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INDONESIA
JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH)
ISSN : -     EISSN : 2686228X     DOI : -
Core Subject : Science,
Artikel yang dimuat melalui proses Blind Review oleh Jurnal JOSH, dengan mempertimbangkan antara lain: terpenuhinya persyaratan baku publikasi jurnal, metodologi riset yang digunakan, dan signifikansi kontribusi hasil riset terhadap pengembangan keilmuan bidang teknologi dan informasi. Fokus Journal of Information System Research (JOSH)
Articles 754 Documents
Penggunaan Metode Certainty Factor Pada Sistem Pakar Deteksi Kerusakan Perangkat Keras (Hardware) Komputer di Laboratorium Berbasis Android Rima Tamara Aldisa
Journal of Information System Research (JOSH) Vol 3 No 3 (2022): April 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (665.056 KB) | DOI: 10.47065/josh.v3i3.1528

Abstract

The system is designed to assist in providing the final result of knowledge of the damage that occurs in computer hardware in the laboratory, the expert system here imitates or is similar to a laptop service expert in knowing the damage that occurs. This system is built using Android which can be installed by the user, the user here is the laboratory assistant and the main laboratory head, this system helps in dealing with the damage conditions that occur in the computer. From the research conducted, an android-based expert system for diagnosing the end of the situation using the factor certainty method can provide information about 4 types of damage diagnoses, 12 damage symptom data, provide information about the cause to suggestions for final treatment. The results of the test using the Alpha Test on 20 participants who we asked to install the expert system first on the cellphone. The participants consisted of laboratory assistants, laboratory heads, the answer choice was "Suitable" which had a percentage value of 0.54 or like 54%, and was carried out also testing using Black Box testing which shows results according to the referral site
Analisis Kepuasan Penggunaan Aplikasi Classroom Pada Pembelajaran di Masa Pandemic Covid-19 menggunakan Metode Pieces Nur Cahyono; Joy Nashar Utama Jaya
Journal of Information System Research (JOSH) Vol 3 No 3 (2022): April 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (304.042 KB) | DOI: 10.47065/josh.v3i3.1542

Abstract

During the current Covid-19 Pandemic, there are many changes that occur in the learning process, the use of online learning media is currently widely used by all students in Indonesia. Media Knowledge Management System (KMS) is a must in every online learning. Online learning media is very much an option, one of which is google classroom. Google classroom is one of the most popular and used learning media. This study aims to find out the application of the google classroom as a learning media during the covid-19 pandemic, to analyze and know the level of google classroom user satisfaction by student of SMK Muhammadiyah 1 Balikpapan Information System in the learning process. This research uses PIECES framework method consisting of Performance, Informations and data, Economics, Control and security, Efficiency and Service. The results of this study obtained the average value of each domain, namely the Performance domain got a value of 4.037 (Satisfied), Informations and data got a value of 3.995 (Satisfied), Economics got a value of 3.958 (Satisfied), Control and security got a value of 3.866 (Satisfied) , Efficiency got a value of 3.855 (Satisfied) and Service got a value of 3.868 (Satisfied). Meanwhile, the total average level of satisfaction from all domains is 3.929 (Satisfied).
Evaluasi Kesuksesan E-Plantation Menggunakan Model DeLone dan McLean di PT Alam Permai Makmur Raya Sherly Silviani; Joy Nashar Utama Jaya
Journal of Information System Research (JOSH) Vol 3 No 3 (2022): April 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (357.585 KB) | DOI: 10.47065/josh.v3i3.1545

Abstract

PT. Alam Permai Makmur Raya is one of the palm oil companies that has implemented E-Plantation in its business processes but it has never been evaluated before, so researchers are interested in evaluating E-Plantation to determine the success of the system. This study adopted the DeLone and McLean model covering 6 variables,namely, system quality, information quality, service quality, use, user satisfaction and net benefit which are processed using SmartPLS. This study aims to test 8 research hypotheses and find out what factors most influence their success. The results showed that there were 5 accepted hypotheses and 3 rejected hypotheses. E-Plantation cannot be said to be completely successful because there is no influence of system quality on user use and satisfaction and no influence of user satisfaction on net benefits. There are two variables that have a major influence on the success of E-Plantation, namely, the service quality variable with a T-Statistic of 3.779 and the usage variable of 4.441 so that it can be interpreted that the service quality of E-Plantation is good so that users are active to use this system.
Analisis Tingkat Kepuasan Pengguna Whatsapp Sebagai Media Berbagi Informasi Menggunakan Metode Pieces Framework Diva Putri Harianto; Joy Nashar Utama Jaya; Darmansyah Darmansyah
Journal of Information System Research (JOSH) Vol 3 No 3 (2022): April 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.591 KB) | DOI: 10.47065/josh.v3i3.1547

Abstract

The development of technology in this era brings changes in aspects of people's lives which are followed by the development of social media that makes individuals have the complexity of technological needs. One of the technological needs is the use of the WhatsApp application. WhatsApp is a cross-platform messaging application that allows us to exchange messages using the same internet data plan as email, web browsing, and others. Judging from the various features offered by WhatsApp, it is a unique feature, so this WhatsApp application has become the main medium used by the people of Balikpapan City as a medium of communication and information sharing. To find out the system owned is running well or not, there is a need for an analysis of the level of satisfaction of a system. One method that can be used in analyzing the system is the PIECES Framework where there are 6 indicators (Performance, Information and Data, Economical, Control and Security, Efficiency, and Service) by distributing questionnaires to the people of Balikpapan City, especially North Balikpapan getting 115 respondents. From the results of this study, it shows that WhatsApp gets an average value of 4.31 which shows that users are satisfied in using the WhatsApp application as a medium for sharing information
Media Pembelajaran Berhitung Berbasis Game Dengan Methode Addie Untuk Meningkatkan Prestasi Ahmad Fauzan; Ade Irma Purnamasari; Abdul Ajiz; Kaslani Kaslani; Edi Tohidi
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.49 KB) | DOI: 10.47065/josh.v3i4.1436

Abstract

Pemahaman konsep bilangan terhadap anak perlu diberikan sejak dini dengan menggunakan cara yang mudah dimengerti oleh anak. hal ini berkaitan dengan konsep bilangan adalah salah satu konsep matematika yang penting untuk dikuasai oleh anak dalam setiap pembelajaran matematika. Fokus penelitian ini membuat belajar berhitung untuk anak yang dapat digunakan pada platform. Adapun manfaat yang didapat dari penelitian yang dilakukan menjadi salah satu alternatif media pembelajaran pengenalan angka terhadap anak dan memotivasi anak-anak lebih bersemangat dalam mempelajari angka atau belajar berhitung. Metode pengembangan media pembelajaran yang digunakan adalah metode ADDIE (Analysis, Design, Development, Implementation, dan Evaluation).untuk pedoman dalam menghasilkan game pembelajaran, penelitian ini menghasilkan media pembelajaran berhitung berbasis game untuk meningkatkan minat dan pemahaman siswa pada materi matematika. Hasil penelitian ini dapat digunakan sebagai media pembelajaran bagi guru dalam menyampaikan materi pada proses pembelajaran dikelas.
Rekayasa Sistem Informasi Absensi Siswa Sekolah Berbasis Internet Yuliadi Yuliadi; Mohammad Taufan Asri Zaen; Nora Dery Sofya; Sonia Sonia
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (549.004 KB) | DOI: 10.47065/josh.v3i3.1522

Abstract

The world of education, there is still a lot of data management that is done manually, one of which is the management of attendance data. SMP Negeri 1 Unter Iwes, Sumbawa Regency, processing student attendance is still done conventionally. To assist schools in improving services in terms of attendance processing, an attendance data processing application is needed that can be accessed without space and time limits. Based on these problems, research was conducted to build an internet-based attendance application. The development of the Student Attendance Information System was made using PHP programming, MySQL as a database and Codeigniter framework. The system design uses an object oriented approach using the tools of the Unified Modeling Language (UML) and the waterfall as a software development method. The results of the software are tested in terms of functionality using black box testing. The functional tests are in the form of logins, data management (CRUD Data), attendance processes and reports. With the application that is built, it can support school academic activities, in this case BK and teachers to process student attendance data quickly and automatically.
The Penerapan QoS (Quality Of Service) Dalam Menganalisis Kualitas Kinerja Jaringan Komputer (Studi Kasus Hotel Maxone Palembang) Mahmud Mahmud; Yarza Aprizal
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (541.276 KB) | DOI: 10.47065/josh.v3i4.1567

Abstract

MaxOne Hotel Palembang has a computer network that connects every device. A good network is reflected in the quality provided to its users. Computer networks and the internet become a necessity that can’t be separated when MaxOne Palembang Hotel runs its business processes, of course this results in higher tasks received by the network, therefore activities are needed to ensure the quality of the computer network network at MaxOne Hotel Palembang. This research applies the steps of action research method by applying the calculation of Quality of Service (QoS) with 4 (four) parameters, They are Throughput, Packet Loss, Delay and Jitter with Wireshark as a tool for measurement. After the measurement results are obtained, they will be compared with the quality standards of the computer networks its Telecommunications and Internet Protocol Harmonization Over Networks (TIPHON). The results of this research show the average throughput is 81.76%, packet loss is 2%, Delay is 0.432 ms, Jitter is 0.42 ms. The conclusion is the quality of the computer network and internet at the MaxOne Hotel Palembang from all the parameters used shows an index of 3.81 which means it is very satisfying.
Evaluasi Pengalaman Pengguna Pada Aplikasi Shopee Menggunakan Metode User Experience Questionnaire (UEQ) Fajar Fina Alawiyah; Dila Seltika Canta
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.564 KB) | DOI: 10.47065/josh.v3i4.1574

Abstract

The development of technology in the current era has attracted the attention of many people to make this a business area, namely online business. This is related to the increasing need for information and the effectiveness of online shopping services that are more attractive, easier and profitable for consumers. Online shopping sites can be accessed through applications that are already installed on consumer mobile phones (Android, IOS, Windows Phone). This study aims to find out about the experience of shopee application users in becoming an online shopping tool for many people and can find out which user experience suits the user both from the convenience, function and ease of using the shopee. This study provides a comparison through a user experience questionnaire (UEQ) which has six aspects of assessment, including attractiveness, sharpness, efficiency, dependence, stimulation, and novelty. The UEQ questionnaire distributed to 54 respondents, the results of the UEQ questionnaire show that respondents have a positive impression of the Shopee application as a means of online shopping where the survey results have positive values ​​(having a mean value > 0.8).
Perancangan Aplikasi Kompresi File Gambar Menggunakan Algoritma Elias Omega Code Puji Lestari; Surya Darma Nasution
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (524.627 KB) | DOI: 10.47065/josh.v3i3.1608

Abstract

The habit of collecting data makes the capacity of large storage space smaller, making it difficult for computer users to store large amounts of data or large data. One of the files that are large and usually collected by humans is image files, this takes up a lot of storage space. One solution to overcome this problem is to use a compression algorithm such as elias omega code so that the size of large image files becomes smaller. Elias Omega Code Algorithm is a compression algorithm with a lossless compression type, where the compression results can be returned as before without any bit loss. The purpose of using the elias omega algorithm is so that the image file that is saved becomes a small image file. The results obtained from building an image file compression application are that the image file size becomes smaller, with a compression ratio of 66.5%.
Implementasi User Centered Requirements Engineering dalam Pencarian Kebutuhan Sistem eLearning Deki Satria
Journal of Information System Research (JOSH) Vol 3 No 4 (2022): Juli 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (487.576 KB) | DOI: 10.47065/josh.v3i4.1618

Abstract

Covid 19 pandemic force a lot of educational institution to shift their learning process from direct learning into indirect learning via eLearning. In fact, a lot of obstacle found when implementing effective eLearning system. This research use User Centered Requirement Engineering as methodology to find the system requirement based on the obstacle found. The main obstacles from this research are lack of interaction between the members of the eLearning, boredom and hard to fulfill the user expectations. The functional requirements to tackle this problem circle around the community functionality like comment and badge and the non-functional requirements mainly focused on the UI and UX of the systems.