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Contact Name
Yohanes Bowo Widodo
Contact Email
ybowowidodo@gmail.com
Phone
+6285718767171
Journal Mail Official
ojslppmumht@gmail.com
Editorial Address
Universitas Mohammad Husni Thamrin Jl. H. Bokir Bin Dji'un (dh. Raya Pd. Gede) No.23-25, Dukuh, Kramat jati, Jakarta Timur, 13550
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Teknologi Informatika dan Komputer
ISSN : 26569957     EISSN : 26228475     DOI : 10.37012/jtik
Jurnal Teknologi Informatika dan Komputer merupakan salah satu jurnal berbasis Open Journal System (OJS) yang dikelola oleh Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Mohammad Husni Thamrin (UMHT) yang berisi artikel-artikel dengan topik Teknologi Informasi yang menampung karya ilmiah para dosen Perguruan Tinggi di Indonesia. Diharapkan jurnal ini mampu memberikan motivasi dan kontribusi ilmiah bagi perkembangan ilmu pengetahuan dan teknologi.
Articles 827 Documents
Development of a Student Achievement Management Information System (SIMPRESMAWA) to Enhance Key Performance Indicator (KPI) II at Universitas Negeri Jakarta Nur Fajriah; Teni Nur Aini; Julfikar Setiadi; Fitroh Ruhjayanti; Ibna Jumailah; Slamet Sukriadi
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.3931

Abstract

Accurate, integrated, and easily traceable management of student achievement data is a strategic necessity for supporting Key Performance Indicator (KPI) II reporting and strengthening the Internal Quality Assurance System (SPMI) at Universitas Negeri Jakarta. However, achievement data management still faces various challenges, including data fragmentation across units, inconsistent recording formats, limited integration with KPI II reporting, and suboptimal use of data for data-driven decision-making. This research aims to produce an innovative product—the Integrated Student Achievement Management Information System (SIMPRESMAWA)—to support the processes of data collection, verification, classification, reporting, and monitoring of student achievements. The study employs the Research and Development (R&D) method, comprising stages of needs analysis, system design, prototype development, validation, limited testing, evaluation, and product refinement. The first-year progress report focuses on mapping user needs, designing system workflows, structuring student achievement data, developing the KPI II dashboard design, and preparing for prototype testing. Targeted outputs include the SIMPRESMAWA prototype, system design documentation, a user manual, a scientific article in an accredited national journal, Intellectual Property Rights, and policy recommendations for information system-based student achievement management. Preliminary results indicate that SIMPRESMAWA has the potential to enhance the efficiency and accountability of student achievement data management through an integrated system, while sustainably supporting KPI II reporting and the quality culture at Universitas Negeri Jakarta. At this progress reporting stage, the research is directed toward Technology Readiness Levels (TRL) 5–6, involving component validation and prototype demonstration in a limited operational environment.
The Influence of Technology Readiness on Purchase Intention for Sustainable IoT Products: A Study on Smartwatches Anthony Irawan; Indasari Deu; Eryc
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.4007

Abstract

This study aims to determine the influence of the four dimensions of Technology Readiness on the purchase intention for sustainable smartwatches and to examine the roles of Perceived Value and Attitude among consumers residing in Batam City. A quantitative approach was employed, involving 340 respondents selected through stratified disproportional random sampling. Data were collected via a questionnaire using a five-point Likert scale and subsequently analyzed using the PLS-SEM method with SmartPLS software. The results indicate that a positive view of technology (Optimism) drives consumers to appreciate the value of sustainable smartwatches and boosts purchase intention. Meanwhile, the tendency to adopt and use new technology (Innovativeness) enhances perceived value but is insufficient to directly drive purchase intention. Conversely, discomfort in using technology acts as a barrier that diminishes both perceived value and purchase intention, whereas concerns regarding technology (Insecurity) do not significantly affect either Perceived Value or Purchase Intention. Furthermore, higher consumer perceptions of the value of sustainable smartwatches foster a more positive attitude, which in turn drives increased purchase intention. These findings suggest that increasing the adoption of sustainable smartwatches can be achieved by strengthening perceptions of product value and benefits, fostering positive technology experiences, and minimizing usage barriers.
Development of a Web-Based Interactive Quiz Game as a Formative Evaluation Tool for the Al-Qur’an Hadith Subject (Case Study: Grade X at MAN 2 Tulungagung) M. Syaiful Rohman
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.4013

Abstract

Learning the Qur’an and Hadith at Madrasah Aliyah requires an in-depth understanding; however, conventional teaching methods are less effective in encouraging active student participation and providing immediate feedback. This study aims to develop a web-based interactive quiz game for the Qur’an and Hadith subject for Grade X students at MAN 2 Tulungagung. This study employed a Research and Development (R&D) method using the ADDIE model. Product feasibility was assessed through expert validation, user response questionnaires, and N-Gain analysis. The product validity reached 86.5%, categorized as Very Feasible. The practicality of the product reached 88.5%, categorized as Very Practical. The effectiveness of the product achieved an N-Gain score of 0.70, categorized as High. The overall average feasibility of the product reached 87.6%, categorized as Very Feasible. The product is equipped with automatic scoring, immediate feedback, and student score storage features, which are not available on ready-to-use quiz platforms. The interactive quiz game is concluded to be feasible for use as a formative assessment medium in the Qur’an and Hadith subject for Grade X students at MAN 2 Tulungagung. Teachers are encouraged to utilize this medium to accelerate the assessment process and provide immediate feedback. Students are encouraged to use it as a self-learning tool to strengthen their understanding of the learning materials. Schools are encouraged to provide supporting facilities, such as internet access, to optimize the use of the medium. Future researchers are recommended to add more features and examine the effectiveness of the medium through experimental methods involving larger samples.
Implementation of Design Thinking in User Interface / User Experience Design for the Flonica Studio Website Ahmad; Yosep Bustomi; Dendi Ramdani
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.4119

Abstract

Technological advancements are driving many business owners to switch from manual systems to website-based systems to improve operational efficiency. Business owners need to innovate in order to maintain customer loyalty. One business that still relies heavily on manual processes is the flower bouquet business, where orders are still placed via text message. This leads to various problems, such as disorganized record-keeping, slow responses, and errors in orders. This study focuses on designing a User Interface (UI) and User Experience (UX) prototype for a more effective and accessible Flonica Studio-based website system for ordering flower bouquets, with the goal of meeting user needs and helping to resolve the problems they face. The Design Thinking method was used to design a structured and easy-to-understand user interface through five stages: empathize, define, ideate, prototype, and test. The results of this study are a prototype of a flower bouquet ordering system that includes a homepage, catalog, shopping cart, ordering, and online payment features. The UI/UX design of this website achieved a score of 92.25 in an evaluation using the System Usability Scale (SUS). This score indicates a high level of user satisfaction with the designed user interface. The research results are expected to make a significant contribution toward meeting user needs, enhancing the user experience in ordering flower bouquets, and increasing productivity.
Design and Development of an Online New Student Admission System: A Case Study of Universitas Doktor Husni Ingratubun, Papua Debby Maureen Talumewo; Liza Angriani
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.4124

Abstract

Universitas Doktor Husni Ingratubun (UNINGRAT) Papua is one of the private higher education institutions located in Jayapura City, Papua Province. UNINGRAT Papua has conducted its New Student Admission (NSA) program for two years. However, the program organized by the NSA Committee has not been running optimally and has failed to achieve its target. The admission process is still conducted manually, in which prospective new student (PNS) data are recorded in a book and stored in filing cabinets as committee archives. Information regarding registration procedures and requirements is only available when prospective students visit the university in person. Furthermore, the NSA Committee often encounters difficulties in conducting selection processes and tests for prospective students because notifications about selection and test schedules are usually delivered via mobile phone calls or text messages, while the selection and tests themselves are conducted exclusively on campus. These conditions have significantly affected the quality of services provided by the NSA Committee, time efficiency, and the achievement of the university's target number of prospective students who successfully enroll as new students (NS) at UNINGRAT Papua. Based on the observations and surveys conducted, the researcher proposes developing a web-based New Student Admission (NSA) system as a solution to improve the quality of services provided by the NSA Committee to prospective students, accelerate the online delivery of admission information, improve time efficiency, increase the number of enrolled students, and ensure that prospective student data are properly organized, particularly throughout the registration, data processing, selection, and enrollment stages. The objective of this study is to develop a web-based NSA system that can be accessed online anytime and anywhere to help achieve the university's new student enrollment target. The method used in this study is the Waterfall method, which consists of data collection, literature study, analysis, system design, program coding using PHP, database design using MySQL, testing, and implementation.  
Development of Interactive Learning Media for the "Fundamentals of Visual Communication Design" Subject for Grade X Students at SMK Negeri 1 Sungai Limau Dilla Noviana; Sofia Edriati; Satrio Junaidi
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.4125

Abstract

Problems encountered during learning at SMK Negeri 1 Sungai Limau include the suboptimal use of media. Teachers only use e-books with general and in-depth material, making it difficult for students to understand. The lack of interactive media also causes students to quickly become bored, lose focus, and lose interest in learning. The purpose of this research is to develop valid and practical interactive learning media for the Fundamentals of Visual Communication Design subject, Grade X Visual Communication Design Design, SMK Negeri 1 Sungai Limau. The method used was Research and Development (R&D) with the ADDIE development model, which consists of several stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of one teacher and 13 students. The data collection technique used a questionnaire with a Likert scale. The results of this study indicate an average media validity test score of 91.44%, categorized as "very valid," and a material validity test score of 91.15%, categorized as "very valid." The practicality test for the learning media, based on teacher responses, reached 93.53%, categorized as "very practical," and student responses reached 86.85%, categorized as "very practical." The conclusion based on this research is that the interactive learning media has been proven to be highly valid and feasible, and can therefore be implemented as a learning tool in schools, particularly in the 10th grade Visual Communication Design (DKV) program.
Development of a Web-Based Teacher Attendance Application at SMK Negeri 1 Hiliran Gumanti Zakiah Anas; Heri Mulyono; Satrio Junaidi
Jurnal Teknologi Informatika dan Komputer Vol. 12 No. 2 (2026): Jurnal Teknologi Informatika dan Komputer
Publisher : Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jtik.v12i2.4126

Abstract

This study aims to develop a web-based teacher attendance application at SMK Negeri 1 Hiliran Gumanti. The background of this research is the use of a manual attendance system that still causes recording errors, delays in data recapitulation, and difficulties in monitoring teacher attendance in real time. Therefore, a more effective, efficient, and accurate web-based attendance system is needed. This research applied the Research and Development (R&D) method using the Software Development Life Cycle (SDLC) with an iterative model consisting of five stages: planning, analysis, design, testing, and implementation. The system was developed using PHP programming language and MySQL database. System testing was conducted through three methods: Alpha testing (Whitebox Testing and Blackbox Testing) and Beta testing. The results of Alpha testing indicated that all system components were valid and functioned as designed, meaning the Alpha testing was successfully completed. Furthermore, the Beta testing involving experts resulted in an average score of 83.65%, categorized as very good. Meanwhile, the user questionnaire results showed an average score of 91.6%, also categorized as very good. Based on these results, the developed web-based teacher attendance application is considered feasible for implementation and capable of improving efficiency and accuracy in managing teacher attendance at SMK Negeri 1 Hiliran Gumanti.

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