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Contact Name
Dr. Romi Siswanto, M.Si
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ojsdikdas@gmail.com
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+628116818656
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ojsdikdas@gmail.com
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Kompleks Kementerian Pendidikan dan Kebudayaan Republik Indonesia, Gedung D Lantai 15 Jalan Jenderal Sudirman, Senayan, Jakarta Pusat, 10270 Telepon: 021-57974129
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INDONESIA
Jurnal Didaktika Pendidikan Dasar
ISSN : 2580006X     EISSN : 27460525     DOI : http://dx.doi.org/10.26811/didaktika
Jurnal Didaktika Pendidikan Dasar is a leading peer-reviewed and open-access journal, which publishes high-quality and innovative scientific work at the forefront of all sciences in the form of interdisciplinary research and book reviews in the field of basic education. This journal is published by the Directorate GTK Pendidikan Dasar, Ministry of Education and Culture of the Republic of Indonesia, and published three times a year (March, July, and November) with E-ISSN: 2746-0525 and P-ISSN: 2580-006X. The main objective of this journal is to publish scientific papers in the field of basic education from teachers, school principals, supervisors, and other educational personnel (such as school administration staff, laboratory staff, library staff), as well as observers of basic education. Jurnal Didaktika Pendidikan Dasar offers open access to its content is licensed under a CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly works.
Articles 553 Documents
Peningkatan Kemampuan Kolaborasi dan Literasi Digital Melalui Penugasan E-Mind Mapping Berbantuan Google Slide Baharudin Baharudin
Jurnal Didaktika Pendidikan Dasar Vol 7 No 2 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v7i2.672

Abstract

Research is a Classroom Action Research that aims to improve students’ collaboration skills and digital literacy through e-mind mapping assisted by google slides in class IX students of Junior High School in social studies subjects. Increasing collaboration and digital literacy skills are essential to support 21st-century learning. Data collection uses observations and questionnaires to address as many as 28 students of class IX-A at State Junior Hight School 11 Kota Bima. The Observer will observe students' collaboration abilities, while students will fill out a questionnaire to determine the level of students’ digital literacy skills. Data analysis used quantitative data analysis in the form of the average results of each variable. The results showed an increase in the collaboration ability score from 79 in cycle 1 to 83 in cycle 2, the score category remained in the “High” category, and the Student's digital literacy skills also increased from 66 in cycle 1 to 72 in cycle 2, which was also accompanied by a change in indicators from “Enough” to “Good”.
Meningkatkan Hasil Belajar IPS Siswa Kelas VIII A SMP Negeri 5 Kendari melalui Strategi Make a Match Sitti Maryam
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.677

Abstract

Several causal factors to students’ low achievement are among others density and large coverage of social science learning matterials (consisting of history, sociology, economics, and geography), students’ lack of learning skills, and teacher’s inadequate method of teaching. The problem of students’ low achievement on social science subject also occurred at SMP Negeri 5 Kendari. This study applied classroom action research method with cyclical model. The data were collected by means of observation and achievement testing techniques. The data were then analysed by means of interactive model from Milles and Hubberman. On the basis of testing and learning reflection results, it was showed that (a) the use of make a match strategy really improved students’ learning achievement on social science; (b) It really improved students’ active participation during the teaching and learning process; (3) The number of students who achieved marks above the minimal efficacy mark criterion was above 85%; and (4) The students showed their positive perception towards their learning activities under make a match strategy.
Penerapan STEAM Project Based Learning “Taman Mini Imun Booster Digital Berbasis QR Code Berbantuan 4DFrame” Eti Herawati
Jurnal Didaktika Pendidikan Dasar Vol 6 No 3 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i3.679

Abstract

The aim of this study was to improve the learning outcomes students in the material of Cubes and Blocks by implementing the STEAM Project Based Learning "Mini Immune Booster Digital Park Based on QR Code assisted 4DFrame". This Classroom Action Research (CAR) which consists of two cycles with four meetings each, was carried out in the first semester of August 2021. The subjects of this research were class VIII 8 students consisting of 5 female students and 11 female students. The data collection technique used sheets observations, project assignments, learning achievement tests, questionnaires, interviews and photos. From the results of the questionnaire, students' attitudes towards Cube and Block learning by implementing STEAM Project Based Learning assisted 4D frame are mostly good and very good. Knowledge learning outcomes have also increased. The average score of the pre-action learning outcomes test was 69.06 with achievement B study 68.75%. In cycle 1 learning achievement increased to 75% with an average learning achievement test of 75.31 and in cycle 2 learning achievement increased again to 87.5% with an average learning achievement of 81.25. In skills competency, the average project outcome increased to 78.50 in cycle one and increased again to 87.50 in cycle two.
Meningkatkan Minat dan Hasil Belajar Senam Irama dengan Media “Sekawat” Siswa SMP Sendang Sri Widiastuti
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.681

Abstract

To achieve maximum learning outcomes, teachers must be able to apply various learning models and use appropriate learning media. This class action research in 2 cycles aims to determine the increase in student interest and learning outcomes in learning rhythmic gymnastics using Sekawat media for class VII D students of SMP Negeri 2 Pakem Special Region Yogyakarta SMP. Methods of data collection by observation, tests, questionnaires, documentation, and field notes. The data analysis used was descriptive qualitative to describe student interest and descriptive quantitative to describe student learning outcomes. The results showed that the use of Sekawat media can increase students' interest in learning rhythmic gymnastics from 58% to 88% at the end of the action and can increase student learning outcomes from an average of 20% in the pre-cycle to 85.7% at the end of the action.
Video Pembelajaran Kasti untuk Meningkatkan Hasil Belajar Permainan Bola Kecil dan Penguatan Literasi Numerasi Arif Prabowo
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.682

Abstract

Learning activities in schools must include strengthening literacy and numeracy, including Physical Education of Sports and Health (PESH) subjects. Because Indonesia is currently experiencing the Covid-19 pandemic, learning activities in schools are carried out online. One of the PESH materials is a small-ball game, namely ‘kasti’. Learning small-ball games at 1 Losari public elementary school only uses picture and theory material that is sent to students so that student learning outcomes are not optimal. In this Classroom Action Research, a learning media was made to improve learning outcomes, namely the ‘kasti’ learning video. The subjects of the research were the students of class VI 1 Losari public elementary schoolfor the academic year 2020/2021 totaling 23 students. Data collection techniques using tests and observations. As an assessment instrument, namely the observation sheet. The results of his research showed an increase in learning outcomes. This is indicated by an increase in students’ abilities in performance and the results of the basic motion of the baseball game. In addition, learning activities also strengthen students' literacy and numeracy.
Peningkatan Kemampuan Pemahaman Matematika Siswa dengan Quided Discovery Learning Menggunakan PhET Simulation Adriantho Benny Pasaribu
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.687

Abstract

This research aims to know the improvement of students comprehension skills who are taught using the quided discovery learning approach with PhET simulaion media, the ordinary learning. Next, find out whether there is a significant interaction between the learning approach and the level of mathematical ability to increase the ability to understand mathematics and see how the character strengthening is seen in the experimental class. The research method used is a quasi-experimental with a pretest-posttest control group design. The results of data analysis showed that the increase in students understanding abilities taught by using the quided discovery learning approach with the help of PhET simulation media was not higher than the quided discovery learning approach without PhET Simulation. However, the increase in students understanding ability is taught using a quided discovery learning approach with the help of PhET simulation media or without PhET, which is higher than the usual learning approach. Furthermore, there is a significant interaction between the learning approach and the level of mathematical ability to increase the ability to understand mathematics with a value of Fcount = 5.671>Ftable = F(4.774) = 2.37 or sig = 0.000 <0.05. Finally, there is character strengthening in the experimental class.
Pengembangan Local Intructional Theory Penjumlahan untuk Meningkatkan Kemampuan Numerik Siswa Diskalkulia di Sekolah Dasar Dwi Wulan Suci
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.688

Abstract

Children who have dyscalculia (difficulty in counting), learning mathematics results are lower than normal children. A learning design is needed that can facilitate their difficulties. This study aims to develop Local Instructional Theory (LIT) with the topic of adding whole numbers. LIT consists of a set of Hypothetical Learning Trajectory (HLT), Learning Implementation Plans (RPP) and Student Worksheets (LKPD). This development uses the Gravemeijer and Cobb model which consists of three stages, namely research preparation, classroom research, and review analysis. Data was collected by means of observation, interviews, document analysis, video documentation and tests and then analyzed qualitatively and quantitatively. The results showed that the LIT product based on Realistic Mathematical Education (RME) for dyscalculia students was in a very valid and practical category with a score of 86.00 and could improve students' problem solving abilities.
Pengembangan Media Rotasi Dinamis untuk Membangun Kemampuan Literasi Numerasi pada Pembelajaran Transformasi Felix Arnold Lakoy
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.692

Abstract

This study aims to determine the development of dynamic rotation media that is valid, practical, effective, and how this media can develop numeracy literacy. The media was applied to class IX students consisting of 22 students. Media development uses research and development methods (Research and Development) with a 4D model, which stands of Define, Design, Development and Dissemination. It is known that the results of the validity test from material experts are 3.04 and from media experts are 3.05, meaning that the developed media is valid for use. For the practicality test, it is obtained at 3.3 which indicate that the media used is practical. From the effectiveness test, it was obtained that the average value of the numeracy literacy test was 84.16 and the classical completeness was 100% which had met the effectiveness criteria. After the application of this media resulted in the numeracy literacy ability reaching an average of 75.57 and classical learning completeness data of 86.36%, the student response questionnaire with a score of 3.27 which indicates a positive category. Based on the validity test, practicality test, and effectiveness test, the dynamic rotation media met the criteria of being valid, practical, and effective. The media used in the learning process shows that dynamic rotation media can improve numeracy literacy skills in transformation learning.
Pengembangan Smart App Creator untuk Meningkatkan Literasi Peserta Didik pada Mata Pelajaran IPS di Sekolah Dasar Nur Arif MS
Jurnal Didaktika Pendidikan Dasar Vol 7 No 3 (2023): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v7i3.697

Abstract

The reading literacy ability of the fifth grade PAM Pilot State Elementary School students is low because their willingness to read is also low. This study aims to develop learning media to increase students' reading interest. The media developed is the Smart App Creator which contains material on cultural diversity in South Sulawesi Province. This research is for the fifth grade students of the PAM Pilot State Elementary School for the 2020/2021 academic year. This research method is the Research and Development research method referring to the ADDIE development model (analyze, design, development, implementation, evaluation). The results obtained from the response questionnaire are 6 students or 21.43% good category, and 22 students or 78.57% very good category. Students gave a positive response to the Smart App Creator learning media in social studies subjects. The results of the literacy improvement test are 10 students or 35.71% with a score of 100, 5 students or 17.86% with a score of 90, and 13 students or 46,43% with a score of 80. From these results, it can be seen that there is an increase in the literacy of class students. V PAM Pilot State Elementary School uses the Smart App Creator learning media in social studies subjects
Penggunaan Padlet dalam Mereviu Buku untuk Meningkatkan Literasi Siswa Wulan Sri Handayani
Jurnal Didaktika Pendidikan Dasar Vol 6 No 2 (2022): Jurnal Didaktika Pendidikan Dasar
Publisher : Direktorat Guru Pendidikan Dasar, Kemendikbudristek R.I.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/didaktika.v6i2.700

Abstract

This research was conducted to determine the increasing of student literacy by using Padlet in reviewing books. This is because there are only a few students who want to read books, and they also don’t want students to make book reviews because the form of the review is the Y Chart, Ishikawa Fishbone and AIH Paragraph. Reading is a basic literacy that must be developed to master other literacy so that this literacy must be mastered well. This research conducted in class 6A the elementary School of 2 Kota Kulon as many as 29 students. The research approach used is a qualitative approach where data collection is done through interviews, observations, questionnaires, and documentation. Techniques and data analysis were carried out through data collection, data presentation, data reduction, and drawing conclusions. The results of the interview stated that Padlet is a medium that can improve student literacy. From the observations obtained data that the activity of student in literacy has increased. The conclusion of this research is that Padlet can improve student literacy in reviewing books.