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INDONESIA
J-SAKTI (Jurnal Sains Komputer dan Informatika)
ISSN : 25489771     EISSN : 25497200     DOI : -
Core Subject : Science,
JSAKTI adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa Pematangsiantar yang bertujuan untuk mewadahi penelitian di bidang Manajemen Informatika. JSAKTI (Jurnal Sains Komputer dan Informatika) adalah wadah informasi berupa hasil penelitian, studi kepustakaan, gagasan, aplikasi teori dan kajian analisis kritis dibidang Ilmu Komputer terbit 2 kali setahun.
Arjuna Subject : -
Articles 499 Documents
Analisis Persepsi Masyarakat Terhadap Komunikasi Kebijakan Menggunakan Topic Modelling (Kebijakan Protokol Kesehatan Covid-19 Dalam Penggunaan Masker) Rochmawati, Wulan Hilmi; Ramantoko, Gadang; Nurhazizah, Eva
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 1 (2022): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i1.442

Abstract

The application of health protocols has become a new habit in the Covid-19 pandemic, one of which is the use of masks. Presidential Instruction Number 6 of 2020 on August 4, 2020, has stipulated the obligation to use masks in Indonesia. This study aims to determine the topics formed on the Twitter network and public perceptions before and before the implementation of the Presidential Instruction. Tweet data with the hashtags “#gunakanmasker” and “#indonesiaterserah” were collected during the period from March 2 to November 30, 2020. The data was processed using the Topic Modeling method with Python software. The results show that the topics formed before the Presidential Instruction were "prevent-protect" and the topics after the Presidential Instruction were "compulsory-mandatory". The Chi-Square test shows that the topics formed before and before the implementation of the Presidential Instruction are independent. The topics that were mined from the tweet data were then checked for compliance with the policy framework consisting of the variables of perceived knowledge, social trust, perceived benefits, and perceived risks
Sistem Informasi Perhitungan Upah Lembur Karyawan (SIPULEN) Berbasis Web Wahidah, Rizka Nurul; Mustika, Wida Prima; Drevianto, Rian; Septiyo, Panji
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 1 (2022): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i1.465

Abstract

Information Technology (IT) develops to support all activities within the company. One of these information technologies is an information system, an information system for calculating employee overtime wages at PT. Metal Castindo Industritama. In the process of applying for overtime, current employees take a long time and a long process. One of them is by filling out an overtime application form or commonly called an Overtime Work Order (SPKL) for each overtime employee, considering that the number of employees working overtime at the same time is not small. One of the problems is errors that often occur when calculating the total overtime pay for employees. To overcome this challenge, we need a system that simplifies the process of reporting employee overtime data and calculating employee overtime pay quickly and accurately. This research begins with an ongoing system analysis, obtained through direct interviews with stakeholders and field observations. The software development model uses the waterfall model, and the design method uses UML to describe the system design. The purpose of this system is to create a simple and accurate system for submitting employee overtime hours and calculating employee overtime wages so that there is no need for a long procedure. In addition, the performance of superiors is more effective and efficient because of the computer-managed website-based information system. The data is stored in the database system, so the whole process does not require a lot of paper
Sistem Informasi Objek Pajak Bumi Dan Bangunan Sektor Pedesaan Dan Perkotaan Pada Badan Pengelola Pendapatan Daerah Kabupaten Asahan Zufria, Ilka; Harahap, Aninda Muliani; Wardani, Dina Ayu
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 1 (2022): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i1.433

Abstract

The Regional Revenue Management Agency (BAPPENDA) of Asahan Regency in the distribution of Tax Returns Payable (SPPT) until the process of paying off Land and Building Taxes in the Rural and Urban sectors (PBB P2) to obtaining a Deposit Receipt (STTS) as proof that PBB P2 has been paid off is still not complete. efficient in terms of time. Researchers try to solve problems that occur by implementing an Information System in the process of paying off PBB P2. The results of this study are the system built at the Regional Revenue Management Agency (BAPPENDA) of Asahan Regency using the Short Message Service (SMS) Gateway in terms of commemorating the due date and using the Midtrans Payment Gateway payment method, this provides benefits to agencies in managing PBB P2 data and provide benefits for taxpayers in the process of repayment and obtain STTS so that it is more effective and efficient
Implementasi Penyelesaian Permasalahan Algoritma Ascent Hill Climbing Pada Puzzle-8 Mardiansyah, Yopy; Rizki, Sestri Novia
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 1 (2022): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i1.471

Abstract

A puzzle is an arrangement of numbers consisting of nine squares that are neatly arranged in a sequence of numbers 1 to number 8. Puzzle games are interesting, fun games and improve cognitive abilities, how to think quickly and are able to develop children's brains to increase their grasping power in solving a problem. . The problem that occurs in this study is the lack of children's ability to solve the logic of compiling puzzles, so make rules and steps to quickly complete this game. The main purpose of this research is to help children improve their thinking patterns so they can arrange numbers 1 to 8 with fast time and solutions. The method used is the Best First Search algorithm in finding the Final Goal quickly and easily. The final result of this research, after several stages of eating, the final result is that the puzzle sequence has fulfilled the final goal according to the initial data. The basic concept of solving the Best First Search Algorithm must follow the rules that have been set by running the process in accordance with existing procedures. If in the search process an unsuitable arrangement is found, then proceed with the next search until it finds the correct position in the form of a sequence of numbers 1 to 8. If it is found, the search algorithm is stopped
Analisis Minat Penggunaan Fitur Permohonan Layanan Pln Pada Aplikasi New PLN Mobile Dengan Menggunakan Metode TAM 3 Prasetyohadi, Latif; Suryani, Erma
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.517

Abstract

PT PLN (Persero) as a state-owned company with a business in the electricity sector is always trying to improve the quality of service to customers. One of the efforts made is to develop an existing application platform, namely PLN Mobile into New PLN Mobile. As a development from the previous application, PLN has added features for requesting new installation services, changing power, and applying for tariff changes in the New PLN Mobile application. However, with the addition of a new feature, namely the PLN service request feature in the New PLN Mobile application, it will change the PLN service business process that has been running for years. Changes in business processes will affect customer habits in applying for PLN services. This study aims to determine how customer acceptance of the service request feature in the New PLN Mobile application is measured through the intensity (perceived usefulness) and ease of use of the customer. The method used in this research is the distribution of questionnaires followed by statistical analysis using the Technology Acceptance Model (TAM) 3. TAM is a statistical method that combines technology acceptance with a structured equation model. The results obtained are Perceived Usefulness (PU) is influenced by Subjective Norm (SN), Job Relevance (REL), Output Quality (OUT) and Result of Demonstrability (RES), while Perceived Ease of Use (PEOU) is influenced by Perception of External Control (PEC), Computer Anxiety (CANX), Computer Playfulness (CPLAY) and Perceived Enjoyment (ENJ), then Behavioral Intention (BI) is influenced by Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) and Use Behavioral (USE) is influenced by Behavioral Intention (BI). This research is expected to provide input in developing the New PLN Mobile application and improving the quality of PLN services in the future.
Implementasi Metode AHP TOPSIS pada Pemilihan Santri Berprestasi Amanatulloh, Sahrul Adi; Soelistijadi, R.
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.485

Abstract

Islamic boarding schools are one of the traditional educational institutions that study Islamic values daily, the selection of student scholarships still uses manual so that it will affect the results of scholarship selection and data input still uses handwriting so that storing files for a long time is likely to be damaged due to exposure to water. or torn, it is necessary to create a system that helps the scholarship selection process using the AHP (Analytical Hierarchy Process) and TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) methods. In AHP there are 4 (four) stages, including: determining the criteria, determining the pairwise comparison table, calculating the criterion value matrix and the consistency ratio. The criteria used refer to the requirements for the selection of students at the al-Madani Islamic boarding school. AHP is used to calculate the weight of each criterion and TOPSIS for ranking, the first step is to calculate the AHP method by inputting criteria and determining pairwise comparison tables to produce weights between criteria. The TOPSIS implementation includes: alternative data, alternative assessments, weighted normalization, determining positive and negative ideal solutions, and calculating the distance of positive and negative ideal solutions so as to produce a ranking, a decision support system for selecting outstanding santri scholarships with the highest preference value, namely: 0.69123910870266 so that the results This can be a benchmark for scholarship recipients based on predetermined criteria.
Algoritma Genetika Untuk Perancangan Aplikasi Penjadwalan Mata Pelajaran Furqan, Mhd; Armansyah, A; Ananda, Rizki
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.476

Abstract

The schedule is one of the important activities to help the teaching and learning process in schools, the schedule planning process is still done manually so there are still conflicting schedules between classes. because of the large number of classes and a lot of time ordering a certain day so that sometimes up to 3 times the revision schedule, and the implementation of learning becomes late. To overcome this, one of the appropriate ones is used so that the scheduling process can run well. One of the algorithms used for scheduling the genetic algorithm is one of the improvement algorithms that can be used in various types of problems such as scheduling, the schedule will be tested on classes that clash, which are selected randomly. random or random in each class, the test will be asked to input or fill in the crossover probability number = 0.70 and mutation probability = 0.40 and the number of generations = 1000, then executed. After that it will occur and program execution in the form of selection, crossover, and mutation that will occur in the background of the screen, so that the results of applying 17 classes and 1 laboratory room using the genetic algorithm method can be used to compile a list of lessons.
Penerapan Metode SAW Pada Rekomendasi Pemilihan Jenis Jamur Untuk Budidaya Dan Konsumsi Nurrohim, Muhammad; Lestariningsih, Endang; Nurraharjo, Eddy
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.508

Abstract

Advances and developments in technology are currently getting faster, because technology has many uses. One of them is technology is used to assist in making decisions. The aim of this research project is to design and build a decision support system to determine which mushroom plants can be cultivated and consumed safely, resulting in a recommendation system for selecting mushroom species for cultivation and consumption for users or the community. In recent years, mushrooms have become a hot topic of conversation in Indonesia. Currently, people in Indonesia are starting to like to consume various processed foods made from consumption mushrooms. So that the raw material for production, namely mushrooms, is needed quite a lot. In the end, several elements of society began to peek at business opportunities to cultivate consumption mushrooms to earn income. The method that will be applied in the system is the SAW (Simple Additive Weighting) method. The workings of the method is to perform calculations, namely calculating the weighted number of rating criteria on all attributes in each alternative then producing the largest value which is selected as the best alternative and a thorough ranking is carried out. The results obtained are for oyster mushrooms to be ranked as the best alternative with the largest value of 23
Rancang Bangun Alat Praktek Simulasi Monotoring Keseimbangan Beban Listrik 3 Fasa Berbasis Iot Pongoh, Deitje; Budiman, Marson
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.531

Abstract

The 3 phase system was developed because it has the advantage that the transmitted power can be greater than a 1 phase system with the same conductor size and electric current. This 3-phase electricity monitoring is carried out to determine the condition of the 3-phase electric current leading to the load whether it is balanced or not. The purpose of making this tool is to design a balance load monitoring tool via a smartphone remotely. Internet of Things (IoT) is a concept that aims to expand the benefits of continuously connected internet connectivity. PZEM-004T is a hardware that functions to measure parameters of voltage, current, active power, and power consumption (wh). NodeMCU is an open source IoT platform and an electronic board based on the esp8266 chip with the ability to run microcontroller functions and also an internet connection. The method used in this research is the design, manufacture of tools and testing. In software testing aims to assess the functions of the application running well and to test the relationship between hardware and software as a program. The test steps include testing from NodeMCU 8266 to the PZEM 004T sensor where this sensor is a current, voltage and power measuring sensor. This test uses the Internet of Things for monitoring from the web. The results of the study are a monitoring tool where the measured load in the R S T phase can be seen from the LCD screen and monitored remotely via a smartphone
Sistem Pendukung Keputusan Pemilihan Calon Penerima Program Indonesia Pintar Dengan Metode Fuzzy TOPSIS Ainaya, Regina; Gustian, Dudih
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 6, No 2 (2022): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v6i2.499

Abstract

Smart Indonesia Program Assistance is educational assistance provided by the government to elementary, middle and high school students aged 6-12 years. The Smart Indonesia Program is an improvement from the previous government program, namely Assistance for Poor Students. This assistance is one of the existing aids at the MI Salakopi school, but the school is still having difficulties in determining the students who are entitled to the Smart Indonesia Program (PIP). This problem is due to the same criteria and the selection is still manually by the school operator. In addition, in previous studies, there were several similar rankings, of course reducing the level of objectivity and accuracy of research based on the results of direct observations of prospective beneficiaries. The combination of the Fuzzy Topsis method is expected to provide a solution, especially in reducing the same ranking data so that the accuracy of objectivity is better. The Fuzzy Topsis method can reduce the results of the same ranking to 46%. The final result of the calculation using Fuzzy TOPSIS which was tested on 15 alternatives with the highest value of A12 of 0.658