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Contact Name
Condra Antoni
Contact Email
condra@polibatam.ac.id
Phone
+62778-469 856
Journal Mail Official
condra@polibatam.ac.id
Editorial Address
Politeknik Negeri Batam Jl. Ahmad Yani, Batam Center Batam 29461 Kepulauan Riau INDONESIA
Location
,
INDONESIA
Journal of Digital Education, Communication, and Arts (DECA)
ISSN : -     EISSN : 26146916     DOI : -
Journal of Digital Education, Communication, and Arts (DECA) is a venue for academics, educators, students, and practitioner- researchers in diverse fields of study, who are interested in investigating the use of digital media in education, communication, and arts. The journal is interdisciplinary and open to papers from the fields of education (engineering), linguistics, language teaching and learning, visual communication, animation, multimedia, and beyond.
Articles 64 Documents
TUTORIAL PEMBELAJARAN DALAM MEMBUAT PERBEDAAN GAYA GAMBAR KARAKTER KARTUN DAN ANIME Nurul Fadhillah
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 01 (2022): Journal of Digital Education, Communication, and Arts (DECA)-March 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.4277

Abstract

Cartoons are television shows in the form of moving images that were discovered in 1883, as the times progressed, cartoons evolved not only in the entertainment world but also in the world of marketing, this attracted illustrators to create something unique to attract people's attention, from the storyline to the characters. Characters are important extras in film production, especially in animation to clarify the information that will be conveyed in the film. The more characters that are created, the more drawing styles are produced, even every artist has their own drawing style. For this reason, the world of drawing is starting to learn techniques on how to draw, to create something unique but proportional, one of which is drawing designs character. This article discusses the steps in creating and making cartoon and anime characters.
EDUKASI PERILAKU PREVENTIF MASYARAKAT MELALUI VIDEO IKLAN “PANGGILAN 110 PELAYANAN PUBLIK TERPADU” DI KOTA BATAM Evaliata Br Sembiring; Azhari Muda Tanjung
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 01 (2022): Journal of Digital Education, Communication, and Arts (DECA)-March 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.4377

Abstract

One form of service provided by the Riau Islands Regional Police during the Covid-19 pandemic is an emergency call service through the call for 110 integrated public services. To counter the public perception that dealing with the police is tedious and complicated, it is necessary to have media to facilitate the public in reporting disruptions to law and order. One of the media that can be used is video to educate, socialize or inform its services. The research begins with making public service advertisements about 110 in the form of video. Analysis of the effect of the resulting video on people's behavior was then carried out. The research method used was Research and Development, namely making videos, applying the stages of making multimedia products to Luther Sutopo, and analyzing the effect of video on people's behavior on reporting through 110. After the video has been made and has gone through the testing process, it is then analyzed based on the results of observations by reviewers in alpha testing and beta testing using T-test. The result of the research is a video advertisement for public services about the integrated public services 110 that was produced in the form of dialogue (dramatic) with a duration of 4 minutes and 18 seconds in Mp4 format. The results of the analysis concluded that there was a positive influence on the behavior of the people of Batam, especially in the behavior of preventive actions when a crime occurred.
PEMBUATAN VIDEO PELAYANAN KANTOR DESA SEKURA BERBASIS ANIMASI 2D Ruri Rantika Sari; Milda Surgani Firdania; Noferianto Sitompul
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 01 (2022): Journal of Digital Education, Communication, and Arts (DECA)-March 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.5105

Abstract

Sekura Village Office does not yet have the media to deliver the services at Sekura Village Office. The services at Sekura Village Office are in the form of population administration such as ID cards, family cards, birth certificates, marriages, deaths, and business permits. Information about services at Sekura Village Office has not been visualized properly. Currently, the information can be obtained by coming directly to the village office. Therefore, a 2D animated video was made entitled Keluarge Pak Wawan di Kantor Desa Sekura, which can provide information for the community about services at Sekura Village Office. This study aims to provide information about the services of Sekura Village Office so that it is better known to the public, especially the Sekura Village area in the form of 2D animation. The development method that will be used in making 2D animation is the Villamil-Molina method. This development method consists of 3 stages, namely Pre Production, Production, and Post Production. The results of this study are 2D animation in MP4 format.
INVOICE LETTERS Feby Feby; Desi Ratna Sari
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 01 (2022): Journal of Digital Education, Communication, and Arts (DECA)-March 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.5134

Abstract

This article aims to provide readers with information about invoice letters. This article can help learning, especially for business management majors in learning English in each of these courses. For those who already know, hopefully they can understand better, for those who haven't expected it will be useful additional knowledge. This article is a library research, the writer collect some sources about invoice and investigate some documents from companies. This article generally discusses business letters, but what is more emphasized here is about invoices. Many people are still confused about what an invoice is, where we can find an invoice and what it is used for. Therefore, this article discusses this problem. Keywords: Invoice Letters, Business Letters
CORRESSPONDENCE SKILL Desi Ratna Sari; Nurul Fadilah
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 01 (2022): Journal of Digital Education, Communication, and Arts (DECA)-March 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.5136

Abstract

In the business world, correspondence is important. Internal and external communication will be effective if the letter is written using good and correct language. In relation to external communication, the figure of the letter itself embodies the company's image on paper. Besides a distinctive patterned logo, a carefully planned and carefully written letter reflects the company's pride, pride and concern for high quality. The style of correspondence in the business world is not static.
PERANCANGAN ILUSTRASI GERAK BERGAYA GAMBAR SEMI REALIS SEBAGAI TEROBOSAN PRODUK BARU FARARAFA STUDIO Zulfikar, Melsha Haq; Prasetiya, Happy Yugo
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 02 (2022): Journal of Digital Education, Communication, and Arts (DECA)-September 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i02.4599

Abstract

This study discusses how to design motion illustrations with a semi-realist art style as a new product breakthrough for Fararafa Studio. The product in this study is an updated design from the previous product, namely an illustration image with a JPG extension. The purpose of this research is to produce a work process that can underlie the production process of motion illustrations with GIF and MP4 output as a product sample for Fararafa Studio and to test the feasibility of the illustration products that have been made by researchers. Using a Research and Development Methodology whose application is very suitable for testing the effectiveness of products with various stages and validations. The illustration will use a semi-realist drawing style because this semi-realist illustration product is the most sought after by Fararafa Studio's clients. The image process will use Adobe Photoshop software, then be animated using Adobe After Effects.
ANALISIS SEMIOTIKA JOHN FISKE PESAN PENGGUNAAN NARKOBA PADA FILM ANIMASI 3D “FICUSIA” Alfi, Nurul Faizah; Prasetiya, Happy Yugo
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 6 No 02 (2023): Journal of Digital Education, Communication, and Arts (DECA)-September 2023
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v6i02.5271

Abstract

Up until now, drug use has been the main focus of the world. In Indonesia, there has been an increase in the prevalence of drug users by 0.15 percent. Using film as a medium to convey anti-drug messages is one of the many ways this can be done. This study aims to find out whether the message about the dangers of drug abuse from the film Ficusia has been conveyed properly or not. This research is a descriptive qualitative research that uses John Fiske's semiotic analysis which has several codes to analyze the object under study. There are three signs of television expressed by John Fiske, namely the Level of Reality, the Level of Representation and the Level of Ideology. The results of the study revealed that the animated film Ficusia is successful in becoming an anti-drug campaign media because it contains several factors and the impact of drug use. Apart from that, messages about the dangers of drug use have also been conveyed in this series.
IMPLEMENTASI AUDIO MUSIK LATAR DAN VOICE OVER PADA VIDEO PERMOHONAN PENERBITAN SERTIFIKAT ELEKTRONIK Lubis, Yosua; Harlyan, Gendhy Dwi
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 6 No 01 (2023): Journal of Digital Education, Communication, and Arts (DECA)-Maret 2023
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v6i01.5343

Abstract

Audio is a sound that can be heard and seen and has an important role in supporting the delivery of narrative messages and providing atmosphere or mood in an animated video. An electronic certificate is a certificate that is electronic in nature. It contains an electronic signature that shows the identity and status of the legal subject of the parties and electronic transactions. Background music and voice-over were applied to a video about electronic certificate issuance as a medium for conveying information to clarify the content of the video. The video was then shown to employees and officials issuing the electronic certificates. The use of Fruity Loops Studio 20 for background music and voice-over is the main focus. It is expected to create original audio so that the video is informative and meaningful. The method used in the implementation of background music audio and voice-over in the application video for the issuance of electronic certificates is the Villamil-Molina method. And then, alpha testing and beta testing were carried out to determine the role of audio in providing information. The research results obtained are in the form of motion graphics.
VIDEO PENGAYAAN E- LEARNING POLIBATAM DALAM BENTUK ANIMASI Hutagalung, Charolinda; Amalia, Yessy Kusumah; Rahmi, Anis; Mu'minin, Amirul
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 6 No 01 (2023): Journal of Digital Education, Communication, and Arts (DECA)-Maret 2023
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v6i01.5735

Abstract

The development of technology today has taken many roles from various fields, one of which is in the field of education. At this time many educational institutions use internet technology to facilitate the learning process. The application of internet technology is implemented in the form of an online learning system or based on e-learning. With the development of this technology, it is necessary to have an information media that can make it easier for users to obtain information about how to use each feature in the learning system. One of the information media that is currently widely used is information media in the form of video in the form of animation. Submission of information in the form of animated videos will be more interesting and easy for users to understand. The purpose of this study is to create several 3D animated videos as information media regarding the use of features in the Politeknik Negeri Batam e-learning system. The research uses the method of designing or creating products consisting of several stages, namely pre-production, production, and post-production. The results of the research are in the form of four animated videos that contain the use of features in Politeknik Negeri Batam e-learning, each video lasting between 2-3 minutes. The results of this study are expected to provide information about the use of the learning features of Politeknik Negeri Batam so that the use of e-learning can make it easier for students and lecturers to carry out the learning process.
PEMBUATAN VIDEO ANIMASI “GREEN TOURISM” DALAM UPAYA MENGURANGI PERMASALAHAN SAMPAH PLASTIK Ramadhani, Nurul Fathya Rahma Puspita
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 5 No 02 (2022): Journal of Digital Education, Communication, and Arts (DECA)-September 2022
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i02.5740

Abstract

A tourist attraction serves as a recreational vacation destination for both locals and foreign tourists. Tourism is therefore encouraged to grow as a result of this condition. However, there is an accumulation of plastic waste in tourist attractions. According to NatGeo's research, plastic waste was found at Kedonganan Beach, Bali, in 2019. A projection indicates that in 2050 there will be an accumulation of 12 trillion plastic wastes if the accumulation of plastic wastes is not prevented. The lack of care and awareness between the community, government and managers makes tourist attractions polluted. The amount of waste also makes the community around the tourist attractions directly affected. Therefore, it is necessary to educate about the prevention of plastic waste accumulation. Through, animated video media becomes an intermediary media for delivering information. This animation can help realize how important it is to preserve nature, especially tourist attractions to the community.