cover
Contact Name
Condra Antoni
Contact Email
condra@polibatam.ac.id
Phone
+62778-469 856
Journal Mail Official
condra@polibatam.ac.id
Editorial Address
Politeknik Negeri Batam Jl. Ahmad Yani, Batam Center Batam 29461 Kepulauan Riau INDONESIA
Location
,
INDONESIA
Journal of Digital Education, Communication, and Arts (DECA)
ISSN : -     EISSN : 26146916     DOI : -
Journal of Digital Education, Communication, and Arts (DECA) is a venue for academics, educators, students, and practitioner- researchers in diverse fields of study, who are interested in investigating the use of digital media in education, communication, and arts. The journal is interdisciplinary and open to papers from the fields of education (engineering), linguistics, language teaching and learning, visual communication, animation, multimedia, and beyond.
Articles 64 Documents
STRATEGI PRODUKSI, PEMASARAN, DAN PENGELOLAAN SDM NET.TV DALAM MENGHADAPI PERSAINGAN INDUSTRI TELEVISI Hamid, Joni Arman
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 01 (2021): Journal of Digital Education, Communication, and Arts (DECA)-March 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v4i01.2800

Abstract

Competition in the television industry in Indonesia is experiencing rapid development, especially now that the era of media convergence is expanding. NET TV as one of the national private companies is present with strategies, marketing, and Human Resources (HR) development by combining conventional methods with new ways. The writing of this paper is on program development concepts which include: pre-production, production, and evaluation. For marketing strategy, NET.TV reduces to Kotler and Keller who see marketing strategies starting from the target audience, consumer classification, and target market determination. This journal writing uses a qualitative approach, with a constructivist paradigm, and uses the case study method. The data was obtained through literature review, observation, and in-depth interviews with editors, HRD, Marketing, and NET.TV Head of Production. The results showed that NET.TV followed production procedures by relying on the creativity of human resources without deviating from the technical rules of production. Likewise, related to marketing, they utilize social media with human resource creativity.
E-PROMOSI SEKOLAH DALAM BENTUK MOTION GRAPHIC Sembiring, Evaliata Br; Yusera, Genta Victory
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 01 (2021): Journal of Digital Education, Communication, and Arts (DECA)-March 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v4i01.2850

Abstract

The Covid-19 pandemic has led everyone to use technology in various interests. The role of technology is very high to help the community, ranging from information sharing, job monitoring, even as a medium of introduction and promotion of a product and service. One of the very high use of technology as digital promotional media is educational institutions. Mondial School has been using only a few promotional media, namely print media such as brochures, banners, and billboards. These media can actually be shared online, but only in the form of still images and only a little information can be conveyed. Therefore, new innovations are needed to promote this school through a full profile. The new innovation in question is a motion graphics product in video format. Motion graphics method using Villamil-Molina approach was then used to analyze the manufacturing process based on Spatial, Temporal, Live Action and Typographic aspects. As for knowing the feasibility of e-promotion, further analysis will be carried out on aspects of motion graphics and respondent perception. This study on respondent perception uses measurement method based on EPIC Model.
IMPROVING STUDENTS’ LISTENING SKILL USING PODCASTS Syahabuddin, Khairiah; Rizqa, Khaira
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 01 (2021): Journal of Digital Education, Communication, and Arts (DECA)-March 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v4i01.2867

Abstract

The purpose of this study is to discover the use of podcasts in improving students’ listening skills. The quantitative technique was used in this research: the data obtained from the pre-experimental technique. This research was conducted to find out the information about the improvement of students listening skills on using podcasts. This study involved 15 students in the fourth semester in the Department of English Language Education of Universitas Islam Negeri Ar-Raniry Banda Aceh. The sample was chosen by using purposive sampling who are qualified the certain criteria; sixth semester-students in Department of English Language Education of Universitas Islam Negeri Ar-Raniry Banda Aceh, and The students who have passed Basic Listening subject, Intermediate Listening subject, and Advanced Listening subject. However, the students faced difficulties in comprehending audio at the first meeting, after giving a treatment by using podcasts, the finding revealed that podcasts help students to improve their listening skills. It was proven by the improvement of the mean score of students’ pre-test and post-test (36.3 to 63.3). Overall, this study suggests that developing English listening skills can be boosted with Podcasts
PENGARUH PENERAPAN WORK FROM HOME (WFH) DAN STUDY FROM HOME (SFH) TERHADAP AKTIVITAS BELAJAR MENGAJAR MATA KULIAH TEORI Purba, Jhon Hericson; Andayani, Nur Rahmah
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 01 (2021): Journal of Digital Education, Communication, and Arts (DECA)-March 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v4i01.2868

Abstract

The purpose of this study is to determine the implementation and measure the level of teaching and learning activities during the implementation of WFH and SFH. The case studied is theory courses at Politeknik Negeri Batam. The implementation of work from home (WFH) and study from home (SFH) is a learning method that is carried out when there is an urgent situation, namely the outbreak of Covid-19 virus in the world. The research was conducted using a descriptive analysis method with a percentage. The data were collected using observation sheets, questionnaires, and analyzed using a Likert scale. The results of the observations stated from 15 lecturers shows that 99.77% of lecturers carried out indirect online learning and 0.333% of them carried out direct online learning. The sample of this study is 120 students who were taken randomly from all of Politeknik Negeri Batam students taking general education as the population. The results of the hypothesis testing using SPSS stated that there is a positive effect of the implementation of WFH and SFH on teaching and learning activities by 43.9% and the t test results in a significant value of 0.00 <0.05 from the real level. The results of the tcount (9,610) > t table (1.986) so it can be concluded that H0 is rejected and Ha is accepted, that there is a positive effect of the application of WFH and SFH on teaching and learning activities with the indicators of teaching and learning activities for the WFH and SFH method being Achievement, Critical thinking, Communication Interaction, Teaching Role, and Evaluation system.
GAME 3D PENGENALAN HADIS DENGAN MENGGUNAKAN TEKNIK PEMBELAJARAN IJMALI Zulkiram, Muhammad; Dzikri, Afdhol; Gustin, Oktavianto
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 01 (2021): Journal of Digital Education, Communication, and Arts (DECA)-March 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v4i02.2905

Abstract

This paper discusses the development of a 3D game as a medium to improve the method of learning hadiths with Ijmali method and aims to measure the level of interest and desire of teenagers to study Hadith using the game. Ijmali method explains Hadiths in a clear, concise, and direct way. The game development is carried out using the Waterfall method. The software used for the development is Unity 3D. The evaluation was then carried out using questionnaires that consists of two stages. In the first stage, the experts were asked for their opinion about the game. Next, the questionnaire was distributed to the target respondents. Based on the result in the first testing stage, the lowest value is the Relevance aspect. Based on the result in the second testing stage, the lowest value is Usability. This shows that the game should have been designed with a lower level of difficulty to suit children aged 13-15 years. However, overall, the hadiths used in the game are valid and suitable for the students. It can be concluded that the use of the Ijmali technique as a hadith learning technique is quite effective for students.
DIGITALIZATION IN EDUCATION Ria Anggraini; Yosi Handayani
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 02 (2021): Journal of Digital Education, Communication, and Arts (DECA)-September 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.2942

Abstract

Business today cannot be separated from issues that relate to sustainable development. For example, business is often accused Technology has altered the way people are conducting their business by utilizing information systems (IS). The velocity of development of IS has been perceived as a knout in conducting business in many sectors such as educational institutions, profit, and non-profit companies, government, and other areas. However, the development of IS has encouraged people to catch up with the pace of technology by digitalizing their work to take advantage of and compete with people in the world. Moreover, information system skills have become essential for recruiters, as companies use technology for their activities. Therefore, education’s role becomes very vital to create a better education system to produce well-equipped people for companies. This paper presents such a review for highlighting the progress and aims to help improve the awareness on the best experiences of creating an active teaching and learning method by integrating the information technology knowledge. It is intended to provide a clear idea for those wishing to generate a road map for digitizing the most technology used in education. Note that, this literature review provides a concrete explanation about curriculum, eLearning, artificial intelligence (AI), and gamification which are implemented and used in education, and categorizes the discussion based on the methodology of literature, Technology Used, and Year. This literature review will provide information on research from 2009 to 2019 that has been conducted regarding digitalization in education and review gaps in the literature for future research.
PERSONAL BRANDING GIBRAN RAKABUMING RAKA DALAM KAMPANYE PILKADA SOLO DENGAN PENGGUNAAN MEDIA BARU Abdurrachman Zhafir Riasaptarika; Muhammad Aedil Akbar; Ninda Puspita Dewi
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 02 (2021): Journal of Digital Education, Communication, and Arts (DECA)-September 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.3087

Abstract

The use of new media in political communication that is more today is the trend in the government, internet campaigns, online citizen political communication, as well as horizontal relations between citizens and other citizens, both in the form of virtual groups and in the context of political education between citizens. Ahead of the election, a number of educated community groups will emerge seeking to strengthen citizens' political awareness through online dissemination of political information targeting netizens. In the current era, various communication media are used to convey political messages including new media. What is the important role of social media in political communication? What is the role of social media in political communication? One of the roles of social media is to form personal branding as a person or a group. Personal branding is more about desires, skills, goals, and values. It is the result of one's hunt for fulfillment and meaning. Personal branding becomes ammunition in building the character of Gibran in this case because the authenticity of branding oneself helps minimize one's weaknesses. So it can be concluded that, first, Gibran's personal branding by utilizing all social media platforms has succeeded in building an image and generating public opinion that he is able to take advantage of advances in new media technology. Second, the COVID-19 pandemic and the presence of new media have drastically changed the political campaign system so campaign innovation in the COVID-19 pandemic era built Gibran's brand as a young politician. He was able to adapt to conditions and challenges in various conditions.
MOTION GRAPHIC SEBAGAI MEDIA SOSIALISASI TENTANG PUBLIC RELATION UNTUK KARYAWAN OWNTALK.CO.ID Disca Eki Wulansari; Arta Uly Siahaan
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 02 (2021): Journal of Digital Education, Communication, and Arts (DECA)-September 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.3658

Abstract

The development of technology in various aspects is very influential in the field of information and communication. This development can be proven by the existence of motion graphics. One company that implements motion graphics is Owntalk.co.id. Owntalk.co.id is an online news media site that was established on August 19, 2019. As a new company that is 2 years old, currently, Owntalk.co.id needs a public relations division that functions to improve the company's image and build relationships through its employees. This study aims to socialize public relations through the creation of motion graphics that are unique and easy to understand by employees of Owntalk.co.id. The benefit of public relations socialization using motion graphics is the establishment of an understanding of public relations therefore the employees can implement public relations activities according to their roles and functions. This research uses the Luther Sutopo design method, with 6 stages of concept, design, collecting, assembly, testing, and distribution materials. In this study, the results were in the form of a motion graphics video with a duration of 2 minutes 33 seconds with a percentage of 96.8%, which means that this motion graphics video is useful for Owntalk.co.id in disseminating public relations materials to its employees.
PEMANFAATAN SOSIAL MEDIA SEBAGAI SARANA PEMBELAJARAN DI ERA DIGITAL Miftachul Aprilizdihar; Enjelya Dewi Pitaloka; Septiana Dewi
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 02 (2021): Journal of Digital Education, Communication, and Arts (DECA)-September 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.3717

Abstract

Advancing technological developments brought many useful platforms to the community, one of them is a learning platform. The purpose of this journal is to analyze how the academic students used and utilized social media by examining and analyzing various reference journals that other researchers have already studied and seeing how social media use is being used. And what we can see is that social media is very beneficial for college students because it has benefits such as looking for other references other than what the professor is giving. Moreover, it can help improve critical thinking ability. Social media is good not only for college students but also for everyone in the community.
JOKOWI DI DEPAN DAN BELAKANG PANGGUNG POLITIK Leovina Prinanda Putri; Muhammad Ahsan Ridhoi; Novita Anggraini
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 4 No 02 (2021): Journal of Digital Education, Communication, and Arts (DECA)-September 2021
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v5i01.3890

Abstract

Indonesia reached a turning point in its implementation of eradicating corruption after the fall of the Soeharto regime in 1998. Corruption then became a sexy issue that became the commitment of politicians and public officials. Jokowi appeared and became a favorite media. In the 2014 presidential election campaign, Jokowi carried 9 Nawa Cita promises, on the 4th point containing: "rejecting weak countries by reforming the system and law enforcement that is free of corruption, with dignity, and trustworthy". Eradication of corruption in Indonesia has not been fully effective. This shows commitment to eradicating corruption and strengthening the KPK through words like what Jokowi did, only dramaturgy to deal with communication and self-image crises. Jokowi does not want to present himself as supporting the revision of the KPK Law. Jokowi seems to be with the people, united to support the strengthening of the KPK. By collecting qualitative data related to a collection of statements by President Jokowi about strengthening the KPK in a number of mass media in the 2014-2021 period, the researcher uses the Front Stage and Back Stage theories by Erving Goffman. This study explains how Jokowi uses him as head of state and also as part of the people based on the best version of himself.