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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 18 Documents
Search results for , issue "Vol 5, No 3 (2021): August" : 18 Documents clear
The Role of LSP P3 Junior Spa Therapist Competency Certification on Work Readiness and Absorption of the Tourism Industry Nawanksari, Septiari; Sudira, Putu; Mutohhari, Farid
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.35298

Abstract

The tourism industry, which is a promising sector for the spa business, does not only require hard skill competencies, but also requires mature work readiness and high absorption. LSP P3 competency certification is one of the important programs to improve work readiness and labor absorption of spa therapists in the tourism industry. This study aims to analyze how much influence the competence certification of Junior Spa Therapist LSP P3 on Asesi's work readiness and Asesi's absorption in the tourism industry in the spa sector. Ex-post facto research with a quantitative approach. A total of 66 respondents of spa therapists were included in this study as a sample. Data were collected through a questionnaire with a 4 Likert scale questionnaire instrument. Data analysis was performed using regression analysis and SEM analysis. The results showed that the LSP P3 Junior Spa Therapist competency certification had a significant effect on Asesi's work readiness and Asesi's absorption in the tourism industry in the spa sector. The competency certification program must further improve the quality of its implementation. Education and training institutions must organize various competency certification programs that are even more optimal, especially when competency tests must be carried out intensively in accordance with the perceptions of the spa therapist workers.
Effectiveness of use of Electronic Module in Sociology Subjects of Social Change for Equality Education Package C Hariyani, Mutia; Kusumawardani, Dwi; Sukardjo, Moch
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.37719

Abstract

Electronic modules have an important role because they can help the learning process of students. The problems obtained can be seen from the motivation and learning outcomes that cannot be said to be optimal, one of the causes is the lack of learning media used. With the use of electronic modules, abstract material can be concreted and make students interested and motivated in learning and can improve learning outcomes. The purpose of this study was to test the effectiveness of the electronic module on cognitive learning outcomes on social change material in the Education package C program. The research approach used was a quantitative approach. The type of research used is Pre-Experimental. The design used in this research is One Group Pretest-Posttest. The research subjects were students of class XII package C program, totaling 38 students with 17 males and 21 females. Methods of data collection by observation, interviews, and tests. The instrumentes used are in the form of an objective test with a total of 10 items. The analysis of improving learning outcomes was analyzed using the N-Gain formula. N-Gain is used to calculate the increase in learning outcomes. Based on the N-gain analysis, student learning outcomes show a value of 0.60 in the medium category and the value of the effectiveness of N-gain in percent is 60 with an effective enough category. So learning by using electronic modules can improve student learning outcomes.
Learning Multimedia Based on RPG Maker MV Material for Circumference and Area of Flat Shapes for Elementary School Students Dewi, Ni Luh Putu Jayanti; Sujana, I Wayan
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34462

Abstract

Based on the pre-research, it is known that the implementation of learning during the Covid-19 pandemic causes students to become bored quickly and online learning multimedia is not yet available. To overcome this, development research is carried out to produce designs and learn multimedia that are suitable for use after going through the material expert test, learning media experts test, learning design experts test, individual trials, and small group trials. This research develops circumference and area of flat shapes for fourth-grade elementary school students based on RPG Maker MV by using the Hannafin and Peck model. The types of data used are qualitative and quantitative, with data collection methods and instruments namely questionnaires. Data analysis methods and techniques used are descriptive qualitative and descriptive quantitative analysis. The results of this development research are: 1) The design of learning multimedia based on RPG Maker MV is made for elementary students using the Hannafin and Peck model, 2) Feasibility of learning multimedia based on RPG Maker MV for circumference and area of flat shapes in elementary school students which include: (a) Material expert test get a percentage of 90% with very good qualifications (very feasible), (b) Learning media expert test get a percentage of 96.7% with very good qualifications (very feasible), (c) Learning design expert test get a percentage of 95% with very good qualifications (very feasible), (d) The individual trials get a percentage of 96.7% with very good qualifications (very feasible), (e) The small group trial get a percentage of 95.6% with very good qualifications (very feasible). So it can be concluded that the resulting learning multimedia is very feasible to be used in the learning process.
E-Report: Holistic Assessment System in Elementary School Widiana, I Wayan
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.39017

Abstract

A good learning is supported by not only good planning and learning processes, but it is also supported by an assessment of students’ competencies achievement. This study aims to develop a learning outcome assessment system based on educational units (students’ reports) in elementary schools. This is development research using Development and Diffusion (R-D-D) model. The data in this study were collected through interviews, observations, questionnaires, documentation studies, FGDs, and product trials. The data were analyzed using a qualitative approach. The results showed that the percentage level of achievement of the unit-based learning outcomes assessment system was 97.3% so which fell into Very Good qualification with the achievement level scale of 5 in the conversion table. Based on this, it can be concluded that the Student Report (SR) system is appropriate to be used as an education unit-based learning outcome assessment system in elementary school. This research implies that teachers can use the developed E-report as a learning outcomes assessment system based on education units in elementary schools.
Improving Student Learning Outcomes Through Physics Learning Media Using Macromedia Flash Amelia, Rini; Salamah, Ummi; Abrar, M; Desnita, Desnita; Usmeldi, Usmeldi
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36203

Abstract

In the process of learning physics, teachers can still not develop ICT-based learning media using Macromedia flash software that is effective and efficient. It is necessary to analyze articles from the results of previous studies to understand the right media for learning physics. This research was conducted to know what types of research have been carried out in the development of physics learning media using Macromedia flash software and to analyze the effect size of the influence of physics learning media using Macromedia flash software in terms of student learning outcomes based on education level, type of media developed and learning materials. The type of research used is a meta-analysis study. The subjects of this research are 21 articles on the development of physics learning media using Macromedia flash software in terms of student learning outcomes that have been tested in class published in 2011-2020. The data used in this study is a quantitative analysis by calculating the effect size using statistical parameters. The result of the research is that the best effectiveness of physics learning media using Macromedia flash software in terms of student learning outcomes based on education level is in Higher Education. The best effectiveness of the media in terms of student learning outcomes based on the type of media developed is multimedia. The best effectiveness of physics learning media in student learning outcomes based on learning materials is on motion material. It can be concluded that Multimedia that uses Macromedia flash software is a medium that can help students in learning.
The Relationship Between the Application of E-Modules Based on Mangrove Forest Ecotourism on the Peace-Loving Character of Students Asrial, Asrial; Syahrial, Syahrial; Kurniawan, Dwi Agus; Zulkhi, Muhammad Dewa
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.34043

Abstract

Teachers still find it difficult to use technology to develop open materials for students, so that it has an impact on low student learning outcomes. The purpose of this study was to analyze the peace-loving character of students after an electronic module based on local wisdom ecotourism of The Basal Babu Mangrove Forest was applied. This type of research is quantitative with research methods using quantitative associative research. The sample in this study was 32 fourth-grade elementary school students. The sampling technique was total sampling. The techniques used to collect data are observation, interviews, and questionnaires. The data collection instrument used was a questionnaire. The data analysis technique used descriptive statistics and inferential statistics. The result in this study is that the cinta damai character owned by the students has a good category, seen from the peace-loving character after the electronic module based on local wisdom, using the correlation results obtained 0.937 and the results of a positive relationship. This shows that there is a relationship between the peace-loving character and the application of the electronics module. This research implies that the application of this electronic module helps students learn independently and can improve students' character.
Online Learning Evaluation in Higher Education: Study Survey Method Wijaya, Hengki; Sumule, Leonard; Weismann, Ivan Th. J.; Supartini, Tri; Tari, Ezra
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.35466

Abstract

The challenge of online learning for students is the lack of direct interaction between students and lecturers, causing students to have difficulty learning. In addition, unstable internet network constraints cause the learning process not to run optimally. This paper aims to develop online learning in universities. The type of research is a descriptive survey. The research respondents were 96 students. This study examines the effectiveness of the online learning process. Data were analyzed and compared with research results in journal articles. The online learning evaluation analysis from the side of the first student showed that students were more interested in face-to-face learning than online. Second, most students plan to study now for future use. Third, the main obstacles faced by students are internet access and internet quota. Lecturers have an essential role in helping students learn online. Third, students need groups to share the happy learning process. Thus, the readiness of lecturers and students in online learning needs to be improved with the support of learning technology devices.
The Effectiveness Combination of Blended Learning and Flipped Classroom with Edmodo as a Digital Media Innovation for Learning From Home Purba, Ramen Antonov
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36210

Abstract

Covid-19 causes transformation. Educational institutions prepare teaching media that can be accessed online. Such as WhatsApp, Instagram, google meet, google classroom, and zoom. The media is not yet the right solution. This study aims to analyze the effectiveness of the blended learning model using the flipped classroom method with Edmodo. Quasi research and experimentation. Data analysis with the descriptive pattern. The technique of collecting data is by direct observation, filling out questionnaires, and carrying out tests. Analyzing information is carrying out initial knowledge testing, hypothesis testing, and analyzing learning activities. Through t-test, normality, homogeneity, and comparative to see the effectiveness of the combination of blended learning and flipped classroom with Edmodo. The research subjects were 32 students. The result is that the blended learning model using the flipped classroom method with Edmodo is effective as a medium for learning the context of learning from home. There are differences in the value and quality of individuals in learning. Value using WhatsApp, Instagram, google meet, google classroom, and Zoom 63.89. Using a combination of blended learning and flipped classroom with Edmodo 80.56. With the category of learning activities at the level of 92.1%. The blended learning model with the flipped classroom method with Edmodo is effectively used. There is an increase in learning activities that have a positive impact on the value and quality of individual learning activities. The combination of the three is a new digital media innovation for learning.

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