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International Journal of Language and Literature
ISSN : 25494287     EISSN : 25795333     DOI : -
Core Subject : Education,
International Journal of Language and Literature is an international publication of the latest development in language and literature analysis. The aim of IJLL is to provide easy access for international audiences of language and literature researchers. Papers in the field are reviewed and surveyed by experts in related areas.
Arjuna Subject : -
Articles 332 Documents
Picture Story Books Based on Reading Literacy to Enrich Indonesian Vocabulary Kadek Dwipayani; Maria Goreti Rini Kristiantari; Dewi Arum Widhiyanti Metra Putri
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112379

Abstract

This research is motivated by the nature of books that tend to be complex so that students have difficulty understanding the material taught, especially in Indonesian language lessons on vocabulary of adjectives. At this stage, elementary school students should not only be required to understand basic words, but also master more complex vocabulary including words with affixes. The purpose of this study is to develop a picture story book media based on reading literacy to enrich the Indonesian vocabulary of fifth grade elementary school students. The development model used is ADDIE (analysis, planning, product development, implementation and evaluation). The subjects of the study were 30 fifth grade students. Data collection methods were observation, interviews, questionnaires, and tests. The instruments used were expert validation questionnaire sheets, and evaluation questions. Data analysis techniques used were qualitative and quantitative. The results of the study showed that there were differences in students' Indonesian vocabulary before and after implementing Picture Story Books Based on Reading Literacy. It can be concluded that Picture Story Books Based on Reading Literacy are effective in Enriching the Indonesian Vocabulary of Fifth Grade Students. The implications of this study show the importance of using attractive visual media to support the learning process in elementary schools.
Picture Card Media Based on Local Wisdom in Poetry in Fourth Grade Ni Made Kertiasih; Maria Goreti Rini Kristiantari; Dewi Arum Widhiyanti Metra Putri
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112380

Abstract

Students' understanding of poetry in elementary schools remains suboptimal. This is caused not only by limited learning time but also by the lack of supporting media that can present the material effectively and engagingly, which makes it difficult for students to understand the meaning and elements of poetry in depth. The purpose of this study was to analyze the use of picture cards based on local wisdom in poetry learning in fourth-grade elementary schools. This research is a development research using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects of this study were 34 fourth-grade elementary school students. Data collection methods included interviews, questionnaires, and tests using instruments such as interview guidelines, questionnaires, and learning outcome test questions. The data analysis techniques used were descriptive, qualitative, and quantitative. The study found an increase in student engagement in the learning process, as well as a significant difference in students' poetry learning outcomes before and after using picture cards based on local wisdom. Thus, the use of this media is effective in improving students' understanding of poetry material. The implications of this study indicate that picture cards based on local wisdom can be an innovative alternative to support more interesting, contextual, and meaningful learning for students.
Pamagra Bali Learning Media with a Gamification Approach to Increase Interest in Learning Balinese I Wayan Sindu Yamuna; I Nyoman Laba Jayanta; Made Vina Arie Paramita
International Journal of Language and Literature Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i2.112428

Abstract

The low interest of students in learning Balinese script material is a challenge in efforts to preserve the regional language and culture in elementary schools. This study aims to analyse the PAMAGRA BALI learning media using a gamification approach to increase elementary school students' interest in learning Balinese. This research is a research and development (R&D) study with a one-group pretest-posttest design, following the ADDIE model. The research subjects included two material experts, two media experts, one teacher-practitioner, and 19 fourth-grade students as trial subjects. The data collection method used questionnaires, interviews, and learning interest questionnaires, with instruments in the form of expert validation sheets, teacher and student response sheets, and learning interest rating scales. Data analysis was carried out using descriptive statistics to assess validity and practicality, and inferential statistics through prerequisite and hypothesis tests to assess the effectiveness of the media. The results showed that the PAMAGRA BALI media met the criteria for being very valid and very practical and were effective in increasing students' learning interest. Thus, the development of concrete media based on gamification can be an innovative solution in overcoming the low interest in learning Balinese while supporting more active and meaningful learning. The implications of this research indicate that integrating manipulative media and gamification can serve as a contextual learning strategy to strengthen local cultural literacy in elementary schools.
Improving The Reading Skills of Grade II Elementary Ni Komang Sumiantari; Luh Putu Sri Lestari; Luh Sri Surya Wisma Jayanti
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112473

Abstract

The low reading skills and ability to use commas in elementary school students indicate that conventional methods still dominate the learning process and have not utilized contextual learning media. This condition contributes to low student engagement and less-than-optimal learning outcomes in the Indonesian language among grade II students. This study aims to analyze, evaluate, and test the validity, practicality, and effectiveness of flashcard media containing Tat Twam Asi values in improving students' reading skills. This study is a Research and Development (R&D) study with the ADDIE development model. The research subjects consisted of grade II elementary school students, while the validity test subjects involved material experts and learning media experts. Data collection methods included observation, interviews, questionnaires, documentation, and learning outcome tests, with instruments such as expert validation sheets, teacher and student response questionnaires, and pretest-posttest tests. Data analysis was carried out descriptively and quantitatively using percentages, Aiken's V validity tests, correlated t-tests, and N-Gain Scores. The results showed that the developed flashcard media met the criteria of validity, practicality, and effectiveness, and improved students' reading skills more effectively. The study's conclusions indicate that flashcards containing Tat Twam Asi are effective in improving elementary school students' reading skills in a more contextual and meaningful way. The implications of this study emphasize the importance of integrating local wisdom into the development of learning media to strengthen students' literacy and character.
The The Influence of Digital Comics for EFL Classroom: A Systematic Review Kadek Nonik Nirmala Ayu; Ni Wayan Surya Mahayanti; Ni Luh Putu Era Adnyayanti
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112501

Abstract

Many students learning English as a Foreign Language (EFL) still experience difficulties in developing reading literacy and vocabulary mastery due to low learning motivation and limited English vocabulary knowledge. Conventional instructional approaches that predominantly rely on text-based materials often result in low student engagement and make language learning less meaningful. Therefore, this study aims to analyze, synthesize, and evaluate the influence of digital comics on English as a Foreign Language (EFL) learning based on findings from previous studies. This study employed a systematic review method with a research design guided by the PRISMA framework. The research subjects consisted of empirical studies involving EFL learners, with 11 selected articles identified from an initial pool of 120 articles retrieved from Google Scholar, ERIC, Garuda, and Semantic Scholar databases. Data were collected using a documentation technique with article screening sheets and data extraction forms as the research instruments. Data analysis was conducted using qualitative synthesis and descriptive analysis techniques to identify patterns and trends across the reviewed studies. The findings revealed that digital comics positively influence EFL learning, particularly in improving reading literacy, vocabulary mastery, learning motivation, and student engagement. Overall, digital comics are effective and engaging instructional media that support both cognitive and affective aspects of EFL learning. The findings imply the importance of integrating digital comics into teaching practices and instructional media development to create more interactive and meaningful language learning environments.
Interactive Learning Media Based on Google Sites with Wordwall Assistance for Indonesian Language Learning Ni Putu Ayu Windi Widiantari; Gusti Ayu Putu Sukma Trisna; Ni Putu Kusuma Widiastuti
International Journal of Language and Literature Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v9i4.112515

Abstract

Indonesian language learning plays a crucial role in developing students' literacy and communication skills. However, many students still struggle to understand some Indonesian language materials, including direct and indirect speech. This study aims to develop interactive learning media using Google Sites and Wordwall and to determine their feasibility, practicality, and effectiveness in improving student learning outcomes. This study employed a research and development (R&D) approach with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. The subjects were 23 fifth-grade students... Data collection was conducted through questionnaires and learning outcome tests. The study found that the developed media achieved feasibility and practicality levels of 98.67% and very good qualifications. The results of the one-sample t-test also showed that the developed media was effective in improving student learning outcomes on direct and indirect sentences. The implications of this study indicate that the use of interactive learning media based on Google Sites, supported by Wordwall, can be an effective and practical innovative alternative for teachers to improve students' understanding and learning outcomes of direct and indirect sentences.
Internalization of Pawongan Values Represented in the Characterization of Danny in Dahl’s Danny, the Champion of the World Ni Kadek Devita Ananda Putri; Ni Komang Arie Suwastini; Ni Nyoman Artini
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112734

Abstract

Character education in the era of globalization faces challenges in shaping children's social behavior in accordance with local moral and cultural values. The lack of engaging, contextually relevant learning media leads to the instillation of character values ​​in children's daily lives being less than optimal. This study aims to analyze, interpret, and evaluate the Pawongan values ​​reflected in the Tri Hita Karana concept, as embodied in the character Danny in Roald Dahl's novel Danny, the Champion of the World, as a medium for character education for the younger generation. This study uses a qualitative, literary content analysis design. The study focuses on the novel Danny, the Champion of the World, with Danny as the central character, and analyzes dialogues, actions, and events that embody Pawongan values. Data collection was conducted through documentation review and intensive reading, with the main instrument a researcher-assisted data categorization sheet. Data analysis uses the Miles, Huberman, and Saldana model, which includes data collection, data condensation, data presentation, and conclusion. The results show that the character Danny represents the values ​​of compassion, cooperation, respect for parents and teachers, and solidarity in building harmonious relationships with others. The research concludes that children's literature can be an effective tool for strengthening character education grounded in Balinese local wisdom. The implications of this research suggest that children's novels can be used as a medium for character education in both formal and informal settings.
From Ecological Disruption to Environmental Awareness: Palemahan Values in Roald Dahl's Billy and The Minpins Kadek Sadwi Sawitriyunita Dewi; Ni Komang Arie Suwastini; Ni Wayan Surya Mahayanti; Ni Nyoman Artini
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.112828

Abstract

Environmental degradation and low ecological awareness among the younger generation highlight the importance of integrating environmental values into education. One possible approach was to integrate the Palemahan concept (the relationship between humans and nature) in children’s literature, particularly novels. This study analyzed how little Billy’s characterization in Billy and the Minpins by Roald Dahl represented Palemahan values. The method used was an interpretive qualitative method by Miles, Huberman, and Saldana (2014) involving data collection, data condensation, data display, and conclusion drawing. The findings showed three stages of Palemahan values: violation, punishment, and internalization. Violations included disrespecting plantations, reckless curiosity, and delayed ecological awareness. These led to punishment in the form of consequences such as risk awareness and ecological awareness, disruption, and consequences, which later developed into internalization, including ecological creativity, environmental awareness, life appreciation, ecological harmony, and harmony restoration. The result of this study confirmed that children’s literature could serve as an effective educational medium, and it is recommended that such literary works be used in character education to foster ecological awareness.
Interactive Gamification Based Learning Videos to Improve Indonesian Language Learning Outcomes of Third Grade Students Ni Komang Anik Warsani; Maria Goreti Rini Kristiantari; Chindytia
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.113273

Abstract

This research is motivated by the low learning outcomes of third-grade elementary school students in Indonesian language subjects, especially active and passive sentences, which indicates that the learning process has not been able to optimally increase student engagement and motivation. This problem requires the development of learning media that are more interesting, interactive, and appropriate to the characteristics of elementary school students. This research aims to produce interactive video media based on gamification that is feasible and effective in improving student learning outcomes. This research is a development research that refers to the ADDIE model with research subjects including content experts, media experts, learning design experts, teachers, and third-grade elementary school students. Data collection was carried out through observation, interviews, questionnaires, and tests using instruments in the form of validation sheets, teacher and student response questionnaires, and learning outcome tests. Data analysis used descriptive quantitative techniques, descriptive qualitative, and inferential statistical tests. The results of the study showed that the developed media obtained very feasible qualifications based on expert, teacher, and student assessments, and was proven effective in improving student learning outcomes after the use of learning media. This study concluded that interactive video media based on gamification is able to create more active, interesting, and meaningful learning. The implication is that this media can be used as an alternative innovation in Indonesian language learning to increase motivation, participation, and learning outcomes of elementary school students.
E-Bookstory in Indonesian Language Instruction to Improve Reading Literacy Among Fourth-Grade Elementary School Students Luh Nita Suciandari; Desak Putu Parmiti; Luh Sri Surya Wisma Jayanti
International Journal of Language and Literature Vol. 10 No. 1 (2026): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijll.v10i1.113374

Abstract

The study aims to explore the feasibility and effectiveness of the E-Bookstory learning media in improving the reading literacy of fourth-grade elementary school students. This study employed a Research and Development (R&D) method with a sample of 18 fourth-grade students. The media development procedure included the stages of needs analysis, design, development, implementation, and evaluation. Data collection techniques included observation, questionnaires, and tests administered using instruments such as expert validation sheets, practicality questionnaires, and reading literacy tests. Data analysis was conducted using quantitative descriptive methods to assess the media’s validity and practicality, and inferential analysis via a one-group pretest-posttest design to evaluate the media’s effectiveness. The research results indicate that the E-Bookstory media has a very high level of validity, as determined by expert media evaluations. The practicality test also revealed that the media falls into the “very practical” category according to practitioners/teachers and is easy to use in the learning process. Furthermore, the use of the E-Bookstory media has been shown to enhance students’ reading literacy skills, as evidenced by improved learning outcomes after its implementation compared to before. Thus, the E-Bookstory platform is valid, practical, and effective in improving the reading literacy of elementary school students in Indonesian language instruction. This platform can be used as an interactive digital learning tool to support the development of students’ reading literacy skills.