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INDONESIA
Jurnal Riset Informatika
Published by KresnaMedia Publisher
ISSN : 26561743     EISSN : 26561735     DOI : -
Core Subject : Science,
Jurnal Riset Informatika, merupakan Jurnal yang diterbitkan oleh Kresnamedia Publisher. Jurnal Riset Informatika, berawal diperuntukan menampung paper-paper ilmiah yang dibuat oleh peneliti dan dosen-dosen program studi Sistem Informasi dan Teknik Informatika.
Arjuna Subject : -
Articles 417 Documents
Application Mobile-Based Augmented Reality for Endemic Animals of Central Kalimantan Herdy Andriksen; Donny Avianto
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.528

Abstract

The existence of endemic animals typical of Central Kalimantan, such as orangutans and hornbills, is included in the protected species situation because the population numbers have increased slightly along with the clearing of land for the plantation sector, making orangutan and hornbill areas that should be beautiful and natural disappear. Because of this, a medium for conveying information and a unique introduction to the public is needed to know how important it is to know and know the various endangered species in Central Kalimantan to preserve animals. Therefore, this research aims to create an application for Central Kalimantan endemic animals using Mobile-based Augmented Reality to introduce Central Kalimantan's rare animals, starting from the area of residence, characteristics, leading food, and information about animal habitats. The application development process uses the Markerless Augmented Reality (AR) method, which displays 3D objects without using unique markers such as photos or images. The application development stage includes the planning, design, data collection, 3D object creation, application development and application testing using Blackbox testing with the Text Case method, which produces application testing descriptively explaining the application work process. The application for displaying 3D objects was tested in 5 trials, with an average of 5 seconds, and the marker appeared to display 3D objects. This application can have an impact on progress in the field of informatics as a medium for delivering information and learning media using Augmented Reality Markerless.
Classification for Papaya Fruit Maturity Level with Convolutional Neural Network Nurmalasari Nurmalasari; Yusuf Arif Setiawan; Widi Astuti; M Rangga Ramadhan Saelan; Siti Masturoh; Tuti Haryanti
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.541

Abstract

Papaya California (Carica papaya L) is one of the agricultural commodities in the tropics and has a very big opportunity to develop in Indonesia as an agribusiness venture with quite promising prospects. So the quality of papaya fruit is determined by the level of maturity of the fruit, the hardness of the fruit, and its appearance. Papaya fruit undergoes a marked change in color during the ripening process, which indicates chemical changes in the fruit. The change in papaya color from green to yellow is due to the loss of chlorophyll. During storage, the papaya fruit is initially green, then turns slightly yellow. The longer the storage color, the changes to mature the yellow. The process of classifying papaya fruit's ripeness level is usually done manually by business actors, that is, by simply looking at the color of the papaya with the normal eye. Based on the problems that exist in classifying the ripeness level of papaya fruit, in this research, we create a system that can be used to classify papaya fruit skin color using a digital image processing approach. The method used to classify the maturity level of papaya fruit is the Convolutional Neural Network (CNN) Architecture to classify the texture and color of the fruit. This study uses eight transfer learning architectures with 216 simulations with parameter constraints such as optimizer, learning rate, batch size, number of layers, epoch, and dense and can classify the ripeness level of the papaya fruit with a fairly high accuracy of 97%. Farmers use the results of the research in classifying papaya fruit to be harvested by differentiating the maturity level of the fruit more accurately and maintaining the quality of the papaya fruit.
Comparison of KNN and SVM Algorithms in Facial Image Recognition Using Haar Wavelet Feature Extraction Neneng Rachmalia Feta
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.543

Abstract

To process all the pixels in the face image, feature extraction can be performed using the Haar Wavelet method so that it processes identifiers with lower dimensions. However, a classification algorithm must separate the distance between classes with minimal data to classify low-dimensional facial images. KNN and SVM algorithms are classifiers that can be used for facial image recognition. When classifying images, SVM creates a hyperplane, divides the input space between classes and classifies based on which side of the hyperplane the unclassified object is placed when it is placed in the input space. KNN uses a voting system to determine which class an unclassified object belongs to, taking into account the nearest neighbor class in the decision space. When classifying, KNN will generally classify accurately, resulting in some minor misclassifications that plagued the final classified image. This study aims to compare the two algorithms on image identifiers with low dimensions resulting from haar wavelet extraction. The research results obtained are facial image classification using the haar wavelet extraction method using the SVM algorithm to obtain an accuracy of 98.8%. Whereas when using the KNN algorithm, the accuracy obtained is 96.6%. The results of this study show that the SVM algorithm produces better accuracy in facial image recognition using haar wavelet feature extraction compared to the KNN algorithm. The SVM algorithm can recognize facial images even though it uses image training data with various face poses and sizes, resulting in higher accuracy.
Analyzing the Level of Anxiety Disorders of Final-Year Students by Applying the Fuzzy Mamdani Method Virdyra Tasril; Muhammad Iqbal; Febby Madonna Yuma
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.545

Abstract

Anxiety disorders are included in mental health disorders that are more or less experienced by society. The focus of this study was samples of final-year students who felt this disorder both psychologically and psychologically. Disorders often experienced by the average panic disorder worry from thesis guidance to conducting the final trial due to student unpreparedness and lack of confidence. The purpose of this study is to obtain the results of an analysis of the results of the diagnosis of anxiety disorders in final-year students. The indicators used are three variables, physical, cognitive, and behavioral, each with its symptoms. The fuzzy Mamdani method is used with the help of Matlab software to analyze the results. Based on five samples of students with anxiety disorders experienced by final-year students aged 20-22, the largest was in cognitive disorders, and the lowest was in behavioral variables.
UI/UX Designing of an Indonesian Language Writing Educational Game for Elementary School Students Using a Human Centred Design Method Luthfi Syukriansyah Fitra; Chanifah Indah Ratnasari
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.548

Abstract

Based on previous research conducted on elementary school students, it was found that there are still many errors in the use of EYD or KBBI rules, such as errors in the use of capital letters and the use of words. The lack of learning media outside of school triggers students' lack of understanding. Using technology-based learning media in games is exciting and can help improve students' understanding outside school. Using educational games as out-of-school learning media has several advantages, namely ease of access and higher student interest in playing. In developing games, an attractive appearance is needed and is the need of elementary school students. This is adequate and can increase students' interest in using the game as an out-of-school learning media. Therefore, an appropriate design method is needed to design the appearance to be attractive and in accordance with the needs of students, one of which is Human-Centered Design (HCD). This method involves users directly during the design process. By applying the HCD method, this research aims to design the interface of the "CerdasEYD" educational game that suits the needs and answers the problems that students have. Testing is carried out using the System Usability Scale to measure the success of the interface that has been designed. Through this test, the results obtained in the form of an average score of 95 indicate that the design designed has met the needs and answered the problems that students problems.
Stunting Early Warning Application Using KNN Machine Learning Method Nani Purwati; Gunawan Budi Sulistyo
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.550

Abstract

Stunting in toddlers is defined as a condition of failure to thrive due to chronic malnutrition in the long term. The problem of stunting in Indonesia is an issue that is still a concern for the Indonesian government. The prevalence of stunting in Indonesia is still quite high, coupled with the COVID-19 pandemic which has had quite an impact on the economic sector. For this reason, research on stunting is still a very important topic. This study aims to classify toddler stunting using the k-Nearest Neighbor classification algorithm, as well as build a website-based early detection application for stunting toddler cases using the CodeIgniter framework with the PHP programming language. The results of the research using the k-Nearest Neighbor Algorithm trial obtained a fairly high accuracy of 92.45%. The implementation of an early detection system for stunting cases has proven to help and facilitate health workers in classifying toddlers as stunted or not. This application is also useful as an archive and facilitates data reporting. In the application there are 8 main menus, namely the Puskesmas data menu, Posyandu data, toddler data, weighing, weighing results, development menu, stunting early warning menu which contains malnourished toddlers, stunted toddlers.
Latent Dirichlet Allocation for Uncovering Fraud Cases on Twitter Sallu Muharomah; Chanifah Indah Ratnasari
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.551

Abstract

Fraud is a phenomenon that continues to exist in society with a modus operandi that continues to evolve with the times. The mode of operation of fraud is continually evolving with technological advancements, globalization, and consumer behavior shifts. In today's digital age, social media is important in spreading information regarding fraud. Twitter is a social media platform that is widely used. Twitter provides easy and fast access to relevant information. As a result, to raise fraud awareness, it is critical to study the mode of operation of fraud spread on social media, particularly on Twitter. The Latent Dirichlet Allocation (LDA) approach is used in this work to classify and identify fraud issues often addressed by Indonesian Twitter users. By applying LDA modeling, this study aims to understand more comprehensively the fraudulent topics that often appear on Twitter. The research found that seven fraud topics are most commonly discussed by Twitter users in Indonesia, with the highest cohesion value of 0.491899.
Covid-19 Social Aid Admission Selection Using Simple Additive Weighting Method As Decision Support Tyas Setiyorini; Frieyadie Frieyadie; Aditiya Yoga Pratama
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.553

Abstract

The process of receiving Covid-19 social assistance to residents who are recorded as social aid recipients in the RT.07 RW.10 Kp. Sukapura Jaya area is still uneven. The second problem is that there is no particular mathematical calculation to determine the value of the weight of the criteria, especially for residents who are recorded as receiving Covid-19 social aid in the RT.007 RW.10 Kp. Sukapura Jaya area. The gradual decline in social aid programs so that the number that falls does not match the data of social aid recipients. This caused a polemic for RT administrators in distributing social aid programs. The decline in social aid programs does not match the number of citizens recorded. It overcomes citizens who cause social jealousy—analyzing the problems experienced by the RT management in the distribution of Covid-19 social assistance, especially the RT.07 RW.10 Kp. Sukapura Jaya area to residents who are recorded as recipients. Selecting Covid-19 social assistance recipients, especially in the RT.07 RW.10 Kp. Sukapura Jaya area. So the application of methods as decision support is needed, and it is needed to help determine the weight of particular criteria for citizens who are recorded as more in need. This study proposes a decision support method using the Simple Additive Weighting (SAW) method, which is expected to help decision-making in solving problems for selecting Covid-19 social aid recipients in the RT.07 RW.10 Kp. Sukapura Jaya community. The purpose of the study is to select residents who are recorded to receive social aid who are more in need first will get Covid-19 social aid.
Implementation of Hybrid Method in Tourism Place Recommendation System Based on Image Features Steven Arwidarasto; Desti Fitriati
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.526

Abstract

In the industrial 4.0 era, there is an explosion of unstructured and structured data that produces broad and varied knowledge information that humans cannot process quickly. This issue makes the existence of recommendation systems meaningful. This system studies the existing information and provides suggestions according to the user's will. In the past, many recommendation systems have focused more on content-based filtering methods where recommendation results are similar based on the features of the Content that match the user's personality. This method limits the variety of information that is relevant to users. In addition, in the context of tourist attractions, many studies have not used image data that can contain many objects in one frame as a determining factor in providing recommendations. Therefore, in this study, the authors propose to add image features as one of the parameters of the recommendation system to determine the impact of using image features on the model performance. The best performance obtained is 0.364 RMSE metric using the Hybrid Image method.
Implementation of the Saw Method to Discover the Optimum Internet Service Recommendations for Online Gaming Gunawan Gunawan; Ita Yulianti; Ami Rahmawati; Tati Mardiana; Nanang Ruhyana
Jurnal Riset Informatika Vol 5 No 3 (2023): Priode of June 2023
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34288/jri.v5i3.547

Abstract

Currently, the development and use of the Internet have a more complex function so that it can change the paradigm of people's lives, including in aspects of entertainment, especially games. With the rise of numerous ISPs in Indonesia, different internet service packages are now available, particularly for gamers, such as Indihome, Biznet, First Media, and My Republic. The variety of services makes it difficult for users to choose an internet package that suits their needs. Therefore, this research aims to build a decision support system that can facilitate users in choosing the ideal internet service for gamers based on five criteria: quota, network speed, connection, cost, and the number of users using the SAW method. The data collection methods used are observation, questionnaires, and interviews. The research results obtained from data processing using the SAW method through Microsoft Excel are then implemented into a website-based program. With this program, it is hoped that it can be a tool for users in determining the service package to be purchased.

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