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International Journal of Language and Literature
ISSN : 25494287     EISSN : 25795333     DOI : -
Core Subject : Education,
International Journal of Language and Literature is an international publication of the latest development in language and literature analysis. The aim of IJLL is to provide easy access for international audiences of language and literature researchers. Papers in the field are reviewed and surveyed by experts in related areas.
Arjuna Subject : -
Articles 349 Documents
Internalisation of the Value of Mutual Cooperation through Digitally Illustrated Storybooks Containing Ngelawar Culture in Elementary School Civics Learning Anak Agung Istri Inten Sukma Pratiwi; I Wayan Suastra; Ni Ketut Suarni
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.111398

Abstract

The low level of cooperation among elementary school students in PPKn learning remains a problem that requires serious attention through innovative contextual learning media. This condition is influenced by the limited availability of attractive digital media and the suboptimal integration of local culture into the learning process. This study aims to analyse, evaluate, and validate the effectiveness of developing a digital picture storybook that presents the local Balinese ngelawar culture in improving third-grade students' cooperative attitudes in PPKn learning. This study is a development research with a Research and Development design using the ADDIE model. The research subjects included material experts, learning design experts, media experts, a third-grade teacher, and 32 third-grade students as trial subjects. Data were collected through observation, interviews, questionnaires, and cooperation attitude tests with instruments in the form of expert validation sheets, response questionnaires, and attitude tests. Data were analysed using qualitative and quantitative descriptive analysis techniques. The results of the study indicate that the developed media have a very high level of validity, are practical to use in learning, and are effective in improving students' cooperation attitude in accordance with the research objectives. The study's conclusions indicate that a digital picture storybook containing Balinese local culture, ngelawar, is suitable and effective as a learning medium for Civics (PPKn). The implications of this research include strengthening character education grounded in local culture and developing contextual digital learning media in elementary schools.
Genta (Generasi Cinta Alam) Program Based on Project-Based Learning on the Development of Basic Literacy Skills in Early Childhood Ni Kadek Mira Pradnyaswari; Didith Pramunditya Ambara; Dewi Anzelina
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.111932

Abstract

Obstacles to the development of basic literacy in early childhood remain a concern, especially because educators struggle to improve children's literacy skills optimally. This condition indicates the need to implement innovative learning strategies that provide active, meaningful learning experiences for children. This study aims to determine the effect of the Genta Program (Generasi Cinta Alam) based on Project-Based Learning on the development of basic literacy in early childhood. This study uses a quantitative, quasi-experimental research design with a One-Group Pretest-Posttest Design. The research subjects were children in group A aged 4–5 years, totaling 10 students. The data collection method used a non-test method, namely observation, with an observation sheet, for the development of basic literacy. Data analysis was carried out using inferential statistics to test the research hypothesis. The study found an increase in the development of basic literacy after the implementation of the Genta Program, based on Project-Based Learning, and a significant influence on children's literacy skills. Thus, it can be concluded that the Genta Program, based on Project-Based Learning, affects the development of basic literacy in early childhood. The implications of this study indicate that project-based learning can serve as an alternative learning innovation to support children's literacy development.
Digital Flipbook Media Based on the Megibung Tradition to Improve the Attitude of Mutual Cooperation in Pancasila Education Nisa Iman Sari; Ida Bagus Gede Surya Abadi; Gusti Ngurah Sastra Agustika
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.111948

Abstract

The problem encountered in the implementation of Pancasila Education in fourth-grade elementary school is the low ability of students to apply the value of mutual cooperation in the topic of maintaining solidarity and unity. Students tend to understand the concept only at the cognitive level but have not been able to implement this value in learning activities or in their daily lives. This study aims to develop a digital flipbook learning media based on the Megibung tradition that is valid, practical, and effective in improving students’ mutual cooperation attitudes. This study employed a research and development (R&D) approach using the ADDIE model. The research subjects consisted of experts and fourth-grade elementary school students. Data were collected using non-test methods, including observation sheets to measure students’ mutual cooperation attitudes, expert validation questionnaires, and student response questionnaires. The research instruments included validation sheets for content experts, instructional design experts, and learning media experts, as well as observation sheets and practicality questionnaires for the developed media. Data were analyzed using qualitative and quantitative descriptive analysis, along with statistical testing to determine the effectiveness of the developed media. The results indicate that the Megibung tradition–based digital flipbook media demonstrates a very high level of validity according to expert evaluations, is considered practical based on student trials, and is effective in improving students’ mutual cooperation attitudes during the learning process. Therefore, the Megibung tradition based digital flipbook can serve as an innovative alternative learning media to foster students’ mutual cooperation attitudes in Pancasila Education learning. The findings also imply that the integration of local culture into digital learning media can support the strengthening of character education and enhance student engagement in the learning process.  
Storytelling-Based Learning Videos to Improve Student Learning Outcomes in Elementary Schools Wirayanti Nona Alor Usman; I Nyoman Jampel; I Gde Wawan Sudatha
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.111978

Abstract

This study was motivated by the relatively low learning outcomes of elementary school students, which are influenced by less engaging instructional processes and the limited use of interactive learning media. Therefore, innovative learning media such as storytelling-based instructional videos are needed to enhance students’ understanding and learning outcomes. This study aims to analyze the feasibility, practicality, and effectiveness of storytelling-based instructional videos in improving the English learning outcomes of third-grade students. The development model employed in this study was ADDIE. The research subjects consisted of 37 third-grade students who participated in both small-scale and large-scale trials. Data were collected through validation questionnaires completed by material experts, media experts, and instructional design experts, as well as response questionnaires from students and teachers. In addition, learning outcome data were obtained through pre-test and post-test assessments. Data analysis was conducted using qualitative descriptive analysis, quantitative descriptive analysis, the Wilcoxon Signed-Rank Test, and N-gain calculations. The results indicate that the developed instructional video received a “very good” rating from experts, while student and teacher responses were categorized as very positive. Furthermore, the effectiveness test showed a high category improvement in students’ learning outcomes. These findings demonstrate that storytelling-based instructional videos are valid, practical, and effective in improving elementary school students’ English learning outcomes. The study also implies that integrating storytelling into audiovisual media can create more interactive, enjoyable, and meaningful learning experiences for elementary school students in the digital era.  
Picture Story Books Based on Reading Literacy to Enrich Indonesian Vocabulary Kadek Dwipayani; Maria Goreti Rini Kristiantari; Dewi Arum Widhiyanti Metra Putri
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112379

Abstract

This research is motivated by the nature of books that tend to be complex so that students have difficulty understanding the material taught, especially in Indonesian language lessons on vocabulary of adjectives. At this stage, elementary school students should not only be required to understand basic words, but also master more complex vocabulary including words with affixes. The purpose of this study is to develop a picture story book media based on reading literacy to enrich the Indonesian vocabulary of fifth grade elementary school students. The development model used is ADDIE (analysis, planning, product development, implementation and evaluation). The subjects of the study were 30 fifth grade students. Data collection methods were observation, interviews, questionnaires, and tests. The instruments used were expert validation questionnaire sheets, and evaluation questions. Data analysis techniques used were qualitative and quantitative. The results of the study showed that there were differences in students' Indonesian vocabulary before and after implementing Picture Story Books Based on Reading Literacy. It can be concluded that Picture Story Books Based on Reading Literacy are effective in Enriching the Indonesian Vocabulary of Fifth Grade Students. The implications of this study show the importance of using attractive visual media to support the learning process in elementary schools.
Picture Card Media Based on Local Wisdom in Poetry in Fourth Grade Ni Made Kertiasih; Maria Goreti Rini Kristiantari; Dewi Arum Widhiyanti Metra Putri
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112380

Abstract

Students' understanding of poetry in elementary schools remains suboptimal. This is caused not only by limited learning time but also by the lack of supporting media that can present the material effectively and engagingly, which makes it difficult for students to understand the meaning and elements of poetry in depth. The purpose of this study was to analyze the use of picture cards based on local wisdom in poetry learning in fourth-grade elementary schools. This research is a development research using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were 34 fourth-grade elementary school students. Data collection methods included interviews, questionnaires, and tests using instruments such as interview guidelines, questionnaires, and learning outcome test questions. The data analysis techniques used were descriptive, qualitative, and quantitative. The study found an increase in student engagement in the learning process, as well as a significant difference in students' poetry learning outcomes before and after using picture cards based on local wisdom. Thus, the use of this media is effective in improving students' understanding of poetry material. The implications of this study indicate that picture cards based on local wisdom can be an innovative alternative to support more interesting, contextual, and meaningful learning for students.
Pamagra Bali Learning Media with a Gamification Approach to Increase Interest in Learning Balinese I Wayan Sindu Yamuna; I Nyoman Laba Jayanta; Made Vina Arie Paramita
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.112428

Abstract

The low interest of students in learning Balinese script material is a challenge in efforts to preserve the regional language and culture in elementary schools. This study aims to analyse the PAMAGRA BALI learning media using a gamification approach to increase elementary school students' interest in learning Balinese. This research is a research and development (R&D) study with a one-group pretest-posttest design, following the ADDIE model. The research subjects included two material experts, two media experts, one teacher-practitioner, and 19 fourth-grade students as trial subjects. The data collection method used questionnaires, interviews, and learning interest questionnaires, with instruments in the form of expert validation sheets, teacher and student response sheets, and learning interest rating scales. Data analysis was carried out using descriptive statistics to assess validity and practicality, and inferential statistics through prerequisite and hypothesis tests to assess the effectiveness of the media. The results showed that the PAMAGRA BALI media met the criteria for being very valid and very practical and were effective in increasing students' learning interest. Thus, the development of concrete media based on gamification can be an innovative solution in overcoming the low interest in learning Balinese while supporting more active and meaningful learning. The implications of this research indicate that integrating manipulative media and gamification can serve as a contextual learning strategy to strengthen local cultural literacy in elementary schools.
Improving The Reading Skills of Grade II Elementary Ni Komang Sumiantari; Luh Putu Sri Lestari; Luh Sri Surya Wisma Jayanti
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112473

Abstract

The low reading skills and ability to use commas in elementary school students indicate that conventional methods still dominate the learning process and have not utilized contextual learning media. This condition contributes to low student engagement and less-than-optimal learning outcomes in the Indonesian language among grade II students. This study aims to analyze, evaluate, and test the validity, practicality, and effectiveness of flashcard media containing Tat Twam Asi values in improving students' reading skills. This study is a Research and Development (R&D) study with the ADDIE development model. The research subjects consisted of grade II elementary school students, while the validity test subjects involved material experts and learning media experts. Data collection methods included observation, interviews, questionnaires, documentation, and learning outcome tests, with instruments such as expert validation sheets, teacher and student response questionnaires, and pretest-posttest tests. Data analysis was carried out descriptively and quantitatively using percentages, Aiken's V validity tests, correlated t-tests, and N-Gain Scores. The results showed that the developed flashcard media met the criteria of validity, practicality, and effectiveness, and improved students' reading skills more effectively. The study's conclusions indicate that flashcards containing Tat Twam Asi are effective in improving elementary school students' reading skills in a more contextual and meaningful way. The implications of this study emphasize the importance of integrating local wisdom into the development of learning media to strengthen students' literacy and character.
The The Influence of Digital Comics for EFL Classroom: A Systematic Review Kadek Nonik Nirmala Ayu; Ni Wayan Surya Mahayanti; Ni Luh Putu Era Adnyayanti
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112501

Abstract

Many students learning English as a Foreign Language (EFL) still experience difficulties in developing reading literacy and vocabulary mastery due to low learning motivation and limited English vocabulary knowledge. Conventional instructional approaches that predominantly rely on text-based materials often result in low student engagement and make language learning less meaningful. Therefore, this study aims to analyze, synthesize, and evaluate the influence of digital comics on English as a Foreign Language (EFL) learning based on findings from previous studies. This study employed a systematic review method with a research design guided by the PRISMA framework. The research subjects consisted of empirical studies involving EFL learners, with 11 selected articles identified from an initial pool of 120 articles retrieved from Google Scholar, ERIC, Garuda, and Semantic Scholar databases. Data were collected using a documentation technique with article screening sheets and data extraction forms as the research instruments. Data analysis was conducted using qualitative synthesis and descriptive analysis techniques to identify patterns and trends across the reviewed studies. The findings revealed that digital comics positively influence EFL learning, particularly in improving reading literacy, vocabulary mastery, learning motivation, and student engagement. Overall, digital comics are effective and engaging instructional media that support both cognitive and affective aspects of EFL learning. The findings imply the importance of integrating digital comics into teaching practices and instructional media development to create more interactive and meaningful language learning environments.
Interactive Learning Media Based on Google Sites with Wordwall Assistance for Indonesian Language Learning Ni Putu Ayu Windi Widiantari; Gusti Ayu Putu Sukma Trisna; Ni Putu Kusuma Widiastuti
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112515

Abstract

Indonesian language learning plays a crucial role in developing students' literacy and communication skills. However, many students still struggle to understand some Indonesian language materials, including direct and indirect speech. This study aims to develop interactive learning media using Google Sites and Wordwall and to determine their feasibility, practicality, and effectiveness in improving student learning outcomes. This study employed a research and development (R&D) approach with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The subjects were 23 fifth-grade students... Data collection was conducted through questionnaires and learning outcome tests. The study found that the developed media achieved feasibility and practicality levels of 98.67% and very good qualifications. The results of the one-sample t-test also showed that the developed media was effective in improving student learning outcomes on direct and indirect sentences. The implications of this study indicate that the use of interactive learning media based on Google Sites, supported by Wordwall, can be an effective and practical innovative alternative for teachers to improve students' understanding and learning outcomes of direct and indirect sentences.