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Contact Name
Hamdan Sugilar
Contact Email
hamdansugilar@uinsgd.ac.id
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Journal Mail Official
puslitpen@uinsgd.ac.id
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Location
Kota bandung,
Jawa barat
INDONESIA
Jurnal Perspektif
ISSN : 25497111     EISSN : 2549712x     DOI : -
Multidicipliner: Social Science, Law and Islamic Law, Education, Politic, Science and Technology, Languistic.
Arjuna Subject : -
Articles 203 Documents
The Use of Snake and Ladders Game to Improve Mathematics Outcomes and Student Engagement in Primary Schools Rohmadona, Novia; Dwi Laksana, Sigit; Dwi Erwahyudin, Devid
Jurnal Perspektif Vol 10 No 1 (2026): Jurnal Perspektif
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jp.v10i1.445

Abstract

The low ability of students at SDN 2 Kauman Ponorogo in learning mathematics often becomes a challenge that affects the effectiveness of the learning process. Many students consider mathematics to be one of the difficult and boring subjects. To address this, Snake and Ladders was introduced as a game-based media capable of creating an active and interactive learning process. This study aims to describe the implementation of the Snake and Ladders games in mathematics learning and to analyze its effect on improving learning outcomes as well as the active involvement of fifth-grade students at SDN 2 Kauman Ponorogo. This study uses a descriptive qualitative approach, with data collected through observation, interviews, and documentation, and the research subjects consist of 2 teachers and 14 fifth-grade students. Data analysis was conducted using the Miles, Huberman, and Saldana model, which includes data condensation, data collection, data display, drawing conclusions systematically, and verification. The research results showed an increase in active participation and student learning outcomes after using the Snake and Ladders games as a medium in mathematics learning. This improvement is indicated by the rising trends in students' learning outcome scores as well as positive changes in the active participation table. These findings are supported by observations and interviews showing that students are more enthusiastic and can easily understand the material. Therefore, the Snake and Ladders game can be used as an alternative innovative learning medium to create an active and interactive mathematics learning environment in primary schools.
Motivating Language Theory dalam Membangun Citra Kepemimpinan Perempuan Yogyakarta Maharani, Chintya; Vebrynda , Rhafidilla
Jurnal Perspektif Vol 10 No 1 (2026): Jurnal Perspektif
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jp.v10i1.449

Abstract

Penelitian ini bertujuan menganalisis strategi komunikasi seorang ketua organisasi Ikatan Duta Bahasa DIY periode 2023-2025 dalam membangun citra kepemimpinan perempuan melalui tiga dimensi Motivating Language Theory (MLT) serta kontribusinya terhadap efektivitas organisasi. Penelitian menggunakan metode deskriptif kualitatif dengan pendekatan studi kasus yang melibatkan satu pemimpin perempuan sebagai subjek utama dan empat anggota sebagai informan pendukung. Data dikumpulkan melalui wawancara mendalam, observasi, dan dokumentasi sebagai bentuk triangulasi. Analisis dan penyajian hasil dilakukan secara terpisah berdasarkan tiga dimensi utama MLT, yaitu direction-giving language (bahasa pengarahan), empathetic language (bahasa empati), dan meaning-making language (bahasa pencipta makna). Hasil penelitian menunjukkan bahwa direction-giving language digunakan untuk memberikan kejelasan tugas, pembagian peran, serta koordinasi kerja tanpa bersifat otoriter. Empathetic language berperan dalam membangun hubungan interpersonal yang empatik serta memperkuat dukungan emosional. Sementara itu, meaning-making language menanamkan nilai dan makna organisasi, serta meningkatkan keterikatan anggota terhadap tujuan bersama. Integrasi ketiga dimensi tersebut membentuk citra kepemimpinan perempuan yang komunikatif, humanis, dan bermakna.
Analysis of Students' Image Concept in Constructing Proof And Solving Mathematical Problems Seen From A Gender Perspective Risya Indriyanti Surya; Edi Syahputra; Mulyono
Jurnal Perspektif Vol 10 No 1 (2026): Jurnal Perspektif
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jp.v10i1.453

Abstract

This study aims to analyze the use of students' concept images in constructing proofs and solving mathematical problems. This study uses a qualitative approach with a grounded theory method. This study was conducted at SMA Swasta Pembangunan Galang, with a population of 20 students and a sample of 10 male and 10 female students in grade XI. Research data were obtained through analysis of student work, mathematical proof and problem-solving ability tests, and the interpretation of students' thinking processes across high, medium, and low ability categories. The results of the study indicate that the concept image has an important role in helping students understand concepts, construct proofs, and solve mathematical problems. Students who have a good concept image tend to absorb material more easily, are more active in the learning process, and have a deeper understanding of concepts. In addition, mastery of the concept image also contributes to strengthening students' retention of mathematical material. In addition, this study found differences in the use of the concept image between male and female students, especially in determining the initial steps, using mathematical language, and employing strategies for presenting solutions to mathematical problems.