cover
Contact Name
Andhy Surya Hapsara
Contact Email
jurnalideguru@gmail.com
Phone
+628984400401
Journal Mail Official
jurnalideguru@gmail.com
Editorial Address
SMA Negeri 7 Yogyakarta, Jl. M.T. Haryono 47 Yogyakarta 55141
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Ideguru: Jurnal Karya Ilmiah Guru
ISSN : 25275712     EISSN : 27222195     DOI : https://doi.org/10.51169/ideguru
Core Subject : Education,
"Ideguru" means the overall thought conducted by teachers, in the form of classroom action research as well as scientific papers. The vision of Ideguru is to be one of the main references for teachers in planning, implementing and evaluating learning inovation in Yogyakarta Special Province (DIY), Indonesia. The mission of Ideguru is becoming a media for actualization and dissemination of scientific works for teachers in the region of DIY in particular and Indonesia in general.
Articles 926 Documents
Penerapan Zoedpuzzleizz Sebagai Kelas Klinis Disertai Metode Remote Blended Learning Hartini Dewi
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 1 (2021): Edisi Januari 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (742.407 KB) | DOI: 10.51169/ideguru.v6i1.227

Abstract

The background of this research is that the clinical class is formed from the presence of students who did not complete with scores below the minimum completeness criteria at SMAN I Tumpang based on the semester credit system. The selection of the remote blended learning method was included in this study, because the situation and conditions of the Covid-19 pandemic required this school to follow government rules for learning online. The purpose of this study was to determine the percentage of completeness, feasibility, and creativity of students in the clinical class in implementing Zoedpuzzleizz accompanied by a remote blended learning method. The research method used is descriptive qualitative and quantitative methods. Based on the research results, it was concluded that: 1) the large percentage of students' creativity in studying physics in the clinical class was achieved 100% with the average value of skills in the clinical class of 85, which is the number above KKM is more than equal to 78. 2) The percentage of the implementation of the Zoedpuzzleizz application is accompanied by a remote blended learning method in catching up with the behind-the-scenes concepts that have been suffered by students in clinical classes, amounting to 90% of implementation for teachers and 89% for students. 3) The percentage of completeness of understanding physics learning achieved in the clinical class in the application of the Zoedpuzzleizz application is 100% with an average of 91.5.
Peningkatan Self Leadership dalam Merencanakan Karir melalui Layanan Informasi Daring Model Cooperative Learning Malthelda Yulianti
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.531 KB) | DOI: 10.51169/ideguru.v6i2.229

Abstract

This counseling guidance class action study aims to improve self leadership in planning career through online information servis of cooperative learning model. The subjects of the study were the students of class XII MIPA-1 SMA Negeri 2 Yogyakarta. The research method is observation using instruments compiled by researchers with reference to the theoretical studies used. Data analysis techniques use qualitative descriptive techniques, namely describing the implementation of online information services of coopr\erative learning model from the planning th stage, implementation of actions, observations and reflections on each cycle. The data collected from the research instruments in the first cycle were then compared with the data in the second cycle. The results study showed that there is an increase in the self leadership ability of learners, in the aspect category of the self awareness from 75.88% to 84.38% increased by 7.50%. In terms of from 78.12% to 88.27% increased by 10.60%. Furthermore the self management aspect from 76.56% to 85.93% increased by 9.37%. While in the aspect of self accomplishment from 78.11% to 82.83% increased by 4.72%. From the results of this counseling guidance class action research can be concluded that online information service of cooperative learning model can increase the self leadership in planning careers of students of class XII MIPA-1 SMA Negeri 2 Yogyakarta.
Peningkatan Kreativitas dan Hasil Belajar Bisnis Online melalui Metode Demonstrasi Windu Mahmud
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (594.559 KB) | DOI: 10.51169/ideguru.v6i2.230

Abstract

This research aims to increase student creativity and learning outcomes of online business in class XI BDP 1 SMK N 1 Bantul. This research is a Classroom Action Research (CAR) with 2 (two) cycles. Each cycle goes through 4 (four) stages starting from planning, implementing, observing and reflecting. The subjects of this study are 29 students in grade XI BDP 1 at SMK Negeri 1 Bantul in the 2019/2020 academic year. The Collecting data technique in this study is using written tests, observations, field notes, and documentation. The data analisys of action research technique used quantitative descriptive techniques. The results of the research indicate that the application of the demonstration method can increase creativity and learning outcomes of class XI BDP 1 SMK N 1 Bantul in Online Business subjects for the 2019/2020 academic year. The application of the demonstration method is in accordance with the lesson plan, creativity and student learning outcomes have increased in each cycle. It is proven by the increase of value in the research instrument. In the observation sheet of leraning creativity, it was obtained a value of 48.42 with a lack of criteria at the initial observation stage, in the first cycle the value increased to 58.55 with sufficient criteria and in the second cycle the value was 67.53 with good criteria. In addition, classical completeness in the evaluation of learning outcomes also increased, at the initial evaluation classical completeness was 31.03%, in cycle I increased to 48.28% and in cycle II classical completeness became 72.41%.
Peningkatan Hasil Belajar Geografi melalui Metode Sinkron dan Asinkron Berbantuan Aplikasi Google Classroom Asih Paramayati
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (608.448 KB) | DOI: 10.51169/ideguru.v6i2.231

Abstract

Geography subject matter, especially the Village and City Spatial Interaction Classroom Action Research was held with the aim of improving student learning outcomes through synchronous and asynchronous methods assisted by the Google Classroom application. The research subjects of students of XII IPS 1 SMAN 1 Banguntapan Odd Semester 2020/2021 consisted of 32 students, namely 22 girls and 10 boys. This Classroom Action Research was conducted in 2 cycles and three meetings each, each meeting lasting 75 minutes. Each meeting was conducted in a virtual or online way through synchronous and asynchronous methods using the Google Classroom application. The data collected for this study included observation data on student activity and learning outcomes of Geography, conducted from August to November 2020 with the results of the research stating that through synchronous and asynchronous methods using the Google Classroom application can have a positive influence on improving student learning outcomes on Village and City Spatial Interaction material. This can be seen from the average value in the class when the pre-action was 71.14, then in the first cycle it increased to 75.74, in the second cycle it became 76.68 and and the percentage of classical completeness can reach the target success indicator of 80%.
Peningkatan Keaktifan dan Hasil Belajar Materi Logika Matematika melalui Pembelajaran Kooperatif Team Game Tournament Sularti Sularti
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (593.367 KB) | DOI: 10.51169/ideguru.v6i2.235

Abstract

Penelitian ini dilakukan dengan tujuan untuk mengetahui apakah penerapan model pembelajaran kooperatif TGT (Team Game Tournament) dapat meningkatkan keaktifan dan hasil belajar matematika siswa kelas XI TKJ A SMKN 1 Pleret. Jenis penelitian ini adalah penelitian tindakan kelas (PTK). Penelitian ini dilakukan bersama kolaborator yang merupakan teman sejawat. Siswa kelas XI TKJ A sebagai subyek penelitian berjumlah 34 orang. Penelitian ini dilakukan sebanyak 2 siklus, siklus pertama dengan materi pernyataan majemuk yaitu konjungsi, disjungsi, implikasi dan biimplikasi. Sedangkan siklus kedua dengan materi invers, konvers, dan kontraposisi. Instrumen yang digunakan meliputi lembar observasi dan lembar tes. Pengumpulan data dilakukan dengan observasi, dokumentasi, catatan lapangan dan tes. Teknik analisis data yang digunakan adalah analisis data kuantitatif diskriptif. Hasil penelitian menunjukkan bahwa proses pembelajaran kooperatif TGT yang terdiri dari 5 tahapan yang diterapkan pada mata pelajaran matematika dapat meningkatkan keaktifan dan hasil belajar matematika siswa. Persentase keaktifan siswa sebelum diberikan tindakan hanya 50%, pada siklus I terjadi peningkatan menjadi 70,59% dan pada siklus II meningkat menjadi 83,95%. Dari tes hasil belajar diperoleh jumlah siswa yang tuntas sebelum diberikan tindakan hanya 17,65% pada siklus I terjadi peningkatan menjadi 29,41% dan meningkat menjadi 50% pada siklus II.
Penggunaan Model Pembelajaran Project Based Learning melalui Google Classroom dalam Pembelajaran Menulis Teks Prosedur Dariyo Soleh
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.146 KB) | DOI: 10.51169/ideguru.v6i2.239

Abstract

Distance Learning Activities (DLA) is a big challenge for teachers because they have never experienced it before. Project Based Learning Model Through Google Classroom is one of the alternatives that can be applied by teachers to Distance Learning Activities (DLA). The purpose of this study is to find out if the Project Based Learning Model through Google Classroom can be applied in learning activities in Grade IXF of SMP Negeri 2 Mirit Kebumen. The Syntax of Project Based Learning is first, fundamental questions, second, designing product planning, third, drawing up a manufacturing schedule, fourth, monitoring the activeness and development of the project, fifth, testing the results, and sixth, evaluation of the learning experience. The results showed that in general, students can make procedure text correctly. The outcome of students learning can be described that the average score is 81, the top score is 94 and the lowest score is 72. There was one student who got 94, three students got 88, seven students got 86, two students got 84, six students got 82, three students got 78, two students got 76, and there were seven students who got 72.
Pembelajaran Bahasa Jerman Berbasis Padlet sebagai Pemantik Motivasi Belajar Selama Pandemi Fika Ristanti
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1043.363 KB) | DOI: 10.51169/ideguru.v6i2.240

Abstract

The purpose of writing this best practice is to impelement the use of padlets and find out the results and impact of using padlets on student’s motivation learning in German during the Covid-19 pandemic. The strategy used is using padlets. Padlet is a free online whiteboard app that has many advantages. By using padlets, teachers and students can upload and download various documents in the form of videos, photos, voice recordings, texts or other documents and can be updated at any time. Padlet is an atrractive medium and very easy to use. The method used in this best practice research is qualitative descriptive. Padlet is implemented to deliver “Familie, Wohnung, Essen und Trinken”material for class XI MIPA 1 and “Freizeit, Reisen, Tagesablauf der Lieblingsfiguren” material for class XII IPS 1, XII IPS 2 in the odd semester of the 2020/2021 school year (August-November) at SMAN 2 Wates. The steps in this implementation consist of the preparation, implementation and evaluation. The end of this best practice activity is that author gives a questionnaire to students regarding the evaluation of using padlets, which are then analyzed and used as basis for making conclusions. From the questionnaire, it was found more than 80% of students felt happy and interested in participating in distance learning when using padlet. More than 80% of students do assigments on time and more than 75% students no longer feel reluctant to ask questions or discuss with teachers or other students. The four indicators than used as author to make conclusion that padlet can increase students’ motivation learning to learn German during the Covid-19 pandemic.
Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Keterampilan Investigasi dan Sikap Ilmiah Siswa Sumiati Sumiati
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 3 (2021): Edisi September 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (511.168 KB) | DOI: 10.51169/ideguru.v6i3.242

Abstract

This study aims to improve the investigative skills and scientific attitudes of students in class XI IPA 5 at SMAN 1 Bantul for the academic year 2019/2020 through the application of problem based learning (PBL). This study uses a classroom action research method. The research procedure used is a model developed by Kemis and Taggait which consists of planning, action, observation and reflection activities. The subjects of this study were students of class XI IPA 5 at SMAN 1 Bantul in the academic year 2019/2020, totaling 32 students. This research was conducted in 2 cycles. Each cycle consists of 2 meetings. Research data obtained from observations and interviews. The data analysis used is descriptive analysis technique. The implementation of problem based learning in cycle I was 80, 5%, and in cycle II was 86%. Based on the results of observations, the value of students' investigative ability in the first cycle was 69.41 with low criteria, increased in the second cycle to 85.06, with good criteria. The scientific attitude of students also increased from 73.57, with sufficient criteria in cycle I, to 86.74 with good criteria in cycle II. Based on the research results, the problem based learning process can improve students' investigative skills and scientific attitudes.
Pengembangan Orientasi Keterampilan Abad 21 pada Pembelajaran Fisika melalui Pembelajaran PjBL-STEAM Berbantuan Spectra-Plus Sri Lestari
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 3 (2021): Edisi September 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.823 KB) | DOI: 10.51169/ideguru.v6i3.243

Abstract

Penelitian ini bertujuan mendiskripsikan perkembangan ketrampilan abad 21 dengan pembelajaran PjBL berbasis STEAM berbantuan spectra-plus pada Materi Pokok gelombang bunyi prototype alat musik. Penelitian ini merupakan penelitian dan pengembangan (R & D) dengan sampel siswa kelas XI MIPA 2 berjumlah 32 di SMA Negeri 1 Yogyakarta Semester 2 Tahun Pelajaran 2019/2020. Untuk mengetahui peningkatan kemampuan berpikir kritis ilmiah setelah pembelajaran PjBL berbasis STEAM berbantuan spectra-plus menggunakan normalized gain,sedangkan kemampuan keterampilan kreatif, komunikasi dan kolaborasi menggunakan angket dan lembar observasi. Metode yang digunakan one group pre-test post-test design. Hasil menunjukkan terdapat peningkatan kemampuan berpikir kritis ilmiah skor gain ternormalisasi 0,54 dan berpikir kreatif skor gain ternormalisasi 0,65 setelah diterapkan pembelajaran PjBL berbasis STEAM berbantuan spectra-plus pada kategori sedang. Dari lembar observasi untuk kemampuan kolaborasi pencapaian 73% dengan kategori tinggi dan kemampuan komunikasi 77% dengan kategori tinggi. Tanggapan siswa terhadap penerapan pembelajaran sebesar 78,21%. Respon siswa cukup positif terhadap penerapan PjBL berbasis STEAM dalam pembelajaran. Berdasarkan analisis data dan pembahasan disimpulkan pembelajaran metode STEAM dengan mengaitkan ilmu pengetahuan, teknologi, teknik, seni, dan matematika dapat mengembangkan kemampuan soft skills karena siswa diberikan pemahaman secara menyeluruh tentang keterkaitan bidang ilmu melalui pengalaman belajar keterampilan abad 21.
Penerapan Model Think Pair Share dalam Meningkatkan Motivasi, Aktivitas dan Prestasi Belajar Bahasa Arab Sri Suharti
Ideguru: Jurnal Karya Ilmiah Guru Vol 6 No 2 (2021): Edisi Mei 2021
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (605.822 KB) | DOI: 10.51169/ideguru.v6i2.246

Abstract

Mayoritas peserta didik beranggapan bahwa Bahasa Arab merupakan pelajaran paling sulit. 89,25% dari peserta didik kelas VII F tahun pelajaran 2019/2020 di MTs Negeri 1 Bantul belum pernah belajar Bahasa Arab, dan ini menyebabkan peserta didik tidak memiliki motivasi dan aktivitas yang tinggi dalam mempelajari Bahasa Arab. Tujuan penelitian ini untuk meningkatkan motivasi, aktivitas dan prestasi belajar Bahasa Arab. Pada studi prasiklus, peserta didik yang mencapai Kriteria Ketuntasan Minimal (KKM) sebanyak dua orang dan nilai rata-rata 41,25. Penelitian ini dilakukan untuk meningkatkan proses pembelajaran Bahasa Arab melalui penerapan Think Pair Share (TPS). Model pembelajaran TPS menekankan peningkatan motivasi dan aktivitas belajar dengan cara berdiskusi, berbagi informasi dengan classmate dan berinteraksi dengan sumber belajar. Penelitian ini menggunakan model Coast Classroom Action Research dengan dua siklus dan setiap siklus terdiri dari dua pertemuan dan satu kali tes siklus. Data motivasi dan aktivitas belajar diperoleh dari observasi setiap pertemuan. Penelitian ini memperoleh hasil bahwa TPS mampu meningkatkan nilai rata-rata 41,25 pada prasiklus meningkat 69,74 pada siklus ke-1, dan meningkat 73,34 pada siklus ke-2. TPS juga meningkatkan jumlah ketuntasan mencapai KKM 70 pada prasiklus 2 (6,25%) meningkat 14 (43,75%) pada siklus ke-1, dan 19 (59,37%) pada siklus ke-2.