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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 8 No. 3 (2024): August" : 20 Documents clear
Visualizing the Human Reproductive System Material Through Web-based E-module Rahmawati, Rina; Octavia, Bernadetta; Ayuningtyas, Dwi; Nugraha, Aditya Dirgantara
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.53213

Abstract

The 21st century is the digital age, so learning is expected to take advantage of technology. Teachers have not utilized technology as much as possible so learning in the classroom is not optimal. This study aims to develop a web-based e-module teaching material on the human reproductive system for high school/MA class XI students. The research and development model uses ADDIE. The research subjects consisted of 1 media expert, one material expert, two biology teachers, and 30 students. Data collection methods consist of observation, interviews, and questionnaires. Data analysis used descriptive qualitative and quantitative descriptive. The results showed that the assessment score of media experts was 3.82 (Very Valid); the score of material experts was 3.50 (Valid); the score of the biology teacher was 3.91 (Very Valid), and a student score of 3.46 (Valid). Therefore, it can conclude that the web-based e-module on the human reproductive system material is suitable for biology learning. Web-based e-modules can help class XI students to study independently anytime and anywhere and to understand material on the human reproductive system.
Increasing Learning Motivation through Kahoot as a Media Game Based Learning Bahri, Aliem; Nurhidayah
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.68365

Abstract

Students' learning motivation is often a challenge that needs to be overcome. Crucial factors such as limited interesting teaching methods and still using conventional methods, lack of variety in the learning process, and lack of use of innovative media. This research explores the use of Kahoot learning media in learning Indonesian in elementary schools as an effort to increase students' learning motivation. The aim of this research is to analyze the effectiveness of using Kahoot on students' learning motivation. The research method used was quantitative research involving fifth grade students. The experimental design used in this research is a quasi-experiment with a one group pretest post-test design. The data collection technique used was a test. Data collected from the test will be analyzed using Microsoft Excel software to determine the effectiveness of Kahoot learning media in increasing students' previous learning motivation. The results of this study showed that 64.29% of the pretest results were in the poor category, 28.57% were in the moderate category, and 7.14% were in the good category. Meanwhile, the post-test results showed that 28.57% of students were in the poor category, 35.71% of students were in the medium category, 21.43% of students were in the good category, 14.29% of students were in the very good category. So, it can be concluded that the use of Kahoot learning media is very effective in increasing students' learning motivation.
The Effect of Problem Based Animated Learning Video on Science Content Pradita, Made Krisna Astu; Suartama, I Kadek
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.68999

Abstract

The results of observations and preliminary research show that the background to several problems is the lack of use of creative learning media so that students are less active and less interested in learning so there is a lack of interaction between teachers and students. This is caused by teachers who still do not understand the use of technology in providing learning media for students. The solution to overcome this problem is the need to use creative and innovative learning media in schools to support the learning process. This development research aims to develop animated learning videos based on problem based learning. This research uses the ADDIE (analyze, design, development, implementation, and evaluation) model. Data collection used questionnaire and test methods. The test subjects for this research were learning content experts, learning design experts, learning media experts, individual tests, small group tests and students. The data analysis techniques used in this research are qualitative descriptive analysis techniques, quantitative descriptive analysis techniques, and t-test inferential statistics. This development research includes the results of: (1) design and development of learning videos, namely the stages of analysis, design, development, implementation and evaluation; (2) product trial results, namely: Assessment from learning design experts, namely 95% (very good), individual trial results, namely 87.2% (very good) and small group trial results, namely 80% (very good); (3) animated learning videos are effectively used to improve learning outcomes.
Correlation of Blended Learning Aspects Based on Characteristic of Education and Training Participants based on the iPosyandu Midwife Application Susanti, Ari Indra; Nuraini, Annisa; Fa’ni, Renidya Asyura Muttabi’ Deya; Chairiyah, Royani
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.70783

Abstract

Education and Training (Diklat) with blended learning is training with learning carried out face to face directly and indirectly (synchronous and asynchronous). Asynchronous learning can use the iPosyandu application as a learning medium in professional training. However, success in the asynchronous learning process using the iPosyandu midwife application is related to the characteristics of the training participants. This research aims to analyze aspects of blended learning based on the characteristics of education and training (training) participants based on the iPosyandu Midwife Application. This research method used quasi-experimental with posttest design. Data were collected in this research by giving questionnaires about aspects of blended learning to 95 midwives with analysis of bivariate data with the Spearman statistical test using STATA version 15 software. This study showed no relationship between aspects of blended learning (pedagogical design, social design, ethnic design, different options) and the characteristics of training participants (age, education, occupation, period). work, last training) with a value of r=0.00-0.20; p-value>0.005. Thus, the iPosyandu Midwife application as mobile learning (mLearning) can contribute to learning for trainees using the Blended Learning method. iPosyandu midwife application can be used by trainees with various ages, education levels, occupations, and tenure, as well as training experience.
Learning Media Simulators Lighting System with Proteus Software in Vocational Schools Imamhady, Hilmy Wikan; Handoyono, Nurcholish Arifin
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76006

Abstract

Simulators are a medium that students need to be able to learn safely, efficiently, and effectively. Simulators can be used as an alternative pre-practice media that can support the smooth learning process of students to avoid trial and error incidents. Therefore, this research aims to develop and test the feasibility of a lighting system simulator for automotive electrical subjects. This research is a Research and Development (R&D) study of Borg and Gall, the steps of this development research consist of 10 steps, namely (1) Identifying potential problems, (2) Gathering information, (3) Design, (4) Design validation, (5) Design improvement, (6) Product trial, (7) Product revision, (8) Usage trial, (9) Final product revision, and (10) Mass production. The data collection method involved two material experts and one media expert. The product usage trial was conducted on students in the automotive class at Vocational High School. The data collection technique in this study used a questionnaire, and the data analysis used was descriptive quantitative. The research results are that the lighting system simulator that has been developed is very suitable for use in learning, so it can be used to make it easier for students in the lighting system learning process. Students can use the simulator for independent or group learning.
Pedagogical Framework to Fulfill and Improve the Understanding of Capstone Design Engineering Among STEM Graduates – A Mini Review Pauzi, Aziah; Kasim, Farizul Hafiz; Zakaria, Zaki Yamani
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76314

Abstract

In the challenging 21st century learning environment, there is an increasing need to ensure that engineers can solve new and difficult engineering challenges. So it is important to update engineering education to produce engineers who can solve problems and work in today's environment. The problem underlying this research is the existence of weaknesses in the learning of design project courses or integrated design engineering courses in chemical engineering and it is very important to provide support for student understanding and achievement of program outcomes. This study aims to shape, build and assess teaching and learning models for chemical engineering design projects by exploring teaching pedagogy. This research is a basic research that uses a design and development approach based on the ADDIE model. Therefore, it is highly hoped that this investigation can provide input on more effective learning models. The population of this study was final year students at the Faculty of Chemical Engineering & Technology, and 9 expert teaching staff from most universities throughout the country. In conclusion, the application of this model is expected to provide opportunities and guidance to interested parties including lecturers, teachers and students to improve their skills and abilities in solving complex engineering problems in design project courses in the future.
Integrated Assessment for Introduction to Engineering, Industrial Seminar and Profession and Introduction to Computer Programming Courses Zakaria, Zaki Yamani; Sadikin, Aziatul Niza; Hasim, Mimi Haryani; Yunos, Nor Alafiza; Rosli, Aishah; Che Man, Siti Hajjar; Hasbullah, Hasrinah; Mohd Yusof, Khairiyah
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76322

Abstract

This study highlights the challenges faced in integrating first-year chemical engineering courses, namely Introduction to Engineering, Industrial and Professional Seminar, and Introduction to Computer Programming. The main challenge lies in effective integrated assessment, especially in ensuring that students understand the interrelationships between the various disciplines and their applications in real-world contexts. The study aims to develop an effective integrated assessment model based on constructive alignment to support student learning in the three courses, with a focus on solving authentic problems related to sustainability. The courses are designed with an integrated assessment approach through project reports, exhibitions, reflection journals, and learning portfolios. Real-world problems relevant to sustainability are used as the main theme, and assessments are conducted both formatively and summatively to measure learning success. This integrated assessment has succeeded in improving students' skills in critical thinking, communication, and technical abilities. Positive feedback from students and expert panels indicates that this assessment model is effective in connecting the various disciplines and preparing students for real-world challenges.
The Implementation of Outcome Based Education to Support Student Understanding and Performance in the Internet of Things Course Undayani Cita Sari; Bagus Hario Setiadji; Amelia Kusuma Indriastuti; Banu Ardi Hidayat; Danang Dwi Admojo
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76329

Abstract

Outcome Based Education (OBE) is a learning method that focuses on outcomes in a learning process. In the field of engineering, the delivery of lecture materials coupled with the achievement of targets for outcomes is a challenge, especially when it comes to technology applications. This is because the application of technology requires real examples, so that the students can have a comprehensive picture and understanding. This study was carried out on the Internet of Things (IoT) course at Undergraduate Program in Civil Engineering, Faculty of Engineering. This course discusses the basics of applying IPTEKS (Science, Technology and Arts) tools that can be utilized in the field of Civil Engineering, especially in the current Industrial Revolution 4.0. This research was intended to evaluate the OBE implementation, in terms of student participation and level of understanding of students. Observations were made during one semester by observing the results of student evaluations and the feedback received by the lecturers. The evaluation was carried out qualitatively and quantitatively based on the course learning outcomes (CLO). The results showed that all students actively participate in the learning process using this OBE method. The high level of material understanding was indicated by the achievement of a 100% passing rate, but there were still two students who have not fulfilled two CLOs. Therefore, continuous improvement efforts are still needed in implementing OBE for students, so that all students can fulfill all CLOs in Internet of Things courses.
Project-Based Learning Approach in Autonomous Vehicle Course During Pandemic Outbreak: A Study Case Saputro, Joko Slamet; Adriyanto, Feri; Anwar, Miftahul; Ibrahim, Sutrisno; Latifan, Syaifullah Filard
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76342

Abstract

The COVID-19 pandemic has had a major impact on the education sector, including universities, which must immediately switch from classical learning to online learning. In the Electrical Engineering study program at Sebelas Maret University, one of the main challenges is achieving the learning output targets set in the courses, especially in the Autonomous Vehicles course. This study aims to examine the implementation of the Project-Based Learning (PBL) approach in the Autonomous Vehicles course during the pandemic, as well as to understand students' perceptions of the learning methods applied, including through online learning with blended learning. The study used a case study approach, where students were divided into three groups to work on an autonomous vehicle simulation project using Webots software. Each group faced different challenges, such as avoiding obstacles, overtaking other vehicles, and self-parking. A questionnaire was used to collect data on students' perceptions of the implementation of PBL. The results showed that PBL was successfully implemented well in the Autonomous Vehicles course, although there were several challenges, especially related to the duration of the project. Overall, students felt that this method was effective in improving their technical and soft skills, such as critical thinking, problem solving, and teamwork.
Implementation of Outcome-Based Education from the Perception of Lecturers and Students Handayani, Naniek Utami; Wibowo, M. Agung; Christiani, Skolastika D. K.; Ulkhaq, M. Mujiya
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.76621

Abstract

Outcome-based education (OBE) means clearly focusing and organizing everything in an educational system around what is essential for all students to be able to do successfully at the end of their learning experiences. This means starting with a clear picture of what is important for students to be able to do, then organizing curriculum, instruction, and assessment to make sure this learning ultimately happens. Therefore, this study aims to analyze the perceptions of lecturers and students regarding the implementation of OBE in the Faculty of Engineering. There are six variables used in this study, i.e., statement of student’s achievement, relevance of student’s achievements, subject’s preparation, teaching and learning process, supporting facilities, and evaluation. The indicators are generated according to the literature review and interview with experts, resulting 51 indicators. There are 103 students and 79 lecturers to be selected as the respondents. The respondents are asked about their opinions regarding the OBE implementation according to those indicators. Results show that from the perspective of lecturers, OBE is very well implemented regarding the variables of statement of student’s achievement, relevance of student’s achievements, and teaching and learning process; while the others are well implemented. However, from the perspective of students, OBE is fairly implemented regarding the variable of supporting facilities; while the others are well implemented.

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