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Jurnal Penelitian Pendidikan IPA (JPPIPA)
Published by Universitas Mataram
ISSN : 24602582     EISSN : 2407795X     DOI : -
Science Educational Research Journal is international open access, published by Science Master Program of Science Education Graduate Program University of Mataram, contains scientific articles both in the form of research results and literature review that includes science, technology and teaching in the field of science. The Science Educational Research Journal is published twice in a year in January and July editions. The editors receive writing in Indonesian or English, either from the university or from outside the university.
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Articles 5,869 Documents
Pengaruh Model Pembelajaran Problem Based Learning Terhadap Kemampuan Pemecahan Masalah Dan Motivasi Belajar Siswa Di Kelas V Sekolah Dasar Putri, Riska Nanda; Zainil, Melva; Desyandri; Karneli, Yeni
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11823

Abstract

Students have not been actively involved in finding their own concepts or learning materials. One effort that can be made is to use the Problem Based Learning model. This study aims to determine the effect of the Problem Based Learning model on students' problem-solving ability and learning motivation in Mathematics learning in Grade V of Elementary School. The type of research used is Quasi Experimental. The sample of this study was class Va students as the experimental class and class VB students as the control class. While to test the hypothesis using the independent t test. To determine the relationship between problem-solving ability and learning motivation, a correlation test was carried out. The results of this study indicate that there is an effect of the Problem Based Learning model on students' problem-solving ability and learning motivation in Mathematics learning in Grade V of Elementary School. Details of the data analysis results are: The results of the independent t test on problem-solving ability obtained a significant value of 0.761 for the pretest and 0.000 for the posttest. By taking a significance value of 5%, it is concluded that the Ha of this study is accepted, while H1 is rejected, meaning that there is an influence of the Problem Based Learning learning model on students' problem-solving ability in Mathematics learning; The results of the independent t test on learning motivation obtained a significance value of 0.588 for the pretest and 0.000 for the posttest.
Pengaruh Pendekatan STEAM Berbasis PjBL terhadap High Order Thinking Skills Peserta Didik Paramita, Widya; Fitria, Yanti
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11824

Abstract

The focus of the research investigated the influence of the PjBL-based STEAM approach on the high order thinking skills of students in science learning on sound and light wave materials. The research conducted was a quantitative research using a quasi-experimental design involving two groups, namely the control group using conventional methods and the experimental group using the PjBL-based STEAM approach. The results showed that the experimental group that applied the PjBL-based STEAM approach experienced a significant improvement compared to the control group that used conventional learning. The increase in high order thinking skills in the experimental group was 67.32%. In contrast, the control group also showed an improvement, but in a low percentage of 28.43%. The t-test showed a significant difference (p = 0.000), and the N-gain analysis showed that the experimental group had a higher N-gain (69.3%) compared to the control group (29.3%). So that the application of the PjBL-based STEAM approach is more effective in improving high order thinking skills compared to conventional learning methods.
Developing Interactive Quiz Media Based on Genially Application to Improve Students' Learning Motivation Sitinjak, Erni Kusrini; Simbolon, Lolyta Damora; Sauduran, Golda Novatrasio
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11847

Abstract

The minimal use of interactive learning media in the implementation of quizzes during learning causes a lack of enthusiasm and motivation for students to work on the given practice questions. This study aims to develop an interactive quiz using the genially application as a learning tool to improve the learning motivation of grade VI students at Public Elementary Schools in Paropo. The research method used is R&D (Research and Development) with the ADDIE model. Data were collected through interviews, observations, and questionnaires, then analyzed quantitatively and qualitatively. This study was validated by material experts and media experts. The results of the validation of material experts showed an average score of 87% and validation of media experts with an average of 90% and the quiz results obtained by students in the experimental class averaged 82.70 while the average quiz score of students in the control class was 60. From the aspect of student motivation in the category of students who are active in learning, an average of 83.3% has increased from the previous average of 33.3%. In the category of enthusiasm in learning, it increased to 82.2%. And the category of student interest in the implementation of learning after implementing the genially application became 88.3%.
Activity of Zuriat Fruit Extract (Hyphaene thebaica) on The DNA Fragmentation and Spermatozoa Quality of Male Mice (Mus musculus) Given Balinese Arak Antari, Ni Wayan Sukma; Damayanti, Ida Ayu Manik
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11855

Abstract

Alcohol in the body is metabolized into acetaldehyde with the assistance of the enzyme alcohol dehydrogenase (ADH). Acetaldehyde, the metabolic byproduct of alcohol, plays a role in the formation of Reactive Oxygen Species (ROS). The effects of alcohol can lead to damage and death of spermatogenic cells caused by acetaldehyde, which is produced through the breakdown of alcohol by liver cells. Increased ROS levels generated by free radicals in sperm producing tissues may cause damage to the sperm membrane, thereby disrupting its stability and function. High concentrations of ROS may also exert toxic effects on sperm quality and function. This study aimed to examine the activity of Zuriat fruit (Hyphaene thebaica) extract on sperm quality and DNA fragmentation in male mice (Mus musculus) administered Balinese Arak. This research employed an experimental study design using a post-test only control group design. The results show that Zuriat fruit (Hyphaene thebaica) extract at doses of 1 g/kg body weight and 2 g/kg body weight significantly influenced sperm count, motility, viability, morphology, and DNA fragmentation (p < 0,05).
The Effectiveness of a Collaborative Model Assisted by Serial Image Media on Expository Writing Skills in BIPA Among 11th Grade Science Class Student Saptorini, Yulita Dyah; Sundusiah, Suci; Rizkyanfi, Mochamad Whilky
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11860

Abstract

This study aims to test the effectiveness of a learning model as an alternative to overcome BIPA expository writing learning problems. The learning model in question is a collaborative model assisted by series image media. The population of this study is all students of grade XI ESG São Pedro, Comoro for the 2024 school year consisting of seven classes and totaling 314 students. The sample of this study is only one class, namely class 11 CT/A which totals 43 students. The sampling technique used is purposive sampling. The research method used is quantitative with the type of Pre-Experimental research and the design is one group pretest-posttest. The data collection technique used in this study is a test technique, which is using learning test results. The learning test in question is an expository writing skills test before  applying collaborative learning assisted by series image media (pretest) and an expository writing skills test after applying collaborative learning assisted by series image media (posttest). The data in this study uses descriptive and inferential statistical calculations by calculating student learning outcomes, improving student learning outcomes, data normality and hypothesis testing. From the results of data analysis and hypothesis testing using paired sample t tests, it can be concluded that the application of collaborative learning assisted by series image media is effective on expository writing skills.
PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN APLIKASI PREZI MATERI FOTOSINTESIS UNTUK MENINGKATKAN MOTIVASI BELAJAR KELAS XI Diana , Lukna; Al habib, Ismul Mauludin; Putri, Hanif Rafika
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11862

Abstract

This study aimed to develop interactive learning videos using the Prezi application on the topic of photosynthesis to improve the learning motivation of 11th-grade students at SMK Darul Muklisin, Jember. The research employed the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). Data were collected through expert validation and student motivation questionnaires. Validation results from media and subject matter experts showed high feasibility, while a limited trial with 10 students indicated a significant increase in motivation scores, from 2.35 (low) to 3.52 (very high). These findings demonstrate that Prezi-based videos are effective in enhancing student motivation and facilitating understanding of complex material such as photosynthesis. In conclusion, interactive video media developed with Prezi is both feasible and effective, making it a potential innovative solution for digital-based classrooms.
The Effect of Wordwall-Based Word Card Media on Increasing Creativity and Cognitive Development in Kindergarten Herwanto; Triwahyuni, Eges; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11868

Abstract

The transition period to formal schooling begins at the kindergarten level. The word card media in this study uses Wordwall-based. The objectives of this research are: To determine the effect of Wordwall-based Word Card Media on the creativity of students at TK Kemala Bhayangkari 21, and to determine the effect of Wordwall-based Word Card Media on the cognitive development of children at TK Kemala Bhayangkari 21. In this study, a quantitative approach is applied. The method used is a quasi-experiment. The research results show data that the Asymp sig (2-tailed) value is 0.000 < 0.05. These results can be concluded that there is a difference in creativity before and after the implementation of Wordwall-based Word Card Media. Secondly, based on the output results in the regression test and its interpretation, a significance value of 0.000 < 0.05 will be obtained, which means that there is an influence of Wordwall-based Word Card Media on children's cognitive development. the questionnaire on the use of Wordwall-based card Media and the student creativity questionnaire. The basis for drawing conclusions is if the sig. linearity deviation value > 0.05.
Optimizing STEM-Based Interactive Flipbooks to Strengthen Students' Science Literacy Hanik, Ummi; Saminan; Khaldun, Ibnu
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11869

Abstract

This study aims to develop and assess the effectiveness of STEM-based interactive flipbook media in enhancing senior high school students' science literacy. Science literacy encompasses conceptual understanding, critical thinking, information evaluation, and evidence-based decision-making. The research employed a Research and Development (R&D) design with the ADDIE model encompassing analysis, design, development, implementation, and evaluation stages. Participants included 64 grade X students divided into experimental and control groups. Instruments included science literacy tests, observation sheets, and questionnaires. The findings indicated a notable increase in the experimental group's N-Gain score (0.68) compared to the control group (0.31), with t-test results confirming significant differences (p < 0.05). Students reported that the flipbooks were engaging and motivating. These findings support the integration of STEM-based interactive media as innovative alternatives in digital science classrooms. This work contributes a novel approach by integrating STEM design into digital flipbooks specifically for green chemistry instruction, which remains underexplored in current science education.
Behavioural Insights into Digital Nudge Marketing: A Study of Consumer Behaviour and Digital Literacy in Healthy Food-Related Product Education Contexts Utami, Hesty Nurul; Zaky, Raihana Nanditha; Wiyono, Sulistyodewi Nur; Alamanda, Dini Turipanam; Sari, Dwi Novanda; Chandrasapth, Koblarp
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11872

Abstract

The jamu industry, the locally grown healthy beverage industry in Indonesia, embarks on the opportunity to support the consumer food lifestyle. This study examines a company producing Jamu products that uses a digital platform to market its offerings. Fluctuations in purchases have led the company to adopt a Nudge business strategy in its digital content marketing. This study surveys the role of digital nudges on consumers' purchase intentions and decisions regarding Jamu products. Nudging marketing proposes a selling technique by manipulating customer behaviour closer to the deal. This study applies a quantitative approach with a Partial Least Squares-based Structural Equation Modelling (SEM-PLS) method. Data collection techniques were conducted by surveying 124 customers of Jamu products manufactured by a Jamu company based in Bandung City. The results show that nudges do not directly influence purchasing decisions but significantly impact those decisions when mediated by purchase intention. This study contributes to digital marketing and consumer behaviour literature by providing insights into how nudging marketing can be strategically implemented to promote local and healthy food-related products in modern digital business environments.
Development of Interactive E-Book Based on Book Creator to Improve Creativity of Vocational High School Students Handoko, Hendro Eko; Triwahyuni, Eges; Kustiyowati, Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11883

Abstract

This study was conducted at SMKN to address the lack of media variation in vocational education and to improve student creativity, especially in the Computer and Network Engineering (TKJ) major. The objective was to develop an interactive e-book based on Book Creator and examine its development process and effectiveness. The research used the ADDIE model (Analyze, Design, Develop, Implement, Evaluate) within the R&D framework. Instruments included expert validation sheets, student response questionnaires, pretests, posttests, and observation forms. The developed media presented learning content with interactive features such as text, audio, video, animations, and quizzes. Results showed that media validation scored 92%, material 91.01%, student response 97.9%, and pretest-posttest instrument validity over 90%. The e-book effectively increased students’ creativity: fluency improved from 62.1 to 83.4 (N-Gain 0.56), originality from 58.9 to 81.7 (N-Gain 0.53), flexibility from 60.5 to 85.0 (N-Gain 0.61), and elaboration from 64.0 to 84.5 (N-Gain 0.58). The overall N-Gain score was 0.58 (medium category). A paired t-test (p = 0.000 < 0.05) confirmed significant improvement. Student and teacher responses also indicated the media was enjoyable, easy to use, and facilitated concept understanding. In conclusion, the Book Creator-based interactive e-book is valid, practical, and effective in fostering creativity among vocational students and supports 21st-century learning.

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