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Contact Name
Condra Antoni
Contact Email
condra@polibatam.ac.id
Phone
+62778-469 856
Journal Mail Official
condra@polibatam.ac.id
Editorial Address
Politeknik Negeri Batam Jl. Ahmad Yani, Batam Center Batam 29461 Kepulauan Riau INDONESIA
Location
,
INDONESIA
Journal of Digital Education, Communication, and Arts (DECA)
ISSN : -     EISSN : 26146916     DOI : -
Journal of Digital Education, Communication, and Arts (DECA) is a venue for academics, educators, students, and practitioner- researchers in diverse fields of study, who are interested in investigating the use of digital media in education, communication, and arts. The journal is interdisciplinary and open to papers from the fields of education (engineering), linguistics, language teaching and learning, visual communication, animation, multimedia, and beyond.
Articles 60 Documents
PENGARUH KOMUNIKASI NCTZEN INDONESIA TERHADAP PERILAKU MEMILIH NCT DREAM Sari, Indah Purnama; Irawatie, Aniek; Kusumastuti, Retno Dyah
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 01 (2020): Journal of Digital Education, Communication, and Arts (DECA)-March 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i01.1932

Abstract

Social media is a social change tool using the internet where social media used by everyone as their communication process that reaches all levels of society to form a group to talk about something that is in common with the group. NCTzen Indonesia is a fan group from the Kpop idol group, NCT Dream that formed from the social media Twitter, nctconfess. The nctconfess followers are considered to be able to influence the activities and behavior of other followers. This research aims to determine the effect of NCTzen Indonesia's communication through Twitter on the voting behaviour of fellow followers using the S-O-R theory as its foundation. This research uses the quantitative approach with a survey method in the form of questionnaires spread through menfess to 100 respondents in the category of followers of Nctconfess who vote in NCT Dream during the promotion period. The results based on the correlation test show that there is a strong relationship between NCTzen Indonesia's communication and voting behaviour. Referring to the test results of the coefficient of determination, they show that the magnitude of the effect generated by the Communication of NCTzen Indonesia (X) on the Voting Behavior (Y) is 39.81% and the remaining 60.19% is influenced by other factors outside this research.
FENOMENA CAPTION “TWITTER, PLEASE DO YOUR MAGIC!” MEMBANGKITKAN NETIZEN UNTUK MENOLONG Fammy, Nahdah Salsabila; Bambang, Aa; Hapsari, Dian Tri
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 01 (2020): Journal of Digital Education, Communication, and Arts (DECA)-March 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i01.1961

Abstract

This research discusses the social media Twitter, which can arouse awareness, and context sharing, which can make a tweet become viral and hotly discussed by many people, especially Twitter netizens. This research is motivated by the many uses of social media that tend to lead to actions that are inappropriate and negative. For this reason, the purpose of this study is to provide an explanation that the social media Twitter can inspire young people to provide information that is not only important but also provides profound and useful meaning. This study employs the qualitative research method and is based on phenomenology. Based on the results of this study, it is expected that the social media Twitter can get more positive feedback from the public, not only by helping others but also through other good things that can be followed by other Twitter users, especially the younger generation.
PEMBUATAN FILM ANIMASI 2D GUNA PENGENALAN SILA DALAM PANCASILA Arifin, Yandi; Dzikri, Afdhol
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 01 (2020): Journal of Digital Education, Communication, and Arts (DECA)-March 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i01.1984

Abstract

Knowledge about Garuda Pancasila as a symbol of the Republic of Indonesia is very necessary to be learned as early as possible. Various learning methods have been used in order to introduce the Garuda Pancasila to the community, especially elementary school students. But sometimes these methods make students feel bored quickly so they are not serious in carrying out the learning process. Therefore, we need media that can entertain and provide education to the students. By using 2D animation, it is expected that the learning process can be conveyed in a more fun and enjoyable way. For this reason, a 2D animation film was made as a learning medium to introduce the symbol of the country. The process of making this 2D animated film becomes more focused by using the Godfrey method. A method of testing in the form of a survey was conducted to elementary school students about messages conveyed in the 2D animated film. The results of the test proved that the film is an effective learning medium to convey the moral messages about the importance of knowing the symbol of the country and the values ​​contained therein for children.
PEMBUATAN APLIKASI PEMBELAJARAN AKOR DASAR GITAR Lalela, Julius Saint Michael; Rokhayati, Yeni
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 01 (2020): Journal of Digital Education, Communication, and Arts (DECA)-March 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i01.1985

Abstract

Every person is now easier to express themselves through music. Many music-themed applications can be found on smartphones, including those based on Android. With the rapid development of smartphone technology nowadays, more and more applications are used as learning media. With the rapid development of technology, an application that can help a beginner guitarist learn basic guitar chords, their shape and tone, is needed. Therefore, an application was developed to facilitate beginner guitarists to learn basic guitar chords. In making this application, the software used consisted of Adobe Flash CS5, Adobe Air, Android Emulator, Android SDK, Adobe Photoshop CS6, and Sound Recorder application. This application had been tested and successfully implemented to facilitate beginner guitarists to learn basic guitar chords, along with their shape and tone.
ANALISIS MAKNA DENOTATIF DAN KONOTATIF DALAM FILM UPIN & IPIN EPISODE KENANGAN MENGUSIK JIWA Juprinedi, Juprinedi; Siahaan, Arta Uly; Miranto, Cahya
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 01 (2020): Journal of Digital Education, Communication, and Arts (DECA)-March 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i01.1986

Abstract

Representations of public life in recalling past events or history can be found, among others, in 3D animated films. An interpretation of connotative meaning, as the second layer meaning, arises when a symbol is associated with its psychological aspects, such as feelings, emotions, or beliefs, which are closely related to culture, knowledge, and history. This study aims to interpret symbols in the Kenangan Mengusik Jiwa episode of Upin & Ipin animated film for their denotative and connotative meaning to better understand the context of the story and the moral message conveyed. A questionnaire was used in this research to increase validity. In processing questionnaire data, a calculation is conducted using the Likert scale. The results of the study indicate that the main moral message conveyed in this episode is to never forget history or established culture. This interpretation is supported by results from questionnaire data.
KOMUNIKASI PEMBANGUNAN, PARTISIPASI MASYARAKAT DAN MEDIA ONLINE PADA PROGRAM BERBAGI AIR DI DESA PASAREAN KABUPATEN BOGOR Sutowo, Irpan Ripa'i; Wahyuningratna, Ratu Nadya
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 02 (2020): Journal of Digital Education, Communication, and Arts (DECA)-September 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i2.1769

Abstract

This study discusses the problem of access related to clean water and sanitation in rural settlements that do not have clean water and sanitation facilities to meet their daily needs in Pasarean Village, Pamijahan District, Bogor Regency. Citizens' efforts in dealing with problems are also described in this study. The background and problems of this research are the lack of access to clean water and sanitation in rural areas due to geographical factors, such as the position of being in the hills, into clean water, and the distance to access to get distant water. So the clean water sharing program in the form of well drilling was carried out to solve the problem, which was assisted by PKPU donors from humanitarian agencies. The purpose of this study is to determine the level of participatory development communication in water sharing programs. This research method is a qualitative descriptive method with data collection techniques, namely participatory observation. The results of this study indicate that development communication runs in a participatory manner, whereby the community participates actively in every process of building clean water facilities starting from planning to utilizing development programs. The level of community participatory development communication can be seen at the level of community participation, where community participation is at the level of acting together, which means that in achieving the goal of meeting the needs of clean water facilities the community does not merely participate in making decisions, but also engages and establish partnerships in the implementation of the program.
DAMPAK BRAND IMAGE SERTIFIKASI HALAL PRODUK SAMYANG TERHADAP SIKAP KONSUMEN Ayuningtyas, Fitria; Irawatie, Aniek; Kurnia, Oktahara Tri
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 02 (2020): Journal of Digital Education, Communication, and Arts (DECA)-September 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i2.2000

Abstract

Marketing is an activity that is very important for a company to achieve its goals. Now that many competitors have similar products, companies must be able to determine the right strategy so that the company can continue to develop along with time. This study aims to determine how much are the impact of Samyang halal certificate products brand image on consumer attitudes. The concepts or theories that are relevant in this study include Stimulus-Organism-Response, Brand Image, and Consumer Attitudes. This research was conducted using a quantitative research approach. The research method used was a survey. The population of this research is ARMY ELS Medan, North Sumatra with 114 respondents. The sampling technique in this study used a saturated sampling method. The results of this study indicate that the correlation of variable X with variable Y is 0.754, this value means that it has a strong relationship because it is located between 0.600 - 0.799. Based on the calculation of the coefficient of determination, it is found that the effect of variable X on variable Y is 56.8%. Thus, it can be concluded that H0 is rejected and Ha is accepted, meaning that there is a significant influence between the brand images of the Samyang halal certificate on consumer attitudes.
PRODUKSI DAN EFEKTIVITAS MOTION GRAPHIC SEBAGAI MEDIA PROMOSI ZETIZEN BATAM POS Fujianto, Rahmat Zainur; Antoni, Condra
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 02 (2020): Journal of Digital Education, Communication, and Arts (DECA)-September 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i2.2202

Abstract

Nowadays, the promotional media is increasingly growing. This can be seen from the number of companies that do promotions and to be known by the public. Zetizen Batam Pos is a tool for teenagers between 13 to 20 years old that provides the information about lifestyle and daily life, through various media such as printed media, online media, and other various offline activities. The problems that were found are some people do not know much about Zetizen Batam Pos. Therefore, Zetizen Batam Pos needs more attractive, creative and effective promotional media such as motion graphics.This study uses the Villamil-Molina (1997) development method which consists of five stages: development, pre-production, production, post-production, and delivery. Softwares used in this study are Adobe Illustrator CC 2017, Adobe After Effects CC 2017, and Adobe Premiere Pro CC 2017. After the motion graphic had been completed, an EPIC model analysis was conducted to test the motion graphic’s effectiveness as a promotional media for Zetizen Batam Pos. There are four dimensions of EPIC such as Empathy, Persuasion, Impact, dan Communication. Testing the effectiveness of Zetizen Batam Pos's motion graphics by using the EPIC model is very effective because the results for the dimension of Empathy, Persuasion, Impact, and Communication are 4.38, 4.37, 4.52, and 4.59 respectively. In that case, the communication dimension is becoming the most dominant of all dimensions. This could happen because the display of motion graphics on Zetizen Batam Pos can deliver the right, clear, and understandable information to the audience.
FRAMING NEWS ABOUT INDONESIAN CAPITAL CITY TRANSLOCATION BY ONLINE MEDIA OKEZONE.COM AND VIVA.CO.ID Pradyanti, Alifia; Venus, Antar; Mahdalena, Vina
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 02 (2020): Journal of Digital Education, Communication, and Arts (DECA)-September 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i2.2242

Abstract

This study discusses how online media Okezone.com and Viva.co.id frame the news of the Moving of the Indonesian Capital. The research approach used is descriptive qualitative using framing theory. The method used is the Zhongdan Pan and Gerald M. Kosick Model. The model analyzes with four structures namely Syntax (title, lead, background information, source and closing quotes) Scripts (completeness of 5W + 1H news items), Thematic (paragraph propositions between sentences) and Rhetorical (words, idioms, pictures/photographs). This study uses document study data collection techniques originating from uploads of both online media in July-September 2019 related to the Moving of the Indonesian Capital so that six news were collected that were examined as a data analysis unit in this study. The findings obtained from the syntactic structure of the two media use the opposite title, whereby the background information used by Okezone.com is more to the government while Viva.co.id is more to the public. In the structure of the script Okezone.com fulfills the news element, but the resource persons chosen are only one point of view, while Viva.co.id has not fulfilled the news element in the third news. In the thematic structure the two media differ in highlighting their contents even with the same theme. For the rhetorical element, the use of images in both media is sufficient to explain the contents of the news. It is hoped that further research can emphasize media ideology in framing an event. In addition, the media can also display more than one resource so that it can be seen from various points of view. The community itself is expected to dig deeper information by not only from one media.
EDUKASI ADAPTASI KEBIASAAN BARU DI LINGKUNGAN KAMPUS Sembiring, Evaliata Br; Lim, Peter
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 02 (2020): Journal of Digital Education, Communication, and Arts (DECA)-September 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i2.2473

Abstract

The Covid-2019 pandemic is one of the most dangerous virus outbreaks and has shocked the world since the end of 2019. The virus is spreading very rapidly, affecting the way people live because people are required to remain productive. Therefore, new habit adaptations are compiled and carried out as an effort to reform and support the sustainability of the economy and the activities of various sectors including education. Politeknik Negeri Batam, which plays a role in providing services to the community, is included in the category of potential crowd. Therefore, we need a guide to educate each academician about the adaptation of new habits. One of the popular technologies for people during the Covid-19 virus pandemic is Motion Graphic. The solution built in this research is a video about Adaptation to New Habits in the campus environment in the form of a 2D Motion Graphic, as one of the educational media for the campus academic community. The video development method uses Luther Sutopo method. The resulting products are analyzed for their feasibility as a medium of education and information for academics at Politeknik Negeri Batam. Video eligibility is determined based on community perceptions through respondents using the EPIC model. The results of the research are: (1) Video in the form of motion graphics using MP4 format, with a duration of 03 minutes 07 seconds, can be run on various platforms, especially accessible via online media; (2) Based on the public perception of using the EPIC dimension, the average achievement is 90.7%, so that the video is considered very effective as an educational medium to inform about the use of elevators in the campus environment during the Covid-19 pandemic.