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INDONESIA
JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI
ISSN : 24074322     EISSN : 25032933     DOI : -
Core Subject : Science,
JATISI bekerja sama dengan IndoCEISS dalam pengelolaannya. IndoCEISS merupakan wadah bagi para ilmuwan, praktisi, pendidik, dan penggemar dalam bidang komputer, elektronika, dan instrumentasi yang menaruh minat untuk memajukan bidang tersebut di Indonesia. JATISI diterbitkan 2 kali dalam setahun (September dan Maret), makalah yang diterbitkan JATISI minimal terdiri dari 60% dari luar Sumatera Selatan, dan 40% dari Sumatera Selatan. Makalah yang diterbitkan melalui tahap review oleh reviewer yang berpengalaman dan sudah memiliki makalah yang diterbitkan di jurnal internasional yang terindeks SCOPUS.
Arjuna Subject : -
Articles 1,216 Documents
Evaluasi Usability Aplikasi PeduliLindungi Pada Mahasiswa Kesehatan Menggunakan mHealth App Usability Questionnaire Undari Nurkalis
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5914

Abstract

PeduliLindungi is a mobile application to track, monitor, and stop the spread of Coronavirus Disease (COVID-19). The mHealth App Usability Questionnaire (MAUQ) was developed to assess the usability of a mobile health application. MAUQ was divided into three criteria which include ease of use, interface and satisfaction, and usefulness. Research design descriptive with a cross-sectional study approach. The population of this study was all students of the Insan Husada Surakarta Polytechnic and Jaya Jaya College of Health Sciences. The sampling technique is non-probability sampling. This study uses univariate analysis to describe the results of the application quality assessment based on user perception. The MAUQ instrument is declared valid with r-count ≥ r-table (0,1562). The correlation coefficient between the dimensions of ease of use, interface and satisfaction, and usefulness and the total score is 0.933, 0.974, and 0.935. Cronbach's Alpha values on the dimensions of convenience, interface and satisfaction, usability, and overall dimensions are 0.908, 0.950, 0.851, and 0.874 66% agreed and strongly agreed that this application was easy to use, 64.7% agreed and strongly agreed with the appearance of the application and were satisfied when using the application and 55.7% of students had a perception of very agree and agree with the usability of the app. Overall perceived ease of use, interface and satisfaction, and usefulness of the PeduliLindungi application ≥ 50%.
IMPLEMENTASI ABSENSI ONLINE BERBASIS SISTEM GPS PADA PEGAWAI LAPANGAN DP5A Noviana Seran; Stefanus D.I. Mau; Mitra Permata Ayu
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5917

Abstract

In today’s age of technology, all activities can be performed effectively. One of the processes of absence.The process of absence of a field officer at the office of DP5A and KB of the western axis district still applies the manual process by performing a paraph as a sign of a daily presence in the process of the employee's work activity.This may cause damage or loss of data from an officer.This can also interfere with the effectiveness of a field officer’s work time process that will take place due to the time-consuming distance from each point of the area and it is not easy to come in the morning before performing the activity and return again in the afternoon to perform an absence at the dp5a office.Therefore, the author will provide solutions such as an online absence application to make the process of absence more efficient and minimize time.The method used in this study is the Agile Development Life Cycle (sdlc). which is involved in the process of making applications applied the method gradually and gradually to the desired destination..The result of this research is that field staff dp5a is more time-consuming absenteeship than a manual absence due to an online absence can be accessed from a smartphone with an existing gps feature to know the location points according to the task area.
Identifikasi Software Dan Metode Pengembangan Game Di Indonesia Menggunakan Systematic Literature Review Putu Devi Novayanti; Igkg Puritan Wijaya ADH
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5957

Abstract

Industri game di Indonesia mengalami pertumbuhan yang pesat dan menjanjikan. Namun, pengembangan game di Indonesia masih dihadapkan dengan berbagai tantangan, seperti perangkat lunak pengembangan game yang terus berkembang dan berubah, serta metode pengembangan game yang cukup beragam. Oleh karena itu, penelitian ini bertujuan untuk mengidentifikasi perangkat lunak dan metode pengembangan game yang paling sering digunakan di Indonesia. Metode Systematic Literature Review (SLR) digunakan untuk melakukan review terhadap literatur yang relevan dan terpercaya dalam bidang pengembangan game di Indonesia. Penelitian ini menggunakan situs GARUDA Kemendikbud sebagai sumber basis data untuk memilih data penelitian. Dihasilkan sebanyak 106 paper yang telah melewati tahapan proses seleksi dan sesuai dengan kriteria yang dibutuhkan dalam penelitian. Hasil dari penelitian ini berupa jenis perangkat lunak dan metode penelitian yang sering digunakan dalam pengembangan game di tahun 2020-2023. Dimana Software Unity dan Metode Research and Development (RnD) merupakan software dan metode yang paling banyak digunakan dalam pengembangan game pada tahun 2020-2023 di Indonesia. Hasil penelitian ini dapat menjadi rekomendasi dalam penelitian dan pengembangan game.
MEMBANGUN SISTEM INFORMASI PUSAT KESEJAHTERAAN SOSIAL DALAM MEMFERIVIKASI DATA PENERIMA BANTUAN Linda Bonowati
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5960

Abstract

Puskesos atau pusat kesejahteraan sosial merupakan tempat atau wadah yang berfungsi untuk melakukan kegiatan pelayanan sosial bersama secara sinergis dan terpadu dalam penyelenggaraan kesejahteraan sosial. Pelaksanaan program bantuan yang sudah berjalan di Desa Payungsari Kecamatan Pedes Kabupaten Karawang sudah berjalan baik, meskipun sudah berjalan dengan baik lembaga di desa Payungsari ini belum bisa mempermudah dalam verifikasi data penerima bantuan untuk menerima bantuan dari pemerintah, karena untuk verifikasi data penerima masih harus dengan mencatat pada form kertas hal ini memakan waktu dan membuang banyak kertas. Untuk memudahkan anggota puskesos dalam memverifikasi data penerima bantuan pemerintah, Maka dibuatlah Sistem Informasi Pusat Kesejahteraan Sosial Berbasis web, sistem ini dirancang dengan metode pengumpulan data dengan cara observasi, wawancara dan studi pustaka. Metode analisa dan perancangan sistem dengan UML (Unified Modelling Language) yang akan dikembangkan dengan bahasa pemrograman PHP dan database MySQL. Metode pengembangan sistem menggunakan SDLC (System Development Life Cycle) model Waterfall. Maka dengan sistem informasi pusat kesejahteraan sosial berbasis web yang di buat ini dapat mempermudah anggota puskesos dalam verifikasi data penerima bantuan di Desa Payungsari.
SISTEM PENDUKUNG KEPUTUSAN DIAGNOSIS KESEHATAN KARYAWAN MENGGUNAKAN ALGORITMA C4.5 SIMPLE ADDITIVE WEIGHTING Imadu'din Abil Isro' Ash Sidieq
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5963

Abstract

Based on the Regulation of the Minister of Manpower and Transmigration number 02/Men/1980 concerning Workforce Health Checks in the Organization of Occupational Safety, health checks are a mandatory agenda that must be carried out by company management to workers. This is done to avoid health problems caused by a history of illness suffered by workers that are not known by the company. By checking the health of employees so that they can be analyzed to produce a diagnosis by the system. a system was developed to analyze the data generated from the health check. At this stage, system testing is carried out by running the system in a web browser and can function as expected, also avoiding system failures made. This last stage is the documentation of the device design and system creation accompanied by test results, conclusions and suggestions. the test results from the implementation of the source code of the employee health diagnosis system that is functioning according to the design. C4.5 classification application and SAW Ranking can run according to the design. The application can already be placed on the office server to be accessed by the office owner. it can be concluded that the health condition of employees can be identified effectively and efficiently but still achieved good employee performance.
Rancangan Model Sistem Informasi Terintegrasi Pada Bagian Admin Gudang E-Commerce Rizki Alifnur Harmawan
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5966

Abstract

Abstract Inventory is a company resource that involves special handling in managing it. In the e-commerce warehouse admin section, PT Mendekor Anugerah Indonesia has a role in managing inventory in the company and is responsible for customer orders. During the research, it was found that the product search process was time-consuming because the inventory recording system had not been well integrated. The research aims to solve problems using the method of interrelationship diagrams, propose improvements to warehousing activities, and design the Waterfall Model information system development. Based on solving the problem, it was found that the root of the problem was that the information system had not been integrated. The results of solving the problem submitted a proposal to create an information system in the process of warehouse activities. The information system is based on the Waterfall Model with Unified Modeling Language, the design consists of use case diagrams, activity diagrams, and sequence diagrams. The system design uses Microsoft Access as a database application. The database system assists the warehouse admin in managing inventory and monitoring warehouse activities. The implementation of the proposed improvements is expected to facilitate the search for goods in the warehouse and the management of goods data. Keywords: Information Systems, Interrelationship Diagrams, Waterfall Models, Unified Modeling Language.
PREDIKSI BENCANA BANJIR MENGGUNAKAN ALGORITMA DEEP LEARNING H2O BERDASARKAN DATA CURAH HUJAN Hulwana Sharfina
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5981

Abstract

Abstract: The climate anomaly that occurs is La Nina conditions, this condition is in the central part of the Pacific Ocean Sea Surface Temperature (SML) has cooled below normal conditions. The impact of La Nina conditions is the occurrence of heavy rains that cause flood disasters. This study aims to predict areas prone to flooding in West Kalimantan based on rainfall data using training data in 2019-2021 testing data in 2022 with a ratio of 80:20 and test the accuracy and RMSE value using the H2O deep learning algorithm in the hidden layer 100,50,100. This study uses climate data from 5 climatology stations in Sintang, Melawi, Kapuas Hulu, Sambas and Ketapang districts. The results obtained in this study are by conducting experiments for 10 times using the number of epochs 10, 15, 20, 25, 30, 35, 40, 45, 50, and 55 resulting in the best accuracy and the lowest RMSE value at the number of epochs 30 with an accuracy of 99.54% and RMSE worth 0.087. So it can be concluded that the deep learning algorithm is able to predict flood disasters well based on rainfall data with the best accuracy value is 90.54% and the lowest RMSE is 0.087. ​Keywords: Floods, Rainfall, Deep Learning H2O, Prediction
ANALISIS QUALITY OF SERVICE PADA JARINGAN INTERNET DINAS LINGKUNGAN HIDUP DAN KEBERSIHAN Aryandi, Heryn Achmad; Tatuhey, Emy L; Lahallo, Jim
JATISI Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5985

Abstract

As an agency with important responsibilities, the Jayapura City Environment and Hygiene Office (DLHK) requires reliable internet access to manage environmental data, communicate with related parties, and monitor environmental conditions. However, network quality issues such as low access speed, frequent interruptions, inadequate security, and incompatibility with devices and applications hinder DLHK's performance efficiency. To overcome these problems, a Quality of Service (QoS) analysis was conducted on the DLHK internet network. The purpose of this analysis is to evaluate the quality of the existing network and identify potential problems that could affect DLHK's performance. The results of this QoS analysis will provide recommendations to improve the quality of the DLHK internet network in Jayapura City. Based on the analysis results, four main parameters were evaluated: delay, Packet Loss, jitter, and throughput. The average delay value is 71.5, Packet Loss 27, jitter 0.08, and throughput 0.2386. These parameters were compared with the network performance standards of the TIPHON version. The results show that delay and jitter fall into the excellent category with an index of 4, while Packet Loss and throughput fall into the poor category with an index of 1.
Perancangan dan Implementasi Aplikasi Manajemen Iklan pada Mesin Penjual Otomatis Smartfren Fawwaz Baahir Hidayatullah
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.5989

Abstract

This research designs and builds an advertising management application program on a Smartfren vending machine. This design needs to be done to make it easier for admins so they don't have to manage ads manually on vending machines. Smartfren vending machines are electronic machines that can be used by Smartfren customers to carry out transactions such as buying data packages, buying credit, paying bills, and other Smartfren services. This machine contains advertisements in the form of images and videos displayed as promotions for Smartfren products. The purpose of designing this system is that the ads displayed on the vending machine are dynamic. In this design, a WebSocket connection is used as a communication protocol between the server and the client. By using research and development methods where data from interviews and observations will be developed through a process of design, implementation and testing. The main result of system design is that admins can add, change and delete advertisements displayed on vending machines.
A ANALISIS DAN KAJIAN LITERATUR PEMANFAATAN BEESMART PEMBUATAN SOAL UJIAN SMAS KRISTEN WEEKAROU YENIYATI TUWA RINGU
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 10 No 4 (2023): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v10i4.6015

Abstract

Abstract Mid-Semester Exams (UTS) and Final Semester Exams (UAS) at SMAS Kristen Wee Karou, currently still carry out exams manually using paper and stationery. The conventional examination system that is carried out still has many weaknesses, including duplication and distribution of question papers which require costs and do not guarantee security, unlimited use of paper answer sheets. Inaccuracy in the time for administering and collecting exam answers, as well as checking answer sheets which takes quite a long time. SMAS Kristen Wee Karou needs to use a BeeSmart Computer Based Test application to assist in the process of managing exam questions so as to reduce the cost of printing exam questions, help the exam implementation process so that the exams are more structured, on time and reduce the use of paper and stationery, helping the examination process exam results, as well as helping provide information on exam results in a timely manner. The method for collecting data in this research is analyzing 10 previous research journals or literature reviews with 3 stages, namely planning, implementation and reporting. The result of this literature study is the Application of CBT (Beesmart) can solve problems that exist in the Learning Evaluation activity process at SMAS Kristen Wee Karou and can produce an assessment process that is objective, thorough, fast and accurate and can be used as a learning medium for conducting learning evaluations for teachers. Keywords: CBT, BeeSmart, Examination Questions

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