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Nizwardi Jalinus
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Program Studi Pendidikan Teknologi dan Kejuruan Pascasarjana Universitas Negeri Padang Jln. Prof. Dr. Hamka Air Tawar Padang Sumatera Barat - 25132
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INDONESIA
Jurnal Pendidikan Teknologi dan Kejuruan
ISSN : 26213273     EISSN : 26211548     DOI : https://doi.org/10.24036/jptk
Aims and scope: Aims Jurnal Pendidikan Teknologi Kejuruan aims to present high-quality and relevant scientific articles in the form of original research results in the field of Technical and Vocational Education and Training. By showcasing the latest teaching techniques, effective instructional methods, and recent advancements in relevant technologies, this journal provides a significant contribution to the enhancement of superior vocational education and engineering development. The journal strives to become a reliable reference source for researchers, academics, and practitioners worldwide. All articles published undergo a rigorous process of selection and peer review, ensuring that the information presented in this journal maintains a high level of credibility. Scope The scope of research in the field of Technical and Vocational Education and Training (TVET) encompasses a wide range of topics related to the education and training provided for various technical and vocational skills. This field involves the study and improvement of educational programs, training methodologies, and strategies that prepare individuals for specific careers and industries. The scope of TVET research includes, but is not limited to, the following areas: Curriculum Development: Research focuses on designing and updating curricula that align with industry needs, technological advancements, and job market demands. Teaching and Learning Methods: Studies explore effective pedagogical approaches, instructional techniques, and innovative technologies that enhance the teaching and learning experience in vocational settings. Technology Media: Leveraging these technology media resources can enhance the vocational education experience by providing diverse learning materials, facilitating collaboration, and keeping learners informed about the latest developments in their chosen field. (Online Courses and Platforms, YouTube Channels and Tutorials, Podcasts, Tech Blogs and Websites, Interactive Learning Platforms, Educational Apps, Virtual Reality (VR) and Augmented Reality (AR), Webinars and Online Events, Social Media Communities, and E-books and Digital Publications) Workforce Development: Research examines strategies to bridge the gap between education and the workforce, ensuring graduates possess the skills and competencies required by industries. Skill Assessment and Certification: Investigations into valid and reliable methods for assessing vocational skills, as well as the development of certification standards that validate individuals' proficiency. Industry-University Collaboration: Studies analyze partnerships between educational institutions and industries to ensure that educational programs remain up-to-date and relevant. Apprenticeships and Internships: Research into structured on-the-job training experiences that allow students to acquire practical skills and experience real work environments. Lifelong Learning and Continuing Education: Exploration of strategies for ongoing skills development and training for individuals to adapt to changing job market requirements. Gender Equality and Inclusivity: Investigations into promoting gender-balanced participation and inclusivity in traditionally male-dominated vocational fields. Technological Advancements: Research on the integration of emerging technologies, such as digital tools and Industry 4.0 concepts, into vocational training programs. Quality Assurance: Studies on mechanisms to ensure the quality of vocational education and training programs, including accreditation and evaluation processes. Policy and Governance: Examination of policies and regulations that shape TVET systems and their effectiveness in promoting skill development and employability. Socio Economic Impact: Research into the influence of TVET on economic growth, social mobility, and addressing unemployment challenges. Engineering (miscellaneous) encompasses a diverse range of topics that contribute to the advancement and application of engineering principles across various disciplines, providing valuable learning opportunities in vocational education. Overall, research in the field of TVET contributes to improving the quality and relevance of vocational education, addressing skills gaps, and fostering the successful transition of individuals into the workforce, thereby promoting economic development and societal well-being.
Arjuna Subject : Umum - Umum
Articles 10 Documents
Search results for , issue "Vol 6 No 3 (2023): Regular Issue" : 10 Documents clear
Improving fashion design learning outcomes by problem based learning model in Vocational High School Ernawati, Ernawati; Ferdian, Feri; Zur, Rohana
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.25223

Abstract

The background of this research problem was the low learning outcomes of students in the cognitive domain of Fashion Design course. This research aims at describing the implementation of the Problem Based Learning model to improve student learning outcomes in the Fashion Design course. The research was conducted at Vocational High School 6 Padang with the method used was Classroom Action Research (CAR). This Classroom Action Research (CAR) was divided into 2 cycles. Each cycle was divided into 4 stages: 1) Planning, 2) Implementation. 3) Observation, 4) Reflection. The research subjects used were students of Grade XI Fashion Design I at Vocational High School 6 Padang, totaling 29 students. Data collection techniques used observation, tests, and documentation. The data analysis technique was carried out by quantitative and qualitative analyzing. In the first cycle, students reached the Minimum Completeness Criteria of learning outcomes as much as 55%. In the second cycle, it increased while 83% of students have reached the Minimum Completeness Criteria. Thus, it can be concluded that the implementation of Fashion Design learning by using the Problem Based Learning Model can improve student learning outcomes in grade XI Fashion Design I at Vocational High School 6 Padang.
Predicting graduate employment: the relationship among social skills, performance and motivation in cosmetology education graduates Megasari, Dindy Sinta; Puspitorini, Arita; Lutfiati, Dewi
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.33523

Abstract

There have been many studies focusing on graduate tracing. However, they were still determining how likely the graduates will work following their interests and the fields of knowledge they have studied. This study aimed at gaining improved awareness of cosmetology education graduates' employment readiness concerning social skills, performance, and work motivation. This explanatory research used the entire research population of the last two years, as many as 70 graduates. Data collection was carried out using a questionnaire on each variable studied. While the analysis method used a structural equation model (Warp-PLS) to confirm the model's accuracy while testing the influence of variables on other variables and verifying that the instruments utilized were valid and dependable. The results proved that social skills, performance and work motivation directly and significantly affect graduate job readiness. Graduates' social skills and performance also affected job readiness in the field. The social skills of graduates were higher in influence than the performance and motivation of graduates in work readiness, with a difference of 0.391. These results implied a need to improve soft communication skills and spiritual provision in addition to the competencies that graduates already have.
Development of interactive e-module based on video and augmented reality for earthquake technology course Budi, Listiyono; Widodo, Aris; Julianto, Eko Nugroho; Dermawan, Moch Husni; Mayasari, Retno; Chonora, Angelique; Soraya, Angelia Nilam; Ardiansah, Ridwan
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.33623

Abstract

The implementation of augmented reality and video in instructional media is highly suitable for courses in the field of civil engineering, one of them is the Earthquake Technology. This research employed the Research and Development (R&D) method using the ADDIE model in developing the e-module. The result of this research is an e-module specifically designed for the Earthquake Technology courses. The e-module was validated by media experts, subject matter experts, and students as part of the evaluation process. The average scores from the two media experts were 93.33 and 91.33 for graphic feasibility, and 96.67 and 93.33 for language feasibility. As for the two subject matter experts, the average scores for content feasibility were 89.41 and 88.24, for presentation feasibility were 87.50 and 90.00, and for contextual feasibility were 90.00 and 90.00. Meanwhile, the average score from the students during the pilot study was 89.06. The results of this research indicate that the development of the Earthquake Technology e-module using the ADDIE method has resulted in an e-module with "very good" category in terms of media and "good" category in terms of content. The assessment results from students also indicate that the Earthquake Technology e-module falls into the "good" category. So, it can be concluded that the Earthquake Technology e-module based on video and augmented reality can be totally implemented in the learning process of Earthquake Technology course at higher education institution.
Implementation of project-based learning (PjBL) model to increase students’ creativity and critical thinking skill in vocational creative product subjects Lesman, Indra; Mulianti, Mulianti; Primawati, Primawati; Kassymova, Gulzhaina Kuralbayevna
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.34023

Abstract

The primary goal of education was the development of an individual's potential to foster intellectual, emotional, social, creative, and critical ways of thinking. It was important to remember that the concept and purpose of education can vary across cultures and contexts, and attitudes about education can also change over time as social, technological, and human developments occur. This research aimed to solve problems that arise in the classroom to improve students' creativity and critical thinking. This type of research used classroom action research that focuses on improving classroom learning in a practical manner pursued by a teacher by developing activities that can improve the quality of the learning process in the classroom. The data analysis results of the student product creativity assessment were 75% in the excellent creativity category and 25% at the excellent creativity level. Implementation of PjBL model had an effect on increasing student creativity as evidenced by the results of hypothesis testing, namely by testing with the Gain Score method, which there were N-gain results of 0.53 and showed a moderate increase in creativity compared to student scores before the implementation of the PjBL model, which there was an increase in the value before the model was implemented.
Project-based learning module on creativity and entrepreneurship product subjects: Validity and empirical effect Aziz, Wildan Abdul; Wulansari, Rizky Ema; Putra, Randi Purnama; Tun, Hla Myo; Tin, Chau Trung; Ya, Kyaw Zay
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.34323

Abstract

The learning process of Creativity and Entrepreneurship Product subjects in Vocational High Schools still uses printed books, resulting the students’ boredom in learning the materials. Apart from that, the learning method used is the lecture method which is certainly less effective in supporting students' understanding on the materials so that learning is more teacher-centered. Meanwhile, the demand for the Emancipated Curriculum is that learning must be student-centered. This study aimed to develop learning tools for PjBL-based teaching module on the Creativity and Entrepreneurship Product subjects. This research was a research and development using the ADDIE development model. There were 12 experts who validated this module from 3 aspects, including material, media and model, and language aspects, and 30 students as participants for pilot study. The results of this research showed that this module is valid and has positive effects in supporting the learning process for the Creativity and Entrepreneurship Product subjects. This study brings pedagogical implications for the effectiveness of Creativity and Entrepreneurship Product subjects and is a method that can be implemented by teachers in the subject learning.
Improving fashion design learning outcomes by problem based learning model in Vocational High School Ernawati, Ernawati; Ferdian, Feri; Zur, Rohana
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.25223

Abstract

The background of this research problem was the low learning outcomes of students in the cognitive domain of Fashion Design course. This research aims at describing the implementation of the Problem Based Learning model to improve student learning outcomes in the Fashion Design course. The research was conducted at Vocational High School 6 Padang with the method used was Classroom Action Research (CAR). This Classroom Action Research (CAR) was divided into 2 cycles. Each cycle was divided into 4 stages: 1) Planning, 2) Implementation. 3) Observation, 4) Reflection. The research subjects used were students of Grade XI Fashion Design I at Vocational High School 6 Padang, totaling 29 students. Data collection techniques used observation, tests, and documentation. The data analysis technique was carried out by quantitative and qualitative analyzing. In the first cycle, students reached the Minimum Completeness Criteria of learning outcomes as much as 55%. In the second cycle, it increased while 83% of students have reached the Minimum Completeness Criteria. Thus, it can be concluded that the implementation of Fashion Design learning by using the Problem Based Learning Model can improve student learning outcomes in grade XI Fashion Design I at Vocational High School 6 Padang.
Predicting graduate employment: the relationship among social skills, performance and motivation in cosmetology education graduates Megasari, Dindy Sinta; Puspitorini, Arita; Lutfiati, Dewi
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.33523

Abstract

There have been many studies focusing on graduate tracing. However, they were still determining how likely the graduates will work following their interests and the fields of knowledge they have studied. This study aimed at gaining improved awareness of cosmetology education graduates' employment readiness concerning social skills, performance, and work motivation. This explanatory research used the entire research population of the last two years, as many as 70 graduates. Data collection was carried out using a questionnaire on each variable studied. While the analysis method used a structural equation model (Warp-PLS) to confirm the model's accuracy while testing the influence of variables on other variables and verifying that the instruments utilized were valid and dependable. The results proved that social skills, performance and work motivation directly and significantly affect graduate job readiness. Graduates' social skills and performance also affected job readiness in the field. The social skills of graduates were higher in influence than the performance and motivation of graduates in work readiness, with a difference of 0.391. These results implied a need to improve soft communication skills and spiritual provision in addition to the competencies that graduates already have.
Development of interactive e-module based on video and augmented reality for earthquake technology course Budi, Listiyono; Widodo, Aris; Julianto, Eko Nugroho; Dermawan, Moch Husni; Mayasari, Retno; Chonora, Angelique; Soraya, Angelia Nilam; Ardiansah, Ridwan
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.33623

Abstract

The implementation of augmented reality and video in instructional media is highly suitable for courses in the field of civil engineering, one of them is the Earthquake Technology. This research employed the Research and Development (R&D) method using the ADDIE model in developing the e-module. The result of this research is an e-module specifically designed for the Earthquake Technology courses. The e-module was validated by media experts, subject matter experts, and students as part of the evaluation process. The average scores from the two media experts were 93.33 and 91.33 for graphic feasibility, and 96.67 and 93.33 for language feasibility. As for the two subject matter experts, the average scores for content feasibility were 89.41 and 88.24, for presentation feasibility were 87.50 and 90.00, and for contextual feasibility were 90.00 and 90.00. Meanwhile, the average score from the students during the pilot study was 89.06. The results of this research indicate that the development of the Earthquake Technology e-module using the ADDIE method has resulted in an e-module with "very good" category in terms of media and "good" category in terms of content. The assessment results from students also indicate that the Earthquake Technology e-module falls into the "good" category. So, it can be concluded that the Earthquake Technology e-module based on video and augmented reality can be totally implemented in the learning process of Earthquake Technology course at higher education institution.
Implementation of project-based learning (PjBL) model to increase students’ creativity and critical thinking skill in vocational creative product subjects Lesman, Indra; Mulianti, Mulianti; Primawati, Primawati; Kassymova, Gulzhaina Kuralbayevna
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.34023

Abstract

The primary goal of education was the development of an individual's potential to foster intellectual, emotional, social, creative, and critical ways of thinking. It was important to remember that the concept and purpose of education can vary across cultures and contexts, and attitudes about education can also change over time as social, technological, and human developments occur. This research aimed to solve problems that arise in the classroom to improve students' creativity and critical thinking. This type of research used classroom action research that focuses on improving classroom learning in a practical manner pursued by a teacher by developing activities that can improve the quality of the learning process in the classroom. The data analysis results of the student product creativity assessment were 75% in the excellent creativity category and 25% at the excellent creativity level. Implementation of PjBL model had an effect on increasing student creativity as evidenced by the results of hypothesis testing, namely by testing with the Gain Score method, which there were N-gain results of 0.53 and showed a moderate increase in creativity compared to student scores before the implementation of the PjBL model, which there was an increase in the value before the model was implemented.
Project-based learning module on creativity and entrepreneurship product subjects: Validity and empirical effect Aziz, Wildan Abdul; Wulansari, Rizky Ema; Putra, Randi Purnama; Tun, Hla Myo; Tin, Chau Trung; Ya, Kyaw Zay
Jurnal Pendidikan Teknologi Kejuruan Vol 6 No 3 (2023): Regular Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jptk.v6i3.34323

Abstract

The learning process of Creativity and Entrepreneurship Product subjects in Vocational High Schools still uses printed books, resulting the students’ boredom in learning the materials. Apart from that, the learning method used is the lecture method which is certainly less effective in supporting students' understanding on the materials so that learning is more teacher-centered. Meanwhile, the demand for the Emancipated Curriculum is that learning must be student-centered. This study aimed to develop learning tools for PjBL-based teaching module on the Creativity and Entrepreneurship Product subjects. This research was a research and development using the ADDIE development model. There were 12 experts who validated this module from 3 aspects, including material, media and model, and language aspects, and 30 students as participants for pilot study. The results of this research showed that this module is valid and has positive effects in supporting the learning process for the Creativity and Entrepreneurship Product subjects. This study brings pedagogical implications for the effectiveness of Creativity and Entrepreneurship Product subjects and is a method that can be implemented by teachers in the subject learning.

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