cover
Contact Name
Muhammad Erfan
Contact Email
muhammaderfan@unram.ac.id
Phone
+6282325653225
Journal Mail Official
jurnal@prospek.unram.ac.id
Editorial Address
Jl. Brawijaya No.22, Cakranegara Selatan, Kec. Cakranegara, Kota Mataram Nusa Tenggara Barat, Indonesia
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
PROGRES PENDIDIKAN
Published by Universitas Mataram
ISSN : 27213374     EISSN : 27219348     DOI : https://doi.org/10.29303/prospek
PROGRES PENDIDIKAN merupakan jurnal yang mempublikasikan artikel-artikel hasil penelitian dan kajian studi literatur dalam bidang pendidikan dasar. Bidang pendidikan dasar ini mencakup, model pembelajaran, evaluasi pembelajaran, strategi pembelajaran, media pembelajaran dan lima mata pelajaran utama pada jenjang pendidikan dasar (IPA, IPS, Bahasa Indonesia, PPKN, dan Matematika).
Articles 216 Documents
META-ANALISIS PENGARUH STRATEGI KWL (KNOW, WANT, LEARNED) TERHADAP KEMAMPUAN MEMBACA PEMAHAMAN KELAS TINGGI SEKOLAH DASAR Fitriana Fitriana; I Nyoman Karma; Heri Setiawan
PROGRES PENDIDIKAN Vol. 2 No. 1 (2021): Januari 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i1.96

Abstract

Penelitian ini didasari oleh pentingnya membaca pemahaman bagi siswa sekolah dasar terutama pada kelas tinggi dan banyaknya artikel yang membahas tentang strategi pembelajaran yang dapat membantu siswa dalam membaca pemahaman khususnya strategi KWL (Know, Want, Learned). Penelitian ini bertujuan untuk mengetahui seberapa besar rata-rata pengaruh strategi KWL (Know, Want, Learned) terhadap kemampuan membaca pemahaman siswa kelas tinggi di sekolah dasar berdasarkan hasil penelitian sebelumnya. Metode penelitian yang digunakan adalah studi meta-analisis, dengan sampel sebanyak 7 artikel ilmiah yang telah dipublikasikan di jurnal nasional, dan instrumen berupa pemberian kode (coding category) pada setiap artikel dengan berpacu pada kriteria yang telah dibuat. Hasil penelitian menunjukan bahwa pada analisis gain(%) terdapat pengaruh strategi KWL (Know, Want, Learned) terhadap kemampuan membaca pemahaman kelas tinggi sekolah dasar dengan nilai gain(%) sebesar 64,48% dengan kategori cukup, sedangkan rata-rata besar pengaruh strategi KWL (Know, Want, Learned) terhadap kemampuan membaca pemahaman kelas tinggi sekolah dasar dengan menggunakan analisis effect size sebesar 1,54 dengan kategori sangat kuat. jadi dapat disimpulkan bahwa strategi KWL (Know, Want, Learned) berpengaruh terhadap kemampuan membaca pemahaman kelas tinggi sekolah dasar dengan besar pengaruh dalam kategori tinggi berdasarkan hasil penelitian-penelitian sebelumnya. Maka dari itu, saran bagi guru atau pendidik agar coba menggunakan strategi KWL (Know, Want, Learned) khususnya dalam membaca pemahaman.
THE EFFECT OF WORD CARD LEARNING MEDIA ON THE READING ABILITY OF 2ND GRADE STUDENT OF SDN 1 PENEDAGANDOR Isnaini Rosmayani; Ida Ermiana; Heri Setiawan
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.103

Abstract

This research aims to determine the influence of word card media on the initial reading ability of grade 2 students of SDN 1 Penedagandor. This type of research is experimental research with repeated treatment research design. The subjects in this study were 2nd graders of SDN 1 Penedagandor who numbered 20 people. The method of data collection is observation and the initial reading ability test. The reading ability test is used to obtain data related to the student's initial reading ability, while observation is used to obtain data on learning conducted by the teacher. The data obtained later in the analysis uses the formula anova repeated measure. Before testing the hypothesis the data obtained were first tested for normality and homogeneity of the data. Based on the results of the anova repeated measure test, the significance value was 0.000, which is smaller than 0.05. This indicates that Ho was otherwise denied Ha was declared acceptable. Based on these results, it can then be concluded that the word card media affects the reading ability of 2nd graders at SDN 1 Penedagandor in the 2020/2021 school year.
THE EFFECT OF STORYTELLING METHOD ASSISTED WITH PICTURE MEDIA TOWARDS SPEAKING SKILL OF 4TH GRADE STUDENTS Maulida Rizka Mardiyanti; Ida Ermiana; Heri Setiawan
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.104

Abstract

This study aims to determine the effect of the pictorial media-assisted storytelling method on the speaking skills of fourth-grade students of SDN 2 Bagik Payung Timur. The results of this study are expected to be useful theoretically and practically. This type of research was an experimental study with repeated treatment research design. The subjects in this study were fourth-grade students of SDN 2 Bagik Payung Timur. The data collection methods were observation and speaking skills tests. The speaking skill test was used to obtain data related to students' speaking skills, while observation was used to obtain data on the feasibility of learning carried out by the teacher. The data obtained were analyzed using ANOVA repeated measure formula to determine whether there was an effect of the pictorial media-assisted storytelling method on students' speaking skills. Based on the results of the ANOVA repeated measure test, a significance value of 0.000 was obtained, which is smaller than 0.05. This shows that Ho is declared rejected Ha declared accepted. So it can be concluded that the image media-assisted storytelling method affects the speaking skills of fourth-grade students of Bagik Payung Timur for the academic year 2020/2021.
THE EFFECT OF CONDUCTING GOBAK SODOR TRADITIONAL GAMES ON STUDENTS’ BEHAVIOR IN SDN 10 MATARAM Ulia Arta Sari; Nasruddin Nasruddin; Abdul Kadir Jaelani
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.105

Abstract

Lack of independence of students solving problems with friends while playing or when the learning process is taking place. The problems that occur often make the parents intervene. Related to this problem, there is a game method that can train student cooperation and responsibility, the game is usually called Gobak Sodor. This game has a positive impact on students' attitudes and behavior. Thus, the writer wanted to know whether there was a significant effect of giving the traditional Gobak Sodor game on student behavior. The research technique used is to use quantitative methods. The research instrument used was a questionnaire. The data analysis technique used paired sample t-test, based on the results of the pretest and posttest, the average value of student behavior was 42.97 and the post-test was 46.94. The results of hypothesis testing obtained the value of Sig. (2-tailed) <0.05 at the pretest and posttest with a value of 0.000 <0.05. In accordance with hypothesis testing, namely the value of Sig. (2-tailed) <0.05, then Ho is accepted and Ha is rejected. This shows that there is an effect of giving the traditional Gobak Sodor game on student behavior.
NILAI KARAKTER RELIGIUS CERITA RAKYAT PERTAPAAN RATU KALINYAMAT UNTUK SISWA SEKOLAH DASAR Erlina Rafika Wardani; Irfai Fathurohman; Mohammad Syafruddin Kuryanto
PROGRES PENDIDIKAN Vol. 2 No. 1 (2021): Januari 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i1.110

Abstract

Penelitian ini menggunakan metode kualitatif deskriptif dengan pendekatan fenomenologi. Objek penelitian ini adalah cerita rakyat Pertapaan Ratu Kalinyamat. Ada 6 informan penting yang menjadi sumber data dari penelitian ini, yaitu: Kepala Desa Tulakan, Pengurus Kediaman Ratu Kalinyamat, Jemaah Haji, Tokoh Masyarakat, Guru Sekolah Dasar, dan Siswa Sekolah Dasar. Data diperoleh melalui wawancara mendalam, observasi, dan dokumentasi. Uji validitas penelitian ini menggunakan teknik triangulasi. Teknik analisis data menggunakan reduksi data, penyajian data, dan verifikasi data. Nilai karakter religius dalam cerita rakyat pertapaan ratu kalinyamat memiliki 5 dimensi yaitu keyakinan agama, praktik keagamaan, perasaan religius, pengetahuan agama, dan efek religius. Semua dimensi tersebut merupakan dimensi yang mengukur sejauh mana perilaku seseorang dimotivasi oleh ajaran agama masyarakat dalam kehidupan sehari-hari.
PENGEMBANGAN MEDIA KOKAMI PADA PEMBELAJARAN TEMATIK DI KELAS V SEKOLAH DASAR KECAMATAN PEMENANG Lalu Yani Faturrahman; Ida Ermiana; Baiq Niswatul Khair
PROGRES PENDIDIKAN Vol. 2 No. 1 (2021): Januari 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i1.123

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan media Kokami sebagai media pembelajaran menurut validasi ahli dan uji coba terbatas. Jenis penelitian ini adalah R&D (Research and Development) dengan model pengembangan 4-D dari Thiagarajan yang terdiri dari tahap define (pendefinisian), design (perancangan), develop (pengembangan), dan disseminate (penyebaran). Instrumen yang digunakan berupa kuesioner validasi ahli media, validasi ahli materi, respon guru, dan respon siswa. Rata-rata jumlah skor (X) yang diperoleh dari validasi ahli media tahap II sebesar 99 yang terletak pada interval X > 92.4, sehingga termasuk dalam kategori sangat layak. Rata-rata jumlah skor (X) yang diperoleh dari validasi ahli materi tahap II sebesar 92 yang terletak pada interval X > 79.8, sehingga termasuk dalam kategori sangat layak. Rata-rata jumlah skor (X) yang diperoleh dari respon guru sebesar 144 yang terletak pada interval X > 126, sehingga termasuk dalam kategori sangat layak. Rata-rata jumlah skor (X) yang diperoleh dari respon siswa sebesar 55 yang terletak pada interval X > 50.4, sehingga termasuk dalam kategori sangat layak. Dengan demikian, dapat disimpulkan bahwa pengembangan media pembelajaran Kokami pada pembelajaran tematik sudah mememenuhi kategori kelayakan untuk digunakan sebagai media pembalajaran.
THE INFLUENCE OF FUN THINKERS BOOK MEDIA TOWARDS SCIENCE CONCEPTS UNDERSTANDING OF 5TH GRADE STUDENT ON MIN 3 CENTRAL LOMBOK IN 2020/2021 ACADEMIC YEAR Imam Hamzan Wijaya; Ida Ermiana; Baiq Niswatul Khair
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.128

Abstract

This study aims to determine the effect of the fun thinkers' book media on understanding the science concept of class V MIN 3 Lombok students in the middle of the 2020/2021 school year. This research is a quantitative research method with Quasi-Experimental Design type Nonequivalen Control Group Design. The population in this study were all students in class V while the sample was class VB as the experimental class and class VA as the control class. The instrument used was a test to measure conceptual understanding and observation to determine the feasibility of learning using the fun thinkers' book media. The post-test average score of the experimental class students was 73.15, the control class was 63.96. Post-test learning outcomes data were analyzed using non-parametric tests, the results obtained were Sig.2-tailed value <0.05 (0.012 <0.05) at the 95% confidence level. This shows that the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted, which means that there is a difference in the mean value of the experimental class and the control class, it can be concluded that there is an effect of the fun thinkers' book media on the understanding of the science concept of class V MIN 3 students. Lombok in the middle of the 2020/2021 school year. The media fun thinkers book media can provide a better understanding of the concept, the researcher suggests the teacher use the fun thinkers' book media as an alternative in solving students' conceptual understanding.
EFFECTIVE MANAGEMENT OF ONLINE LEARNING DURING PANDEMIC AT SDN 1 TANAH TINGGI Ina Magdalena; Ayu Wahyuni; Davina Dewi Hartana
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.140

Abstract

Effective learning can be defined as learning that succeeds in achieving the learning objectives of students as expected by the teacher. But the Covid-19 epidemic has disrupted the conventional learning process. So a solution is needed to answer these problems. Online learning is an alternative that can solve this problem so this research aim is to describe the effective management of online learning during a pandemic at SD Negeri 01 Tanah Tinggi. This research is descriptive – qualitative research and data collection techniques in this study are participant observation and in-depth interviews. In order to achieve effective learning during pandemics, teachers are required to make good and interesting learning designs. Five indicators of effective learning, namely (1) management of the implementation of learning, (2) communicative processes, (3) student responses, (4) learning activities, and (5) learning outcomes. Students can understand and master IT, and students and teachers can communicate well through Blended Learning.
DEMOCRATIC EDUCATION IN “MERDEKA BELAJAR” ERA Khanif Maksum
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.144

Abstract

Educational Democracy is a view of life that prioritizes equal rights and obligations as well as an equal treatment between educators and students in the learning process. Democracy in education contains elements of independence, freedom, and responsibility. An independent attitude to develop self-confidence and to be aware of one's limitations is very important to foster awareness that life in the community requires collaboration with other individuals. Freedom is defined as a life purpose that rests on the awareness of social pluralism, not solely on the interests of individuals or groups. Therefore freedom itself must be accompanied by a sense of full responsibility. The word "Educational Democracy" is two terms which are interrelated, democratic values ​​can be understood and owned by the community through educational activities, and vice versa so that education can produce output that has an independent attitude, has a critical thinking power, dynamic, democratic character and always upholds human dignity, then the implementation of education must be based on democracy so that the concept of independence in learning will grow well.
APPLICATION OF THE MAKE A MATCH MODEL ASSISTED WITH ESAPI MEDIA TO IMPROVE STUDENTS’ LEARNING OUTCOMES Nita Yunda Sari; Ika Oktavianti; Deka Setiawan
PROGRES PENDIDIKAN Vol. 2 No. 2 (2021): May 2021
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/prospek.v2i2.145

Abstract

This research aims to describe the application of the model a make a match assisted by ESAPI media to improve student learning outcomes in grade IV SDN Wonoketingal 02. Classroom action research was conducted in class IV SDN Wonoketingal 02 with a research subject of 20 students. This study uses design classroom action research from Kemmis and MC. Taggart and last for 2 cycles. The independent variable of this study is the make a match model and ESAPI media, while the dependent variable in this study is student learning outcomes. Data collection methods used are qualitative and quantitative data. The result showed an increase in mastery learning outcomes aspects of knowledge in the first cycle of 73.3% and an increase in the second cycle of 77.2% in good qualifications. The completeness of both cycles is 3.9% with a good category. This proves that the application of the make a match model assisted by ESAPI media can improve student learning outcomes in grade IV SDN Wonoketingal 02.

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