cover
Contact Name
Muchamad Arif
Contact Email
muchamad.arif@narotama.ac.id
Phone
+6282148131332
Journal Mail Official
muchamad.arif@narotama.ac.id
Editorial Address
-
Location
Kota surabaya,
Jawa timur
INDONESIA
MOTORIC
ISSN : 25805851     EISSN : 25805851     DOI : https://doi.org/10.31090/m.v3i2.893
Core Subject : Education,
Motoric is dedicated published scientific article in the field of teaching aid, education, and kid studies
Arjuna Subject : Umum - Umum
Articles 116 Documents
SENTRA KARAKTER DALAM MENSTIMULASI KEMAMPUAN SOSIAL EMOSIONAL ANAK USIA 5-6 TAHUN DI KB-TK KHADIJAH PANDEGILING SURABAYA Jauharotur Rihlah; Andini Hardiningrum
MOTORIC Vol 3 No 2 (2019): MOTORIC 2019
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (44.679 KB) | DOI: 10.31090/m.v3i2.941

Abstract

The character center is a vehicle to provide stimulus in the form of knowledge planting, love and the inculcation of good behavior that becomes a pattern / habit. At this early age, a child's character will be formed from the results of learning and absorbing from our behavior as parents and from the surrounding environment. At this age mental development takes place very quickly. The purpose of this study was to determine how the application of character centers in stimulating the emotional social abilities of children aged 5-6 years at KB Khadijah Pandegiling Surabaya. This type of research is a descriptive qualitative study. The research subjects were 13 students at Mazraatul Ulum Paciran Kindergarten. The research data is taken through observation, field notes, interviews and documentation while learning. The results of the study state that character center learning can stimulate children's social emotional development as evident from 13 Al-A'rof group children, there are 8 children who are able to be independent in doing tasks, 10 children who are able to wait patiently, 8 children are able to be responsible and 11 children are able to share . Based on the results of the research above, it can be concluded that the learning center of character in stimulating the social development of children in group B in Khadijah Pandegiling Kindergarten Surabaya. Furthermore, it is recommended in implementing character center learning to be able to use the correct procedures so that the child's potential can be developed optimally
KEMAMPUAN MENYIMAK ANAK USIA 3-4 TAHUN DALAM KEGIATAN BERCERITA DI PPT TANJUNG IX KENJERAN SURABAYA Andini Hardiningrum; Jauharotur Rihlah
MOTORIC Vol 3 No 2 (2019): MOTORIC 2019
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (38.684 KB) | DOI: 10.31090/m.v3i2.942

Abstract

Language skills affect each other. Before the child is able to speak, read, and write the child first listens. Listening is the earliest ability a child learns among the three other abilities. This is explained also by Tarigan (2008: 2) "in childhood we learn to listen to language then speak, after that we read and write". PPT activities that are able to develop the ability to listen to children through storytelling activities. By telling a child's hearing can be functioned well to help the ability to speak, by increasing vocabulary vocabulary, the ability to say words, train stringing sentences in accordance with the stage of development. The research design used is qualitative descriptive research. The subjects of this study were children aged 3-4 years in PPT Tanjung IX Kenjeran Surabaya. From the results of research the ability to listen is the ability that can be possessed by children through guidance, in group A PPT Tanjung IX Kenjeran Surabaya children the ability to listen to children based on research results is still in the developing stages. To reach the stage it has developed and is developing very well the teacher must guide and train the child. The data analysis technique of the Miles and Huberman model consists of 3 steps namely, data reduction, data display, and conclusion drawing / verification. The conclusion of this study is that the child is in the stage of developing according to the expected indicators. Situation factors are the factors that most influence the ability to listen to children in storytelling activities. The method used by teachers in PPT Tanjung IX Kenjeran Surabaya is the method of recounting, working on it, answering questions and paraphrase
REGULASI DIRI SISWA SEKOLAH KHUSUS OLAHRAGA RAGUNAN BINAAN PEMERINTAH PROVINSI DKI JAKARTA Novendawati Wahyu Sitasari; Wara Rahmawati; Yuli Asmi Rozali
MOTORIC Vol 3 No 2 (2019): MOTORIC 2019
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (75.982 KB) | DOI: 10.31090/m.v3i2.943

Abstract

The purpose of this study was to find out how self-regulation of SKO Ragunan students. The population and sample from this study amounted to 222 SKO Ragunan Fostered DKI Jakarta Provincial Government consisting of 115 male students and 107 female students. This research belongs to the type of quantitative research that is descriptive in nature. Data is collected by distributing self-regulation questionnaires based on the theory of Omrod (2009). Data analysis is done by making a total score category of self-regulation. The results showed that students of SKO Ragunan Fostered by the DKI Provincial Government who had medium regulation were 86.5% more than those who had high regulation of 13.5%. Besides male students have more good regulation than female students. And students with team or team sports have higher regulations than students from individual sports
SIMULASI BERKENDARA LALU LINTAS DENGAN MEDIA BARANG BEKAS UNTUK MENINGKATKAN DISIPLIN SEJAK USIA DINI DI TK QILPI AL JIHAD SURABAYA Siti Nur Hidayati; Muchamad Arif; Varia Virdania Virdaus; Andini Dwi Arumsari
MOTORIC Vol 3 No 2 (2019): MOTORIC 2019
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (528.134 KB) | DOI: 10.31090/m.v3i2.954

Abstract

This study aims to determine the effectiveness of traffic driving simulations at Qilpi Al Jihad Kindergarten in Surabaya. The author uses a qualitative descriptive method. The author focuses on applying traffic driving simulations with used media to improve discipline in children from an early age. The author observes 4 times meetings. Each of their meetings plays a different role but with the same content. Media used materials used are available at school and have been adapted to the material being taught. The research subjects were the Qilpi Al Jihad Surabaya Kindergarten which numbered 14 students. All students use media from used materials at each meeting for 30 minutes. The results showed that learning media through varied media used materials will make children more enthusiastic and enthusiastic to learn because it is not boring. However, for children who do not understand the traffic signs and regulations that have been explained by the teacher, they will experience difficulties and confusion. Keywords: driving simulation, training discipline in early childhood, gross motoric
PENINGKATAN KEMAMPUAN MOTORIK KASAR ANAK USIA 3 - 4 TAHUN MELALUI PERMAINAN ENGKLEK DI POS PAUD TERPADU MADANI SURABAYA RODIYAH .
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.890

Abstract

This study aims to improve the process and outcomes of learning as an effort to improve gross motor skills on Early Childhood at PPT Madani Surabaya. This research is a classroom action research conducted in the third cycle, the subjects in this study is a on Early Childhood PPT Madani Suabay academic year 2018/2019. The 15 Early Childhood consisting of 11 men and 4 women. Data collected through the performance, observation and documentation. Data analysis techniques done by using simple descriptive statistics, the data were analyzed quantitatively and qualitatively. The results of this study bring addressing the gross motor skills of early childhood can be enhanced through the traditional hopscotch game. The increase in gross motor skills of Early Childhood in its entirety before any action to increase from 44.4% with unfavorable category, to 55% with the category enough in the first cycle, being 93.3% with both categories at the second cycle. Keyword: Early Childhood, Gross Motor Skill, Engklek Traditional Games
PENGENALAN BENTUK GEOMETRI MELALUI PENERAPAN MEDIA PASIR KINETIK UNTUK ANAK USIA 2-3 TAHUN DI PPT MAWAR 01AR-RACHMAN SURABAYA ilya hidayati
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.891

Abstract

cognitive understanding to recognize geometric shapes. To overcome this problem, researcher tried to deliver learning through the kinetic sand medium that can be one of the interesting alternative to be a learning medium. This study used a Class Action Research (CAR) method. The results showed a gradual improvement in the ability to recognize geometric shapes by playing kinetic sand. The increased ability to know the geometric shapes can be seen on the indicator of the ability to know, understand, and apply of the geometric shapes in playing. Children's ability to recognize shapes through playing the geometric kinetic sand was increased from 27.7% (pre-action stage) to 56% (in the first cycle) and increased to 85% (the second cycle). The steps that can improving the ability to recognize geometric shapes through the playing medium of kinetic sand are through recognizing the shapes of circles, triangles, quadrangles, rectangles, grouping large and small, grouping objects according to their shape, knowing the process (the causes-effects), and the enthusiasm of children in carrying out activities from the beginning to the end. Keywords: kinetic sand, learning medium, cognitive development.
PENGGUNAAN FLASHCARD EMOJI DALAM MENINGKATKAN KECERDASAN INTERPERSONAL PADA ANAK TK A SARTIASARI SURABAYA Eny Ariyanti
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.1021

Abstract

This research aims to improve children's interpersonal intelligence group A Kindergarten school year Sartiasari 2018-2019 by using a flashcard learning emoji. This research is a Research Action Class (PTK) conducted two cycles. The subject in this study A group of Kindergaten children Sartiasari Surabaya with age 4-5 years totalling 28 children. The object in this study was interpersonal intelligence. Data collection techniques in the study by observation and documentation. Research instrument used observation and guidance on analysis in quantitative descriptive. The results showed the ability of interpersonal intelligence of children can be improved through learning flashcard emoji. Kids are invited to know the range of expression flashcard emoji, emoji range expressions mimicked the flashcard, classify and guess her friend's expression with a flashcard emoji. The ability to know the range of expression on pre cycle reached 35.6%, then in the cycle I completeness average percentage of learning increased to 46.42% and the average percentage of completeness study on cycle II increased to 85.71%. Improvement of pre cycle to cycle I of 10.82%, and an increase from cycle I to cycle II amounted to 39.29%. Key words: interpersonal intelligence, flashcard emoji, kindergarten
PENERAPAN METODE PENEMUAN TERBIMBING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR LOGIS ANAK USIA 3-4 TAHUN DI PPT TERATAI KENJERAN SURABAYA Sri Karmiati
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.1022

Abstract

Abstract This study aims to determine the increase in the ability to think logically children aged 3-4 years in PPT Kenjeran Surabaya through the application of the Guided Discovery Method. This type of research is classroom action research with subjects of 15 children aged 3-4 years and the object is the application of guided discovery methods in improving logical thinking skills. Data collection using the method of observation, interviews and documentation. The data collected is analyzed and reflected descriptively quantitatively. The results showed that in the first cycle of action as many as 4 children (25%) the ability of logical thinking children develop very well (BSB) this shows that the level of children's logical thinking ability is still low. Actions in cycle II have an increase in the ability to think logically by 13 children (80%) with very well developed criteria (BSB). So it can be concluded that the application of the Guided Discovery Method in improving the logical thinking ability of children aged 3-4 years in PPT Lotus Surabaya can be applied with good results. Key words: Guided Discovery Method, logical thinking
UPAYA MENINGKATKAN KREATIVITAS ANAK USIA 3-4 TAHUN MELALUI MEDIA POPING (POHON PISANG) DI PPT MADANI KLAMPIS NGASEM SURABAYA SUJATI .
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.1023

Abstract

The current phenomenon in the education system only emphasizes cognitive abilities. In connection with this, the researchers conducted research by developing the creativity of children in the 3-4 year age group at PPT Madani. The purpose of this study is to increase the creativity of students using POPING (banana tree) media.The type of research used was the design of Kemmis and Mc Taggart and carried out in two cycles. The data collection technique used was observation to determine the fluency and originality aspects and interviews to find out flexibility and elaboration. Data analysis techniques in this study are qualitative descriptive and quantitative description of percentages.The improvement results are shown in cycle I and cycle II are known to increase from 50% to 85%. It can be concluded that students' creativity in making toys from POPING (banana tree) is very high. Keywords: creativity, POPING (banana tree)
PENGGUNAAN GAME EDUKASI UNTUK MENINGKATKAN HAPALAN ANGKA DI TK DIPONEGORO SURABAYA Muchamad Arif; Ida Ayu Puspita Sari; Lukman Junaedi; Rofik Jalal Rosyanafi
MOTORIC Vol 4 No 1 (2020): MOTORIC JUNI 2020
Publisher : Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31090/m.v4i1.1025

Abstract

This study aimed to determine the use of educational games to improve memorization of 1-20 numbers in TK Diponegoro Surabaya. This school is located at Jalan Kedung Sroko No.17 Surabaya. The sample of this study was the children of B group Diponegoro Kindergarten. The authors used descriptive qualitative methods. The author focused on how to apply the use of educational games to improve memorization numbers 1-20 at Tk Diponegoro Surabaya. The author made observations during the 3x meeting. Each meeting, they play a different educational game but with the same content. The subject of the research was Diponegoro Kindergarten with 20 students. The results showed that students were very enthusiastic in learning to memorize numbers 1-20 as well as improving children's fine motor skills.. Keywords: educational games, memorizing, numbers 1-20

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