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Contact Name
Ali Idrus
Contact Email
pvteunj@gmail.com
Phone
+6281389043955
Journal Mail Official
pvteunj@gmail.com
Editorial Address
Kompleks UNJ Kampus A Gd. L. Lt.2 Jl. Rawamangun Muka Jakarta Timur 13220
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Pendidikan Vokasional Teknik Elektronika (JVoTE)
ISSN : -     EISSN : 26227029     DOI : -
The Jurnal Pendidikan Vokasional Teknik Elektronika (JVoTE) is dedicated to all electronics engineering practitioners. JVoTE covers topics related to: 1. Teaching and Learning in TVET 2. Evaluation, Assessment, and Certification in TVET 3. Human Resources Management in TVET 4. Vocational Resources in TVET 5. Contemporary Issues in TVET: Policy in TVET
Articles 78 Documents
RANCANG BANGUN PROTOTYPE FACE RECOGNITION BERBASIS YOLO11 DENGAN MENGGUNAKAN RASPBERRY PI Listia Setiawati; Syam, Rafiuddin; Diamah, Aodah
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 8 No. 1 (2025): Vol 8 No 1 (2025): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v8i1.59324

Abstract

This research aims to design a face recognition prototype based on YOLO11 using a Raspberry Pi. The prototype design employs a Raspberry Pi 4B, with input from the Raspberry Pi Camera Module 2 and output in the form of audio that provides identification results based on face recognition. In this study, a face dataset consisting of 250 photos with 10 classes or labels was used, meaning that the prototype can recognize faces from 10 individuals. The dataset was divided into 80% (200) face images for training, 8% (20) for testing, and 12% (30) for validation. Based on the testing results of 10 moving videos, the prototype achieved an accuracy of 95%, precision of 100%, recall of 89.6%, and an F1-Score of 94%. Nevertheless, the identification performance is sensitive to backlight conditions, motion blur, and extreme head poses, which can reduce detection accuracy. The Task Success Rate testing for measuring speaker performance reached 100%, indicatin
PROTOTYPE OF FALL MOTION DETECTION DEVICE FOR THE ELDERLY USING THE MPU6050 ACCELEROMETER SENSOR BASED ON THE INTERNET OF THINGS Ade Ayu Rahmawati; Rio Rahagung; Fajar Gumilang
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 8 No. 1 (2025): Vol 8 No 1 (2025): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v8i1.59462

Abstract

This research aims to create a fall motion detector prototype that can be used by the elderly using the MPU6050 accelerometer sensor. By utilizing IoT technology, this fall detector device can provide automatic notifications via the Telegram application or short messages when a fall event is detected. This system works with an automatic system that utilizes ESP8266 as a microcontroller and Telegram as an IOT-based monitoring dashboard and sensors that work to provide input values ​​to the microcontroller. The IoT-based fall motion detector prototype has successfully sent a fall warning through the sound of a buzzer as an alarm and also notifications from Telegram. The author made a safe threshold at a value of 1.5 G because when it is detected that the value is above the threshold, the device will automatically detect if there is a shock and fall.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR) PADA MATA PELAJARAN PENERAPAN SISTEM RADIO DAN TELEVISI KELAS XI DI SMK NEGERI 39 JAKARTA Lutfatunnisa; Moch. Sukardjo; Arum Setyowati
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 8 No. 1 (2025): Vol 8 No 1 (2025): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v8i1.59672

Abstract

The use of technology in creating learning media can help teachers convey information to students, one of which is using Augmented Reality. Augmented Reality is a technology that combines the real world with the virtual world. Augmented Reality learning media wa developed based on the problems that occurred in the teaching and learning process of the subject of application of radio and television systems for class XI at SMK Negeri 39 Jakarta. The purpose of this study was to develop and determine the feasibility of Augmented Reality based learning media in the subject of application of radio and television sysems for class XI at SMK Negeri 39 Jakarta. The method used in this study is the research and development (R&D) method using 6 stages, namely potential and problems, data collection, product design, design validation, design revision, and product testing. Augmented Reality-based learning media using Assmblr Edu wasvalidated by instructional design experts, media experts, and material experts. The results of the feasibility test by instructional design experts were 72,76%, media experts were 84%, and material exprts were 98,8. So that the Augmented Reality-based learning media as a whole was suitable for use by students in the learning activities of the Applcation of Radio and Television System subject for class XI at SMK Negeri 39 Jakarta. Keywords : Learning Media, Augmented Reality, Assemblr Edu
PERANCANGAN TRAINER ESP32 INTERNET OF THINGS PADA MATA PELAJARAN PEMROGRAMAN DAN APLIKASI MIKROKONTROLER DI SMK NEGERI 7 BEKASI FADLY NENDRA
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 9 No. 1 (2026): Vol 9 No 1 (2026): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v9i1.69812

Abstract

The ESP32 Internet of Things Trainer is designed as a solution to reduce learning problems in the Microcontroller Programming and Applications Subject in class XI Audio Video Engineering at SMK Negeri 7 Bekasi. The main objective of this study is to assess the feasibility level of the ESP32 Internet of Things media trainer product based on assessments from material experts, media experts, and instructional design experts and to determine the effectiveness of the product on students. The development method used is the Research & Development (R&D) development method with the ADDIE development model which is implemented in five stages, namely Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). The final product produced is the ESP32 Internet of Things media trainer which has been tested for feasibility by material experts, media experts, instructional design experts, and tested directly with class XI Audio Video Engineering students at SMK Negeri 7 Bekasi. In this study, the percentage of feasibility obtained by material experts was 91.7%, media experts obtained a percentage of 98.2%, and instructional design experts obtained a percentage of 80.9%. In the individual trial (One to One) conducted by 3 students, the percentage obtained was 94.6%, while for the small group trial (Small Group) conducted by 10 students, the percentage obtained was 92%. Overall, it can be concluded that the ESP32 Internet of Things media trainer is very suitable for use in learning activities.
DESAIN PENGEMBANGAN SISTEM MONITORING KEDALAMAN PERAIRAN BERBASIS USV : Menggunakan Unmanned Surface Vehicle (USV) Berbasis Sonar Deeper Pro+ LOUIS BRIANT AGATA SIAHAAN; DIANA ALIA; AKHMAD KASAN GUPRON
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 9 No. 1 (2026): Vol 9 No 1 (2026): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v9i1.70353

Abstract

Information regarding water depth and seabed morphology is essential in hydrographic surveys to support navigational safety, the monitoring of shipping channels, and the management of water bodies. This study aimed to develop a depth mapping system by integrating a Deeper Pro+ sonar, the Fish Finder application, and an Unmanned Surface Vehicle (USV) as the sensor-carrying platform. The research employed the Research and Development (R&D) method using the ADDIE model. Testing was conducted in the swimming pool and training pool at the Surabaya Merchant Marine Polytechnic, utilizing both radial and parallel sounding patterns. Each combination of location and pattern yielded 30 measurement points. Results from the swimming pool tests revealed three dominant depth zones: approximately 1.0 m, 2.0 m, and 4.5 m. In the training pool, the radial pattern yielded depths ranging from 1.7 m to 6.5 m (average 4.64 m), while the parallel pattern yielded depths ranging from 1.4 m to 6.5 m (average 4.62 m). The radial pattern highlighted depth variations toward the central area, whereas the parallel pattern provided a more uniform data distribution. The integration of the sensor, positioning system, mapping application, and USV successfully generated depth data and bathymetric visualizations in relatively calm waters.
RANCANG BANGUN SISTEM PLTB MENGGUNAKAN KINCIR ANGIN TAHAN CUACA EKSTREM UNTUK OPTIMALISASI ENERGI TERBARUKAN DI KAPAL: Perancangan, Implementasi, dan Pengujian Pembangkit Listrik Tenaga Bayu (PLTB) Pada Kapal. Shodiq Dhiyaulhaq Khosyi; Edi Kurniawan; Elly Kusumawati
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 9 No. 1 (2026): Vol 9 No 1 (2026): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v9i1.70480

Abstract

The ever-increasing demand for electrical energy on ships drives the development of renewable energy sources as an alternative to reduce reliance on fossil fuels. This study aims to design and evaluate a prototype wind power generator utilizing an Archimedes-type wind turbine as a supplementary energy source for ship electrical systems. The research employs a Research and Development (R&D) methodology, encompassing design, prototype fabrication, and both static and dynamic testing phases. The prototype comprises an Archimedes wind turbine, a DC generator, a Solar Charge Controller (SCC), a LiFePO4 battery, an inverter, a step-down module, and an ESP32-based monitoring system. Test results indicate that the DC generator produces a maximum voltage of 13.9 V with a charging current of 17.6 mA at a rotational speed of 1,199.1 rpm. In dynamic testing, wind approaching from the front-left yielded the best performance, with a charging current of 17.7 mA and a charging voltage of 5.7 V, whereas wind from the rear produced no electrical output. Field tests demonstrated that locations free from building obstructions resulted in higher and more stable charging compared to locations obstructed by buildings. The study concludes that the Archimedes-type wind turbine has the potential to serve as a renewable energy source supporting ship electrical systems, with performance influenced by wind direction and environmental conditions.
SIDOLA: SISTEM IOT PENGUNCI PINTU LAB ELEKTRONIKA UNJ BERBASIS ESP32 Yusuf Syani
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 9 No. 1 (2026): Vol 9 No 1 (2026): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v9i1.70849

Abstract

The Electronics Laboratory at Universitas Negeri Jakarta (UNJ) frequently encounters door security risks, particularly during campus power outages or outside operational hours, potentially leading to unauthorized access and the theft of expensive equipment. This study develops SIDOLA (ESP32-Based IoT Door Lock System for UNJ Electronics Laboratory) as an innovative solution that integrates remote control capabilities via a mobile/web application, a backup power supply, and automated voice notifications synchronized with the academic schedule. The primary objective is to design, develop, and validate the SIDOLA prototype to achieve a Technology Readiness Level (TRL) of 4. Specifically, this research aims to: (1) analyze the laboratory's security requirements; (2) design the hardware and software architecture utilizing an ESP32, a solenoid lock, a speaker, and backup power; (3) develop a prototype integrating IoT and cybersecurity features; and (4) conduct functional testing and expert validation. This study employs the Research and Development (R&D) method, adopting Sugiyono's simplified version of the Borg and Gall model, which consists of four stages: Needs Analysis, Design, Product Development, and Testing. The novelty of SIDOLA lies in its specific adaptation for educational laboratory environments, featuring voice notifications based on the UNJ academic schedule, resilience to campus power outages, and potential integration with student RFID systems and the laboratory management system of the Faculty of Engineering (FT) UNJ. This research aligns with the UNJ Research Master Plan (RIP) 2021-2025 (under the themes of Science and Technology, and Educational Technology) and contributes to Sustainable Development Goal (SDG) 9 by strengthening a resilient and scalable laboratory infrastructure applicable to all laboratories within the Faculty of Engineering. The targeted outputs of this research include a working prototype, Intellectual Property Rights (IPR), a publication in a SINTA-indexed journal, a research poster, mass media publications, and a research video. Ultimately, the findings are expected to enhance the security of laboratory assets and improve the management efficiency of educational facilities at UNJ.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR MATA PELAJARAN PENERAPAN RANGKAIAN ELEKTRONIKA Ratna Sari
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 9 No. 1 (2026): Vol 9 No 1 (2026): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v9i1.71072

Abstract

This research was conducted based on learning conditions that are still dominated by conventional approaches with the teacher as the center of learning activities, so that student involvement in the learning process is not optimal. To overcome this problem, the Problem Based Learning (PBL) model is applied which is oriented towards problem-solving activities. This study aims to analyze the differences in learning outcomes between the experimental class and the control class and to determine the effect of the application of the PBL model on student learning outcomes. The method used is a quasi-experimental with a pretest-posttest control group design. The research subjects consisted of 46 students, namely 22 students in the experimental class and 24 students in the control class. Data collection was carried out through pretest and posttest tests to measure learning outcomes in the cognitive domain. Furthermore, the data were analyzed using normality tests, homogeneity tests, Independent Sample T-Test, and N-Gain. The results of the analysis showed that the significance value of the Independent Sample T-Test was 0.043 (p < 0.05), which indicates a significant difference in learning outcomes between the experimental class and the control class. Additionally, the experimental class achieved an N-Gain score of 0.53, categorized as moderate, while the control class achieved a score of 0.27. These findings indicate that the implementation of the Problem-Based Learning (PBL) model has a positive impact and is more effective than conventional learning in improving student learning outcomes.

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