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Jurnal Ilmiah Sekolah Dasar
ISSN : 25793276     EISSN : 25496174     DOI : -
Core Subject : Education,
Jurnal Ilmiah Sekolah Dasar (JISD) adalah jurnal ilmiah yang diterbitkan oleh jurusan Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Pendidikan ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran di Sekolah Dasar. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan dasar bagi masyarakat akademik. Jurnal ini terbit 4 kali setahun (Februari, Mei, Agustus, November).
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Articles 20 Documents
Search results for , issue "Vol 9 No 1 (2025): February" : 20 Documents clear
Pop-up Book of the Satua Bali Kambing Takutin Macan to Enhance Cultural Literacy Among Elementary School Students I Gede Agus Julio Pramana
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91498

Abstract

This research is motivated by the low cultural literacy of elementary school students, as indicated by their limited understanding of local culture in learning. The purpose of this study is to develop an instructional media in the form of Pop-up Book Satua Bali Kambing Takutin Macan to enhance the cultural literacy of third-grade elementary school students. This study employs the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects included 19 third-grade elementary school students, two teachers, and two experts, namely a media expert and a subject matter expert. Data were collected through observation, interviews, questionnaires, and tests. Data analysis was conducted using descriptive quantitative methods to assess the feasibility and practicality of the media, as well as a t-test to determine its effectiveness in improving students' cultural literacy. The results indicate that the Pop-up Book Satua Bali Kambing Takutin Macan is highly feasible based on the assessments of media experts (94.2%) and subject matter experts (96%), both categorized as excellent. The media was also considered highly practical by users, with teachers rating it at 97.5% and students at 96.05%. The effectiveness test demonstrated a significant impact on students' cultural literacy, as evidenced by the t-test results showing a significance value of 0.01. Thus, the Pop-up Book Satua Bali Kambing Takutin Macan has proven to be an effective instructional media that supports the enhancement of third-grade elementary school students' cultural literacy.
Website-Based Local Wisdom Learning Media of Bali to Enhance Student Learning Interest in the Subject of IPAS on Photosynthesis Anak Agung Ayu Mirah Widiantari; I Gede Margunayasa; Kadek Edi Yudiana
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91514

Abstract

This study was motivated by the low academic performance of students, which was caused by teacher-centered learning, insufficient learning media, and low student interest in learning. To address these issues, learning should be connected to relevant and engaging concepts to help students better understand the material and stay focused in class. Consequently, a website-based learning media incorporating Balinese local wisdom was developed for the science subject (IPAS) on the topic of photosynthesis for fourth-grade elementary school students. The study employed the ADDIE model approach (Analyze, Design, Development, Implementation, Evaluation). The research subjects consisted of 20 students, while the object of the study was the website-based learning media incorporating Balinese local wisdom. The data analysis techniques used were descriptive quantitative and descriptive qualitative methods. Data were collected using questionnaires, and the study utilized a pre-experimental design with a one-group pretest-posttest method. The results of this study indicated that the website-based learning media incorporating Balinese local wisdom for the science subject on photosynthesis was categorized as "highly feasible." The practicality level of the learning media, as assessed by teachers, reached a score of 3.95, while the score from students was 3.75, both classified as "very good." Furthermore, the website-based learning media effectively increased students' interes.
Problem-Based Learning Video on Ecosystem Harmony for Social Science Subject (IPAS) in Grade 5 Elementary School Students Kadek Emy Dhyana Putri; Anak Agung Gede Agung; Anak Agung Ayu Dewi Sutyaningsih
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91565

Abstract

The students' poor learning outcomes can be attributed to the application of conventional teaching methods limited interactive media, and a lack of student engagement. This research was focused on fifth-grade elementary school students to develop problem-based learning video media for the topic "Harmony in Ecosystems" in Natural and Social Sciences (IPAS) lessons. This research employed quantitative methods using the ADDIE development model. Data collection methods invoved questionnaires/surveys, with data analyzed through descriptive quantitative and inferential statistical techniques. The research findings are as follows: (1) The design and development of the learning video media received an evaluation score of 92.50% (excellent) from instructional design experts. (2) The quality of the learning video was assessed as follows: content expert evaluation scored 90% (excellent), instructional design expert evaluation scored 91.66% (excellent), learning media expert evaluation scored 91.66% (excellent), individual testing scored 92.50% (excellent), and small group testing scored 90.83% (excellent). (3) The t-test results showed a t-value of 2.07, with a critical t-value of 1.71 for 23 degrees of freedom at a 5% significance level (α = 0.05). Since t-value exceeds the t-table value, the null hypothesis (H₀) is dismissed, and the alternative hypothesis (H₁) is supported. Consequently, the findings of this research demonstrate that the use of problem-based learning video media proves to be an effective method for teaching the "Harmony in Ecosystems" topic within the Natural and Social Sciences (IPAS) curriculum for fifth-grade elementary school students.
Pop-Up Book of Balinese Folktale I Pengangon Bebek to Enhance Cultural Literacy of Elementary School Students I Gusti Ngurah Agung Susila Sukajaya; Luh Putu Sri Lestari
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91620

Abstract

The low cultural literacy abilities of third grade elementary school students regarding local culture are caused by limited information related to culture. The influx of foreign culture through social media can reduce interest in local culture. This research aims to produce a pop-up book on Bali I Pengangon Bebek with the topic that each component has a role in improving the cultural literacy skills of third grade elementary school students, which has been tested in terms of validity, practicality and effectiveness. This research uses qualitative and quantitative data analysis techniques using test methods, assessment scales and questionnaires. The subjects of this research involved pop-up books and 19 third grade elementary school students. The results of the research show that: (1) the printed pop-up book contains Satua Bali cultural content with the topic "every component has a role," (2) the pop-up book was declared feasible based on the media expert test (4.77) and the material expert test (4.89) with very good qualifications, (3) pop-up books are declared practical based on user trials, with percentages of 97.7% and 96.9%, both very good, (4) effectiveness of using Pop-Up Books Satua Bali I Pengangon Bebek on topic "Each component has a role" has been proven to improve the cultural literacy skills of third grade elementary school students, with a t-test value of 0.01 which shows a significance of less than 0.05 (5% significance level). Based on these results, it was concluded that the pop-up book Satua Bali I Pengangon Bebek was feasible, practical and effective as a learning medium for improving the cultural literacy skills of third grade elementary school students.
Problem-Based Digital Comics as a Learning Medium for IPAS Subject on the Human Respiratory System for Grade V Elementary School Komang Echa Yunita Pramesti; Anak Agung Gede Agung; I Gusti Agung Ayu Wulandari
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91645

Abstract

The teacher's lack of understanding in developing an interesting learning media in the learning process, especially in the delivery of science material in the classroom, is still conventional. The aim of this research is to describe the design of digital comic media based on science subject problems, to determine the feasibility and effectiveness of digital comic media. This digital comic development research uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The results of this development research concluded that the problem-based digital comics developed were feasible and effective for use in the learning process as evidenced by: (1) the results of expert design tests obtained a score of 92.50% (very good) (2) the feasibility of problem-based digital comic media based on the results of the learning material expert test, the score was 91.18% (very good), the learning design expert and learning media expert obtained a score of 92.50% (very good), the individual test obtained a score of 94.16% (very good), the group test small score is obtained 93.61% (good), and (3) the results of the effectiveness test with the t-test obtained t-count = 23.256 > t-table = 1.711 at a significance level of 5% for dk = 24 so that H0 is rejected and H1 is accepted, which means there is significant differences before and after using problem-based digital comic media. It can be concluded that problem-based digital comic media products are feasible and effective for application in natural and social sciences subjects, especially in class V elementary school human respiratory system material.
Digital Comic Based on PMRI on the Perimeter and Area of Plane Figures for Fourth Grade Elementary School Students
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91717

Abstract

Mathematics learning often faces challenges in delivering abstract concepts, such as perimeter and area of plane figures, due to the lack of innovative learning media. This study aims to develop a learning medium and analyze its validity and effectiveness in improving students' learning outcomes. The study employs the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) with elementary school fourth-grade students as the research subjects. Data were collected through interviews, validation questionnaires, and multiple-choice tests. The data analysis method involves a quantitative descriptive approach to describe the data obtained from questionnaires and tests regarding the feasibility of the media from the perspective of experts and students. Additionally, a one-sample t- test was conducted to compare test results before and after the use of the media. The validation results indicate that the media has excellent quality, with average validation scores from subject matter experts, design experts, and media experts of 95.45%, 90%, and 93.75%, respectively. The effectiveness test results show a significant improvement in students' learning outcomes, with an average post-test score of 79, higher than the average pre-test score of 63. The t-test results indicate tcalculated = 2.10 > ttable = 1.70. This media is effective in enhancing students' understanding of perimeter and area concepts through an engaging contextual approach. The study concludes that the PMRI-based digital comic media is valid, feasible for use, and effective in mathematics learning. The implication is this media can be adapted for various other learning materials to support a more interactive, contextual, and engaging learning experience.
The Activity of Students in Problem-Based Learning and Project-Based Learning Models to Improve Social Studies Learning Outcomes in Elementary Schools Yayan Alpian; Sri Wulan Anggraeni; Nita Rohayati; Warsih Warsih
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.91909

Abstract

Many students face challenges in engaging with social studies due to the traditional teaching methods that emphasize memorization rather than active learning. This study aims to explore the application of project-based learning and problem-based learning models in improving social studies learning outcomes in elementary schools, as well as to analyze the impact of student activity levels on their learning outcomes. The study focuses on addressing the issue of low student engagement and its effect on learning performance. The research uses a quantitative approach with a 2x2 factorial experimental design, involving two experimental groups: students learning with the project-based learning model and students learning with the problem-based learning model. Data were collected through essay-type learning outcome tests and questionnaires to measure student activity levels.The results show that the project-based learning model has a positive impact on students' learning outcomes, with an average score higher than that of the problem-based learning model. Additionally, student activity level also affects learning outcomes, with more active students showing better results. Two-way ANOVA testing revealed significant effects of the learning model, student activity, and their interaction on students' social studies learning outcomes. Based on these findings, it can be concluded that the project-based learning model is effective in improving student activity and learning outcomes.
Interactive Multimedia Exploring Balinese Traditions in Natural and Sosial Science Subjects Culturally Rich Indonesian Material for Class IV Students Ni Kadek Febry Jelita Wulandari; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.92114

Abstract

The lack of integration of technology and local culture in learning causes low cultural literacy and student learning outcomes. This research aims to develop interactive multimedia exploring Balinese traditions in science and science subjects, especially the material My Indonesia is Rich in Culture for fourth grade elementary school students. This research includes development research. The ADDIE model used in this research consists of 5 stages, namely Analyze, Design, Development, Implementation, and Evaluation. This research involved content/materials, design, learning media experts, and 14 students. The data collection methods used were questionnaires and tests. Data analysis techniques use quantitative descriptive analysis and inferential statistical analysis (t-test). The media feasibility test results from expert content, design, media, individual trials and small group trials were sequentially 95,4%; 92,5%; 91,6%; 91,6%; 95% is included in the very good category. The results of the effectiveness test using the one sample t-test obtained tcount = 5.63 and ttable = 1.771 at a significance level of 5% with db = 13. These results show tcount > ttable, so H0 is rejected and H1 is accepted. It can be concluded that interactive multimedia exploring Balinese traditions is feasible and effective for use in the natural and social science subject, Culturally Rich Indonesian for class IV students.
Animated Learning Videos Based on Discovery Learning Effectively Teach Fraction Material in Fourth-Grade Elementary School I Putu Era Satria Wiguna
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.92192

Abstract

Low student learning outcomes in Mathematics remain an ongoing issue. This study aims to describe the design process of animated learning video media, assess its quality, and evaluate the effectiveness of Discovery Learning-based animated learning video media on fraction material. The subjects of this study were fourth-grade elementary school students. This research utilized the ADDIE development model, with data collection methods using questionnaires. Data analysis was conducted using descriptive quantitative analysis and inferential statistics techniques. The results of this study are as follows: (1) The design and development of Discovery Learning-based animated learning video media obtained a percentage score of 90.90% (very good). (2) The quality of the animated learning video media, as evaluated by experts, received the following ratings: subject matter experts at 93.33% (very good), instructional design experts at 93.75% (very good), and learning media experts at 93.33% (very good). Student responses in individual trials obtained a percentage of 91.66% (very good), while small group trials scored 93.33% (very good). (3) The effectiveness of the animated learning video media was tested using a correlated t-test, yielding a t-calculated value greater than t-table (-13.60 > 1.699). Based on these calculations, it can be concluded that Discovery Learning-based animated learning video media is effective for teaching fraction material in fourth-grade elementary school Mathematics.
American Sign Language for Science Terminology in Fourth Grade Elementary School Ni Wayan Astri Antari; Putu Nanci Riastini; Dewa Gede Firstia Wirabrata
Jurnal Ilmiah Sekolah Dasar Vol 9 No 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v9i1.92197

Abstract

The limitations of Kata Kolok sign language for science terminology require an equivalent of American Sign Language (ASL). Therefore, this research aims to investigate the number of science terminology for grade IV elementary school and explore the availability of American Sign Laguange (ASL) for science terminology for grade IV elementary school. This type of research is descriptive research. The subject of this research is science terminology for grade IV elementary school. Then, the object of this research is the availability of science terminology for grade IV elementary school and American Sign Language (ASL). The data collection used is in the form of a check-list sheet. The data analysis method uses descriptive statistical analysis with Mean and Percentage calculations. The results of this research were that 101 word terms and 106 science phrase terms for grade IV elementary school were successfully identified and were appropriate to the science context. Furthermore, the results obtained were 89 word terms and 15 phrase terms available in the ASL dictionary. The percentage of word terminology available in the ASL dictionary is 88% in the very high category, while for phrase terminology it is 14% in the very low category. Recommendations from the results of this research can be documented in database form and developed into sign language-based products, so as to realize inclusive learning.

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