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INDONESIA
Jurnal Teknologi Komputer dan Sistem Informasi
ISSN : 26203022     EISSN : 26203030     DOI : -
Core Subject : Science,
The journal JTKSI is a peer-reviewed, scientific journal published by STMIK Pringsewu Lampung. Receives articles in technology information and this Journal publishes research articles, literature review articles, case reports and concept or policy articles, in all areas such as, Geographical Information System, Information systems scale Enterprise, Database, Data Warehouse, Computer Network Security, Data Mining, Computer Architecture Design, Mobile Computing, Computing Theory, Embedded system, Electronic Government, Electronic Commerce, Application Program, Decision Support System, Artificial Intelligence, Expert System, And Various Fields of Science Related to Information Technology and Information System.
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Articles 141 Documents
Analisis Valuasi Startup Studi Kasus Beritabali.com I Luh Made Sischa Octarina; Ni Made Estiyanti; I Putu Agus Swastika
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 5, No 3 (2022): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v5i3.1234

Abstract

A startup is a company that has innovative ideas and is often associated with technology. However, many Startups fail, one of which is due to a lack of knowledge and lack of funds. To get funds from investors, Startups must prepare a valuation value that will later be taken into consideration by investors. Beritabali.com is one of the Startups that requires a valuation value which is then used to find investors. The method used to find the valuation value of Beritabali.com is the scorecard valuation method. The scorecard valuation method is a valuation method that measures the value of the company from non-financial aspects. The valuation value of beritabali.com obtained from this method is Rp. 2,994,333,332. Meanwhile, the Present Value of Beritabali.com, which is measured from a financial point of view, is Rp. 780,797,764,-.
Implementasi Metode Lean UX dan Efek Positifnya Pada Pengembangan Game Edukasi Berbasis Android Materi Ikatan Kimia Andang Wijanarko; Febrian Solikhin; Edwar Antoni; Hanif Nur Fadhil
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1394

Abstract

Kimia adalah ilmu yang abstrak untuk dipelajari. Salah satunya adalah materi Ikatan Kimia yang memuat konsep-konsep abstrak sehingga membutuhkan media pembelajaran sebagai alat bantu untuk memahami materi tersebut. Disisi lain, melalui implementasi kurikulum 2013 peserta didik diharapkan lebih aktif untuk memahami materi secara mandiri. Perkembangan teknologi menjadi peluang bagi para guru di sekolah-sekolah untuk berkreasi dan berinovasi dalam proses pembelajarannya. Salah satu metode yang dapat digunakan adalah dengan mengimplementasikan permainan ke dalam pembelajaran di kelas. Pembelajaran berbasis permainan (game) dapat membuat peserta didik lebih tertarik dalam mengikutinya. Berdasarkan permasalahan tersebut diperlukan sebuah game edukasi yang dapat digunakan oleh peserta didik dalam memahami materi Ikatan Kimia. Game edukasi yang dibuat dimulai dari pengumpulan data, pengembangan game edukasi menggunakan metode Lean UXyang terdiri dari declare assumption, create MVP, run an experiment, feedback and research, selanjutnya diakhiri dengan penyampaian kesimpulan dan saran. Dari hasil eksperimen terhadap game yang dikembangkan, hasilnya memiliki efek positif terhadap prestasi belajar siswa khususnya pada meteri Ikatan Kimia. Efek positif tersebut berdasarkan uji Anova dengan nilai sig. sebesar 0,003. Besar signifikansi ini kurang dari taraf kepercayaan (0,05) maka dapat dinyatakan bahwa penggunaan game edukasi yang dibangun menggunakan metode Lean UX mempunyai perbedaan rata-rata yang signifikan terhadap prestasi belajar.
Pengaruh Crowdfunding Pada Platform Teknologi Kitabisa.com Terhadap Masyarakat Indonesia Eric Pranata; Syifa Nur Islami; Sugianto Sugianto; Said Teguh; Junaidi Junaidi
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1208

Abstract

Perkembangan ilmu pengetahuan dan teknologi (IPTEK) membawa dampak besar bagi platform penggalangan dana berbasis online (crowdfunding) seperti kitabisa.com dalam memudahkan seseorang berupa donasi melalui sistem berbasis online. Penelitian ini dapat dikemukakan gagasan dalam upaya dalam mengembangkan civic engagement masyarakat terhadap seseorang yang sedang kesusahan dalam memenuhi dana untuk kebutuhan pokok. Penelitian yang akan kami lakukan yaitu kuantitatif dan data yang diperoleh berasal dari hasil survey online melalui google form. Subjek penelitian ini untuk mencari para-para donator pada situs kitabisa.com diseluruh Indonesia untuk mengumpulkan data dari responden sebanyak 300 responden yang terlibat pada penelitian ini. Analisis yang akan kami gunakan adalah metode Structural Equation Modeling (SEM) dan software SPSS AMOS. Penelitian ini menemukan bahwa persepsi seluruh masyarakat Indonesia terkait penggalangan dana online, situs kitabisa.com sangat baik dalam hal pemakaian karena sangat mudah sekali dipakai dalam hal melakukan donasi. Platform penggalangan dana kitabisa.com telah membuktikan semakin maju nya teknologi semakin juga bertambahnya jumlah para donator dari waktu ke waktu semakin banyak juga yang melakukan donasi di platform penggalangan dana dikarenakan sangat memudahkan dalam melakukan donasi. Dampak crowdfunding terhadap seluruh masyarakat Indonesia adalah sebagai donator harus mempunyai kelima indikator dari perilaku prososial yaitu berbagi, membantu, menyumbang, kooperatif, dan kejujuran. Kegiatan yang dilakukan oleh seluruh masyarakat Indonesia setelah menjadi partisipan platform crowdfunding memiliki relasi yang baik dalam bentuk civic engagement. Metode yang tepat dalam mengatasi permasalahan sosial pada masa kini yaitu dengan cara mengembangkan civic engagement melalui crowdfunding.
Implementasi Multiple Port knocking dan Port blocking Untuk Peningkatan Keamanan Hak Akses Administrator Pada Router board Mikrotik Dian Novianto; Yohanes Setiawan Japriadi; Lukas Tommy
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1399

Abstract

Access rights to network systems are things that must be limited because they involve the operations of an organization. Making a password alone is not enough, because there is a brute force attack that can guess the password, so that other people who are not entitled, can get access rights to the network system. Therefore it is necessary to create a mechanism to avoid brute force attacks to secure access rights, especially administrator access rights. One combinations of method that can be used is port knocking and port blocking, using 3 combinations of port knocking and port blocking will increase the chances of a brute force attack failing because failure to knock will activate the firewall to enable port blocking. For the application of this method, a tool is needed in the form of an RB951Ui-2nD routerboard, besides that, a network system development method is needed which is a reference in system development, in this study the method used is PPDIOO which consists of Prepare, Plan, Design, Implement, Operate, and Optimize. And also some supporting tools for the development of the system in the form of Unified Modeling Language (UML). The result of applying 3 combinations of multiple port knocking, produces 6 opportunities that can strengthen the router's access security system from brute force attacks.
Implementasi Cloudflare Zero Trust Dalam Mendeteksi Aktivitas Cryptojcking Pada Jaringan Komputer Sandi Adhar; Usep Saprudin
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1388

Abstract

With the increasing popularity of cryptocurrency (cryptocurrency) causing high crypto mining activity, crypto mining requires large resources so that many cybercriminals carry out illegal activities by stealing access to other people's computers to be used to mine cryptocurrencies (cryptojacking), this can interfere with the performance of a computer if the computer is used illegally without the knowledge of the computer owner, apart from that crypto mining also runs by utilizing the internet network, CPU usage and the power source from the victim's computer, for this reason this research will implement software as service (Saas) services from Cloudflare zero trust that can detect and anticipate cryptojacking activities on the internet network in order to anticipate attacks, Cloudflare zero trust will be installed on the network using the MikroTik routerboard intermediary, besides that the author will conduct an attack trial (penetrator si testing) by carrying out crypto mining activities on computers in a network and analyzing whether Cloudflare Zero Trust is able to detect and anticipate these attacks.
The Prototype Design of Duck Egg Incubator Machine Using Arduino Uno R3 Microcontroller Rulin Swastika; Efi Rohman; Bambang Aribowo
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1387

Abstract

In incubating duck eggs, traditionally it can be done using other poultry parents that are incubating the eggs. This method can be done by placing another egg together with the egg which is being incubated by the mother. In an effort to increase the productivity of the resulting ducklings, this research focuses on the development of a duck egg incubator prototype using Arduino Uno R3 microcontroller. The first step in temperature control is to determine the temperature set point (desired temperature value). The output in the form of heat is read by NTC 10K temperature sensor which then becomes an input. If the temperature input which is read is less or more than the specified temperature, the module relay works to turn on or turn off the incandescent lamp. The main source of heat generation in the incubator room is an incandescent lamp, so a relay module is used to control the on/off of the light. This is so that the temperature produced from the incandescent lamp is stable according to what is needed during the hatching process. To read the temperature, an NTC 10K sensor is used in order to provide temperature measurement information which can be processed by the microcontroller on Arduino. After testing the prototype, an incubator is produced which can work according to the working principle of an automatic egg incubator and can reach the target according to the expected goals. Automatic egg incubators can be used by duck poultry farmers to help incubate eggs.
Perancangan Sistem Informasi Analisa Website Penjualan Mobil menggunakan Metode Webqual 4.0 Fransisca Angellina Wijaya; Popon Handayani
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1271

Abstract

The existence of the internet is no longer foreign to almost all circles of society. Internet has become one of the important needs in everyday lives, especially in information exchange. Utilization of the internet can’t be separated from the existence of website, a place where the information needed by the user is located. To attract the attention of visitors, a website should have an attractive, communicative, and user-friendly appearance. This research was conducted at PT. Sejahtera Buana Trada – Suzuki Pantai Indah Kapuk (PIK), where the sample used in this study are consumer PT.SBT – PIK totaling 100 people. To determine the sample, Webqual 4.0 method is used in which data is collected through interview and questionnaires. The data analysis technique used validity test and reliability test, then to calculate the data results used quantitative descriptive analysis methods. From the test results based on the usability aspect, the percentage is 96,25%, the Information Quality aspect is 96,77%, the Service Interaction Quality aspect is 85,75%, and Overall Impression is 87,40%. Results The average of the four aspects obtained a percentage of 91,54%. So it can be concluded that the highest aspect is Information Quality, while the lowest aspect is Service Interaction Quality.
Analisa Bonus Demografi Dengan Algoritma Machine Learning Di Kabupaten Gorontalo Utara Sumarni Sumarni; Suhardi Rustam
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1391

Abstract

Nationally, Indeks has entered the demographic bonus era since 2012 and is predicted to end in 2037. The demographic Bonus is the period during which 100 productive people are dependent on the unproductive population of a country below 50. The results of the 2020 population census recorded that the population in Gorontalo province reached 1,171,681 people, a data source from the Central Statistics Agency (BPS) of Gorontalo province. Not increasing opportunities in such a rapid digital era makes employment decline, especially in labor-intensive activities. On the other hand, the advancement of information technology opens up many new business opportunities. This is the challenge of this nation in welcoming the demographic bonus. Demographic Bonus in Gorontalo. The problem of the impact of the demographic bonus in addition to the ongoing covid 19 pandemic also holds many problems that will also have an impact on uneven economic recovery, unemployment,stunting, and poor nutrition. The government’s efforts to overcome and control population growth have had an impact on changes in the demographic structure of the population in Gorontalo. The purpose of this study is to produce a product description of knowledge pattern analysis of population data in the province of North Gorontalo from data extraction with machine learning algorithms. Clustering analysis, the experimental results with K-Means model k value with the best bouldin indeks feature is at K=3, for classification analysis with decision tree model of the demographic dataset of North Gorontalo region has an accuracy of 89.29% while using the random forest model reaches 100% accuracy.
Design to Build a Mobile Android-Based Mathematics Learning Application for PAUD Kartini Nungsiyati Nungsiyati; Indrianingsih Indrianingsih
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1386

Abstract

Applications are often also referred to as software, which is a computer program whose instructions can be changed easily. The purpose of this research is to make a Mathematics Learning Application in more interesting way based on Mobile Android. The application is made using SDLC (System Development Life Cycle) method. SDLC is one of the popular information system development methods when the information system was first created. The results of the design of the mathematics learning application at PAUD Kartini include learning numbers, learning addition, learning subtraction, practicing questions, and exit menus. Existing facilities are very helpful in learning.
Analisis Korelasi Desain Karakter Video Game dan Loyalitas Video Game Pada MMO Studi Multi-method Jimmy Pratama; Kendy Junianto
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 6, No 1 (2023): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v6i1.1308

Abstract

RPG is a game genre where a player can play a role in the game. RPG genre games have various genres, one of which is MMO which offers players to interact with many players at the same time. The Indonesian game industry does not yet have a role in competing with foreign products. Therefore, the purpose of this research is to examine character design. which can affect one's interest in playing. The method used in this study is a multi-method, namely a mixture of quantitative and qualitative. Quantitative used is distributing questionnaires and qualitatively collecting data by interview. The results of the quantitative study showed that the appearance of the facial features and good looks of a character influenced the player's interest in playing, while the qualitative results were not significant in terms of the appearance of the facial features and good looks of a character.