cover
Contact Name
Nur Hanifah Insani
Contact Email
hanifahnurinsani@mail.unnes.ac.id
Phone
+62854354123
Journal Mail Official
hanifahnurinsani@mail.unnes.ac.id
Editorial Address
Gedung B8 Jurusan Bahasa dan Sastra Jawa, Fakultas Bahasa dan Seni, Universitas Negeri Semarang
Location
Kota semarang,
Jawa tengah
INDONESIA
Piwulang : Jurnal Pendidikan Bahasa Jawa
ISSN : 22526307     EISSN : 2714867X     DOI : https://doi.org/10.15294/piwulang.v7i2
This journal contains article about Javanese language, literature, culture, arts, and education learning.
Arjuna Subject : Umum - Umum
Articles 234 Documents
Pengembangan Media Pansus Raja (Papan Susun Aksara Jawa) unttuk Pembelajaran Aksara Jawa Siswa Kelas III Sekolah Dasar di Kabupaten Semaranng Setiyani, Angela Wyda; Sukoyo, Joko; Hardyanto, Hardyanto
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.15455

Abstract

Students of Grade III of Elementary school began to be taught Javanese script. The student has some problems when studying Javanese script that is difficult to distinguish and the use of media of learning of Javanese script is limited. Based on these problems found the idea of developing the media of Pansus Raja for the learning of third-grade students of Elementary School in Semarang regency. The problems in this research are: (1) how the needs of teachers and students of the third grade of Elementary school in Semarang regency to Pansus Raja, (2) how to develop the media of Pansus Raja, and (3) how to validate expert lecturers. The method used in this research is Research and Development (RnD) using a data analysis technique that is descriptive qualitative technique. After Pansus Raja was created, then tested to the expert lecturers. The revitalized Pansus Raja tried out to Elementary School. The result of the trial is the media Pansus Raja proved to increase students' understanding of Javanese script.
Pengembangan Media Pembelajaran Sesorah Dengan Video Pepipak (Pembelajaran Pidato Ngapak) untuk Siswa Kelas IX SMP di Tegal fadhliani, nur izza; Indiatmoko, Bambang; Yuwono, Agus
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.15952

Abstract

Objectives of the research are (1) to know the necessity of learning Javanese speech, (2) to know the prototype development of media pepipak video, (3) to know the product validation of media pepipak video for speech learning. This research uses the research and development approach. The development of this media is through five steps, i.e (1) potential problems, (2) data collection, (3) product design, (4) test expert validation, (5) design improvement. The instrument of this research is the nontest instrument in the form questionnaire. Based on the analysis results, the necessity of learning Javanese speech shows the teacher and the students need media pepipak video. The prototype results of media pepipak video have duration 04.18 minutes which consist of: (1) opening of media, (2) content of media, (3) closing of media. The test expert validation of the materials and media are obtained percentage 71.76% and 78,82% which includes a good category with some revisions, that is on the opening of media which is added the identity of the media maker.
Pengembangan Buku Cerita Bergambar Berdasarkan Lagu–Lagu Berbahasa Jawa sebagai Media Penanaman Nilai Karakter Anak Usia Dini di Kabupaten Pemalang Wati, Ira Pergiwo; Sukoyo, Joko; Widodo, Widodo
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.15959

Abstract

Character education is very important, especially in childhood is an effective time for initiating the introduction and construction of traditional art. Based on observation, researchers found the problem, which is the lack of availability of the media that is able to attract the interest of students in learning Java language songs. Besides, children don’t understand Javanese Songs. The researchers had the idea to try to develop an interesting book, creative and innovative that is picture storybook based on Javanese language songs as a media to offer value character for children. In addition, that book can be used as cultural preservation efforts through appreciation. This is research and development (R&D). The data collection techniques used were documentation, observation, and question form. This book contains two main characters, there are safeguarding the environment and independently. This book contains 22 pages and it developed two stories containing character values.
Pengembangan Media Flash Player dalam Pembelajaran Legenda untuk Siswa Kelas VIII SMP 2 Dawe Kudus Nafi'ah, Azmatun; Kurniati, Endang
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.17610

Abstract

Learning legend is learning that provides knowledge to students about an event that is considered really happened in ancient times. Legend stories contain good exemplary values ​​such as religious, social, and cultural values ​​that can serve as examples to better shape student personalities. Therefore, important legend learning is taught to students at school, but the learning of the legend at SMP 2 Dawe Kudus is of less interest to the students. The problem is because of the teaching and learning activities during this run in conventional and not varied and less use of LCD facilities that have been installed in each class. In addition, the learning of the legend in SMP 2 Dawe Kudus using the material Legend Bulusan from LKS in the form of text that is less contextual. Therefore, innovation is required to develop a more creative learning media such as flash media in the form of animated films in order to increase student interest in learning. The approach used in this research was Research and Development (R&D) which conducted with five stages, including potential and problem analysis, data collection, product design, design validation, and product testing. The subjects of this research were teachers of Javanese subject, students of grade VIII SMP 2 Dawe Kudus, interpreters of legend story, material expert, media expert, and media user. Data collection used in this research is questionnaires, interview guides, tests, and observation. The data was analyzed in qualitative-descriptive. The results showed students the experimental class that performed higher learning outcomes than the control class.
Pengembangan Buku Cerita Ramayana Berbahasa Jawa sebagai Penunjang Pembelajaran Sastra Wayang Bagi Siswa Tunagrahita SMPLB di Semarang Kirom, Dina Ashlikhatul; Mujimin, Mujimin; Widodo, Widodo
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.19702

Abstract

Ramayana is a story about the Javanese puppet there in Kurikulum 2013 for Junior High School. Extraordinary Junior High School (SMPLB), specifically mental retardation, used that curriculum. The teacher of SMPLB is a classroom teacher there was find it difficult using Ramayana’s story for the lesson. Lack of teaching materials and student interest to learn Ramayana’s story make Javanese Ramayana storybook worthy to be developed. Based on the questionnaire, this Javanese Ramayana storybook is needed by teachers and students. Then generated the storybook "Crita Ramayanaku" was accorded the title and purpose of the manufactured, that used Javanese language and translated into Indonesian. From the story content, design, and image structure are feasible to use based on the assessment of media experts and materials. Then the Javanese Ramayana storybook for mental retardation students of SMPLB in Semarang proved to be effectively used in learning the story of Ramayana
Pengembangan Penilaian Autentik Pembelajaran Teks Dialog Bahasa Jawa Kelas VII Meliana, Siti; Sudi Utami, Esti; Sukoyo, Joko
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.29581

Abstract

Assessment is once of process study which is conducted to measure students by basic competency. Lack of reference to teachers for assessment dialog text make obstacles for giving assessment to students. This limitation made basic must be need assessment of development technique where can helping teachers to give an assessment. This research has a purpose to develop learning instrument assessment dialog of text Javanese Language. This research has used research and development methods, with five-stage of research, include identity potency and problem, data collection, design product, validation design, and then revision of the design. Collection data used by interviews andquestionnaires instruments. Result of this research in the form of authentic assessment learning dialog text Javanese Language. The assessment of instruments is a question of multiple-choice, task, work method/practice, and product. Result of validation has to show acquisition average score at the question of multiple choice 11,72 (enough) from evaluation expert and score 12,11 (good) from teacher expert, and while the average score assessment of tasking, work method/practice, and product 3,7 (good) from expert and 3,1 (enough) 2 from teachers. Repaired has done on the selection of diction, sentence structure, and repair choice answers.
Pengembangan Multimedia Interaktif Pembelajaran Membaca Teks Berhuruf Jawa untuk Siswa Kelas VII SMP di Kecamatan Ungaran Timur Arum, Fajar; Sudi Utami, Esti; Kurniati, Endang
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.30111

Abstract

Grade VII junior high in Ungaran Timur was bored with learning to read the text in a monotonous Java. This is due to gurus only use the textbook so that interest students in reading the text in Java is less. Therefore, the purpose of this research is to develop an interactive multimedia learning reading text in Java. The methods used in this research, namely research and development (R and D). The results of this research in the form of a prototype interactive multimedia learning reading text in Java. The prototype drew up based on the needs of students and teachers. The shape of the prototype in the form of interactive multimedia applications. Lettered text impressions of Java through a picture story and accompanying audio as a confirmation. The tested product design validation by expert media, material, and teachers as users. After the repair of the product design in accordance with the suggestions of the validator, interactive multimedia learning reading text in Java considered worthy to be used by students of Class VII junior high in Ungaran Timur.
Pengembangan Media Pembelajaran Mituhu (Komik Pitutur Luhur) pada Kompetensi Dasar Menulis Dialog Siswa Kelas VII SMP Negeri 22 Semarang Zahroh, Avella Itsna Fatimatuz; Kurniati, Endang; Fuadhiyah, Ucik
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.30115

Abstract

The objectives of this pitutur luhur comic strip study development are (1) to analyze the needs of students and teachers towards mituhu learning media (pitutur luhur comics), (2) to describe prototypes of mituhu learning media (pitutur luhur comics), and (3) to describe the results of expert validation regarding mituhu learning media prototypes (pitutur luhur comics). The design of this research is research and development. The procedures of this study include (1) potential and problems, (2) data collection, (3) product design, (4) design validation, and (5) design revisions. The results of the study are (1) teachers and students of SMP N 22 Semarang need learning media to write dialogue in the form of pitutur luhur comics, (2) pitutur luhur comics consist of three stories namely Becik Ketitik Ala Ketara, Sapa Jujur Bakal Makmur, and Aja Dumeh, (3) the results of the material expert validation got an average value of 3.2 from a maximum value of 4 which means this comic according to the basic competencies to be achieved, the results of the media expert validation got an average value of 3.6 from a maximum value of 4 design meaningful in accordance with the rules of comic development.
Pengembangan Media Pembelajaran Upacara Adat Berbasis Android di SMK Panca Bhakti Banjarnegara Pertiwi, Imelda Dian; Indiatmoko, Bambang; Supriyanto, Teguh
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.30117

Abstract

Understanding the contents of the exposition text about the traditional mantu is one of the basic competencies contained in the standard content of Javanese language subjects. Students are expected to fulfill completeness in learning traditional mantu ceremonies. This makes students feel bored and lack an understanding of the material well. The purpose of this study is 1) to find out the needs of students and teachers regarding the development of android-based mantu traditional ceremonial learning media, 2) to develop learning media for android-based mantu traditional ceremonies, and 3) to make prototypes for developing traditional ceremonies based on android. This research uses a development (Research and Development) approach. The procedure of this study is 1) analysis of potential and problems, 2) collecting data, 3) product design, 4) design validation/expert testing, and 5) revisions. Data obtained using 1) interview, and 2) questionnaire. The data analysis technique in this study used qualitative descriptive techniques. The results of the validation test for prototypes of traditional ceremonial learning based on Android are appropriate and appropriate for students and teachers. This media is packaged or printed in the form of an android application.
Pengembangan Buku Pengayaan Teks Dialog Banyumasan Berbasis Pitutur Luhur Pupuh Gambuh untuk Siswa Kelas VIII SMP Hayati, Meyla Nur; Nugroho, Yusro Edy; Purnomo, Sucipto Hadi
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 8 No 1 (2020): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v8i1.30199

Abstract

The objectives of this study are (1) to describe the needs of Javanese junior high school language students and teachers in Banyumas on the Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh, (2) to make a prototype draft Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh, and (3 ) describe the results of the prototype validation of Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh. The method used in this study is the Research and Development (R & D) method. The development phase of the Banyumasan dialog text enrichment book based on the subline pupuh gambuh picture refers to the steps of Sugiyono (2010: 409) which are tailored to the research needs, namely: (1) potential and problems, (2) data collection, (3) product design, (4 ) product validation, and (5) product revisions. This study produced a Banyumasan dialog text enrichment book based on the advice of pupuh gambuh.

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