cover
Contact Name
Tonni Limbong
Contact Email
jurnal.means@gmail.com
Phone
+6281267058001
Journal Mail Official
tonni.budidarma@gmail.com
Editorial Address
http://ejournal.ust.ac.id/index.php/Jurnal_Means/about/editorialTeam
Location
Kota medan,
Sumatera utara
INDONESIA
MEANS (Media Informasi Analisa dan Sistem)
ISSN : 25486985     EISSN : 25993089     DOI : -
Core Subject : Science,
Jurnal MEANS berdiri sejak Tahun 2016 dengan SK dari LIPI yaitu p-ISSN : 2548-6985 (Print) dan e-ISSN : 2599-3089 (Online) Terbit dua kali setiap Tahunnya yaitu Periode I Bulan Juni dan Periode II Bulan Desember Hasil Plagirisme Maksimal 25%, Lebih dari 25% Artikel Tidak Bisa Publish. Ruang lingkup publikasi ini adalah untuk bidang Ilmu Komputer seperti : 1. Sistem Informasi 2. Manajemen dan Audit Sistem Informasi 3. Aplikasi Dekstop 4. Web dan Mobile 5. Sistem Pendukung Keputusan 6. Sistem Pakar 7. Pembelajaran berbasis Komputer 8. Kriptografy 9. Bidang Ilmu Koputer yang lainnya.
Articles 299 Documents
Penerapan Algoritma Support Vector Machine dalam Mengukur Kepuasan Pembelajaran Hybrid Learning Nurdiawan, Odi; Herdiana, Ruli; Anwar, Saeful
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1103.694 KB) | DOI: 10.54367/means.v6i2.1511

Abstract

pembelajaran hybrid learnig di perguruan tinggi STMIK IKMI Cirebon mengukur tingkat kepuasan dengan mengkolaborasikan teori support vector machine. Penelitian ini dibagi menjadi 3 (tiga) tahapan. Tahap 1 (Satu) menentukan kriteria standar mutu pendidikan yang mengacu pada pedoman pendidikan. Kemudian membuat literatur review pustaka dan melakukan analisa data primer Tahap 2 (Dua) melakuan desain modelling dengan mengelolan data primer yang mengacu pada standar pendidikan jarak jauh dan preprocessing guna meminimalisir noise pada data primer kemudian memodelkan Support Vector Machine dengan PSO Tahap 3 (Tiga) Analysis and Result membahas hasil penentuan kepuasan mahasiswa terhadap pembelajaran hybrid learning. hasil akurasi tidak puas ternyata true tidak puas sebanyak 236 data, hasil akurasi tidak puas ternyata true puas sebanyak 10 data, hasil akurasi puas ternyata true tidak puas sebanyak 0 data, dan hasil prediksi puas dan ternyata true puas sebanyak 105 data
Augmented Reality Dalam Mendeteksi Produk Rotan Menggunakan Metode Multimedia Development Life Cycle (MDLC) Dikananda, Arif Rinaldi; Nurdiawan , Odi; Subandi, Husein
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1129.165 KB) | DOI: 10.54367/means.v6i2.1512

Abstract

The furniture business has developed quite well every year, but the promotions used by the company still use the usual methods, such as using brochures that only display 2D information and images. With so much competition, consumers want something unique and different so they can find out more detailed and real product information offered. Augmented reality is the right technology to meet these consumer needs. Augmented reality is a technology that combines the virtual world with the real world directly. Therefore, an application was designed that functions as a company profile as well as displays 3D rattan chair products using Augmented reality technology on android devices. The method used in this research is the Multimedia Development Life Cycle (MDLC) which includes Concept, Design, Material Collecting, Assembly, Testing, and Distribution. This Augmented reality application requires streaming video taken from a smartphone camera as an input source, then this application will track and detect markers using a tracking system, after the marker is detected, the 3D chair model in the catalog will appear above the marker as if it were a chair model. it's real. the results of the hypothesis test with a significant level of 0.139, which is greater than 0.05, then what is accepted is H1. It can be stated that an augmented reality-based electronic catalog application can increase buying interest in potential consumers of Raffi cushion rotan
Implementasi Data Mining Metode C.45 untuk Memprediksi Peminat Kuota Internet pada Masa Covid 19 Susana, Heliyanti; Khofidoh, Shanti; Afghani, Azhar Al
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (703.023 KB) | DOI: 10.54367/means.v6i2.1513

Abstract

During the Covid 19 pandemic, Telering experienced an increase in sales and there were several internet SIM cards that consumers were less interested in. Various kinds of internet cards are sold and offered to attract consumers' attention, but it cannot be predicted which internet cards the consumers will be interested in. The C4.5 algorithm is a data classification algorithm with a decision tree technique that has advantages. These advantages, for example, can process numeric (continuous) and discrete data, can handle missing attribute values, produce easy rules. The results of the study explain that all providers including Telkomsel, Indosat, and axis are in demand by consumers. In analyzing using the C.45 algorithm with the Rapidminer Tools, the first is that the decision tree results in determining consumer interest are seen from the price, while the accuracy using the C.45 algorithm or decision tree produces an accuracy of 94.67%.
Pengembangan Sistem Informasi Data Penduduk Desa Cengal Hasan, Fujiyanto; Agita, Prissilia; Aditya, Dede; Hamonangan, Ryan
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1150.039 KB) | DOI: 10.54367/means.v6i2.1514

Abstract

Population data processing is a main activity carried out by the Government Section of Cengal Village, Maja District, Majalengka Regency on an ongoing basis. Where the current system often finds difficulties when searching for population data, duplication of data is found as a result of ordered population data collection and the occurrence of damage and data loss as a result of the existing storage media only in the form of documents. The purpose of this research is to design a population data processing application in Cengal village. The system development method used is the waterfall method with PHP and MYSQL scripts as database managers. This population data application is designed and built in order to help facilitate the search for population data and processing population data regarding births, deaths, immigrants and relocations, reducing the occurrence of damage and loss of population data due to storage media in the form of documents and can shorten operational time. With the storage media in the form of a good database, it can improve the performance of the government section in serving and presenting population information to the public so that it is better, faster and the application used can provide convenience to the user
Pengembangan Sistem Informasi Kehadiran Berbasis Android Nuris, Nisa Dienwati; Sunarto; Yulistriani
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (876.902 KB) | DOI: 10.54367/means.v6i2.1515

Abstract

Data collection on student attendance at the Lestari Gumulunglebak Vocational High School (SMK) is carried out every day during teaching and learning activities to find out students who are unable to attend with information on permission, illness, neglect and other reasons. But in attendance data collection is still done manually in the form of paper documents and printed Microsoft Excel, then the teacher calls the names of students one by one so it is less effective and efficient because the results of attendance data are not accurate according to actual conditions. The system built produces a system that can improve the accuracy of student attendance data at school. This web-based system can facilitate the processing of attendance data at the SMK Lestari Gumulung Lebak school. This system can be a recommendation for the SMK Lestari Gumulung Lebak school
Implementasi Algoritma Apriori dalam Meningkatkan Strategi Penjualan pada Toko Miring Hertyana, Hylenarti; Desianty, Annisa; Rahmawati , Eva; Mufida , Elly
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1322.367 KB) | DOI: 10.54367/means.v6i2.1524

Abstract

Toko Miring is one of the stores that sell various daily completeness needs such as food, drinks, household appliances, and others placed on shelves or storefronts. Each sales transaction data is recorded in a database system through the cashier application. According to Rahmat Fathi, supervisor at Toko Miring, at the beginning of 2020 precisely in March, The Tilt store experienced a decrease in the number of sales transactions compared to the previous year, this is because the buying and selling process in this Tilt store has many problems, one of which is the storage of sales data is still in writing. This causes buyers to have difficulty finding the desired product because the preparation of the product is not separated by type. From the problems that occurred, researchers together with Toko Miring proposed to rearrange a sales strategy to increase sales at Tilt Stores. In devising sales strategies, researchers utilize sales transaction data in previous years to be reprocessed using data mining techniques. Based on the description above, the researcher will analyze sales transaction data using data mining techniques by implementing a priori algorithms with a support value and confidence value of 50% and implementing it into the python programming language. The result of this study is that researchers managed to get sales patterns that can improve sales strategies that produce information that is useful for related parties in making sales strategy decisions such as sales packages for promos, recommending products to customers and maintaining product availability in order to increase sales intensity in some stores such as in Tilt Stores.
Analisis Perbandingan Metode SAW dan Metode Topsis melalui Pendekatan Uji Sensitivitas Penilaian Kinerja Pegawai (Studi Kasus : Dinas Perhubungan Bengkulu Tengah) Setiawan, Gana Wahyu; Wahyudi, Jusuf; Sudarsono, Aji
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1285.97 KB) | DOI: 10.54367/means.v6i2.1528

Abstract

So far, employee performance appraisals at the Central Bengkulu Transportation Service have used a predetermined form. Seeing the way in conducting employee performance appraisals that are still manual, a decision support system is needed so that employee performance appraisals get an accurate assessment. The method that can be applied in conducting the assessment is the SAW method and the TOPSIS method as well as conducting a sensitivity test for evaluating employee performance, sensitivity testing is the process of knowing and getting results from the comparison of the two methods. The results of the assessment are 10 employees with the SAW method ranking 1, namely Zainal Arifin with a total score of 35, ranking 2 Yosi Eskamarina with a total value of 31 and ranking 3 Donny Irawan with a total value of 29. While the assessment uses the TOPSIS method, namely ranking 1 Zainal Arifin with a total value of 1.00, ranking 2 Donny Irawan with a total score of 0.68, and rank 3 Yosi Eskamarina with a total score of 0.29. With the sensitivity test based on the employee's performance assessment, it is expected to be able to determine the right method between the saw method and the topsis method.
Penerapan Logika Fuzzy Sugeno untuk Menentukan Reward pada Game Edukasi Platformer Berbasis Android Sanjaya, Ahdi; Wahyudi , Jusuf; Arliando , Yode
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1416.398 KB) | DOI: 10.54367/means.v6i2.1529

Abstract

The development of information and communication technology devices makes the teaching and learning process easier and more fun, students are now not only able to learn from books but can also learn from various other media such as games. The use of games in the teaching and learning process will make it easier for students to understand concepts in learning. By applying games in the teaching and learning process, it can increase students' motivation and interest in learning. The purpose of this research is to build a game that is fun and can help students in learning.In this game, Sugeno fuzzy logic is applied which serves to determine the rewards / bonuses that players will get when completing the challenges of each level.
Penerapan Aplikasi Microsoft Mathematics pada Pembelajaran Matematika bagi Siswa SMKS-9 Muhammadiyah Kota Bengkulu Qurniati, Nofi; Prahasti
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (782.808 KB) | DOI: 10.54367/means.v6i2.1531

Abstract

This research is conducted based on observation that learning about mathematics in the class is always use convensional method. This research is sopposed to know learning outcomes in the application of learning Microsoft Mathematics application student SMKS - 9 Muhammadiyah Bengkulu. The methodology that is use in the research is Eksperimen Design with Randomized Control Group Only Design. The sample of this research is 81 student. Sample class is XI-2 and kelas XI-1 as an eksperimen class and control class. The data obtained were analyzed using thr t-test. Based on the result of the study, The average value of student understanding of learning outcomes by Microsoft Mathematics is 60,83 , while the conventional learning model is 48,29, value t = 2,67 and t = 1,65
Penerapan Metode Vikor dalam Penilaian Objek Wisata kota Bengkulu Septianto, Muhamad Diecky; Elfianty, Lena; Sartika, Devi
MEANS (Media Informasi Analisa dan Sistem) Volume 6 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (847.514 KB) | DOI: 10.54367/means.v6i2.1538

Abstract

The Tourism Office of Bengkulu Province is a government agency engaged in tourism, especially Bengkulu Province which supports activities related to tourism activities such as recording tourist objects, evaluating tourism objects and introducing tourism objects to tourists. All this time, the evaluation process for tourism objects has not been carried out optimally, therefore it cannot be known with certainty which tourism objects need to be addressed and which need to be improved. This is because the evaluation carried out is only limited to collecting data on tourism objects. The implementation of the Vikor Method in the assessment of tourism objects in Bengkulu City is done by building an application that can identify the results of the application of the Vikor method using the Visual Basic .Net programming language and SQL Server 2008r2 database. There are 11 (eleven) criteria used in the assessment of tourism objects attractions in Bengkulu City, namely natural beauty, coolness, cleanliness, security, entertainment, shopping, health services, communication networks, power sources, transportation, tour guides. The assessment was carried out on 6 tourist objects, namely Fort Malborough, Soekarno's House, Fatmawati's House, Bengkulu Museum, Panjang Beach and Dendam Tak Sudah Lake by assigning a value to 11 predetermined criteria. From the results of the assessment, it will be reprocessed into the Vikor Method to find out which tourism objects has the lowest Vikor index value sorted by rank. Based on the results of the Black Box Method testing on the tourism objects assessment application in Bengkulu City, it can be concluded that the functionality of the application has been running properly and is able to display the final results of the assessment based on the Vikor Method