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Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 12 Documents
Search results for , issue "Vol 7, No 2 (2024)" : 12 Documents clear
Perancangan mainan konstruktif untuk membantu tumbuh kembang anak kreatif Utomo, Deki; Prasetya, Rahmawan Dwi; Jayadi, Nor
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.13961

Abstract

Early age or the golden age is a time of rapid development and growth of children. Education and stimulation through children's play activities are very influential for children's physical and mental development. Play is a need for early childhood that must be met for children's cognitive and motor development. But giving too many toys to children can inhibit children's creativity, make children bored quickly, and make children's concentration decrease. Children aged 5-6 years have the characteristics of more concrete thinking, realism, and high imagination. Based on this background, the author will design a constructive toy for children aged 5-6 years that can increase children's creativity with a more varied game system for children to play to challenge their creativity. The design method used is design thinking with five stages, namely empathise, define, ideate, protoype, and test. This design produces constructive toys for children aged 5-6 years with a flexible connection system adapted to the shape of the joints of motion, with this connection system toys can be arranged and moved so that children can maximally develop their imagination. 
Perancangan set furniture ergonomis aktivitas kerja kantor Kamdhani, Kathleen Eugene; Kusumarini, Yusita; Suprobo, Filipus Priyo
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.5541

Abstract

Desk and sitting facilities are important factors in creating a physical work environment that affects the performance and effectiveness of work activities in office. The important factors that influence this design are ergonomics and the correct working posture. Most office activities in Indonesia, are performed in static position for a long period of time, which is bad for health in the future. In this study, there are 3 problems that are raised. First, how to solve static work position problem, and Does body posture affect fatigue and user comfort and whether facility dimensions, behaviour, and time period factors are related to stress intensity. This study uses design thinking as a method with 3 stages: inspiration (understand, observe, and point of view), ideation (ideate, prototype, and test), and implementation (storytelling, pilot, business model canvas). This design resulted in 3 sets of alternative designs and 1 set of real sit-stand work facilities, such as standing chair and standing desk. The product set tested by respondents to find the evaluation of ergonomic factors, time division for dynamic work positions, and recommendations for dynamic work designs with ergonomic principles for development and improvement of the product in the future
Perancangan board game untuk meningkatkan kesadaran remaja dalam berlalu lintas Kumalasari, Linda Dewi; Hapsari, Indri; Sujatmiko, Guguh
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.6057

Abstract

The number of car and motorcycle users in Indonesia is increasing from year to year, along with the higher accident rate. The cause of accidents is the vehicle drivers who often violate traffic rules and signs. Due to the lack of adequate public transportation, teenagers are allowed by their parents to drive cars and motorbikes. However, most of these teenagers do not understand traffic well and often end up breaking the rules. Examples of violations include not carrying a SIM and STNK when driving, not wearing a helmet or seat belt, violating traffic signs, and breaking through traffic lights. One method to provide an understanding of traffic to teenagers is through games. Teenagers like communal games such as board games and therefore it is appropriate to apply this method. The purpose of this research is to design a game that can provide an understanding for teenagers to be more aware of the importance of safety in traffic. This research was conducted by distributing questionnaires in advance to find out what teenagers liked. As a result, teenagers like simple objects with colorful shapes. This style is used as a reference in designing a traffic-themed board game.
Perancangan lemari aksesoris otomotif pada garasi rumah dengan sistem modular Aesa, Galang Riezqi; Susila, Dwi Agus
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.13893

Abstract

This study aims to design an efficient and functional automotive accessory cabinet using a modular system for a home garage with limited space. Along with the growth of the global furnitur industry and the need for efficient storage space, a modular system is chosen because of its flexibility in adjusting the size of the space. This cabinet is designed to be easily disassembled according to user needs, maximizing garage space efficiency without reducing aesthetics. This study uses a qualitative method with a Design Thinking approach, involving five stages: empathize, define, ideate, prototype, and test. Teak wood is chosen as the main material because of its durability and aesthetic value. The modular design not only meets the needs of storing automotive accessories, but also supports the principle of sustainability through the use of durable and environmentally friendly materials. The results show that this modular design is effective in optimizing limited space, providing a flexible and aesthetic solution for storage in a home garage. The modular system ensures that the cabinet can be customized and used in various configurations, allowing users to optimize limited garage space. The modular system has advantages over conventional designs in optimizing limited space. Unlike traditional cabinets that have a fixed structure, the modular system allows adjustments and rearrangements as needed, making it more flexible, efficient, and can maximize every inch of space.
Eksplorasi teknik pengolahan sampah masker medis menjadi produk daur ulang Rostiyanti, Susy Fatena; Condro, Fendya Tristanto; Tjhang, Handi; Yang, Michella Junaidi; Evangelina, Rhema
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.9705

Abstract

The Covid-19 pandemic that hit the world in 2019 caused the number of medical masks to be used to increase. The increasing use of masks has led to a high amount of mask waste being used and environmental pollution caused by people who often throw away masks carelessly. Medical masks are made from polypropylene (PP) which is difficult to decompose, so medical mask waste needs to be handled so it doesn't pollute the environment. Among the three basic techniques for treating waste, the recycle technique was chosen. This study uses a meta-analysis method, which involves analysing data obtained from other journals. Of the 6 journals studied, the recycling techniques that are suitable for PP materials and are most often used by Indonesian people are hot press and extrusion. The recycling technique analysis is based on data collected through the Google Scholar website. Through this research, the advantages and disadvantages of hot press and extrusion techniques can be obtained. Both of these techniques produce different forms of plastic, as the hot press technique which produces plastic sheets is more suitable for use in the handicraft recycling process, while extrusions that produce plastic pellets are more suitable for use in large-scale, high-scale recycling processes such as furniture and other interior materials.
Desain produk aksesoris interior berbahan tempurung kelapa Suwignjo, Daniel Putra Sutedja; Wahmuda, Faza
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.5762

Abstract

Coconut has so various benefits that can be made for numerous products. Antoga Jaya belongs to one of food processing industries in Surabaya which uses coconuts as the raw materials for making coconut milk. This company can spend more or less 300 coconuts in which shells are not further processed and only become wastes. Considering this opportunity, the researcher used the coconut shells as the raw materials for producing goods particularly interior accessories. This applied research employed experimental technique. To get information concerning coconut shells, the researcher conducted a case study at Antoga Jaya for investigating the existing waste of coconut shells there. In addition, the researcher carried out a case study at Adjiopet Craft in Surabaya to gain information on how coconut shells could be used for making a certain product. Several phases of experiment were involved such as the processes of sorting, washing, cleaning, shaping pattern, finishing, preserving, lighting, and combining patterns as well as other materials. As a result, this research yielded the ultimate product of interior accessories such as sitting lamp, flower vase, clock, and wall-ornaments
Heart rate variability in biophilic design: A systematic literature review Vidyarini, Etika; Riyadi, Slamet; Pasaribu, Yannes Martinus
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.14237

Abstract

The use of Virtual Reality as a representation of biophilic design has been commonly used for design evaluations on human perception and performance before the actual construction. Biophilic design is known for the relaxing effects on human physiological responses; particularly cardiac activity indexed by Heart Rate Variability (HRV), representing human’s relaxation or stress conditions. How virtual biophilic design affects HRV, and what research protocols are most effective in assessing these physiological effects remains unclear. This literature review clarify research protocols and outline the trends of HRV in virtual biophilic design and to propose guidelines for improving the accuracy and reliability of HRV measurements. Most of the reviewed studies found an equal trend of the increased parasympathetic activity correlating with a reduced anxiety, during exposure to specific virtual biophilic designs. Studies with insignificant HRV effects may be due to the inadequate measurement protocol. The clearer effects on HRV may be observed by limiting virtual exposure to 15 minutes, avoiding virtual sickness, maintaining consistent subject positions, incorporating paced breathing in all conditions during HRV recordings, and evaluating short-term HRV measures for a minimum of 5 minutes. Virtual biophilic exposure holds promise for pre-construction design assessment, depending on appropriate methodologies.
Redesain sarana angkut barang untuk sepeda motor kurir online Prakasa, Aldino Unggul; Wahmuda, Faza
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.6521

Abstract

Expedition services experienced an increase during the pandemic, this happened because during the pandemic people were encouraged to stay at home, but their daily needs must still be met. The increase in expedition services has a problem with motorbike couriers who are tasked with sending goods to consumers' homes, where the transportation means that the courier uses use materials that are not waterproof and also easily torn. From these problems, it is necessary to redesign the means of transporting goods that are resistant to various weathers. To solve this problem, the researcher uses the mix method, namely qualitative and quantitative research methods. Observations were made at two places in the city of Surabaya which were then used for work requirements analysis, storage needs analysis, ergonomics analysis, placement analysis, dimension analysis, material analysis, system analysis, shape analysis, colour analysis, and sign analysis. Then the design synthesis, design concepts, initial sketches, five alternative designs were obtained which were then distributed to motorcycle couriers to obtain the final design which was then closed with conclusions and suggestions. The result of the research is the redesign of the means of transporting goods which has two parts, namely the top and bottom using a jeep hood material and foam heart, some parts can be opened and closed using a zipper system, velcro, buckle, and reflective tape that can reflect light at night day.
Perancangan tas multifungsi untuk membantu penjualan UMKM Reka Heritage berbasis kulit nabati Christabella, Valencia; Herdiana, Wyna; Hairunnas, Hairunnas
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.6189

Abstract

Vegetable tanned leather is a natural leather tanned using natural ingredients of the tree extracts. Vegetable tanned leather has a fairly high market demand because this leather does not use any chemicals so it tends to be environment-friendly, strong resistance, and cheaper price. Vegetable tanned leather is generally used as a basic material for fashion-based products, such as bag. Bag is generally used to carry various items needed when travelling. Moreover, bag has been one of the main indicators of creating a stylish look. The tendency to focus more on the physical appearance has changed the main function of bag itself. Many bags these days are not really efficiently made by having a small size as to make it look simple and stylish. In this research, the writer is accomodated by SME Reka Heritage which is located in Sidoardjo, East Java. The aim of the product design in this research is to help the SME providing new fashion-based product innovation. This product targets people in general, especially women by designing a multifunction, stylish, and efficient bag.
Pemanfaatan kain flannel untuk produk pembelajaran di PAUD HI BKB Kemas Kutilang, Desa Kadugenep Widyastuti, Putri Anggraeni; Fuad, Ahmad; Stevanny, Stevanny
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 7, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v7i2.12308

Abstract

PAUD HI BKB Kemas Kutilang in Kadugenep Village (as a village that produces klakat and bags) has not utilized local materials in teaching and learning activities. Therefore, a Japanese-style handheld fan learning product made from plastic was designed by applying the technique of plaiting pieces of flannel fabric. The problem is to determine the color of the flannel fabric to improve the creativity process of the PAUD students. The purpose and benefit is to identify the color of flannel in solving the problem to develop the creativity process for PAUD HI BKB Kemas Kutilang students. The research method used was qualitative with participatory design approach and material exploration. As a result, rainbow-themed colors, light brown and dark brown on flannel fabric, graded from dark to light colors to represent cheerful characteristics, were used in the design of this learning product. In conclusion, the rainbow theme colors have a cheerful character adapted to the target of learning products, namely PAUD HI BKB Kemas Kutilang students, in order to increase the interest and creativity of these students in carrying out learning activities.

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