Jurnal Teknik Informatika (JUTIF)
Jurnal Teknik Informatika (JUTIF) is an Indonesian national journal, publishes high-quality research papers in the broad field of Informatics, Information Systems and Computer Science, which encompasses software engineering, information system development, computer systems, computer network, algorithms and computation, and social impact of information and telecommunication technology. Jurnal Teknik Informatika (JUTIF) is published by Informatics Department, Universitas Jenderal Soedirman twice a year, in June and December. All submissions are double-blind reviewed by peer reviewers. All papers must be submitted in BAHASA INDONESIA. JUTIF has P-ISSN : 2723-3863 and E-ISSN : 2723-3871. The journal accepts scientific research articles, review articles, and final project reports from the following fields : Computer systems organization : Computer architecture, embedded system, real-time computing 1. Networks : Network architecture, network protocol, network components, network performance evaluation, network service 2. Security : Cryptography, security services, intrusion detection system, hardware security, network security, information security, application security 3. Software organization : Interpreter, Middleware, Virtual machine, Operating system, Software quality 4. Software notations and tools : Programming paradigm, Programming language, Domain-specific language, Modeling language, Software framework, Integrated development environment 5. Software development : Software development process, Requirements analysis, Software design, Software construction, Software deployment, Software maintenance, Programming team, Open-source model 6. Theory of computation : Model of computation, Computational complexity 7. Algorithms : Algorithm design, Analysis of algorithms 8. Mathematics of computing : Discrete mathematics, Mathematical software, Information theory 9. Information systems : Database management system, Information storage systems, Enterprise information system, Social information systems, Geographic information system, Decision support system, Process control system, Multimedia information system, Data mining, Digital library, Computing platform, Digital marketing, World Wide Web, Information retrieval Human-computer interaction, Interaction design, Social computing, Ubiquitous computing, Visualization, Accessibility 10. Concurrency : Concurrent computing, Parallel computing, Distributed computing 11. Artificial intelligence : Natural language processing, Knowledge representation and reasoning, Computer vision, Automated planning and scheduling, Search methodology, Control method, Philosophy of artificial intelligence, Distributed artificial intelligence 12. Machine learning : Supervised learning, Unsupervised learning, Reinforcement learning, Multi-task learning 13. Graphics : Animation, Rendering, Image manipulation, Graphics processing unit, Mixed reality, Virtual reality, Image compression, Solid modeling 14. Applied computing : E-commerce, Enterprise software, Electronic publishing, Cyberwarfare, Electronic voting, Video game, Word processing, Operations research, Educational technology, Document management.
Articles
962 Documents
EXPERT SYSTEM FOR DIAGNOSING CAT DISEASES USING FORWARD CHAINING METHOD ON TELEGRAM BOT
Aprianto, A’inur Kholiz;
Ipung Permadi;
Bangun Wijayanto
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1207
Cats are one of the popular pets kept in Indonesia. On the other hand, there is a potential risk of disease transmission from cats to humans. This research builds an expert system for diagnosing cat diseases based on the symptoms experienced using the forward chaining method. The expert system consists of two main components: the development environment and the consultation environment. In this study, these two components of the expert system are separated into two different platforms. The development environment runs on a website platform, while the consultation environment operates on a Telegram bot platform. System development uses the Expert System Development Life Cycle (ESDLC) development model. This model has six stages, namely, the assessment stage, the knowledge acquisition stage, the design stage, the testing stage, the documentation stage and the maintenance stage. As a result, it assists the general public in performing initial diagnoses of cat diseases.
FORENSIC RECOVERY ANALYSIS OF LOST RAID 0 CONFIGURATION ON NETWORK ATTACHED STORAGE AS EVIDENCE IN COURT
Prawira, Dani;
Nugraha, Beny;
Marzuki , Marza Ihsan
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1212
In the modern world of globalization, Digital Forensic science has emerged as a pivotal investigative tool for solving complex cases. This discipline proves particularly effective in deciphering digital evidence. In this study, we ventured to examine a Network Area Storage (NAS) device, specifically one containing three hard disks. Our objective was to validate that the Hash value generated before the duplication process matches identically with the Hash value post-imaging or duplication. Our findings demonstrate that through reconfiguration and recovery of RAID 0, previously deleted files can be restored using the methods outlined in our research. In essence, this study establishes that: (1) Reconstruction of RAID configurations is feasible, (2) Recovery of deleted files from a RAID 0 system is achievable, and (3) Such restored data can serve as admissible evidence in court.
PROGRESSIVE WEB APP-BASED ONLINE REPAIR SHOP APPLICATION USING MAPBOX AND GEOLOCATION API
Putra Rahmat, Muhammad Aryo;
Nofiyati, Nofiyati;
Permadi, Ipung
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1243
Motorcycle users in Indonesia continue to increase every year. This has implications for the increasing need for motorcycle repair or maintenance service providers. This need is an emergency, but this is a problem because the lack of information regarding the location of the nearest workshop makes the process of finding a repair shop consuming a lot of time and energy. This study aims to develop an Online Workshop application that can present a map with the nearest repair shop location using Mapbox and the Geolocation API to make it easier for motorbike users to find a repair shop. In addition, this application allows users to be able to call a mechanic to come to the location. The Bengkel Online application is built using Firebase as a database and applies progressive web apps technology. The results of this study indicate that the online workshop application can be used to order repair services and call a mechanic to the location properly and accurately as indicated by the results of application testing which shows that all features function properly.
CACHE DATA REPLACEMENT POLICY BASED ON RECENTLY USED ACCESS DATA AND EUCLIDEAN DISTANCE
Zulfa, Mulki Indana;
Muhammad Syaiful Aliim;
Ari Fadli;
Waleed Ali
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1244
Data access management in web-based applications that use relational databases must be well thought out because the data continues to grow every day. The Relational Database Management System (RDBMS) has a relatively slow access speed because the data is stored on disk. This causes problems with decreased database server performance and slow response times. One strategy to overcome this is to implement caching at the application level. This paper proposed SIMGD framework that models Application Level Caching (ALC) to speed up relational data access in web applications. The ALC strategy maps each controller and model that has access to the database into a node-data in the in-Memory Database (IMDB). Not all node-data can be included in IMDB due to limited capacity. Therefore, the SIMGD framework uses the Euclidean distance calculation method for each node-data with its top access data as a cache replacement policy. Node-data with Euclidean distance closer to their top access data have a high priority to be maintained in the caching server. Simulation results show at the 25KB cache configuration, the SIMGD framework excels in achieving hit ratios compared to the LRU algorithm of 6.46% and 6.01%, respectively.
FRONT END LEARNING MANAGEMENT SYSTEM DEVELOPMENT USING THE NEXTJS FRAMEWORK
Baehaqi, Ahmad;
Basit, Muhamad Subhi;
Indrajit, Richardus Eko;
Kurniawan, Rido Dwi
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1273
Learning media is currently widely used in the teaching and learning process. Technology and information are two things that cannot be separated from one another in the ever-evolving digital era. Likewise with the education sector which underwent a significant transformation. The Learning Management System is a software application for online learning that supports delivering material online, discussing with students, and controlling student performance. This technological advancement has made many tertiary institutions use web application-based information technology. The current problem is the lack of complete features and less interactive functions to support the Learning Management System. In addition, when the user wants to be more interactive in learning, the Learning Management System generally has a separate feature, which requires the user to switch platforms to use the feature. The development of this Learning Management System is expected to become a more interactive learning platform and have complete features compared to other systems. System analysis is done by describing a system as a whole into its component parts. This is intended to identify and evaluate problems that will later find weaknesses and strengths in the system. The method used in this study is the waterfall starting from making the design of the system to implementing the system that runs in a production environment. The results of this study have several features needed for in-person and online learning which generally do not exist in other Learning Management Systems such as video conferencing, docs & files, group chats, automatic check-ins.
USER EXPERIENCE USING PRADITA DIGITAL LMS IN BLENDED LEARNING: A CASE STUDY IN PRADITA UNIVERSITY
Pratama , Arif;
Radiegtya, Ega Wachid;
Indrajit, Richardus Eko;
Muh. Masri Sari
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1277
This research aims to evaluate user experience (UX) in using Pradita Digital Learning Management System (LMS) in Blended Learning process. In the current educational context, the use of LMS and online applications has become common, so it is important to conduct an evaluation to measure the level of satisfaction and effectiveness of using Pradita Digital LMS in the learning process. The method used in this research is A Technique for User eXperience Evaluation in e-Learning (TUXEL) Version 2.0. TUXEL method is a technique that allows researchers to evaluate usability and user experience when using a system. The research results are divided into three aspects, namely general usability, pedagogical usability, and UX. The questionnaire results show that the use of Pradita Digital LMS gets a good and agreeable response from the users in the learning process because the system is more interactive and interesting. Although Pradita Digital LMS still has shortcomings in general usability and pedagogical usability aspects, it has creative and innovative value for users in the learning process. Overall, the result of this research is that Pradita Digital LMS has creative and innovative value, although there are still shortcomings in the aspects of general usability and pedagogical usability. Even so, Pradita Digital LMS is able to provide a good user experience in the learning process. It is hoped that the results of this study can be input for the development of Pradita Digital LMS so that it can continue to be improved in terms of usability and user satisfaction, so that the online learning experience can be even better in the future.
IMPLEMENTATION OF CONTAINER ORCHESTRATOR MANAGEMENT IN LEARNING MANAGEMENT SYSTEM
Subhi Basit, Muhamad;
Pratama, Arif;
Firizqi, Januponsa Dio;
Indrajit, Richardus Eko
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1289
The pandemic that started in 2019 made technology even more important. Accelerating digital adaptation and transformation in the education sector, namely the Learning Management System (LMS) is very helpful in the teaching and learning process. Various LMS platforms are widely used and developed by various agencies. Pradita University is also developing an LMS which is made with the node.js programming language and the next.js framework which can be accessed on the pradita.digital site. The choice of using the wrong technology can cause the problematic LMS that is used to become slow and heavy, to the point where it cannot be accessed. The use of technology with the hypervisior concept which was previously commonly used has various weaknesses. For this reason, the Pradita LMS was developed using container orchestrator technology and Rancher Kubernetes as container orchestrator management. By utilizing Rancher as a container orchestrator management, it can make it easier to use with a user friendly GUI. In this study aims to prove that the use of Rancher in improving the quality and performance of LMS Pradita. Among them by identifying system efficiency, providing better scalability, increasing the availability of Pradita LMS, Rancher is able to manage applications and containers used for Pradita LMS, and saving costs used in implementing physical devices. By using the experimental method applied in this study, the results of system efficiency testing and scalability testing carried out with a load of up to 200 users can run properly and efficiently, then the availability test proves that the LMS is still available even when there are workers who are not operating, and testing rancher management capabilities lead to conclusions Rancher runs optimally and uses resources efficiently in accordance with the objectives in this study.
AGILE IT SERVICE MANAGEMENT DESIGN OF FINTECHCO DIGITALIZATION BASED ON COBIT 2019 DEVOPS FOCUS AREA
Achmad Fadhli Satriadi;
Mulyana, Rahmat;
Fauzi, Rokhman
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 5 (2023): JUTIF Volume 4, Number 5, October 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.5.1304
The Indonesian Financial Technology (Fintech) industry plays a pivotal role in driving digital technology advancements and propelling the nation's growth. The rapid development of Fintech presents a unique challenge for established financial companies, necessitating effective government regulation through a Sandbox approach. FintechCo, operating under the watchful eye of State-Owned Enterprises and the Financial Service Authority, must strike a delicate balance between their agile services and security risks. Hence, FintechCo necessitates an examination of optimal agile services through the utilization of five stages derived from the Design Science Research approach. This need arises to adhere to the Good Corporate Governance standards established by State-Owned Enterprises (SOE) and the Financial Services Authority (FSA). The cutting-edge COBIT 2019 DevOps Focus Area framework is employed for analysis. The research identifies three highest priority Governance and Management Objectives (GMOs): Managed Security Services (DSS05), Managed Problem (DSS03), and Managed Solution Identification and Build (BAI03). These GMOs are thoroughly evaluated, and comprehensive recommendations are provided based on their seven key components. There is an estimated 17% increase in the average capability score, from 2.82 to 3.30, across all three GMOs. The contribution of this study is twofold: to serve as a valuable knowledge resource for agile IT services in digitalization within organizations and to offer practical implications for FintechCo to enhance their digitalization. Furthermore, this research sets a precedent for the Fintech industry, signifying a benchmark for excellence and innovation.
EXPERT SYSTEM TO DETECT ONLINE GAME ADDICTION FOR UNIVERSITY STUDENTS USING THE BACKWARD CHAINING AND CERTAINTY FACTOR APPROACHES
Muslimin, Al’hadiid;
Okfalisa, Okfalisa;
Pizaini, Pizaini;
Syafria, Fadhilah;
Che Hussin, Ab Razak
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1308
Online gaming addiction harms students' physical health, mental well-being and academic performance. The addiction to playing online games has three categories, namely high, moderate and low, which are rarely known by the general public. The significant of knowledge acquisition on the addiction symptom and preventive activities forces the emergence of new idea on expert system identification platform. Therefore, this research aims to develop an expert system using the Backward Chaining (BC) and Certainty Factor (CF) approaches to detect the initial addiction level of online games for university students. Herein, the BC is used to identify the levelling of online game addiction based on the symptoms experienced by the user. There are thirty-three symptoms (G01-G33) provided through the thorough literature reviews and interviews with psychiatrics. Meanwhile, the CF is applied to calculate the level of certainty in determining the possibility of addiction describing in six scale level interpretation. As a result, the application of these two methods has effectively succeeded and reached proper accuracy in identifying the level of addiction of students towards their behavior on playing online games. The comparison of CF testing values between the system calculation and expert judgement shows the sophisticated result. Thus, this research can be utilized by the medical and psychiatric authorities, parents, and students in assessing their symptoms of addiction as an early warning in facing the possible risks arising from online game addiction.
DESIGN AND DEVELOPMENT OF WEB-BASED APPLICATION CANGKINGAN USING SCRUM METHOD
Alim, Khori Sahirul;
Ekowati, Nur Alfi;
Kisworini, Rianti Yunita;
Riyandari, Lutvi
Jurnal Teknik Informatika (Jutif) Vol. 4 No. 4 (2023): JUTIF Volume 4, Number 4, August 2023
Publisher : Informatika, Universitas Jenderal Soedirman
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DOI: 10.52436/1.jutif.2023.4.4.1311
The web-based application can ease business owners on promoting and giving the services to the customers. Nevertheless, nowadays there are still not many UMKMs (micro, small, and medium enterprises) in the Banyumas Regency that apply it. Many of them still preserve the conventional way by doing the transaction directly. This research is aimed to design and develop a web-based marketplace application, namely Cangkingan. That application is supposed to help UMKMs in Banyumas in managing inventory, processing orders, and marketing culinary products online. The outline of this research flow includes needs analysis, system design, system development, and system testing. The methods of data collection that are used are interview, observation, literature study, and questionnaire. The application design is created in various diagrams and user interface designs. The method of system development is scrum. This design and development are done within 10 sprints in which each sprint is held for two weeks. The application is built using MySQL, CodeIgniter framework, and PHP language. Testing of Cangkingan system is carried out using the ISO 9126 standard which consists of testing functionality, usability, reliability, efficiency, portability, and maintainability. The test result on most of the test aspects state that the application is satisfactory (good). Especially for the usability testing that is done to 36 respondents, Cangkingan gets excellent result. This test result is one of the proofs that the research purpose has been achieved and the application Cangkingan that has been developed is able to help the UMKMs with culinary products in Banyumas.