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Asep Saefullah Kamali
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INDONESIA
Cakrawala Pedagogik
ISSN : 2579504X     EISSN : 26157829     DOI : -
Berisi tulisan ilmiah hasil penelitian dan gagasan di bidang pendidikan. Terbit dua kali setahun pada April dan Oktober.
Articles 21 Documents
Search results for , issue "Vol 8 No 2 (2024): Cakrawala Pedagogik" : 21 Documents clear
the THE INFLUENCE OF PERCEPTIONS OF SUMATIVE TESTS AND STUDENTS' PERSONALITY ON INDONESIAN LEARNING OUTCOMES OF JUNIOR HIGH SCHOOL STUDENTS IN PANDEGLANG DISTRICT: Perceptions of Summative Tests, Student Personality, Indonesian Language Learning Results for State Middle School Students in Pandeglang District Nugraha, Rifki
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.676

Abstract

Tujuan penelitian ini adalah untuk memperoleh data tentang pengaruh persepsi terhadap tes sumatif dan kepribadian siswa terhadap hasil belajar bahasa Indonesia siswa kelas VIII SMP Negeri di Kecamatan Pancoran, Jakarta Selatan. Metode penelitian yang digunakan adalah metode survei dengan analisis regresi korelasi berganda. Populasi dalam penelitian ini adalah seluruh siswa SMPN 1, SMPN 5, SMPN 2 dan SMPN 3 dan diambil sebanyak 10% dari 400 siswa yaitu 40 orang yang diambil dari siswa Kelas VIII SMP Negeri ke atas masing-masing 10 siswa. Persamaan model regresi linier sederhana menghasilkan bentuk regresi ? = -103,488 + 1,440 X1, ? = -54,957 + 0,843 Selanjutnya melakukan uji persyaratan analisis yaitu uji normalitas, dari keseluruhan perhitungan uji normalitas pada data dari 40 responden yang meliputi variabel Persepsi Tes Sumatif (X1 ) , variabel Kepribadian Siswa (X2 ) , dan variabel Hasil Belajar Bahasa Indonesia Siswa (Y), ternyata diperoleh masing-masing harga L hitung < L tabel . Dengan demikian dapat disimpulkan bahwa semua data dari masing-masing variabel berdistribusi normal. Uji koefisien korelasi dengan rumus product moment menghasilkan rxy sebesar 0,849, 0,787 dan 0,849. Kemudian uji keberartian koefisien korelasi menggunakan uji-t sehingga diperoleh t h sebesar 9,897, 7,859 dan 3,689 terhadap t t sebesar 1,70. Karena t h > t t maka dapat disimpulkan bahwa semua hipotesis yang diambil dapat diterima. Uji koefisien determinasi menghasilkan rxy 2 sebesar 0,720 hal ini berarti bahwa 72,0% variasi Hasil Belajar Bahasa Indonesia Siswa (Y) dipengaruhi oleh Persepsi terhadap Tes Sumatif (X1). Uji koefisien determinasi menghasilkan rxy 2 sebesar 0,619. Hal ini berarti bahwa 61,9% variasi Hasil Belajar Bahasa Indonesia Siswa (Y) dipengaruhi oleh Kepribadian Siswa (X2). Uji koefisien determinasi menghasilkan rxy 2 sebesar 0,722. Artinya 72,2% variasi Hasil Belajar Bahasa Indonesia Siswa (Y) dipengaruhi secara bersama-sama oleh Persepsi Tes Sumatif (X1) dan Kepribadian Siswa (X2).
The FINDING IDEAS FOR IMPROVING THE QUALITY OF EDUCATION IN THE PRESENT ERA IN THE VIEW OF JACOB BRONOWSKI : Kajian Bab 2: MUSIM Panen- BUKU The Ascent of Man Kanisius Komsiah, Dadi; Munawar, Badri
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.677

Abstract

Desain sistem pembelajaran merupakan hal yang penting untuk menciptakan pengalaman belajar yang efektif dan efisien. Berdasarkan definisi Teknologi Pendidikan yang dirumuskan pada tahun 1994 oleh Asosiasi Komunikasi dan Teknologi Pendidikan (AECT), teknologi pendidikan didefinisikan sebagai teori dan praktik dalam desain, pengembangan, pemanfaatan, pengelolaan, dan evaluasi proses dan sumber belajar untuk meningkatkan kualitas pembelajaran. Artikel ini menyoroti penerapan desain sistem pembelajaran menurut definisi ini, dengan fokus pada bagaimana pendekatan yang sistematis dan berbasis bukti dapat meningkatkan pencapaian hasil belajar. Melalui tinjauan pustaka, artikel ini menjelaskan pentingnya mengintegrasikan komponen teknologi pendidikan dalam setiap tahap desain pembelajaran, termasuk desain media, desain strategi pembelajaran, dan desain evaluasi keberhasilan pembelajaran. Desain pembelajaran yang terstruktur, berdasarkan prinsip-prinsip teknologi pendidikan, tidak hanya membantu memenuhi kebutuhan siswa secara lebih efektif tetapi juga meningkatkan peran pendidik dalam menghadirkan lingkungan belajar yang dinamis dan responsif terhadap perkembangan teknologi.
HANDBALL DRIBBLING LEARNING MODEL FOR JUNIOR HIGH SCHOOL STUDENTS Rusmiyadi, Rusmiyadi
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.678

Abstract

The purpose of this research and development is to produce a handball dribbling learning model for junior high school students. In addition, this research and development was conducted to obtain in-depth information about: improving motor skills in vocational high school students and to determine the level of success of developing a handball dribbling model in terms of: effectiveness, efficiency, attractiveness, and productivity of students in dribbling handball in junior high school students. This research and development uses a qualitative approach and uses the Borg W. R and Gall. MD Research and Development (R & D) development method. The subjects in this research and development were 60 vocational high school students. The instruments used in this research and development were questionnaires, questionnaires, and handball dribbling psychomotor instruments used to collect data at the stages: (1) needs analysis; (2) expert evaluation (initial product evaluation); (3) vocational trial (small group trial); and (4) main trial (field testing). The effectiveness test of the model used a handball dribbling psychomotor test, while to see the results of the effectiveness of the model, a statistical test was used using the before-after formula (pre-test and post-test). The results of the pre-test calculation obtained a result of 780 with an average of 50.30 while the post-test obtained a result of 810 with an average of 52.75, this means that the handballg dribbling learning model is better than the conventional learning model. Based on the results of the development, it can be concluded that: (1) With the handball dribbling learning model, students can learn effectively and efficiently. (2) With the handball dribbling learning model that researchers have developed, students can improve their motor skills in the learning process.
OPTIMALISASI OPTIMALISASI GERAKAN LITERASI DALAM MENINGKATKAN MINAT BACA SISWA DI SEKOLAH DASAR: Strategi Peningkatan Minat Baca Siswa Sekolah Dasar Melalui Optimalisasi Program Gerakan Literasi Sekolah hafizha, hafizha; Rokmanah, Siti; Andriana, Encep
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The low literacy rate in Indonesia, especially regarding reading, hinders educational progress. Low interest in reading, especially among elementary students school, is a contributing factor. Literacy is a fundamental skill in education, including the capacity to read, write, understand, analyze, and put knowledge to use from various sources. Even the though School-Based Literacy Movement (GLS) has been implemented, there are still many challenges in fostering a reading culture among elementary school students. This study, which is an (SLR) Systematic Literature Review, investigates effective strategies for optimizing the primary elements that affect literacy success programs. Research findings show that a combination of strategy, regular evaluations, and a supportive learning environment are critical to increasing student’s reading interest and overall literacy skills. The study highlights the necessity of taking a more comprehensive approach to literacy development, involving not only schools but also parents and communities. This research aims to explore strategies to optimize GLS and increase student’s interest in reading by analyzing various approaches and interventions, which contribute to better literacy policies and practices in elementary schools.
PENGEMBANGAN MULTIMUDIA PEMBELAJARAN BERBASIS MICROLEARNING UNTUK MENINGKATKAN LITERASI ANAK USIA DINI Wiwik Adinda; Amat Hidayat; Dewi Cahyaningrat; Sella Oktania; Sohri Ramadhan Alfikri; Beni Junedi
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.685

Abstract

Literacy development in early childhood is an important part of basic education. Microlearning, which presents learning material in short and focused form, can be one solution to increase children's interest and understanding of literacy. This research aims to develop microlearning-based learning media that is effective in increasing early childhood literacy. The research method used is research and development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. This research was conducted at TKIT Nusantara Banten, the subjects in this research were children aged 4-6 years. The research results show that microlearning-based learning media can significantly improve children's literacy skills compared to conventional learning methods. Thus, microlearning can be used as an effective alternative learning method for young children.
Eksplorasi Penggunaan Deep Learning dalam Pembelajaran Seni Anak Usia Dini: Studi pada Guru PAUD di Kabupaten Pandeglang Ma'arif, Minhatul
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.695

Abstract

This research explores the potential and challenges of implementing deep learning in early childhood art education, focusing on the experiences and perspectives of PAUD (Early Childhood Education) teachers in Pandeglang Regency. The study aims to understand how deep learning can enhance art education by personalizing learning experiences to meet individual children's needs. A qualitative approach was employed, using in-depth interviews, classroom observations, and document analysis to gather data from selected PAUD teachers. The findings reveal that while teachers show enthusiasm for technological innovations, their understanding of deep learning is limited, and the application of such technology in teaching practices remains minimal. Major challenges include insufficient infrastructure, lack of teacher training, and concerns about reduced direct interaction in the classroom. Despite these barriers, the study indicates that deep learning has significant potential to create dynamic, personalized, and engaging art education experiences. Recommendations for improving the integration of technology in PAUD education include providing comprehensive teacher training, enhancing technological infrastructure, and fostering collaborations between government, educational institutions, and technology providers to ensure sustainable and effective educational transformation.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING BERBASIS CANVA DALAM MENINGKATKAN KREATIVITAS BELAJAR SISWA DI SMK PASUNDAN 1 KOTA SERANG Tomi Bustomi; Dewi Surani; Amat Hidayat
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.698

Abstract

The development of computer and internet technology has triggered changes in the way we live starting from social interactions, commerce and banking. The Covid-19 pandemic in 2020 also increased the acceleration of human civilization into the era of industrial revolution 4.0 and 5.0 in a short time and has changed the way students learn. To welcome the era of society 5.0, Indonesia must have human resource competencies, one of which is creativity. This research aims to determine the application of the Canva-based Project Based Learning learning model in increasing student learning creativity at Pasundan I Vocational School, Serang City. This research uses classroom action research methods. This research design uses the Kemmis & Taggart model which consists of planning, acting and observing, reflecting components which are carried out repeatedly (cycles) for up to 3 cycles. This research found results namely the Application of Learning Models Project Based Learning Canva-based can increase student learning creativity, increased student creativity is supported by the long completion time for Canva application-based design projects of between 4-5 days; the existence of a WhatsApp group as a space for communication and sharing information, both tricks and tips about Canva and Design; as well as comfortable conditions and situations in every discussion and study both offline and online. EnhancementStudent Learning Creativity This occurred by 36% from 12% to 48% in cycle II and 36% from 58% to 84% in cycle III until students could meet the Minimum Completeness Criteria (KKM) of 75.
CITOREK TRADITIONAL LEADERSHIP AS STUDY MATERIAL IN LEADERSHIP DEVELOPMENT IN PRIMARY SCHOOLS Oktania, Sella; Hermansah; Ila Rosmilawati
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.700

Abstract

This research aims to examine Citorek traditional leadership and its relevance in leadership development in elementary schools. Citorek traditional leadership, which is based on local wisdom and traditional value systems, has the potential to provide inspiration for the development of leadership skills based on the values of togetherness, mutual cooperation and social responsibility. The research was carried out in Citorek village, Lebak Regency. The research method used was a qualitative study with an ethnographic approach. The research subjects in this research are traditional leaders, Jaro, and the Citorek community. Data collection techniques are through in-depth interviews with traditional leaders and the Citorek community as well as direct observation. The research results show that Citorek's leadership values, such as participatory decision making and collective responsibility, are very relevant to be applied in elementary school management. In conclusion, Citorek traditional leadership can be a source of learning for elementary school principals in creating a school climate that is inclusive, participatory and based on social values
IMPROVING STUDENTS' LEARNING OUTCOMES IN MATHEMATICS SUBJECTS ON THE CONCEPT OF FRACTION NUMBERS THROUGH THE STUDENT TEAM ACHIEVEMENT DIVISIONS (STAD) METHOD (Classroom Action Research at SDN Saruni 1) Indriani, Arina Nur
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.757

Abstract

This research is a classroom action research, with steps of planning, action and reflection. The sample in this study were 21 students of grade V SDN Saruni 1, Majasari District. The results of the study showed that by using the Student Team Achievement Divisions (STAD) Cooperative Type, student learning outcomes in each cycle increased between cycles I and II. This increase can be seen from the completeness of student learning in cycles I and II. In cycle I, student learning completeness only reached 62%, while in cycle II, student learning completeness had increased to 95%, this indicates that there has been an increase in student learning outcomes in mathematics at SDN Saruni 1, Majasari District, Pandeglang Regency.
USE OF MACROMEDIA FLASH 8 LEARNING MEDIA TO INCREASE STUDENTS' INTEREST IN LEARNING IN INFORMATICS SUBJECT CLASS X SMAN 5 SERANG CITY Ardana, Atikoh; Junedi, Beni; Ficticarani, Ade
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.656

Abstract

The aim of this study is to find out the significant differences in the use of Macromedia Flash 8-based learning media in Informatics subjects on the learning interest of class X SMAN 5 Serang City students compared to conventional learning methods. The method used is a quantitative experiment. Observations show that the majority of students have low interest in learning, which has an impact on their learning outcomes. The research results show that the R Square value is 97.8%, indicating that the learning media variable influences interest in learning (Y), namely 97.8%. The average score of the control class was 90.52, then the experimental class reached 137.82, showing higher interest in learning in the experimental class. The independent sample test shows a significance value of 0.008 < 0.05, so Ha is accepted, indicating that there is a significant difference between the control and experimental classes. This study proves that the use of Macromedia Flash 8 increases students' interest in learning in Informatics lessons.

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