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Andy Sapta
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sapta@royal.ac.id
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lppm_stmik@royal.ac.id
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INDONESIA
JURTEKSI
Published by STMIK Royal Kisaran
ISSN : 24071811     EISSN : 25500201     DOI : -
Core Subject : Science,
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) is a scientific journal which is published by STMIK Royal Kisaran. This journal published twice a year on December and June. This journal contains a collection of research in information technology and computer system.
Arjuna Subject : -
Articles 731 Documents
DEVELOPMENT OF AN AUGMENTED REALITY APPLICATION FOR LEARNING THE VOLUME AND SURFACE AREA OF THREE-DIMENSIONAL SHAPES Andy Sapta; Sondang Purnamasari Pakpahan
JURTEKSI (jurnal Teknologi dan Sistem Informasi) Vol. 11 No. 4 (2025): September 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Royal Kisaran

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Abstract

This study focuses on the development of an Augmented Reality (AR)–based learning application designed to assist students in understanding the mathematical concepts of volume and surface area of three-dimensional geometric shapes. The development process adopted the Multimedia Development Life Cycle (MDLC) model, which consists of six systematic stages: concept, design, material collecting, assembly, testing, and distribution. The research concentrated on the development and expert validation stages. Validation results from content and media experts indicate that the application meets pedagogical and technical feasibility standards. The content expert confirmed that the materials align with the national mathematics curriculum and are presented in a clear, contextual, and accurate manner, while the media expert highlighted the user-friendly interface, interactive features, and visual appeal of the application. Theoretically, this AR-based medium bridges the gap between abstract mathematical concepts and concrete visualization by enabling students to interact directly with virtual 3D objects. Practically, the application enhances learning motivation and engagement by providing dynamic, interactive experiences. Overall, this research contributes to the advancement of educational technology by offering a systematic model for developing AR-based learning media that support active and meaningful learning in the digital era.