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Mimbar PGSD Undiksha
ISSN : 26144727     EISSN : 26144735     DOI : -
Core Subject : Education,
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Articles 22 Documents
Search results for , issue "Vol. 12 No. 3 (2024): October" : 22 Documents clear
Interactive Multimedia Based on Problem-Based Learning for the Natural and Social Sciences (IPAS) Subject for Fourth Grade Elementary School Students Poniyanti, Ni Nyoman Putri; Agung, Anak Agung Gede; Paramita, Made Vina Arie
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91590

Abstract

The absence of interactive multimedia in learning hinders the achievement of learning objectives. This study aims to analyze the effectiveness of interactive multimedia based on problem-based learning in IPAS lessons for fourth-grade elementary school students. This is a development research study using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The research subjects included experts in instructional design, content, and media, as well as 27 fourth-grade students. Data were collected using questionnaires and tests, and analyzed through descriptive quantitative methods and inferential statistics using a dependent sample t-test. The evaluation results showed that (1) the instructional design scored 92.5% (very good); (2) the feasibility of the interactive multimedia was rated highly feasible by the content expert (92.5%), instructional design expert (95%), media expert (92.5%), individual trial (95%), and small group trial (94.44%); and (3) the effectiveness of the multimedia, based on the dependent sample t-test, yielded a t-value of 9.864 with df = 26 and a significance level of 5% = 1.706, indicating tvalue > ttable, so H0 was rejected and H1 was accepted. Based on these results, it can be concluded that the PBL-based interactive multimedia is both feasible and effective for use in fourth-grade elementary school. The implication of this research is its potential to enhance students’ learning motivation, improve their understanding of the material, and encourage teachers to use innovative learning media to optimally achieve educational goals.
Value Clarification Technique Model Assisted by Media Board Game on Nationality Attitudes of Elementary School Putri, Ni Kadek Bintang Yulinda; Wulandari, I Gusti Agung Ayu; Agetania, Ni Luh Putu
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91595

Abstract

The lack of teacher skills in building students' character in the Pancasila education subject impacts the decline in students' attitudes. A common decline in attitude is seen when students are not fully attentive during the flag-raising ceremony and do not display proper posture while singing national anthems. To address this issue, a learning model is needed to enhance students' national attitudes. This study aims to examine the effect of the Value Clarification Technique (VCT) learning model assisted by board game media on national attitudes in the Pancasila education subject among fourth-grade elementary school students. This research is a quasi-experimental study using a non-equivalent post-test-only control group design. The population consists of 195 fourth-grade elementary school students. The sample was selected using cluster random sampling, with 28 students in the experimental group and 28 students in the control group. Data collection was conducted through observation using observation sheets as the instrument. The research data were analyzed using inferential statistics (t-test). Based on the hypothesis testing through t-test calculation at a significance level (α) of 0.05, the results showed tcount=3.920  and ttable=1.674t. Since tcount>ttable, H0 is rejected, and H1 accepted. These results indicate a significant effect of applying the Value Clarification Technique (VCT) learning model assisted by board game media on students' national attitudes. This research implies that the learning process can be more effective and efficient in instilling national values to students. This is expected to help students develop a national attitude that is in line with the expectations and goals of education.
The Development of Interactive Multimedia Raya Based on Local Wisdom Fire War in Buduk Village Pancasila Education Content for Fifth Grade Elementary Students Ni Komang Manik Mas Safitri; Didith Pramunditya Ambara; Ni Luh Putu Agetania
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91610

Abstract

The rapid development of 21st-century technology plays a crucial role in various aspects of life, including education. However, the limited use of technology-based learning media often leads to student boredom, decreased motivation, and difficulty understanding learning content. This study aims to develop and evaluate the effectiveness of the RAYA interactive multimedia based on local wisdom, specifically designed to enhance conceptual understanding and cultural awareness in Pancasila Education for fifth-grade elementary students. The research employed the ADDIE development model involving stages of analysis, design, development, implementation, and evaluation. Data were collected through questionnaires, multiple-choice tests, and expert validation, involving 1 content expert, 1 media expert, 1 class teacher, and 11 fifth-grade students as trial subjects. Data analysis techniques included descriptive qualitative, descriptive quantitative, and inferential statistical analysis using a t-test. The results indicate that the developed multimedia is categorized as good by experts and users. Furthermore, the effectiveness test shows a significant improvement in students' learning outcomes with tcount = 12.266 > ttabel = 1.701 at a 5% significance level. These findings demonstrate that RAYA interactive multimedia effectively improves students’ conceptual mastery and cultural literacy in Pancasila Education. The implication of this research suggests that integrating local wisdom into interactive media can enhance learning outcomes and preserve cultural values among elementary school students.
Interactive E-Module on Perimeter and Area of Plane Figures Based on Balinese Ethnomathematics to Enhance the Creativity Skills Marheni, Kadek Rizka; Suarjana, I Made; Paramita, Made Vina Arie
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91783

Abstract

Implementation of the mathematics learning process using conventional book teaching materials provided by the government and teachers who do not have enough time to develop teaching materials will affect students' learning creativity and students' understanding of mathematics material. The conventional learning process results in the formation of abstract concepts so that students' creativity in identifying and solving problems is less than optimal. The aim of the research is to develop an e-module for interactive material on the circumference and area of flat figures based on Balinese ethnomathematics that is valid, practical and effective to increase the creativity of fifth grade elementary school students. The research was conducted using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The subjects of this research were learning materials experts, learning media experts, 2 practitioners/class teachers and 23 students in class VB SD No. 1 Strait. The research results show that (1) the validity of learning material experts is worth 4.75 with very good qualifications, (2) the validity results of learning media experts are worth 4.35 with very good qualifications, (3) the percentage of practicality based on teacher responses is worth 98% and student responses are worth 92.6% with very good qualifications, (4) The t-test results show the significance value in the t-test is 0.000 or p < 0.05, so H0 is helpful and H1 is accepted.
Analysis of English Learning Needs in Elementary Schools within the Independent Curriculum: A Learning Study in Grade III Intan Cahyani Trinita; Gede Wira Bayu; I Gede Margunayasa
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.91853

Abstract

The low suitability of students' learning needs in learning English means that the learning process is monotonous, the class situation is passive and unreliable. Lack of teacher readiness in implementing English language learning in the Independent Curriculum. This research aims to analyze the needs for implementing English language learning and teacher readiness in learning English in the Merdeka curriculum. The research method used is descriptive qualitative. The data collection techniques used were observation, interviews and questionnaires. The research results show that the analysis of English language learning needs in class III elementary school in the Merdeka curriculum shows that the majority of students have difficulty understanding English material presented with a conventional approach. Students are more interested in interactive learning methods, such as the use of learning media. In addition, teachers expressed that they needed further training regarding the use of more flexible and creative approaches and more interesting learning aids. Based on the research results, it can be concluded that learning English in class III elementary school in the independent curriculum requires a more interactive, flexible and technology-based approach. This research has implications for the analysis of English language learning in elementary schools in the Merdeka curriculum, with a more communicative learning approach with technology support and teacher training to optimize learning.
Development of Ethnomathematics-Based Educational Game Media to Improve Metacognitive Abilities and Learning Motivation in the Material of Flat Area of Grade V Elementary School Andari, Sabina; I Made Suarjana; I Nyoman Laba Jayanta
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92131

Abstract

This development research is motivated by the suboptimal use of media models and learning strategies in elementary schools, as well as the low metacognitive abilities and learning motivation of fifth-grade students. The aim of this study is to analyze the prototype, validity, practicality, and effectiveness of the developed media in improving metacognitive skills and learning motivation of Grade V elementary school students. The research was conducted using the ADDIE development model. The subjects of the study were 4 experts and 42 students. The product developed in this study is an ethnomathematics-based educational game media for Grade V elementary school students. Data collection methods included observation, document study, questionnaires, and interviews. In this study, data were collected using questionnaires and tests. The data analysis techniques used were descriptive and inferential analysis. The development research showed high validity, with both media and content experts giving an average score of 0.94. Students rated the practicality at 86%, indicating it is well received. The results of the correlated sample t-test on learning motivation showed a significance value of 0.000, which is less than 0.05. Therefore, H0 is rejected and H1 is accepted. It can be concluded that the development of this ethnomathematics-based educational game is feasible, practical, and effective in enhancing the metacognitive knowledge and learning motivation of Grade V students. The latest findings from this study imply that it can serve as a reference for developing more innovative learning activities.
Microlearning Video with Kata Kolok Sign Language Translation for Elementary Science Terminology: Matter and Its Changes Ni Kadek Dwi Martini; Putu Nanci Riastini; Gusti Ayu Putu Sukma Trisna
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92201

Abstract

Science learning often uses scientific terms that are unfamiliar to students, causing misconceptions about students' understanding. This is also experienced by deaf students, due to the limitations of students communicating verbally. This development research aims to produce learning media in the form of microlearning videos, sign language translations, kolok words for elementary school science terminology, the topic of substance forms and their changes. Microlearning is selected according to the characteristics of inclusion students. This study uses the ADDIE Model. The subjects of this research trial consisted of 2 material and media experts. The results of this study were then analyzed using quantitative and qualitative descriptive techniques. The results of the validity test obtained a very high category, from material experts a score of 0.88 and a validity test by learning media experts obtained a score of 0.95. The feasibility of the media was also assessed from the response of teachers who obtained a score of 99% with very good qualifications and the student response test obtained a score of 89% with very good qualifications. Based on these results, it was stated that the media developed was feasible and practical to be used in science learning in inclusion classes. The implication of this study is that video microlearning can be used as an additional learning resource in science learning in inclusive classes on an ongoing basis.
Video-Based Learning on Plant Reproduction using Panca Pramana in Science Content to Stimulate Critical Thinking Skills in Students Sari, Ni Made Anggreni Nopita; I Gede Astawan; Gusti Ayu Putu Sukma Trisna
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92366

Abstract

Critical thinking skills are essential abilities that students must possess to address various problems in life, including understanding scientific concepts. However, students' critical thinking skills in science subjects remain relatively low, coupled with the suboptimal use of digital learning media in the classroom. This study aims to analyze the effectiveness of a plant reproduction learning video based on the Panca Pramana concept in stimulating students' critical thinking skills. This research employed a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The research subjects consisted of 31 fourth-grade students. Data were collected through questionnaires and critical thinking tests, with instruments in the form of questionnaires and essay tests. Data analysis was performed using a paired sample t-test at a 5% significance level. The results showed a significance value (2-tailed) of 0.001 (p < 0.05), indicating a significant difference before and after the implementation of the learning video. These findings suggest that the Panca Pramana-based learning video is effective in stimulating students' critical thinking skills. The implication of this study is that teachers can adopt this video as a reference for developing innovative and contextual digital learning media to enhance science learning quality in elementary schools.
Interactive Digital Map (PELITA) of Indonesia's Cultural Diversity in Pancasila Education Subjects for Grade V Elementary School Ni Made Putri Yuni Sridewi Indriani Wijaya; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92370

Abstract

The lack of innovative learning media related to culture affects students' level of knowledge about culture and influences the low student learning outcomes. This study aims to create a digital map learning media related to the cultural diversity of Indonesia and to test the feasibility and effectiveness of the resulting product. This research is a development study using the ADDIE model. The subjects involved in this study were three experts and 27 fifth-grade elementary school students. Data collection methods used both tests and non-tests, with instruments in the form of interviews, questionnaires, and tests. The data were then analyzed through qualitative descriptive analysis, quantitative descriptive analysis, and inferential statistical analysis.The results showed that the product feasibility test by subject matter experts, instructional design experts, and learning media experts obtained very good qualifications, so the developed product can be declared feasible to support the learning process in Pancasila Education subjects. Furthermore, the effectiveness test showed that the interactive digital map media (PELITA) on Indonesian cultural diversity was effectively applied in the fifth-grade Pancasila Education class at elementary school. Based on these findings, it can be concluded that the interactive digital map media (PELITA) is able to bring positive changes to students’ understanding of Indonesian cultural diversity and improve student learning outcomes in Pancasila Education. The implication of this research is that it can make students interested and active in participating in learning and can have a positive impact on teachers by expanding their knowledge related to the development of innovative learning media.
The Manik Angkeran Story-Based Punctuation Board as a Learning Media for Enhancing Students’ Reading Skills for Elementary School Ni Made Nadia Savita Astin Pramesti; Maria Goreti Rini Kristiatari; Anak Agung Ayu Dewi Sutyaningsih
MIMBAR PGSD Undiksha Vol. 12 No. 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i3.92445

Abstract

The rapid advancement of technology has not been fully integrated into the elementary school learning process, particularly in developing students' writing skills in Bahasa Indonesia. One of the challenges encountered is students' low understanding of punctuation use, which affects the quality of their written work. This study aims to analyze the effectiveness of a punctuation board media based on the Manik Angkeran story in enhancing elementary school students' writing skills. This is a development study employing the ADDIE model. The research subjects included one content expert, one media expert, one classroom teacher, and 26 third-grade elementary school students. Data were collected through questionnaires, writing skill tests, and documentation, then analyzed using descriptive quantitative analysis and inferential statistical tests (t-test). The results indicated that the developed learning media fell into the very good category and proved to be effective. The effectiveness of the media was confirmed through the t-test result with a value of tcount 15.504 > ttable 2.060 at a 5% significance level, indicating a significant difference between students' pretest and posttest writing skills scores. In conclusion, the punctuation board media based on the Manik Angkeran story is effective in improving the writing skills of elementary school students. Its implication suggests that this media can serve as an innovative alternative in teaching Bahasa Indonesia, particularly in making punctuation learning enjoyable and meaningful.

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