cover
Contact Name
Muhammad Azmi
Contact Email
muhammad4zmi@gmail.com
Phone
+6281918405331
Journal Mail Official
admin@jurnal.stmiksznw.ac.id
Editorial Address
Jln Raya Mataram- Lb. Lombok KM 49 Desa Anjani Lombok Timur, NTB 83611
Location
Kab. lombok timur,
Nusa tenggara barat
INDONESIA
Jurnal Teknimedia: Teknologi Informasi dan Multimedia
ISSN : 27226263     EISSN : 27226271     DOI : -
JURNAL TEKNIMEDIA : Teknologi Informasi dan Multimedia terbitan berkala ilmiah nasional diterbitkan oleh STMIK Syaikh Zainuddin NW Anjani. Tujuan diterbitkannya Jurnal TEKNIMEDIA adalah untuk memfasilitasi publikasi ilmiah dari hasil penelitian-penelitian di Indonesia serta ikut mendorong peningkatan kualitas dan hasil penelitian untuk akademisi dan peneliti. Jurnal TEKNIMEDIA terbit 2 (dua) kali dalam satu tahun (lima bulan sekali) pada bulan Januari-Mei dan Juni-Desember dengan ruang lingkup bidang ilmu Informatika, Telekomunikasi dan rumpun Komputer Sains.
Articles 156 Documents
SISTEM PENDUKUNG KEPUTUSAN PENERIMAAN BANTUAN PROGRAM KELUARGA HARAPAN (PKH) DI DESA LEKOR MENGGUNAKAN METODE SIMPLE ADDITIVE WEIGHTING (SAW) BERBASIS WEB Lalu Puji Indra Kharisma; Sahni Kusmayanti; Yudi Sutaryana
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 4 No. 2 (2023): Desember 2023
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v4i2.154

Abstract

Lekor village is one of the villages in janapria district, central Lombok regency, which is located in the southernmost area directly adjacent to east lombok. Currently, lekor village is being shocked by social assistance, especially the family hope program which still uses a manual system, making it difficult to find proper and targeted acceptance. Therefore, it is necessary to develop a Decision Support System as an alternative solution, so as to increase efficiency and ef- fectiveness in the selection and improve quality in determining proper acceptance of assistance. The decision support system for determining accepting PKH assistance uses the SAW (simple additive weighting) method based on predetermined criteria and weights. The criteria used as indicators are the condition of the house, income, the presence of pregnant women and children, the presence of the elderly, and the presence of school children. The SAW (simple additive weighting) method was chosen because it is able to select the best alternative from a number of alternatives. This research was conducted by looking for the weights on each attribute, then ranking to determine the acceptance of the hope family program assistance. In this study using the Waterfall methodology, which is a software development method that begins with ana- lyzing company needs, designing, building applications, to conducting trials. The results of this study are in the form of a decision support application, which can recommend for receiving assistance from the hope family program in lekor village.
ANALISIS KUALITAS APLIKASI TALOCRAFT MENGGUNAKAN STANDAR ISO/IEC 25010 Swari, Dw Ayu Agung Indra; I Ketut Dedy Suryawan; I Komang Sugiartha; Putu Julian Mahadewi; I Made Putu Darmawan
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 4 No. 2 (2023): Desember 2023
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v4i2.161

Abstract

This research aims to analyze and evaluate user satisfaction of the Talocraft application based on the four characteristics contained in ISO/IEC 25010. The four characteristics used are based on the ISO/IEC 25010 standard, namely Functional Suitability, Performance Efficiency, Usability, and Portability. The data collection methods used in this research were observation, interviews and questionnaires. The instruments used are functionality questionnaire (black box testing), USE Questionnaire, response time and cross testing. The overall results of this research are that the Talocraft application meets ISO 25010 quality standards. The functional suitability characteristic produces a score of 1 (good), which means this application has run as expected. The performance efficiency characteristic produces an average response time of 5.2 seconds, which means it meets the performance efficiency standard of less than 7 seconds (accepted). Usability characteristics were measured by distributing questionnaires to tourists and MSMEs as well as the relevant MSMEs Department and produced a score of 87.1% (very feasible). The portability characteristic is carried out by installing the Talocraft application into five different Android operating systems and producing a score of 100% (A), which means the Talocraft application runs very well on five different Android operating systems.
BAHAN AJAR BAHASA ARAB MENGGUNAKAN SMARTPHONE PADA SEKOLAH MENENGAH PERTAMA Muhammad Fahrurrozi; Safarwadi , Safarwadi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 4 No. 2 (2023): Desember 2023
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v4i2.164

Abstract

Arabic is a foreign language that is inseparable from the lives of Indonesian society, which is predominantly Muslim.For Muslims, it is recommended to understand Arabic as a basis for understanding and making it easier to understand the Koran. Currently Arabic has been implemented in several places.Madrasah at the Senior High School level, students are prepared to achieve basic language competency, which includes four language skills that are taught integrally, namely listening, speaking, reading, and writing. Learning Arabic can be said to be successful if students have mastered four language skills both verbally and in writing. Because the results of this research aim to help and make it easier for students to learn Arabic with the help of applications in the form of Arabic teaching materials. This application testing is reviewed based on several criteria, namely the appearance of the application, the content of the application material, and the benefits of the application to users. The user satisfaction level of the application is 76% for teachers and 75% for students.
SISTEM INFORMASI ANTREAN BERBASIS WEB DAN LED MATRIX DISPLAY Zulkarnaen, Zulkarnaen; Nizar Mukhsin
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 4 No. 2 (2023): Desember 2023
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v4i2.165

Abstract

Queues are often encountered in daily activities. The queuing process is a process related to the arrival of customers at a service facility, waiting to get service until they finally get service and leave the service facility. Many queue models use single-server, single-phase system and multiple-server, single-phase system. Currently, there are still service facilities that have not utilized technology to provide convenience for the users. One way to improve service quality is by using a queuing system. The method applied in building this system is Prototype method. The prototype method consists of communication, which is the stage of data collection through the method of literature, observation, experiments which are described in use cases, activity and sequence diagrams as well as device requirements. Modeling Quick Design is the stage of making a brief description of the design in the form of architecture and appearance design. Construction of Prototype is the design stage, built using PHP MVC, MySQL, C++, JavaScript, JSON, NodeMCU ESP8266 microcontroller as a link for each device via a Wi-Fi network as well as a P10 led matrix display controller. P10 led matrix and monitor displays the queue number. The web server installed on the PC acts as a center for managing queue numbers, queue voice calls via text to speech as a voice generator in the Edge browser. Deployment Delivery & Feedback are the testing stages. the results obtained are to produce a web-based queue number information system and led matrix display that has been tested using black box testing that this system can run well
MEDIA PEMBELAJARAN BAHASA MELALUI MEMBACA UJARAN BAGI PENYANDANG TUNARUNGU BERBASIS ANDROID Azmi, Muhammad; M. Hafizulloh
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 4 No. 2 (2023): Desember 2023
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v4i2.166

Abstract

The communication system for the deaf is non-verbal (non-verbal) communication using signs, either hand movements or body signals and facial expressions. Deafness can be defined as a condition of hearing loss. Deaf children are children who experience hearing deficiencies and therefore require special services. Deaf children have difficulty observing sounds through their hearing, therefore they have to perceive sounds or sounds or someone's expressions through their sight. In this research the author examines and analyzes the problem of Android-based language learning media through speech reading for deaf people. The purpose of writing is as a tool or alternative medium to be able to learn how to read your opponent's lip movements in the communication process. This application uses the research and development (R&D) method and in designing this learning media application, it uses the ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The result of this research is an Android-based language learning media application through speech reading for deaf people that has been created to help the learning process, especially between teachers and deaf students in learning at SLB Muhamadiyah Kelayu.
PERANCANGAN VIDEO PANDUAN PENGGUNAAN WONDERSHARE FILMORA 12 MENGGUNAKAN BAHASA MELAYU DENGAN MODEL 4D Bayu Syahputra; Tony Wibowo; Said Teguh Putra Ramadhan
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.144

Abstract

Video is a series of moving images accompanied by audio to convey information. Video itself is the most popular medium for conveying information today. Information media via video is considered easier to understand and not boring. With increasingly massive technological advances, many foreign cultures have also entered and been implemented by society. As a result, many regional cultures are starting to be abandoned or even forgotten. With the aim of preserving the Malay regional language, which is increasingly fading in the Riau Islands, the author uses Malay as the language of instruction in this video guide. The design of the video guide uses qualitative methods by conducting interviews with quasi-experts and the RnD (Research and Development) method with the 4D model (define, design, development, disseminate). This model is a model used to develop learning tools. At the define stage, the author conducted interviews to dig up information. At the design stage, the writer develops the material obtained in the previous stage into a narrative script and storyboard. In the develop stage the author develops the previous process into a video which will then go through a feasibility and suitability test process by language experts. Then at the disseminate stage, the videos that have been tested are distributed via the YouTube platform.
ANALISIS PERENCANAAN PENGEMBANGAN PERPUSTAKAAN DIGITAL DI SMA NEGERI 1 CIMALAKA Haria Saputry Wahyuni; Diah Sri Rejeki; Merryam Agustine
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.160

Abstract

Limited library space to support the availability of collections and also service time is sometimes an obstacle in the process of developing a library that is desired by students with increasingly diverse information needs in meeting learning information needs. In order to support online school activities in the future, like it or not, schools need to develop libraries in a digital direction so that all collections which are student learning resources can be accessed anywhere at any time without being limited by distance and time which have been obstacles. This is done so that students can make maximum use of all the learning resources provided according to their needs. This research aims to determine the development of the digital library at SMA Negeri 1 Cimalaka. The method used in this research is descriptive qualitative by triangulating the data. The result of this research is that the new library has a library automation application, in other words there is no digital library or school website available so that access to learning resources and utilization of collections cannot be utilized optimally by all students, teachers and also education staff at SMAN 1 Cimalaka. It is hoped that the development of the digital library at SMAN 1 Cimalaka can increase the maximum use of library facilities and learning resources without being limited by space, distance and time and can make library management more efficient and more modern
ANALISIS KARAKTER PROTAGONIS DALAM FILM “PERFUME: THE STORY OF A MURDERER” Hakim, Agus; M. Firdaus Benyamin; Budiman, Budiman
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.162

Abstract

This article contains the results of the analysis of the protagonist's character in the film "Perfume: The Story of a Murderer." The purpose of this writing is to describe the results of the analysis of the protagonist's character, which is not a human but a perfume that plays the role of the protagonist. This research was conducted using a qualitative research method with a descriptive approach that will result in descriptive data based on theoretical foundations using Sigmund Freud's psychoanalytic theory. The result of this research is an analysis of the protagonist's character in the film "Perfume: The Story of a Murderer," which is not a human but a perfume. Observing this phenomenon can be used as a reference to convey that the main character in the film is not a human but an object in the form of perfume.
PENGEMBANGAN KOMIK DIGITAL SEBAGAI MEDIA PEMBELAJARAN AGAMA BUDDHA DI VIHARA GRHA BUDDHA MANGGALA BATAM Pratama, Jimmy; Viona Viona; Wibowo, Tony
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.163

Abstract

Vihara Grha Buddha Manggala is one of the places of worship for Buddhists in Batam, this monastery also held the Buddhist Sunday School. Buddhist Sunday School is a non-formal learning activity that are held every Sunday and is aimed for Buddhist children. With the sophistication of technology that had developed rapidly, it also impacted the diversity of forms and types of learning media, such as webtoon digital comic. By utilizing webtoon digital comic, Buddhist Sunday School students can understand the learning material better rather than through discussions and usual lectures. The aim of this research is to develop a more interesting learning media to maximize the learning activities. The result of this research is a webtoon digital comic that are designed and developed using ADDIE (Analyze, Design, Develop, Implement, Evaluate) model.
ANALISIS PENERAPAN TEKNIK SINEMATOGRAFI PADA VIDEO PERSEMBAHAN WISUDAWAN DI LINGKUNGAN PERGURUAN TINGGI I Gede Nyoman Wisnu Satyadharma; Mario Rinaldi; Annisa Bela Pertiwi
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.167

Abstract

This research focused on "Analysis of the Application of Cinematographic Techniques in Graduation Presentation Videos in the Higher Education Environment." A qualitative approach using a descriptive method was employed to collect data through video observation and interviews with the production team. Data analysis centered on the concept of John V. Mascelli's "Five C's of Cinematography", which highlights the Five C's of Cinematography. Mascelli's "Five C's of Cinematography" concept, which highlights the Aspects of Composition, Continuity, Cropping, Close Shooting, and Camera Angle. The results showed a good application of the elements of cinematography in the video, featuring a variety of camera angles, good visual continuity, dynamic cutting techniques, the use of close shots to express emotion, and a strong variety of visual compositions. However, the research also revealed potential areas for improvement, especially as technology evolves. Despite the success of the video, the research recommendations suggest further analysis of older similar works as well as investigation into the influence of current technology in video shooting and editing. The conclusions of the research emphasize the successful application of cinematographic techniques in the video, while suggestions for future research call for maximizing the potential for development through the continued use of available technological developments.

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