of blended learning in order to increase Sabah's students reading ability in English literature. The paper will debate the benefits of blended learning for reading activities and the impact of applying blended learning in reading activities, especially during the English language lesson to the students and teacher. From the discussions, hopefully, it would provide a significant insight towards applying blended learning not just to teach English literacy reading in the classroom, but also for other language skills and other subjects.
The Analysis of Reward Systems Implementation in Basic Network Course: Case Study of a Vocational School in Solo, Central Java. Anisa Setyowati; Agus Efendi; Basori Basori
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.13198

Abstract

The 2013 curriculum requires students to take an active and creative role in teaching and learning. Submission of materials in basic network learning process is still using a more dominant learning method that is owned by the teacher (teacher centered). It makes students in the learning process becomes more passive, so the students' activity in the learning process is still in the low category. One of the solutions to improve students 'learning activeness is by using tools or media that can attract students' attention. Learning tool or media is expected to help students to be interested and can play an active role in teaching and learning process. Learning tool or media used in this research is application of reward system. This study aims to (1) Know the difference between the use of reward system application in terms of activeness (2) to know the effectiveness of the use of reward system application in terms of student activeness. This research type is quantitative research with research design that is quasi experimental design with posttest only control design design. Techniques of collecting research data using questionnaires, interviews, and observation. Data analysis using t test and gain index analysis. The results of research are as follows: 1) there is difference of influence of using reward system application that is by t independent t test. Based on the analysis result obtained tcount of 3,790. ttable = 2.64208 at 5% error level with df = 76. So thitung> ttabel. 2) the reward system application is more effective with the experimental class result of -thount 3,703> -ttable 2,642 (76) while the Control class is -thount> -ttable (2,642,76) (1,016 <-2,642) and sig <0,05.
Schoology, Changing A Negative Thinking Pattern About Use of Social Media Brillian Rosy
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.21612

Abstract

Social media makes the user addicted, it seems to be a negative mindset when reviewing social media. The development of the era brings the development of technology and information, it has a considerable impact on behavior patterns and human thinking. At this time, children or teenagers to adulthood have a strong dependence on information. The need for technology and information is very varied, one easy way to access information is with social media. The use of social media without parental controls in children or adolescents, will have a negative impact. On the other hand also positively influence if its use becomes innovation in the learning process. There are several social media that are used as interactive learning media, now known as Learning Management System (LMS). LMS allows educators to create virtual classrooms as a means of interacting and accessing subject matter anytime and anywhere as long as there is an internet network. One of the social media (LMS) that can be used for learning is Schoology. This research is just a theory study which concludes that e-learning based learning media that is Schoology able to change the negative thinking that has been spread in the community will the use of social media.
Can the Use of Video Learning Increase Student’s Interest in Traditional Music? Septhea Pradina Mustofa; Endar S. Wihidayat; Puspanda Hatta
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.997 KB) | DOI: 10.20961/ijie.v2i1.12998

Abstract

Nowadays, video increasing its popularity and becomes alternatives media used for education. It's popularity in line with the extensive access to online video such as Youtube, Netflix, etc. This research aims to compare learning outcomes between textbook and video specifically at students interest to Indonesian traditional music, named Gamelan. Quasi-experimental Design method used to compare those two learning media. Three phases of activities are conducted in this study: 1) preparing the video learning media, 2) testing learning media on experimental class and control class 3) taking questionnaires and analyze the result. The number of samples was 182 students, chosen from local students at a vocational high school at Boyolali, a city in Central Java Province, Indonesia. The results showed both of learning media increase the student interest. But the video increase student interest more significant.  Using the textbook, we got 77,58% meaning "interested". And using the video, we got 83,76%, meaning "very interested".
The Effectiveness of Using Pictemp (Picture Template) to Aid Year 3 Vocabulary Skill in Malaysia Naqib Hanis Md Dali; Turkasshini Raja Saigaran; Melor Md Yunus
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.21652

Abstract

Malaysian Government English Language Policy had clearly stated; English Language must be taught to all Malaysian student as a second language. The action research aimed to study the extent to which using the PicTemp (picture template) method is effective in improving the vocabulary among Year 3 pupils. The research participants comprised 10 low achievers Year 3 pupils from primary school located in Sepang and Putrajaya, Malaysia. The study involved the use of two different teaching methods, which were the traditional method and PicTemp methods. The instruments for the study consisted of Test 1 and Test 2, an interview schedule as well as journal entries. The results of the study showed that the PicTemp method was effective in helping Year 3 pupils develop their vocabulary. Although the results were positive, the study also finds that PicTemp method to be exhausting for young learners. Hence the study suggests that the application of this method could be on weekly basis.
Office Administration Technology Skill of Vocational School on the 21st Century Hanisa Sismaya Lestari; Mia Aulia
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 1 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v2i1.21640

Abstract

In the 21st century education becomes more important to ensure students have the life skills and careers, learning and skills Databank as well as expertise in information technology and the media. Information technology is developing rapidly in a wide range of areas, including administrative services office. Records management is one of the activities of the Office of administrative services in a wide range of new. Vocational schools are required to generate human resources have the skills to use information technology. Electronic archive of educational practice to become one of the basic competencies taught in vocational schools in Office administration skills. Competencies expected to produce human resource who are competent and ready to compete in a globalized world. This method is used in this research is descriptive in the tests. The quality of education of a country can be seen from the data of the human development index (HDI) liquid size comparison of life expectancy, literacy, education and reduce the standard of living for all countries around the world. HDI data results in the year 2015 shows that Indonesia is number 35 with 70.1 rating from 41 countries around the world. This shows that the quality of education in Indonesia is still low compared with other countries.
Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects Lutfi Permatasari; Rosihan Ari Yuana; Dwi Maryono
IJIE (Indonesian Journal of Informatics Education) Vol 2, No 2 (2018): IJIE (Indonesian Journal of Informatics Education)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.694 KB) | DOI: 10.20961/ijie.v2i2.15206

Abstract

This study aims to improve learning outcomes and student motivation on Basic Programming Learning by utilizing the Scratch application.Research begins with identifying problems that occur in the classroom. Then designed an action to overcome it in an action cycle. In this study giving of the action takes place in two cycles. Each cycle consists of planning, implementation, observation, and reflection. In cycle 1, learning is implemented using problem-based learning model, while in cycle 2 using project-based learning. The technique of data collection is done through comprehension test, observation of learning activity, assignment of a portfolio, and interview to students and related teacher. Data analysis was done using quantitative and qualitative interactive analysis techniques.The results showed that the use of Scratch application can improve learning outcomes and student motivation. This is indicated by the percentage of the student’s learning outcomes completeness by 25.7% in pre-cycle, 71.4% in cycle 1, and 94.3% in cycle 2. While the percentage of student motivation is 40.3% in pre-cycle, 75.1% in cycle 1, and 83.9% on cycle 2.

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