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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 20 Documents
Search results for , issue "Vol 8 No 3 (2024): August" : 20 Documents clear
The Effectiveness of Problem-Based Learning Integrated Audio-Visual Media in Enhancing Student Learning Outcomes on the Water Cycle Topic Dewi, I Gusti Ayu Mas Putri Shinta; Astawan, I Gede; Trisna, Gusti Ayu Putu Sukma
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.69030

Abstract

The utilization of innovative learning media is a critical strategy to enhance student learning outcomes. This study aims to analyze the significant impact of problem-based learning (PBL) integrated audio-visual media on students' learning outcomes in the water cycle topic. Employing a quasi-experimental design, the research involved an experimental group of 28 students and a control group of 22 students, selected from a total population of 300 fifth-grade students. Data collection was conducted using tests to measure student learning outcomes. The data were analyzed using descriptive statistics to provide an overview of learning results and inferential statistics to test the significance of the media's effect. The findings reveal a significant influence of PBL-based audio-visual media on students' learning outcomes in the water cycle topic. These results indicate that integrating audio-visual media with a problem-based learning approach effectively enhances students' conceptual understanding compared to conventional teaching methods. In conclusion, PBL-based audio-visual media is an effective learning tool for improving student outcomes, particularly in topics requiring visual and interactive conceptual understanding. Innovation in audio-visual learning media based on problem-based learning has implications for increasing students' interest in learning because it presents interesting and challenging problems.
Enhancing Science Learning Outcomes Through Active Learning with Pop-up Book Media in Fifth-Grade Elementary Students Kudus; Nurrijal
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.77287

Abstract

The low learning outcomes of students in science subjects pose a problem that requires innovative solutions in the learning process. This study aims to analyze the improvement of fifth-grade elementary students' learning outcomes in the science theme "Human Movement Organs" through the implementation of an active learning model assisted by Pop-up Book media. This research is categorized as Classroom Action Research (CAR) conducted over two cycles. The subjects consisted of 20 students, equally divided into 10 male and 10 female students. Data collection techniques included tests, interviews, observations, and documentation. Data were analyzed qualitatively and quantitatively using descriptive methods. The findings reveal that in the first cycle, 60% of students achieved mastery, while in the second cycle, this percentage increased to 85%. The integration of active learning approaches with Pop-up Book media proved effective in facilitating students' understanding of complex science concepts. The study concludes that the use of Pop-up Book media not only makes learning more engaging and interactive but also significantly improves student learning outcomes and enhances the overall quality of classroom instruction.
Integrating Blambangan Culture of Banyuwangi into Elementary Science Education: An Ethnoscience Approach Wardani, Rizki Putri; Nuriman; Zahro, Khoirunnisa Az; Alfaroidz, Ahmad Saddam Hussein
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.84439

Abstract

The integration of local culture into science learning poses a significant challenge in enhancing the relevance of instructional materials to daily life. This study aims to analyze the Blambangan Culture of Banyuwangi through an ethnoscience approach in elementary science education. A qualitative research method was employed, using data collection techniques such as observations and interviews with cultural experts. Data analysis was conducted using the theory by Miles, Huberman, and Saldana, involving stages of data collection, data presentation, data reduction, and conclusion drawing. The findings reveal the mapping of elementary science materials with the Blambangan Culture of Banyuwangi through an ethnoscience approach. The cultural elements analyzed include mepe kasur, gintangan, gedhogan, metik padi, petik laut, and batik gajah uling. Relevant science topics include force and energy, plants, sound and waves, as well as terrestrial and marine ecosystems. This study concludes that the mapping results can serve as the foundation for developing more contextual teaching materials through an ethnoscience approach, thereby improving students' understanding of science concepts grounded in local culture.
Enhancing Early Reading Skills Through Literacy Alphabet Cards: An Innovative Solution for Elementary Students Sufanti, Main; Noviafitri, Kartika Satya; Rifa, Sabrina Khoir
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.84610

Abstract

The issue of low early reading proficiency among students is the primary focus of this study. This research aims to analyze the factors influencing students' reading difficulties, describe the implementation of the Literacy Alphabet Cards (KAL) as a learning medium in early-grade classrooms, and present the outcomes of its application in teaching. A qualitative research method with a descriptive design was employed. Data collection techniques included observations, interviews, and the direct involvement of the researcher in the learning process. Data were analyzed using an interactive data analysis technique encompassing data collection, data reduction, data presentation, and conclusion drawing with verification. The findings reveal internal factors affecting reading difficulties, such as intelligence levels and learning motivation, as well as external factors, including family and community environments. The KAL medium was designed using simple materials and implemented directly during the teaching process. The application of the KAL medium proved effective in enhancing early reading skills, as evidenced by improvements in students’ learning outcomes. The study concludes that the KAL medium can serve as an innovative alternative to addressing early reading difficulties by incorporating approaches that consider both internal and external student factors.
The Impact of Combined Problem-Based Learning and Teams Games Tournament on Student Motivation and Academic Achievement Tita, Ninda Julia; Farida Agus Setiawati; Lusiana, Nunung; Intansari, Ilfi
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.84927

Abstract

Improving the quality of classroom learning is crucial in addressing issues related to low motivation and academic achievement among students. Based on observations, the classroom learning process is still considered boring and lacks direct student engagement, which leads to low motivation and suboptimal learning outcomes. This study aims to analyze the effect of using a combined method to improve motivation and academic achievement separately. The study uses a quasi-experimental quantitative method with an experimental design. Sampling was carried out using purposive random sampling, dividing the sample into two groups: the experimental class and the control class. Data were collected through tests and questionnaires, and data analysis was conducted using ANOVA. The results showed that in the academic achievement variable, there was a significant difference between the two classes, with a significance value of 0.000, which is smaller than the alpha value of 0.05. The mean score of the experimental class was 83, while the control class had a mean of 75. In the motivation variable, the results also showed a significant difference in means, with a significance value of 0.000. In conclusion, the use of the combined Problem-Based Learning (PBL) and Teams Games Tournament (TGT) models is proven to be effective in improving academic achievement and motivation separately.
The Impact of Digital Competence on Language Instruction Among Early Childhood Development and Education Teachers in Eastern Kenya Moses, Oyieno Ouma; Kangara, Hannah; Ogembo, John; Ituma, Monica
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.85596

Abstract

Digital competence among Early Childhood Development and Education (ECDE) teachers is crucial for integrating learning within ECDE units, which requires the availability and effective utilization of digital resources in the instructional process. This study aimed to analyze the relationship between ECDE teachers' digital competence and language instruction in the upper Eastern Counties of Kenya. A mixed-methods approach was employed, utilizing both descriptive survey and correlational research designs. A sample of 365 respondents, including 181 language teachers, 181 head teachers, and 3 ECDE County Directors, was drawn from a population of 4,021. Data were collected using questionnaires and interview schedules, with a response rate of 93.15% (339 respondents). Qualitative data were analyzed thematically, while quantitative data were analyzed using descriptive and inferential statistics with the assistance of SPSS version 27.0 software. Frequencies and percentages described the existing relationships between study variables, and hypotheses were tested using logistic regression at a 95% confidence level. The findings revealed that teachers' digital competence has a positive and significant relationship with language instruction. Based on these results, the study recommends targeted training and professional development programs to enhance ECDE teachers' digital proficiency, thereby improving their ability to effectively utilize digital resources in language instruction.
Mapping Digital Literacy of Elementary School Teachers in the Era of Digital Native Generation Purnomo, Eko; Darmawati; S. Nadra, Wawan
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.85671

Abstract

Teachers are currently challenged to adapt to the digital native generation, requiring them to effectively utilize digital technology in designing engaging learning experiences. This study aims to assess the digital literacy levels of elementary school teachers and analyze the relationship between digital literacy and variables such as age, years of service, and employment status. A quantitative research method with a survey approach was employed. The study involved 141 teachers selected through random sampling. Data were collected using a questionnaire instrument comprising four modified digital literacy indicators: internet searching, hypertext navigation, content evaluation, and knowledge assembly. Data analysis was conducted using Microsoft Excel, while correlation testing utilized Spearman’s technique. The findings revealed that the digital literacy of elementary school teachers across four districts was moderately good, as reflected in maximum score presentations at levels 4 and 5. In practice, some teachers were able to design digital teaching materials, though many faced challenges due to inadequate infrastructure support. Correlation tests indicated significant relationships between hypertext navigation, content evaluation, and knowledge assembly with teachers' digital literacy levels. The study concludes that schools should enhance infrastructure support for digital literacy implementation, and teachers need additional training to effectively address the demands of teaching in the digital native era.
The Effectiveness of Local Wisdom-Based Monopoly Games in Teaching Friendship in Diversity in Indonesian Language Education Candani, Ni Wayan Cintya; Kristiantari, Maria Goreti Rini; Sujana, I Wayan
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.87664

Abstract

Problems in Indonesian language learning in second-grade elementary school often relate to students' lack of engagement in understanding the material in a fun and relevant way. This study aims to analyze the effectiveness of a local wisdom-based Monopoly game in teaching the topic of friendship in the context of diversity in Indonesian language learning for second-grade students. This research is a development study that uses the ADDIE model. The subjects of the study were 32 second-grade students. Data collection methods and instruments included multiple-choice objective tests and questionnaires. Data analysis techniques involved both descriptive and inferential quantitative statistics. The results of the study indicate that the local wisdom-based Monopoly game is considered suitable for use in learning. Furthermore, the effectiveness test results showed that tcalculated > ttable, thus rejecting H₀ and accepting H₁. This indicates that the local wisdom-based Monopoly game is effectively applied in teaching Indonesian language on the topic of friendship in diversity for second-grade students. The conclusion of this study is that the implementation of a local wisdom-based Monopoly game can improve the effectiveness of Indonesian language learning, particularly on the topic of friendship in diversity, in a more enjoyable and relevant way for students.
Augmented Reality-Based Comic Media: A Metacognitive Approach to Enhance Cultural Literacy and Reading Engagement in Elementary Education Pratiwi, Ni Komang Desi; Bayu, Gede Wira
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.89796

Abstract

Declining reading engagement and low cultural literacy are key issues in 4th grade of elementary school. This study aims to develop an Augmented Reality (AR)-based comic learning media that highlights the cultural diversity of Bali, focusing on metacognitive learning to enhance students' cultural literacy and reading engagement. The study also analyzes the media's content validity, students' responses to the media, and the media's effectiveness in improving cultural literacy and reading engagement. This research employs the ADDIE model, with the AR-based comic media as the subject, and the research object covering the validity, practicality, and effectiveness of the media. Data was collected via student questionnaires and teacher interviews, with validity tested using the CVR formula and analysis conducted via a correlated t-test in SPSS. The results indicate that the AR-based comic learning media has a high level of validity, covering content validity, media validity, and instructional design. Students found the media practical and highly effective in boosting cultural literacy and reading engagement. Statistical test results show significance values (sig.) for cultural literacy and reading engagement of <0.001, with Fcalculated > Ftable, indicating that the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. It can be concluded that, AR-based comic media innovation can support the learning process and help teachers in delivering learning materials more interestingly and effectively, and can increase cultural literacy and student reading engagement. This study has implications for increasing the availability of more diverse and technology-based learning media.
Virtual Manipulatives: A Pathway to Enhancing Numeracy Skills in Inclusive Classrooms Rahayu, Ni Komang Ari; Suarjana, I Made
International Journal of Elementary Education Vol 8 No 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v8i3.89805

Abstract

Mathematics instruction in inclusive classrooms often encounters challenges in delivering abstract material, such as basic multiplication facts, necessitating interactive and adaptive learning media. This study aims to analyze the design, validity, practicality, and effectiveness of instructional media based on virtual manipulatives. The study employed a one-group pretest-posttest design, collecting data through questionnaires and tests. Data analysis was conducted using qualitative, quantitative, and inferential statistical methods. The subject of this development is virtual manipulatives-based learning media, with the objects of practicality, validity, and effectiveness. The results revealed that the instructional media, developed using the ADDIE model, encompassed analysis, design, development, implementation, and evaluation stages. The media demonstrated excellent validity, with an average score of 3.90 from content experts and 3.88 from media experts. The media's practicality achieved a percentage of 95%, indicating its high feasibility. The effectiveness of the media was evaluated using a one-sample t-test, yielding a significance value of 0.000 < 0.05, indicating a significant improvement in students' numeracy skills after using the media The conclusion of this study shows that virtual manipulatives-based learning media innovation is effective and feasible to be used to improve students' numeracy skills in basic multiplication facts material in inclusive classes. These results contribute significantly to the development of innovative instructional media that address the needs of inclusive education.

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