cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Language and Literature
ISSN : 25494287     EISSN : 25795333     DOI : -
Core Subject : Education,
International Journal of Language and Literature is an international publication of the latest development in language and literature analysis. The aim of IJLL is to provide easy access for international audiences of language and literature researchers. Papers in the field are reviewed and surveyed by experts in related areas.
Arjuna Subject : -
Articles 349 Documents
Internalization of Pawongan Values Represented in the Characterization of Danny in Dahl’s Danny, the Champion of the World Ni Kadek Devita Ananda Putri; Ni Komang Arie Suwastini; Ni Nyoman Artini
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112734

Abstract

Character education in the era of globalization faces challenges in shaping children's social behavior in accordance with local moral and cultural values. The lack of engaging, contextually relevant learning media leads to the instillation of character values ​​in children's daily lives being less than optimal. This study aims to analyze, interpret, and evaluate the Pawongan values ​​reflected in the Tri Hita Karana concept, as embodied in the character Danny in Roald Dahl's novel Danny, the Champion of the World, as a medium for character education for the younger generation. This study uses a qualitative, literary content analysis design. The study focuses on the novel Danny, the Champion of the World, with Danny as the central character, and analyzes dialogues, actions, and events that embody Pawongan values. Data collection was conducted through documentation review and intensive reading, with the main instrument a researcher-assisted data categorization sheet. Data analysis uses the Miles, Huberman, and Saldana model, which includes data collection, data condensation, data presentation, and conclusion. The results show that the character Danny represents the values ​​of compassion, cooperation, respect for parents and teachers, and solidarity in building harmonious relationships with others. The research concludes that children's literature can be an effective tool for strengthening character education grounded in Balinese local wisdom. The implications of this research suggest that children's novels can be used as a medium for character education in both formal and informal settings.
From Ecological Disruption to Environmental Awareness: Palemahan Values in Roald Dahl's Billy and The Minpins Kadek Sadwi Sawitriyunita Dewi; Ni Komang Arie Suwastini; Ni Wayan Surya Mahayanti; Ni Nyoman Artini
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112828

Abstract

Environmental degradation and low ecological awareness among the younger generation highlight the importance of integrating environmental values into education. One possible approach was to integrate the Palemahan concept (the relationship between humans and nature) in children’s literature, particularly novels. This study analyzed how little Billy’s characterization in Billy and the Minpins by Roald Dahl represented Palemahan values. The method used was an interpretive qualitative method by Miles, Huberman, and Saldana (2014) involving data collection, data condensation, data display, and conclusion drawing. The findings showed three stages of Palemahan values: violation, punishment, and internalization. Violations included disrespecting plantations, reckless curiosity, and delayed ecological awareness. These led to punishment in the form of consequences such as risk awareness and ecological awareness, disruption, and consequences, which later developed into internalization, including ecological creativity, environmental awareness, life appreciation, ecological harmony, and harmony restoration. The result of this study confirmed that children’s literature could serve as an effective educational medium, and it is recommended that such literary works be used in character education to foster ecological awareness.
Interactive Gamification Based Learning Videos to Improve Indonesian Language Learning Outcomes of Third Grade Students Ni Komang Anik Warsani; Maria Goreti Rini Kristiantari; Chindytia
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.113273

Abstract

This research is motivated by the low learning outcomes of third-grade elementary school students in Indonesian language subjects, especially active and passive sentences, which indicates that the learning process has not been able to optimally increase student engagement and motivation. This problem requires the development of learning media that are more interesting, interactive, and appropriate to the characteristics of elementary school students. This research aims to produce interactive video media based on gamification that is feasible and effective in improving student learning outcomes. This research is a development research that refers to the ADDIE model with research subjects including content experts, media experts, learning design experts, teachers, and third-grade elementary school students. Data collection was carried out through observation, interviews, questionnaires, and tests using instruments in the form of validation sheets, teacher and student response questionnaires, and learning outcome tests. Data analysis used descriptive quantitative techniques, descriptive qualitative, and inferential statistical tests. The results of the study showed that the developed media obtained very feasible qualifications based on expert, teacher, and student assessments, and was proven effective in improving student learning outcomes after the use of learning media. This study concluded that interactive video media based on gamification is able to create more active, interesting, and meaningful learning. The implication is that this media can be used as an alternative innovation in Indonesian language learning to increase motivation, participation, and learning outcomes of elementary school students.
Application of Fill-in-the-Blank in Cooperative Learning on the Indonesian Language Learning Outcomes of Elementary School Students Ni Nyoman Karisma Maharatnaya; Kadek Suranata; Ni Made Dainivitri Sinta Sari
International Journal of Language and Literature Vol. 10 No. 2 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.113306

Abstract

The low learning outcomes in Indonesian among second-grade elementary school students, caused by conventional, teacher-centered learning, lead to low student engagement, understanding, and literacy skills, so more interactive and collaborative learning innovations are needed. This study aims to determine the effect of the Student Teams Achievement Division (STAD) cooperative learning model, combined with the fill-in-the-blanks technique, on students' Indonesian language learning outcomes. This is a quantitative study using a quasi-experimental design with a Nonequivalent Control Group Design, involving 42 second-grade students in the experimental and control groups. Data were collected through pretest and posttest measures and analyzed using descriptive and inferential statistics, including an independent-samples t-test and effect size estimates. The results showed that applying the STAD model with the fill-in-the-blanks technique significantly improved student learning outcomes compared with conventional learning. In addition, applied learning increased students' activity, cooperation, and understanding of the material. This study concludes that integrating the STAD model with the fill-in-the-blanks technique is effective in improving Indonesian language learning outcomes among elementary school students. The implications of this research underscore the importance of innovative learning models that integrate collaborative and literacy activities to support meaningful learning in line with the demands of the Independent Curriculum.
E-Bookstory in Indonesian Language Instruction to Improve Reading Literacy Among Fourth-Grade Elementary School Students Luh Nita Suciandari; Desak Putu Parmiti; Luh Sri Surya Wisma Jayanti
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.113374

Abstract

The study aims to explore the feasibility and effectiveness of the E-Bookstory learning media in improving the reading literacy of fourth-grade elementary school students. This study employed a Research and Development (R&D) method with a sample of 18 fourth-grade students. The media development procedure included the stages of needs analysis, design, development, implementation, and evaluation. Data collection techniques included observation, questionnaires, and tests administered using instruments such as expert validation sheets, practicality questionnaires, and reading literacy tests. Data analysis was conducted using quantitative descriptive methods to assess the media’s validity and practicality, and inferential analysis via a one-group pretest-posttest design to evaluate the media’s effectiveness. The research results indicate that the E-Bookstory media has a very high level of validity, as determined by expert media evaluations. The practicality test also revealed that the media falls into the “very practical” category according to practitioners/teachers and is easy to use in the learning process. Furthermore, the use of the E-Bookstory media has been shown to enhance students’ reading literacy skills, as evidenced by improved learning outcomes after its implementation compared to before. Thus, the E-Bookstory platform is valid, practical, and effective in improving the reading literacy of elementary school students in Indonesian language instruction. This platform can be used as an interactive digital learning tool to support the development of students’ reading literacy skills.
The SQ3R Model Assisted by Picture Storybooks on the Reading Comprehension Ability of Fourth Grade Elementary School Students Ni Kadek Dyan Maharani; I Kadek Suranata; Maria Goreti Rini Kristiantari
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.113528

Abstract

Although collaborative research is globally recognized as a driver of academic quality, relevance, and scholarly impact, the level of research collaboration in higher education institutions in Kwara State, Nigeria, remains relatively low, with many academics continuing to conduct research individually. This study investigates the perceived importance of collaborative research and the major barriers hindering its practice among lecturers in universities, polytechnics, and colleges of education. A descriptive survey design was employed to explore perceptions, patterns, and constraints associated with collaborative research practices. The study population comprised academic staff from universities, polytechnics, and colleges of education in Kwara State. A multistage sampling procedure was utilized to ensure representation across institutions and academic ranks, resulting in a sample of 150 lecturers. Data were collected using a structured instrument titled Barriers to Collaborative Research among Higher Education Lecturers Questionnaire (BCRHELQ), which consisted of four sections covering demographic information, perceptions of the importance of collaborative research, identified barriers, and proposed improvement strategies. Items were measured on a five-point Likert scale. Content validity was established through expert review, and reliability was confirmed using Cronbach’s alpha coefficient. Data collection was conducted both physically and online with the assistance of trained research assistants. The findings reveal a strong consensus regarding the benefits of collaborative research, including enhanced research quality, improved access to funding, mentorship opportunities, and greater policy relevance. However, significant barriers were identified, with inadequate research funding emerging as the most prominent constraint.
Trilingual Animated Videos Based on Balinese Fables for Enhancing Elementary Students’ Listening Literacy Kadek Adrian Surya Indra Wirawan; Ida Bagus Putrayasa; Ni Ketut Desia Tristiantari; I Gusti Ayu Agung Manik Wulandari; Ida Bagus Kade Sudika Puja; Ketut Mita Widiastrini; Putu Ayu Nopitayanti
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.113979

Abstract

The low level of literacy among elementary school students, particularly in listening skills, remains a significant challenge in education. Conventional text-based learning tends to be less engaging and has not adequately addressed students’ learning needs. Therefore, there is a need for technology-based learning media that not only enhances student engagement but also integrates local cultural values. This study aimed to analyze the effectiveness of trilingual animated videos based on Balinese animal fables in improving elementary students’ listening skills. This research employed a Research and Development (R&D) approach with a one-group pretest-posttest design involving 47 students. Data were collected through listening tests, observations, interviews, and documentation, and were analyzed using the Wilcoxon test and paired sample t-test according to the data characteristics. The findings revealed a significant improvement in students’ listening skills after the implementation of the trilingual animated video compared to conventional learning methods. In addition, students demonstrated increased motivation, participation, and engagement during the learning process. These findings indicate that the integration of digital technology and local wisdom through trilingual animated media can create more contextual and meaningful learning experiences. The implications of this study suggest that culturally based and multilingual learning media can serve as an innovative alternative to enhance language literacy while supporting character development and the preservation of local cultural values from an early age.
Multisensory Method on Beginning Reading Ability Ni Putu Krisnawati; I Kadek Suranata; Maria Goreti Rini Kristiantari
International Journal of Language and Literature Vol. 10 No. 2 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i2.114116

Abstract

Various studies and learning practices indicate that some students still experience difficulties in recognizing letters, combining syllables, and understanding simple reading. Therefore, a learning approach that can accommodate the diversity of students' learning characteristics is needed more optimally. This study aims to analyze the effect of the multisensory method on the early reading skills of elementary school students by testing its effectiveness at the group and individual levels. The study used a quantitative approach with an experimental method combined with a Single Subject Research (SSR) design. The research subjects consisted of second-grade students who were grouped into experimental and control classes, and 11 students who were analyzed individually using the SSR design. Data were collected through an early reading ability test using a reading test sheet as the research instrument. The obtained data were analyzed using nonparametric statistics and descriptive analysis to identify changes in students' reading abilities comprehensively. The results of the study indicate that the multisensory method has a positive effect on improving early reading abilities, both at the group and individual levels. The implications of this study indicate that integrating visual, auditory, and kinesthetic stimulation in reading instruction can be an effective strategy to accommodate the diversity of student learning styles while strengthening the development of basic literacy in elementary schools. These findings also expand the empirical evidence regarding the effectiveness of multisensory methods evaluated simultaneously through experimental and Single Subject Research (SSR) approaches.
Flipbook-Based Digital Comic Media on Effective Sentences In Indonesian Language Dewa Ayu Rika Permata Sari; Ni Ketut Desia Tristiantari; I Wayan Ardana
International Journal of Language and Literature Vol. 10 No. 2 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study was motivated by students' low understanding of effective sentences in Indonesian language learning due to the use of learning media that are still less engaging and tend to be conventional. This study aimed to develop flipbook-based digital comic media on the topic of effective sentences in Indonesian language learning for Grade IV elementary school students that are valid, practical, and effective for use in the learning process. This study employed the ADDIE development model. The subjects of this study were Grade IV elementary school students. The instruments used included subject matter expert validation sheets, media expert validation sheets, instructional design expert validation sheets, teacher and student response questionnaires, and students' learning outcome tests. The data were analyzed using quantitative descriptive analysis and inferential statistical analysis. The results showed that the flipbook-based digital comic media were categorized as very feasible based on the expert validation results. The responses from teachers and students indicated that the developed media were practical, engaging, and easy to use in the learning process. In addition, the effectiveness test results showed an improvement in students' learning outcomes. The hypothesis testing results indicated that the learning media were effective in improving students' learning outcomes on the topic of effective sentences. It can be concluded that flipbook-based digital comic media can be used as an alternative innovative learning medium. The implication of this study is that teachers can utilize flipbook-based digital comic media as an innovation in Indonesian language learning that is appropriate to the characteristics of elementary school students and the development of educational technology in the digital era.
E-Flashcard Learning Media to Improve Productive Skills in English Vocabulary Development Ni Kadek Putri Dahliani; I Made Tegeh; Gede Wira Bayu
International Journal of Language and Literature Vol. 10 No. 2 (2026): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i2.112942

Abstract

The low mastery of English vocabulary causes the productive skills of elementary school students, especially writing and speaking, to not develop optimally. This study aims to analyze, evaluate, and develop E-flashcard learning media to improve productive skills in English vocabulary mastery of fifth grade students. This study is a research and development (R&D) using the ADDIE model. The research subjects consisted of 18 fifth grade students as implementation subjects, four validators including two material experts and two media experts, one teacher as a practicality test subject, and 12 students who participated in the trial, consisting of three students in the individual test and nine students in the small group test. Data were collected through questionnaires and tests using validation sheet instruments, response questionnaires, and pretests and posttests. Data were analyzed using quantitative descriptive analysis, qualitative descriptive analysis, and paired sample t-tests. The results showed that the E-flashcard media obtained a very good category in the validity and practicality tests and was proven to be effective in improving students' productive skills and English vocabulary mastery. It was concluded that e-flashcards are a suitable, practical, and effective digital learning medium for improving elementary school students' productive skills. The implications of this research suggest that integrating interactive digital media can support more innovative, engaging, and productive English learning.