Jurnal Ilmiah Sekolah Dasar
Jurnal Ilmiah Sekolah Dasar (JISD) adalah jurnal ilmiah yang diterbitkan oleh jurusan Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Pendidikan ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran di Sekolah Dasar. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan dasar bagi masyarakat akademik. Jurnal ini terbit 4 kali setahun (Februari, Mei, Agustus, November).
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Improving Environmental Care Characters Through E-Modules Based on Local Wisdom Mangrove Ecotourism
Syahrial Syahrial;
Asrial Asrial;
Dwi Agus Kurniawan;
Nurul Delima Kiska
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i2.35360
Teachers are less able to develop electronic modules that can improve student character. Electronic modules should be designed with materials that take advantage of the environment around students so that learning activities seem more real. This research was conducted to analyze the relationship between caring for the environment, integrated with an electronic module based on local wisdom of mangrove ecotourism. This type of research is quantitative associative. The sample in this study amounted to 22 people, using a sampling technique called purposive sampling. The data collection instrument used was a questionnaire. Data analysis used descriptive qualitative and quantitative statistics. The results in this study are that the environmental care character possessed by students has a good category, seen from the environmental care character indicator after using an electronic module based on local wisdom, strengthened by the correlation results obtained by 0.885 and produces a very good relationship, wherein using the electronic module has a close relationship with the character of caring for the environment. Therefore, both students and teachers need to implement electronic modules based on local wisdom that can be used to instil environmental care characters in students.
Thematic Teaching Materials based on Riau Local Wisdom
Miftahul Jannah;
Zaka Hadikusuma Ramadan
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.35463
Learning was the process of interaction between students and learning resources. Learning resources should support good interaction. One of the learning resources was teaching materials. Teaching materials will make students learn more structured and can motivate. But today, there were still few who make thematic teaching materials. The aims of this research is to create thematic teaching materials based on Riau local wisdom. The type of research conducted was R&D with 4D Â models. The subjects of this study were 6 experts, consisting of 2 material experts, 2 linguists and 2 design experts. The data collection methods were interviews and validation sheets. The analysis was qualitative and quantitative analysis of interview data and validation sheets. The study results stated that the thematic teaching materials based on Riau local wisdom are worth seeing from the material, language, and design aspects with an average score of 93% with very valid category. So, thematic teaching materials based on local wisdom of Riau are worth using.
Learning Media for Writing Fantasy Story Text Based on Scientific Plus Using Adobe Flash
Karina Balqis;
Mulyadi Eko Purnomo;
Santi Oktarina
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.35635
The lack of learning media that facilitates students causes students to experience difficulties in learning. In addition, teachers still have difficulty presenting material for writing fantasy story texts and teachers use learning only to provide material, not at the evaluation stage. This has an impact on students' lack of understanding. This study analyses the validity of the learning media based on the alpha test, the practicality of the learning media and the effectiveness of the learning media. This type of research is development research. The model used to develop the media is Alessi and Trolip (2001), consisting of planning, design and development stages. Data was collected through expert review, interviews, and tests. The research subjects were nine experts, which included media experts, material experts, and linguists. The product trial subjects were 32 students. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The alpha test results showed the validity of the learning media of 92.50% with a very appropriate category. Beta test results show the practicality of the product is 85.49%, with an excellent category. It can be concluded that scientific-based learning media plus using adobe flash can be applied in learning to write fantasy story texts. This research implies that teachers in learning can use the developed media.
Lectora Inspire Learning Media Based on Character Education in Civics
Fyra Aldira Audia;
Linda Zakiah;
Nidya Chandra Muji Utami
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.35949
In the era of revolution 4.0, technology has an essential role in education, but teachers do not use technology in learning so that the impact on the learning process is less than optimal. This study aims to develop Lectora inspire learning media based on character education in Civics learning. This type of research is development research. The research method uses the research and development (R&D) development model of Hannafin and Peck. Three experts validate the media. The product trial subjects were 15 students. Data collection techniques by filling out a questionnaire. Quantitative data analysis techniques are based on the results of the calculation of answers on a Likert scale. The validation results from material experts obtained a score of 87.5%. The results of the validation of media experts obtained a score of 85%. The results of the validation of linguists obtained a score of 81%. The teacher obtained a score of 98%. The results of product trials to students obtained a score of 98%. It can be concluded that the learning media Lectora inspire based on character education in Civics learning is feasible to be used as a learning medium. This research implies that this media can be used to build students' character.
An Analysis of Preservice Elementary Teacher Ability in Creative Writing Containing Character Education with Local Wisdom Persepective
Retno Winarni;
St Y Slamet;
Jenny IS Poerwanti;
Muhammad Ismail Sriyanto;
Septi Yulisetiani;
Ahmad Syawaludin
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.37069
Poetry can be an integrative media for character education in learning in elementary schools. However, the important role of poetry has not been matched by the results of writing poetry in elementary schools. This study aims to analyze the ability of preservice elementary teacher ability in poetry writing containing character education with local wisdom persepective. Mix method research approach is used with research design is triangulation design. The research subjects were 35 students of the elementary school teacher education program. The data were obtained through the technique of writing poetry tests and interviews. The analysis of the test used aspects of poetry writing skills. The research findings provide views that students have been able to write poetry with their own imagination, include the meaning of poetry, the advice, and are able to integrate character values with local wisdom. Mastery of the diction aspect is the lowest among other aspects that need to be improved. Recommendations of this research to educators and future research as a review for developing effective Indonesian language learning in the elementary school teacher education program, especially in productive language skills, namely creative writing with character education and local wisdom.
Pop-Up Book Media on the Topic of Plants’ Anatomy and Physiology
Ni Putu Sri Damayanti;
Kadek Yudiana
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.37191
The limited presence of media in learning causes the learning process to seem monotonous and less interesting. The thing that can be done to deal with these problems is to develop learning media, one of which is pop-up book media. This study aims to develop a pop-up book on the Topic of Plants’ Anatomy and Physiology. The study used the ADDIE model. The subjects of this study were 1 media expert, 1 material expert, and 2 practitioner experts. While the object of this research is the validity of the pop-up book media. The data collection method used is a questionnaire method and the instrument used is a rating scale or a scale of five in the form of a media validity assessment sheet. The collected data were analyzed by means of the formula to get the average validity score of the pop-up book media. Based on the analysis of the data obtained from the score of each expert, namely, the average score of material experts was 4.65, the average score of media experts was 4.25 and the average score of practitioner experts was 4.8 into the very good category. So, the pop-up book media on the Topic of Plants’ Anatomy and Physiology can be declared valid and can be used in learning in elementary schools.
The Influence of Open Ended Learning Model on Mathematical Problem Solving Ability
Gesit Puspa Pamungkas;
Kowiyah Kowiyah
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.37596
Permasalahan utama pada penelitian ini adalah rendahnya kemampuan pemecahan masalah matematika siswa sekolah dasar. Kurang efektifnya model pembelajaran yang digunakan oleh guru, menjadi penyebab dari permasalahan tersebut. Tujuan penelitian ini adalah untuk mengetahui dan membuktikan pengaruh model pembelajaran Open Ended terhadap kemampuan pemecahan masalah matematika. Penelitian ini menggunakan pendekatan kuantitatif eksperimen dengan metode Quasi Eksperimen dan desain penelitiannya adalah Post-Test Only Control Design. Subjek penelitian ini adalah siswa kelas IV sebanyak 49 siswa, dengan sampel penelitian terdiri dari dua kelompok, yaitu kelas IVB sebagai kelompok eksperimen sebanyak 24 siswa dan kelas IVD sebagai kelompok kontrol sebanyak 25 siswa. Adapun instrumennya berupa test kemampuan pemecahan masalah matematika berupa esai soal open ended. Hasil penelitian ini menunjukkan terdapat pengaruh model pembelajaran Open Ended terhadap kemampuan pemecahan masalah matematika dengan hasil  (37,23>2,01). Dengan demikian diperoleh hasil bahwa  ditolak dan  diterima, yakni terdapat pengaruh model pembelajaran Open Ended terhadap kemampuan pemecahan masalah matematika siswa kelas IV di SDN Cempaka Baru 01.
Enabling Students' Active Participation to Learn Human Digestive System with Learning Videos
I Gusti Ayu Agung Istri Dwi Yulianthi Kusuma;
I Gede Astawan;
Desak Putu Parmiti
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.37728
Teachers' lack of use of learning media in online learning makes online learning seem monotonous so that students are not motivated to take part in learning. This study aims to produce a science learning video media prototype on the human digestive system in fifth-grade elementary school tested for validity. The development model used in this study is the ADDIE model. This study consisted of two media experts and two material experts, nine students, three individual test students, and six small group test students. The data collection method in this study was a questionnaire/questionnaire method to measure the validity of the learning video media. The data were analyzed descriptively by calculating the mean to find out the average score of the validity of the learning video media. This research resulted in a prototype of instructional video media that has been declared valid based on assessments made by design experts, materials experts, media experts, individual tests, and small group tests with an average of 3.25 < X < 4.00 with qualifications very good. Based on these results, the learning video media is declared suitable for science learning, especially on the human digestive system in fifth-grade elementary school.
Traditional “Congklak†Games and Cooperative Character in Mathematics Larning
Kamid Kamid;
Syaiful Syaiful;
Roseli Theis;
Sufri Sufri;
Sabila Eka Septi;
Rido Ilham Widodo
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.37740
Mathematics is one material that most students do not like. In addition to being less attractive, elementary school students also tend to have grades among their peers. This shows the lack of attention applied in learning mathematics. This study aimed to analyze the relationship and influence of cooperative characters with student responses by using traditional games in learning. This type of research uses quantitative methods with the type of comparative research. This research was conducted by distributing questionnaires. The data analysis technique used is random sampling. The research subjects in this study were 120 students. The results obtained are that the cooperative character in the traditional game of Congklak is superior, which is in a very good percentage (60%). The student's response to the traditional game of congklak was very good (55%). The results of the correlation test of the cooperative character of students in traditional games, namely, there is a relationship between the character of cooperation with students' responses to the traditional game of congklak in mathematics. It can be said that there is a relationship and influence of the character of cooperation with student responses. The implication of this research is that playing traditional games in learning can increase students' interest in learning mathematics.
An Active Learning Process by Using Media Fun Thinkers "Weather"
Ni Nyoman Trisna Adnyani;
I Gusti Ayu Tri Agustiana
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jisd.v5i3.37804
The lack of teacher ability in designing thematic learning that can activate students so that it impacts students who tend to be passive in learning. One way to increase student activity in thematic learning was by the help of learning media in the form of media fun thinkers. This study aimed to produce media fun thinkers "Weather" and determine the validity of the media fun thinkers "Weather." This research used development research carried out using the ADDIE model. The subjects of this study were two lecturers as content experts, two lecturers as media experts, two teachers as practitioners, and 12 students consisting of 3 students as individual tests and nine students as small group tests. The instrument used in this research was a rating scale and a questionnaire. The data collection method used was observation, interviews, document studies, rating scales, and questionnaires. The data were analyzed descriptively by calculating the Aiken validation index to determine the validity of the fun thinkers' media and the percentage to determine the teacher and student responses. As a result, the ADDIE media developed was declared valid based on the results of the assessment by content experts, and media experts as a whole obtained the lowest Aiken validation index of 0.625 and the highest 1. The teacher and student responses obtained an overall percentage of 91.7% with very good qualifications. Based on these results, it can be concluded that the weather fun thinkers media was valid and feasible to use in lessons, especially the weather theme for grade III elementary school.