cover
Contact Name
Hadi Kurnia Saputra
Contact Email
hadiksaputra@ft.unp.ac
Phone
+62751-444614
Journal Mail Official
voteteknika@ft.unp.ac.id
Editorial Address
Jurusan Teknik Elektronika Fakultas Teknik UNP Jalan Prof. Dr. Hamka Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Voteteknika (Vocational Teknik Elektronika dan Informatika)
ISSN : 23023295     EISSN : 27163989     DOI : -
Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the fields of Vocational Education, Electronics Engineering and Informatics. Jurnal Vocational Elektronika dan Informatika (VoteTEKNIKA) is published twice in one year in March and September with the scopes and focus of the research, but it is not limited to : Vocational Education, Electronics, Telecommunication, Robotic Instrumentation, Control Systems, Artificial Intelligence , Internet of Things, Information Systems, Data Mining, Expert Systems, Mobile Technology & Applications, Web Technology, Computer Network, Network Management and Security, Computer & Embedded System, IT Governance, Enterprise Resource Planning, Software Testing, Modeling and Simulation
Articles 594 Documents
PERANCANGAN APLIKASI MOBILE LEARNING BERBASIS ANDROID DI SMK NEGERI 6 PADANG Rahmat Fadillah; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 2 (2019): Vol. 7 No. 2 Juni 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i2.104197

Abstract

Mobile Learning was a learning approach that implicates the mobile devices like smartphone, PDA, tablet PC which the learner was able to access the material, instruction, and application that were relevant to the lesson without being constrained by space and time wherever or whenever they were. Mobile Learning was one of alternative for problem solving in education which comprises the problem of distribution access for education content, content quality, and others. Then, in order to strengthen the source of information for the user and minimized the cost toward the access of that education content. The new inovation for system of study that based on application in systematically and structured as the interactive media for student of  learning process in SMK Negeri 6 Padang. This application could be the appropriate solution for learning in the school and minimize the incorrectness. The design of this system was implementationed by using language of program PHP 7.3.0 with MYSQL of database. In order to design this system involved Used Case Diagram, Activity Diagram, Context Diagram, Flowmap, Normalization, and Entity Relationship Diagram. This system was involved at least 3 users that are Administrator, Teacher, and Student. The registered users have right to access for the system by login with using username and password. This application was designed by using mini server Raspberry Pi 3 model B+ on the web server which based on  Moodle, and platform android as the application for client.Keywords: Mobile Learning, Android, PHP, MYSQL, Moodle.
KONTRIBUSI PERSEPSI SISWA TENTANG KOMPETENSI PROFESIONALISME GURU DAN KREATIVITAS SISWA TERHADAP HASIL BELAJAR MATA PELAJARAN DASAR LISTRIK ELEKTRONIKA KELAS X JURUSAN TEKNIK ELEKTRONIKA SMK NEGERI 5 PADANG Adi Tiawarman; Nelda Azhar; Hanesman Hanesman
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5174

Abstract

Abstract The purpose of this study to reveal the contribution of teachers' professional competence and creativity of students jointly or individually on learning outcomes. The population of this study amounted to 92 peoples and the sample totaled 48 peoples. Random sampling technique (Simple Random Sampling). The data was taken from the results of the student learning of subject teachers Basic Electrical Electronics, data professional competence of teachers and creativity of students were collected through  questionnaires that were distributed to the students. Data were considered to meet the assumptions and requirements analysis, results showed that (1) the professional competence of teacher and creativity of students jointly contribute significantly to the learning outcomes of 38.57%, (2) the professional competence of teachers contribute significantly to the learning outcomes of 16.4%, (3) creativity of students contribute significantly to the learning outcomes of 12.5 %. It can be concluded that the professional competence of teacher and creativity of students jointly and individually contribute to the learning outcomes. Key Word : Student Perceptions About Professional Competence Teacher, Creativity Student, Learning Outcomes.
Perancangan Sistem Informasi Publikasi Yayasan Berbasis Web Dengan Laravel Framework di Yayasan Amal Saleh Kota Padang Muhammad Rayhan; Denny Kurniadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 3 (2020): Vol. 8 No. 3 September 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i3.109817

Abstract

Sistem informasi dirancang untuk memudahkan pengelolaan serta pengambilan keputusan dalam berbagai bidang pada suatu organisasi atau perusahaan. Salah satu bidang yang dapat dikelola dengan sistem informasi adalah bidang publikasi. Publikasi bertujuan untuk menyebarkan informasi kepada publik atau masyarakat umum. Tujuan penelitian yang dilakukan di Yayasan Amal Saleh adalah untuk memberikan pemahaman dan informasi kepada masyarakat tentang perkembangan di Yayasan Amal Saleh melalui sebuah Sistem Informasi Publikasi. Manajemen yang selama ini dilakukan oleh Yayasan Amal Saleh dalam melakukan aktifitas publikasi, promosi dan donasi masih menggunakan cara yang manual. Meskipun sudah ada keterlibatan dari teknologi komputer  dalam proses menyimpan atau mengumpulkan data, akan tetapi cara tersebut masih sangat tidak efektif dan efisien. Setelah melakukan riset, penulis menyimpulkan bahwa dibutuhkan sebuah sistem informasi publikasi berbasis web yang mampu memudahkan dalam melakukan pengelolaan publikasi dan donasi. Dengan bahasa pemrograman PHP dan framework Laravel maka dapat dirancang sebuah sistem informasi yang mampu menjangkau user dari berbagai platform dan sistem operasi.Kata kunci : Sistem Informasi, Publikasi, Donasi, Framework Laravel.
PENGEMBANGAN TRAINER MIKROKONTROLER SEBAGAI MEDIA PEMBELAJARAN DENGAN METODE FAULT - FINDING Iqbal Anshary; Edidas Edidas
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 2 (2018): Juli - Desember 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i2.102123

Abstract

PERANCANGAN E-COMMERCE PEMASARAN KAIN SONGKET SILUNGKANG BERBASIS WEB Phooja Sakhena; Titi Sriwahyuni; Muhammad Adri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103838

Abstract

E-Commerce is a process of buying, selling or exchanging goods / products, services and information obtained through a computer network. Web-based marketing of songket silungkang cloth e-Commerce is an online product sales website that contains songket silungkang fabric products. This application can be used by songket silungkang craftsmen. E-Commerce is designed using the PHP programming language with the CodeIgniter framework and database using MySql Xampp. E-Commerce marketing of songket silungkang fabric produces a web-based design of songket silungkang marketing E-Commerce that can be used by the general public to buy songket silungkang products. The marketing e-commerce of silungkang songket cloth contains the products of woven songket from the residents of Silungkang. E-Commerce songket silungkang fabric can be used as a medium to promote songket silungkang fabric and make it easier for buyers to know the information on songket silungkang woven products and make it easier to make transactions with weaving craftsmen.                                                Keywords: Web-based Silungkang Songket Fabric Marketing E-Commerce, E-Songket
KONTRIBUSI MOTIVASI BELAJAR DAN SUASANA BELAJAR TERHADAP HASIL BELAJAR PADA MATA PELAJARAN KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI (KKPI) SISWA KELAS X TKJ SMKN 4 TAKENGON-ACEH TENGAH Badrun Badrun; Efrizon Efrizon; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.6143

Abstract

This study was motivated by the problem of low learning outcomes in subjects Computer Skills and Information Management (KKPI) class X Computer Engineering and Networks in SMK Negeri 4 Takengon, where 30% of students get to learn the results below minimum completeness criteria (KKM). KKM assigned school on the subjects KKPI is 75 with a range of values of 0 - 100. The purpose of this study is to reveal the contribution of learning motivation and learning atmosphere on the results of study subjects Computer Skills and Information Management (KKPI) class X Computer Engineering and Networks SMKN 4 Takengon. This research is a correlation associative nature.The population in this study were all students of class X Computer Engineering and Networks SMKN 4 Takengon, consists of two classes of 40 people. A sampling technique that total sampling where the sample is whole members of the population because the subject is less than 100 persons. The data obtained from the student learning outcomes subject teachers Skills Computer and Information Management (KKPI) SMK Negeri 4 Takengon. While data on the motivation to learn and the learning environment are collected through a questionnaire using a Likert scale that have been tested for validity and reliability. File was analyzed using statistical methods with the help of software Microsoft Excel 2007.The result showed: (1) learning motivation accounted for 24.61% of the results of class X student of SMK Negeri 4 Takengon; (2) Atmosphere Learning accounted for 23.54% of the results of class X student of SMK Negeri 4 Takengon; (3) learning motivation and learning atmosphere together accounted for 47.90% of the results of class X student of SMK Negeri 4 Takengon. So it can be concluded that the motivation to learn and contribute to the learning atmosphere of learning outcomes, the higher the motivation to learn and the better learning environment, then it will get better learning results. Keywords : Motivation, Atmosphere Learning, Learning Outcomes, Associative correlation, Total Sampling.
Pengaruh Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Terhadap Hasil Belajar Menganalisis Rangkaian Listrik Kelas X Jurusan Teknik Instalasi Tenaga Listrik Di SMK N 1 Tanjung Raya Moh. Irvan Basith; Zulwisli Zulwisli; Sukaya Sukaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3270

Abstract

This research aimed to see whether there is a difference between learning outcomes using cooperative learning model Teams Games Tournament ( TGT ) with the learning outcomes using direct learning. This research is an experimental research, the researchpopulation is a class X student of the installation of Electric Power Engineering SMK Negeri 1 Tanjung Raya TA 2013/2014 . The sampling technique was done by using nonprobability sampling with purposive sampling . The data collected from the test results in the form of learning objective questions about as many as 35 points . Data were analyzed using Microsoft Excel to test homogeneity , normality , and hypothesis testing . From the results of research conducted tests on samples of both groups gained an average of learning outcomes for the experimental group the average value of the initial test was 49.1 and the average value of the final test is 81.8 with an increase of 32.7. For the control group the average value of the initial test was 52.2 and the average value of the final test is 72.2 with an increase of 20 . The results of the hypothesis by using Microsoft Excel found that tcount 5,960 > 1,671 ttable, so the alternative hypothesis (H1) is accepted or rejected the null hypothesis (H0). This means that the average significant learning outcomes experimental class higher than the average of the control class learning outcomes .
KONTRIBUSI MOTIVASI DAN FASILITAS TERHADAP HASIL BELAJAR SISWA SMK PENERBANGAN NUSANTARA KETAPING Riyaldi Riyaldi; Edidas Edidas
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 3 (2019): Vol. 7 No. 3 September 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i3.105542

Abstract

The problem in this study is the existence of learning outcomes under the KKM standard of competence in the Electrical Fundamental students of class X Aiframe Powerplant of Nusantara Ketaping Flight Academy. The purpose of this study was to reveal how much the students' motivation and learning facilities contributed individually or together to the learning outcomes of Electrical Fundamental students of class X. This type of research is descriptive correlational. The study population amounted to 137 and a sample of 58 students in class X Aiframe. The sampling technique is done by proportional random sampling. Data on student learning outcomes are obtained from the curriculum section. While data on student motivation and learning facilities were obtained through questionnaires using a Likert scale that had been tested for validity and reliability. The results of data analysis show that (1) Motivation of students and learning facilities together contribute significantly to learning outcomes 27.88%, (2) Motivation of students contributing significantly to student learning outcomes of class X Electrical Fundamental expertise programs of 13, 91%, (3) Learning facilities contribute significantly to the learning outcomes of class X students. Electrical Fundamental skills program at Nusantara Nusantara Ketaping Vocational High School is 8.64%. So it can be concluded that Motivation of Students and Facilities Learning together or partially contributes to class X student learning outcomes Electrical Fundamental competency standard skills program class X Aiframe Powerplant SMK Nusantara Ketaping Flight.Keywords: Student Motivation, Learning Facilities, Learning Outcomes
PERANCANGAN SISTEM INFORMASI PEMESANAN WEDDING ORGANIZER DI KOTA PADANG Dwika Permata; Elfi Tasrif; Ika Parma Dewi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10415

Abstract

Wedding Organizer is a service that works personally to help bride and groom in planning and supervision of the implementation of the wedding party in accordance with schedule and bugdet that have been set. Wedding organizer information system created using web-based information technology, with the aim to expand the area of promotion and sale of wedding packages and simplify the ordering process. System Design Information Ordering Wedding Organizer is UML modeling visualization (Unified Modeling Language) by using some object-oriented visualization diagram. The programming language used is the PHP programming language (PHP Hypertext Preprocessor) based on the Laravel framework as well as Javascript, with MySQL as the Database Management System (DBMS), and Atom as an editor. Wedding organizer information system is very helpful for people who do not want to bother with their wedding planning issues. With the development of technology today, wedding Organizer has begun to move from the manual process into the online process of wedding information system-based organizer web.Keywords: Information System, booking Wedding Organizer, web, Laravel
Perancangan Sistem Informasi Jasa Penjualan Barang Berbasis Web Untuk Civitas Akademika Perguruan Tinggi di Kota Padang Fadhli Ranuharja; Oktoria Oktoria; Nurindah Dwiyani
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3304

Abstract

The purpose of this final taskto designan information system web-based serviceforthe sale of goodsforCollegeacademic communityin Padangcity.Salesserviceinformationsystemis awholesystemofactivitiesindicatedfor planning, pricing, promotinganddistributinggoods, services, ideasto the target marketin order toachieve organizational goals. Informationsystemsgeneratemarkettingserviceswebsiteservicesfor thesale of goodsacademic communityin Padangcity. Information system designservicesisthe saleof goods, carried outbyusing theprogramminglanguageJava EnterpriseEdition(JEE) and aMySQL database. Toprovidesecurity(security) to the dataandinformation, thenusethe session.Keywords: Sales InformationSystems, JavaEnterpriseEdition(JEE), MySQLandSession.

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