cover
Contact Name
Amar Ma'ruf Stya Bakti
Contact Email
amar.maruf@machung.ac.id
Phone
+6285749804733
Journal Mail Official
citradirga@machung.ac.id
Editorial Address
Villa Puncak Tidar Blok N No. 1, Karangwidoro, Dau, Doro, Karangwidoro, Kec. Dau, Malang, Jawa Timur 65151
Location
Kota malang,
Jawa timur
INDONESIA
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia
Published by Universitas Ma Chung
ISSN : 26569973     EISSN : 2686567X     DOI : -
Jurnal Citradirga adalah jurnal ilmiah yang diterbitkan oleh Program Studi Desain Komunikasi Visual Universitas Ma Chung. Citradirga mempublikasikan artikel luaran penelitian, gagasan konseptual, dan review kepustakaan dalam cakupan rumpun ilmu seni, desain, dan media, pada 1) Sub Rumpun Ilmu Kesenian, dalam Bidang Ilmu Seni Intermedia (688), 2) Sub Rumpun Ilmu Media, dalam Bidang Ilmu : a) Fotografi (701); dan b) Televisi/Videografi/Sinematografi (702); serta 3) Sub Rumpun Ilmu Desain, dalam Bidang Ilmu Desain Komunikasi Visual (708). Artikel luaran penelitian dapat berupa ringkasan hasil penelitian dasar (kajian, kritik, tinjauan, atau evaluasi), penelitian terapan (perancangan atau penciptaan), dan peneltian pengembangan (research & development), baik yang bersifat monodisipliner maupun interdisipliner. Dalam Bidang Ilmu Seni Intermedia dapat terbagi menjadi beberapa topik semisal Seni Video, Instalasi Video, dan topik lain yang mengeksplorasi dan mengintegrasikan seni visual dan teknologi. Dalam Ilmu Media, dapat berupa topik seperti Fotografi, Videografi, Film Fiksi maupun Dokumenter, dan topik lain yang berkaitan dengan Foto dan Video. Adapun dalam Bidang Ilmu Desain Komunikasi Visual dapat berupa topik seperti Desain Grafis, Infografis, Brand Identity, Ilustrasi, Desain Kemasan, Multimedia Interaktif, Animasi, Game Design, Apps Design, dan topik lain yang berkaitan dengan komunikasi visual.
Articles 78 Documents
Visualisasi `Si Pitung` Berdasarkan Cerita Margreet Van Till untuk Memotivasi Perjuangan Bela Negara bagi Generasi Muda Pamungkas, Wisnu Bayu; Arizal, Fariza Wahyu
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 01 (2024): Volume 06, Nomor 01, Maret 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i01.856

Abstract

Folklore always exists in every region, including Indonesia. Folklore is a form of culture and/or history of a place to date. Therefore, existing folklore needs to be maintained by creating the latest literacy that adapts to current era and technology. One of them is by making adaptations of folk tales through digital comics based on internet sites, aka web comic. The aim is to make folklore relevant and easily accessible and become better known to the public. This research uses a qualitative method by referring to book that explaining the setting of the era when folklore occurred and relevant literature studies. Supporting media used as promotional material in this research include social media posting, posters, banners, tote bags, key chains, pins, mugs, hand-held fan.
Kritik Formalistik Lukisan Starry Night Karya Vincent Van Gogh Aliefiah, Nurul Dewi; Prasetyo, Abdul Rohman
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 01 (2024): Volume 06, Nomor 01, Maret 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i01.885

Abstract

The painting Starry Night by Van Gogh is a famous painting painted in 1889. This painting depicts a night view in a village with a backdrop of mountains and grass. The scratching and coloring techniques make his work look unique. This painting also serves as evidence of his psychological journey, especially during the period of his treatment in a mental hospital. This is a trigger and a reminder for us at this time where mental health is an important thing in life support that we must pay attention to. This issue has been discussed quite a lot lately, especially by the younger generation. The method used in formalistic criticism here consists of 4 stages, 1) Description, 2) Formal Analysis, 3) Interpretation and 4) Evaluation, where the results will produce visual analysis data of the work as well as interpretation of the values ​​related to the Starry Night painting.
Pengaplikasian AI Video Editing Autopod Terhadap Efektifitas Produksi & Estetika Visual SUBADI, SUBADI
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 01 (2024): Volume 06, Nomor 01, Maret 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i01.926

Abstract

The media industry faces various challenges, technological developments and market disruptions, causing traditional media companies to experience a decline in advertising revenue and mass layoffs. To remain competitive and overcome these challenges, media companies are beginning to adapt to various strategies, including artificial intelligence ). Now artificial intelligence is starting to be used in various aspects of video content creation, such as for video editing under the name Autopod. With maximum use of AI, media companies can streamline time and operational costs. The research method used is qualitative with a participatory approach. This approach aims to develop a more profound and holistic understanding of the experiences and views of researchers who focus on discussing the adaptation and application of AI in the video editing process and its visual aesthetic needs.
Perancangan Game Digital Mobile dengan Teknik Dynamic untuk Mengubah Distorsi Kognitif Penderita Depresi Mayor pada Remaja Amam, Muchammad Rizhamu; P, T. Arie Setiawan; Prestilliano, Jasson
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 01 (2024): Volume 06, Nomor 01, Maret 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i01.929

Abstract

This research investigates the potential of the digital game "Isamu" with the implementation of Dynamic Difficulty Scaling Technique as a therapeutic medium for individuals experiencing low-level major depression within the age group of 18-24 years old. With a focus on enhancing cognitive thinking, the game is designed to contribute positively to the development of adaptive and positive thinking patterns in players. The research findings indicate that the use of Dynamic Difficulty Scaling Technique yields positive outcomes as expected, with challenges tailored to individual abilities. This study not only supports the use of games as a therapy tool for major depression but also demonstrates further potential development in this field.
Analisis Komunikasi Visual Mural Karya Studio Imaginer House Di Café Wow Ponorogo Jeremiah, Sean Elbert
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 01 (2024): Volume 06, Nomor 01, Maret 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i01.930

Abstract

In this digital era, visual communication has become an inseparable element in conveying messages and artistic expression. One of the forms of expression can be found in mural art. In Indonesia, mural art has developed very rapidly, so many mural studios have sprung up to offer mural-making services, one of which is Imaginer House mural studio in Malang City. The mural in Wow Ponorogo café by Imaginer House Studio is not only a visual decoration, but also creates a unique atmosphere and illustrates the values and concepts that want to be conveyed, so a research is conducted to analyze the visual communication. The method used is qualitative method with descriptive research. To find out the meaning using Barthes' simeotics theory. This analysis is done in order to know about visual communication such as themes, meanings, and design principles that exist in the Wow Ponorogo café mural.
Perancangan Motion Comic Cerita Pewayangan Bima dan Dewa Ruci untuk Masalah Krisis Identitas pada Remaja Ardiyansyah, Riyan; Kurniawan, Rahmat; Poerbaningtyas, Evy
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 01 (2024): Volume 06, Nomor 01, Maret 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i01.931

Abstract

Adolescent identity crisis poses risks of leading youths toward negative behaviors such as depression, delinquency, and substance abuse. This design initiative aims to develop a motion comic as an educational tool for teenagers to navigate their self-identity. Employing Design Thinking, the process involves qualitative methods including 5W+1H analysis, interviews, literature review, document analysis, and online research. The motion comic, "Bima and Dewa Ruci," underwent alpha and beta testing for addressing adolescent identity crisis. Findings suggest that while the motion comic can aid learning, it falls short in inducing significant psychological and character changes. Further refinement is necessary for optimal effectiveness. This study emphasizes the potential of motion comics as supplementary educational resources in understanding and addressing adolescent identity crises.
Kritik Formalistik Lukisan Berjudul “The Wounded Deer” Karya Frida Kahlo Azie, Nanda Safiira; Prasetyo, Abdul Rahman
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 02 (2024): Volume 06, Nomor 02, Oktober 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i02.888

Abstract

The Wounded Deer is one of the paintings belonging to the famous Mexican painter, Frida Kahlo. Frida Kahlo is famous for her unique paintings that have their own characteristics. The painting The Wounded Deer uses a flow of imaginary surrealism. Surrealism is a combination of dreams and reality which makes real objects look like they are in a dream. The painting has its own meaning that the artist wants to convey. This research aims to find out the implied message that the artist wants to convey. Another aim is to find out the various visual elements in the painting. The unique Wounded Deer painting definitely has a deep meaning. The method in this research uses the Feldman model of formalistic criticism which focuses on the visual elements in a work. This method was chosen because it only examines the visual work without involving the artist or existing phenomena. The results of this research are in the form of an explanation based on the stages of formalistic criticism, including: work description, formal analysis, interpretation, and evaluation.
Perancangan Media Sosial Instagram Sebagai Media Promosi Wisata Kuliner Karesidenan Bojonegoro Ikhsan, Tsari Rifdah Tsani; Sarjono, Sarjono
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 02 (2024): Volume 06, Nomor 02, Oktober 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i02.958

Abstract

Bojonegoro Residency is an area that is often passed by migrants. However, there is a problem that newcomers don't know where to stop and choose food according to their taste. Bojonegoro residency district has a variety of delicious culinary delights and souvenirs that you may not find in other cities. For this reason, the social media designer Instagram was used as a promotional medium for Bojonegoro residency culinary tourism which includes food illustrations, descriptions and additional information for each culinary tourism destination. The design method uses the Sanyoto (2006) design model, with stages of background, identification, company and product data, marketing data, analysis, synthesis, design concept, design concept, and final design. The production process is carried out through creating idea layouts and rough layouts manually, complete layouts digitally and finishing. From this research, the main media were produced in the form of Instagram feeds and exhibition supporting media including banners, posters, infographics, pamphlets, leaflet brochures, digital catalogues, websites, social media advertising displays and tote bag merchandise.
Perancangan Tempat Penyimpanan Makanan dan Kebutuhan Kucing untuk Generasi Z di Lingkungan Urban Candra, Hardian Purnama; Fajrin, Muhammad Alief Athallah; Yulardi, Audit; Maharany, Gunanda Tiara
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 02 (2024): Volume 06, Nomor 02, Oktober 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i02.995

Abstract

This study presents a product—a storage container designed for cat food and essentials—tailored to meet the needs of generation Z who reside in apartments or rental homes and own cats. It addresses the prevailing issue of limited storage options for cat-related items, which often results in clutter and inefficient use of space. The primary objective of this product is to streamline storage and offer a designated area for feeding, thereby promoting organization and convenience. The design process entails gathering user feedback through surveys and creating user personas to gain insights into preferences and requirements. The outcome is a minimalist Japanese-style container characterized by efficiency and aesthetic appeal, featuring compartments for both food and essentials. This design enhances functionality while elevating the overall visual appeal of the living space.
Agenda Setting Kampanye Prabowo dalam Memperbaiki Citra Pada Pemilu Tahun 2024 Hidayah, Nurul Ulhaq; Budiwaspada, Agung Eko; Mansoor, Alvanov Zpalanzani
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 6 No 02 (2024): Volume 06, Nomor 02, Oktober 2024
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v6i02.1000

Abstract

Abstract Agenda setting in political campaigns is a common strategy, including by Prabowo Subianto as presidential candidate number 2 in the 2024 Presidential and Vice-Presidential Election. Prabowo, who has a controversial past, needs to design a strategy to change public perception and increase his electability. One of the most effective ways to dominate voters' votes is to attract support from the younger generation, namely Gen Z and Millennials, through social media and offering relevant visions and missions. This study aims to analyze how the agenda setting strategy carried out by Prabowo Subianto can change his image in the eyes of the public and attract the interest of the younger generation, resulting in an increase in the electability of candidate pair 2 in the 2024 election. The focus of this study is on the agenda setting that is considered the most viral or influential on public opinion. The results of the study show various data that describe the agenda setting strategy implemented by Prabowo's successful team, which succeeded in changing the image and increasing the electability of candidate pair 2.