cover
Contact Name
Muhammad Azmi
Contact Email
muhammad4zmi@gmail.com
Phone
+6281918405331
Journal Mail Official
admin@jurnal.stmiksznw.ac.id
Editorial Address
Jln Raya Mataram- Lb. Lombok KM 49 Desa Anjani Lombok Timur, NTB 83611
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Jurnal Teknimedia: Teknologi Informasi dan Multimedia
ISSN : 27226263     EISSN : 27226271     DOI : -
JURNAL TEKNIMEDIA : Teknologi Informasi dan Multimedia terbitan berkala ilmiah nasional diterbitkan oleh STMIK Syaikh Zainuddin NW Anjani. Tujuan diterbitkannya Jurnal TEKNIMEDIA adalah untuk memfasilitasi publikasi ilmiah dari hasil penelitian-penelitian di Indonesia serta ikut mendorong peningkatan kualitas dan hasil penelitian untuk akademisi dan peneliti. Jurnal TEKNIMEDIA terbit 2 (dua) kali dalam satu tahun (lima bulan sekali) pada bulan Januari-Mei dan Juni-Desember dengan ruang lingkup bidang ilmu Informatika, Telekomunikasi dan rumpun Komputer Sains.
Articles 156 Documents
APLIKASI GAME EDUKASI PEMBELAJARAN SENI BUDAYA MENGGUNAKAN LINEAR CONGRUENTIAL GENERATOR (LCG) Ahmad Thariq; Mita Paramitha
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.168

Abstract

Cultural arts have several types. One of them that has developed in Maluku for generations is traditional music. The lack of knowledge of students about the introduction of traditional music is partly due to limited facilities and lack of cultural arts learning hours at school. The existence of this research aims to create an innovative educational game for learning cultural arts that is more modern by utilizing smartphone technology. Making this educational game will use the MDLC (multimedia development life cycle) model using the C# programming language and unity 3D as software. In addition to displaying some material about learning cultural arts, in this case the introduction of Maluku traditional musical instruments in the application there is also a quiz that displays 10 randomized questions with a total of 20 questions. The method used in randomizing questions is linear congruential generator (LCG). By utilizing a linear congruential generator (LCG) can produce randomized question numbers so that students have questions with different numbers and the learning process at SD Negeri 9 Namlea becomes more effective. This application can be a learning media for students at SD Negeri 9 Namlea, because it provides cultural arts learning information about the types of traditional musical instruments in Maluku and is equipped with a quiz that can be played by the user.
IMPLEMENTASI REACT SERVER COMPONENT DAN SERVER ACTION UNTUK MENINGKATKAN PERFORMA APLIKASI WEB Mulyanto, Yudi; Haryanti, Eka; Lazarus, Lazarus
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.174

Abstract

This research explores the use of React Server Components (RSC) and Server Action to improve web application performance, with a focus on the legislative election vote counting system in Sumbawa Regency, West Nusa Tenggara for internal party needs. Looking at the geographical and infrastructural challenges in Sumbawa, this research aims to overcome the limitations of signal and telecommunication infrastructure distribution through the use of RSC and Server Action. RSC allows the server to render components while maintaining interactivity on the client side, reducing load and speeding up load times. Advantages include avoiding chained network requests and minimizing Javascript on the client side, which is especially beneficial in areas with limited internet connectivity. Server Action eliminates the traditional API layer, reducing latency and improving application responsiveness. By utilizing Next.js as a framework, this research aims to maximize the use of server resources and minimize client resource requirements, improving speed in vote counting and reporting. This implementation is expected to not only improve overall application performance but also ensure smooth application accessibility in areas with limited internet infrastructure.
LITERATUR SURVEY : PEMANFAATAN TEKNOLOGI UNTUK PENGELOLAAN SAMPAH Ma'we, Hannatul; Fitriani Fitriani; Heri Wijayanto
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.184

Abstract

The majority of countries are currently struggling with unsustainable levels of waste production and lack of recycling, especially household waste, and this field is in dire need of new solutions. In general, the waste management sector has difficulties with a lack of consumer trust, fraud, manipulation, significant manual processes, and low levels of information and control. Waste is the result of waste from various activities carried out daily by humans who do not have clothing, as a result of which waste can cause losses because it will cause floods, increase climate warming, cause bad odors, disturb beauty to worsen environmental sanitation. The purpose of this study is to provide an overview of various studies on Waste Management by utilizing technology, namely how methods are applied in regions in Indonesia and other countries in managing waste both waste from households, hazardous biomass, and industry. The study also reviewed 12 scientific papers that have been published in various international journals. The most frequently used management method is utilizing technology based on websites, android, and blockchain with waterfall and incremental software development processes. Keywords: Enter keywords or phrases in alphabetical order, separated by commas. The number of keywords must be between 3-5 words.
SISTEM PENDUKUNG KEPUTUSAN SELEKSI PELANGGAN TERBAIK INDIHOME CUSTOMER GATHERING MENGGUNAKAN METODE WP (STUDI KASUS: PT. TELKOM WITEL PAPUA) Hasan, Patmawati; Heru Sutejo
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.185

Abstract

This study aims to conduct customer selection and determine the ranking of the best customers to receive rewards and invitations as guests in the annual Indihome Customer Gathering event at PT. Telkom Indonesia Witel Papua. Data from 13,038 Indihome customers in Jayapura in August 2021 were processed, with 8 selected as samples. The Rapid Application Development (RAD) method was employed for system development, comprising four phases: Requirements Planning, User Design, Construction, and Cutover. The system design utilized the Unified Modeling Language (UML), incorporating Use Case, Class, and Sequence Diagrams. The Decision Support System was tested on 8 customer samples using Blackbox testing, comparing manual and system testing for validation. The research result is a decision support system for customer selection and ranking based on the Weighted Product Method. Among the 8 customer samples, the top 3 rankings were identified. Invitations were sent via email, with Bimbo Thalib ranking first with a score of 0.1929, Alfa Rieuwpassa second with 0.173, and Minggu Roben 0168 third. The system is expected to aid employees in customer selection, invite the best customers, and enhance event effectiveness.
VISUALISASI KATA KUNCI PEMBERITAAN PEMILU 2024 MENGGUNAKAN SCAPY DAN WORDCLOUD Arif Chandra, M. Iqbal; Yusuf, Ridwan
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.187

Abstract

In the digital information age, understanding relevant keywords in internet search results has become increasingly important. This article discusses the analysis of keywords from Google Custom Search results using the text processing tool Spacy and the WordCloud visualization technique. This method allows for more effective processing and presentation of keywords, assisting users in understanding the essence of various search queries. The experimental results demonstrate that this approach can reveal the most significant keywords in search results, helping users identify trends and focus on topics that appear in their searches. Thus, this article provides insights into enhancing the understanding of keywords in internet search results with the assistance of powerful text processing and visualization tools.
ANALISIS KEJADIAN STUNTING DI PROVINSI NUSA TENGGARA BARAT MENGGUNAKAN METODE PATH ANALYSIS Assani, Moh. Yushi; Kusrini Kusrini; Kusnawi Kusnawi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.188

Abstract

Stunting is a problem in many developing countries, including Indonesia. Toddlers are a critical period for a child's development, this period can determine the child's level of development in the future. Not preparing yourself well at this stage can cause growth and development problems in children, including delays in growth and development. Stunting can cause suboptimal brain development and delays in motor development in children. Based on the results of the analysis, it is known that there is a direct effect between the husband's age on the baby's birth weight with a value of -0.234. Apart from that, the husband's smoking habit also has a direct effect on the baby's birth weight with a value of -0.176. Overall, the results of the path analysis show that husband's characteristics such as age, education, occupation, and smoking habits have a significant effect on the baby's birth weight. Husband's age is negatively correlated, while education and employment are positively correlated. These results need to be followed up with intervention and education for prospective fathers to improve the health of mothers and babies.
SISTEM PELAYANAN ADMINISTRASI KEPENDUDUKAN DESA PANDA BERBASIS WEB Khairunnisa Khairunnisa; Shiva Gumanti, Nazwa Zania; Fifi Andriani; Jannah, Miftahul
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.189

Abstract

Saat ini, sistem informasi berbasis web berkembang dengan cepat, dalam instansi pemerintah yang dekat dengan masyarakat, lingkup desa adalah salah satu penerapan pengurusan administrasi. Selama administratif dilakukan secara manual di kantor desa, seringkali ada antrian dan pengelolaan data yang buruk. Akibatnya, sistem ini dibuat untuk membantu berbagai tugas administrasi kependudukan di desa. Penelitian ini memaksimalkan seperti melampirkan file surat terverfikasi petugas, rekap surat secara otomatis dalam bentuk laporan dan arsip surat, dan memberikan pemberitahuan secara langsung ke alamat email pemohon. Analisis, desain pengembangan, implementasi, dan pemeliharaan sistem adalah semua bagian dari pengembangan sistem menggunakan metode prototype. Sistem Pelayanan Ad-ministrasi Kependududkan Berbasis Web untuk mengelola pengajuan surat adalah studi kasus Desa Panda. Hasil pengujian UAT menunjukkan bahwa 80% sistem memenuhi kebutuhan pengguna
ANALISIS AUDIO AMBISONIC DALAM MENENTUKAN ARAH BUNYI SEBAGAI RANCANGAN PEMBUATAN AUDIO FILM UNTUK DISABILITAS NETRA Surya, Ibrahim Adi; Della Dwinanti Sumpena; Bowo Andrean
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.191

Abstract

ABSTRACT Ambisonic audio is a recording and sound playback technique that can represent the direction and distance of sound sources in three-dimensional space. Ambisonic audio can be used to create audio for films that provide an immersive experience for the audience, especially for individuals with visual impairments who rely on spatial information from sound. This research aims to analyze Ambisonic audio using DAW Studio One and the Waves NX360 Ambisonic Audio plugin to determine sound direction as an initial design for creating audio for visually impaired individuals as an entertainment medium. Sound direction is an advantage of Ambisonic audio technology that needs to be analyzed because it covers a 360-degree or three-dimensional direction. This research uses an experimental method by creating audio samples using different Ambisonic technologies in terms of sound source direction and distance, and then testing their effects on spatial perception and on visually impaired listeners. Keywords: Ambisonic, sound direction, visual impairment, audio film
PEMANFAATAN SAM DAN YOLOV8 UNTUK DETEKSI DAN SEGMENTATION MRI TUMOR OTAK Ardiansyah, Ardiansyah; Qodri, Krisna Nuresa; Banna, Dion Al; Al-Baihaqi, Muhammad Zulfikhar
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.192

Abstract

The development of artificial intelligence (AI) is specific to the field of Computer Vision (CV) to obtain information based on data contained in visual media. AI in the healthcare field such as image recognition and Deep Learning (DL) is a discussion that is often used as an object of research and development. The health sector Limitation is the emergence of AI utilization in the health sector, which encourages DL research. Segmentation Anything Model (SAM) and YOLOv8 are new algorithms introduced. Thus, this research aims to measure the utilization of SAM and YOLOv8 for making the detection and segmentation of Brain Tumor MRI data. Before the training process, researchers first compared roboflow segmentation and the SAM model. The dataset was labeled with a Bounding Box by experts. The dataset contains 455 gliomas, 550 meningiomas, and 620 pituitaries. The research concluded that the utilization of SAM greatly simplified the annotation process. The segmentation YOLOv8 obtained Box accuracy results for all classes of 86% precision, 87% Recall, 89% mAP50, and 71% mAP 50-95. The mask performance evaluation gets the results of 86% precision, 87% Recall, 89% mAP50, and 70% mAP50-95. The research obtained the YOLOv8n-seg model to get excellent results even though it is a tiny model of YOLOv8. This study found the glioma tumor class to be the class with the lowest results because the dataset used was not much. The researcher encourages other researchers to use data augmentation to increase the use of datasets for each class to provide better results.
SISTEM ABSENSI MENGGUNAKAN SCAN QR CODE BERBASIS ANDROID Muhammad Azmi; Muhammad Khairul Faridi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.197

Abstract

Attendance is an important part of every educational institution. Where attendance is one of the main supports that can support and motivate every activity carried out. Like attendance at SMK Negeri 1 Sambelia which still uses the manual method (signature), this method is very vulnerable for an educational institution because of the level of discipline that cannot be controlled and can be misused by irresponsible people, other losses that may arise in manual attendance system is a data recapitulation that still takes a lot of time and effort. The purpose of this study is to design and build an android application that makes it easier for teachers to carry out the attendance process at school, the type of research used is qualitative and the results of this study are applications that utilize the Qr Code as the main component in helping the attendance process. The research method in this study is qualitative research where the data obtained are mostly descriptive of the observations that have been made, then the data will be analyzed qualitatively and described in descriptive form. Based on the test results, it can be concluded that this application still has many shortcomings that need to be developed again, it is very necessary for the role of IT students to help the development of digital technology in making attendance easier. Based on the application testing that has been carried out, the presentations of Strongly Agree 22.2%, Agree = 38.8%, Neutral = 25.9%, Disagree = 6.4%. Based on the presentation, the application made is quite good, although there are some shortcomings that must be improved.

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