cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jlppm@ikipmataram.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Pendidikan Mandalika (UNDIKMA) Alamat: Jl. Pemuda Nomor 59.A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
ISSN : -     EISSN : 24427667     DOI : 10.33394
Core Subject : Education,
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 1,015 Documents
A Decade-Long Trend in The Development of Systems Thinking Skills on Science Learning : Contributions to Elementary Schools Ade Yulianto; Wahyu Sopandi; Riandi Riandi; Ghullam Hamdu
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15279

Abstract

This study aims to identify trends in systems thinking research within the context of science education over the past decade and providing education researchers with a global perspective on the development of systems thinking. The bibliometric analysis research method is a quantitative approach used to analyze scientific literature to identify trends, publication patterns, collaborations between authors or institutions, and emerging research topics in a field of science.  The data used for bibliometric analysis is the research trend of systems thinking in science learning from 2014 to 2024, based on the Scopus database, utilizing the R Package Bibliometric and VosViewer Software. The obtained articles were then processed using thematic analysis techniques with the R Bibliometric Package to analyze primary information, annual scientific publications, article citations per year, total citations of top journals, Sankey diagrams, top author production, countries with the highest productivity, most productive affiliations, and thematic maps. The findings of this study indicate that research on systems thinking in science learning has experienced an annual growth rate of 9.6% and an average citation rate of 13.6 citations per document. Furthermore, it analyzes the thematic mapping of the obtained keywords, where the motor themes in this study such as curriculum, teaching, elementary school, student learning, and system theory are well-developed and essential for shaping research in systems thinking in science learning. The thematic mapping reveals a strong interconnection among three key themes: systems thinking, science learning, and elementary schools. These themes hold significant potential and are highly relevant for further exploration due to their high centrality, yet they remain relatively underexplored to date. The study of systems thinking skills in science learning should also consider previous research findings related to sustainable development goals, climate change, gender similarity, and conceptual frameworks.
Integrating Carmelite Spirituality into Character Education : A Management Model Development Benediktus Bani; Daniel H. F. Manongga; Yari Dwikurnaningsih
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14769

Abstract

This study aims to develop a management model of character education based on Carmelite spirituality, using the Borg & Gall model with a mixed methods approach. The research subjects were Carmelite School teachers in East Nusa Tenggara. Data were collected using questionnaires, interviews, observations, and document studies. Data analysis used a sequential explanatory approach, in which quantitative data were analyzed using descriptive and inferential statistics, while qualitative data were analyzed through thematic coding.  The results of this study: the model of character education management based on CARMEL values, developed using POAC management principles is effective in implementing and becoming a solution to the problems of character education management in Carmelite schools in East Nusa Tenggara, to enhance the quality of educational services. This research strengthens a new perspective on character education management based on religious values. Through religious spirituality, students can foster holistically human values based on their local wisdom. Therefore, a quality management model, based on religious values and integrating local culture, equipped with digital platforms, will improve the effectiveness and quality of education services in schools.
Evaluation of Students’ Chacarter Building Program on Entrepreneurship Theme in Elementary Schools Using the Discrepancy Model Natalia Inggit Emaculata; Yari Dwikurnaningsing; Mawardi Mawardi
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13783

Abstract

This study aims to evaluate the implementation of the Strengthening the Pancasila Student Profile Program (P5) with an entrepreneurship theme in elementary schools in Central Java Province, using the Discrepancy evaluation model. This evaluation study employed a mixed-methods approach, beginning with quantitative data presented in tables, followed by qualitative analysis. The research subjects included the school principals and classroom teachers for grades 4, 5, and 6 at SDN Tlompakan 01 in Semarang Regency and SDN Jejeruk in Blora Regency. Data collection techniques included questionnaires, observations, interviews, and document studies. Quantitative data were analyzed using descriptive statistics and presented in tables, while qualitative data were analyzed descriptively.  The findings of the study revealed several gaps in various aspects of the P5 program at both schools. In the design aspect, the average gap at SDN Tlompakan 01 is 19.5%, and at SDN Jejeruk, it is 14.5%, both of which are categorized as low; however, infrastructure still requires improvement. In the installation aspect, the average gap at SDN Tlompakan 01 is 25%, while at SDN Jejeruk, it was 15.3%, indicating that the program installation at SDN Jejeruk is better, supported by a facilitator team. In the process aspect, the average gap at SDN Tlompakan 01 is 23.15%, while at SDN Jejeruk, it was 14%, indicating that the program implementation at SDN Jejeruk is more consistent and organized. In the product aspect, the average gap at SDN Tlompakan 01 was 16.7%, and at SDN Jejeruk, it was 11.16%, showing that the program implementation at both schools has met the expected goals, though reports need to be more in-depth and systematic. In the cost-benefit analysis aspect, the average gap at SDN Tlompakan 01 was 16.7%, while at SDN Jejeruk, it is 8.4%, indicating that the benefits for students are in line with the costs incurred, with SDN Jejeruk showing better cost-effectiveness. Overall, the P5 program at both schools has had a positive impact on the development of students' skills and entrepreneurial character. However, improvements in certain elements, such as reporting and supporting facilities, are still necessary to make the program more effective and to achieve better outcomes in the future.
Developing An Educational Board Game with Digital Question Cards : A TGT Model Approach to Enhance Natural and Social Sciences Learning Outcomes Dwi Arifa; Dewi Nilam Tyas
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15171

Abstract

This study aims to develop and test the feasibility and effectiveness of an educational board game assisted by digital question cards with the Teams Games Tournament (TGT) model. This research and development used Sugiyono's model with stages of potential and problems, data collection, product design, design validation, design revision, product trial, product revision, usage trial, and product revision. Data collection techniques included interviews, questionnaires, tests, and documentation. The subjects of this study were fifth-grade elementary school students. Data analysis techniques included the normality test as a prerequisite test, paired sample t-test or Wilcoxon signed-rank test, and N-Gain test. The board game that has been developed consists of concrete and digital components. The assessment from media and material experts was 94% and 96.6%, so it was categorized as very feasible. The board game was considered effective with an Asymp. Sig (2-tailed) in the usage trial of 0.000 so that Ha is accepted and H0 is rejected. The N-Gain score was 0.7058, with high criteria. The board game media was also considered very practical, with the results of the teacher and student response questionnaires amounting to 98.75% and 94.32%. So, the educational board game media assisted by digital question cards with the TGT model that researchers have developed is very feasible and effective in enhancing Natural and Social Sciences (IPAS) learning outcomes.
Smart Learning from a Young Age : A Systematic Review of Digital Technology Integration for Cognitive Development Nabil Fikri Adam; Suwito Eko Pramono; Arief Yulianto; Bambang Subali; Nuni Widiarti
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15666

Abstract

This study aims to analyze the effectiveness of digital technology-based interactive learning media on cognitive enhancement in elementary education, thereby providing actionable insights to optimize teaching practices in the digital era. Employing a systematic literature review adapted from the PRISMA framework, the study conducted a structured search across three databases (Scopus, Web of Science, and Google Scholar) and identified 26 eligible articles that met predefined inclusion criteria related to digital technology use and quantitative cognitive outcome measures in elementary settings. The collected data were analyzed using content analysis, a systematic method for categorizing, quantifying, and synthesizing textual data to identify patterns, frequencies, and relationships across the included studies. The results revealed that digital technology integration positively impacts cognitive learning outcomes, with video and animation-based approaches being most prevalent (26.92%), followed by virtual/augmented reality, interactive applications, and educational games (19.23% each). The most significant advancements were observed in problem-solving and spatial reasoning skills, particularly when technologies incorporated constructivist principles, interactive engagement strategies, adaptive feedback mechanisms, and collaborative opportunities. This review confirms digital technology's effectiveness in enhancing elementary students' cognitive learning while emphasizing the importance of pedagogical approach and technology design; stakeholders should prioritize models that foster meaningful technology interactions emphasizing student empowerment, while future research should explore long-term cognitive effects and address limitations in study design heterogeneity and generalizability across diverse contexts.
Development of A Basic English Board Game on Local Culture as An Interactive Learning Media for Elementary Students in Rural Papua Marni Bawawa; Ratna Purwanti; Sri Ananda Pertiwi
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13635

Abstract

This study aims to develop a board game as an interactive English learning media for elementary school students in rural Papua. At the elementary level, English has been mandated as a compulsory subject; however, interest and motivation to learn remain low in the rural regions of Papua. The availability of English teaching media that is relevant to the local context of Papua's children is still limited. This research employed the research and development method with the Plomp model, which includes investigation, design, realization, evaluation and revision, and implementation phases. This study involved 15 elementary indigenous Papuan students and 2 teachers. Validation sheets, learning tests, and interview serve as the research instruments. The data were analyzed using descriptive statistics. The results indicate that the board game is feasible to use as an English introduction media for elementary school students in the rural Papua region, especially South Papua. Media validity tests show a score of 84.25%, while practicality validation indicates 76.5% both are in the high category. Additionally, learning outcomes demonstrate that 80% of students perform at a good level, confirming the media's effectiveness. It can be concluded that the Basic English Board Game is a valid and appropriate tool for introducing English to elementary students in the rural regions of South Papua.
Eulerian Graph in STEM Learning Approach : Local Instruction Theory for Prospective Mathematics Teacher Ria Deswita; Febria Ningsih
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15096

Abstract

This study aims to design a LIT of Eulerian graphs based on the STEM learning approach. By combining LIT with the STEM approach, teaching Eulerian graph material can be done in a more applicable and easily understood way by prospective mathematics teacher students. This study is a design research study with three stages, preliminary design, design experiment, and retrospective analysis. The trial was conducted on fourth-semester prospective mathematics teacher students of the Mathematics Education Department, Faculty of Education and Teacher Training, IAIN Kerinci. The instruments used were validation sheets and student response questionnaires. The analysis was carried out quantitatively and qualitatively. Based on data analysis, it was found that 1) The stages carried out to obtain a LIT of Eulerian graphs based on the STEM learning approach consisted of preliminary design (analyzing subjects, setting objectives, literature review, compiling HLT, and expert validation), design experiments (pilot experiments and teaching experiments), and retrospective analysis. 2) Local instruction theory of Eulerian graphs based on the STEM learning approach is practically applied in learning with a practicality percentage of 88% which is categorized as very practical. The application of LIT in learning Eulerian Graph with the STEM approach shows positive results in improving the mathematical understanding of prospective mathematics teacher students.
Teamwork and Competency : Drivers of Lecturers’ Work-Quality in Banten, Indonesia Reni Apriani; Syadeli Hanafie; Nurul Anriani
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 2 (2025): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i2.15215

Abstract

This study aims to analyze the effect of team work, communication competence and competency on the lecturers’ work quality. The research approach was quantitative and the analysis method used was path analysis. The research instrument consisted of a structured survey questionnaire developed based on the operational definitions of the key variables, to measure the specified constructs. The research was conducted at Universitas La Tansa Mashiro (UNILAM), Banten using survey with the samples of 93 lecturers being selected randomly. The research findings showed that: (1) team work has positively and significantly affected the work quality; (2) competency has positively and significantly affected the work quality; (3) team work has positively and significantly affected the competency; (4) communication competence has positively and significantly affected the competency. Based on these findings, it can be concluded that enhancing the work quality of lecturer can be done through strengthening team work and competency.  It was also obtained that work quality was not significantly influenced by communication competence, which implied that the direct effect of communication competence on the work quality was not supported by empirical data in this research.
Development of Realistic Mathematics Education (RME) Integrating Agricultural Activities to Improve Numeracy Skills Karina Cindy Cahyadewi; Didik Sugeng Pambudi; Nurcholif Diah Sri Lestari; Dian Kurniati; Arika Indah Kristiana
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14060

Abstract

This study aims to develop Realistic Mathematics Education (RME) learning tools integrated with agricultural activities, fulfilling the criteria of valid, practical, and effective to improve numeracy skills, particularly in the topics of direct and inverse proportionality. This study used the research and development with the Plomp model, comprising three phases. The first phase, preliminary research, involved 26 teachers and prospective teachers. The second phase, development or prototyping, engaged three experts and three students. The third phase, assessment, was conducted through trial testing with 31 participants in the experimental class and 31 participants in the control class. Data collection techniques included questionnaires, surveys, observations, tests, and interviews. Data processing was conducted using descriptive statistics. The results of the study indicate that the developed RME learning tools integrated with agricultural activities fulfills the criteria of valid, practical, and effective. The validity criteria were achieved with scores of 3.77 for the teaching module, 3.81 for the LKPD, 3.84 for the learning achievement test, and 3.87 for the instruction manual. The practicality criteria were met with a learning implementation rate of 95% (very good), and student activity reaching 84.9% (active). Additionally, student and teacher response questionnaires showed positive feedback, with scores of 95.48% and 100%, respectively. The effectiveness criteria were achieved with an average N-Gain score of 0.65 (moderate) and the experimental class achieved higher average scores than the control class. This study implies that RME integrated with agricultural activities can be recommended for mathematics teachers to support numeracy teaching.
Development of Interactive Media Articulate Storyline Loaded with Local Wisdom to Enhance Understanding of Main Ideas in Elementary Schools Misie Aditiyarini; Nugraheti Sismulyasih SB
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14881

Abstract

This study aims to develop interactive media Articulate Storyline loaded with local wisdom to enhance students' understanding of main ideas. The research model used is the research and development model by Sugiyono. This research was conducted at SDN Ngaliyan 03 and SDN Ngaliyan 05 in Semarang City, Central Java,  with 6 students as samples for limited testing and 26 students for usability testing. The research instruments used include test and non-test techniques such as questionnaires, interviews, pretests and posttests, as well as documentation. This research employs both qualitative and quantitative data analysis methods. The technique for qualitative data analysis involves suggestions and feedback from media or material experts. Meanwhile, the quantitative data analysis uses parametric data analysis techniques such as normality tests, t-tests, and N-Gain tests. The research results show that the validation of material feasibility received a score of 88% and media experts 82%. Thus, the interactive media Articulate Storyline loaded with local wisdom is declared very feasible. In addition, the average improvement in pretest and posttest results shows an increase of 43.23. This means there is a difference before and after using the interactive media Articulate Storyline loaded with local wisdom. The N-Gain percent test results show a percentage of 76.83%. Research findings indicate that the use of interactive media Articulate Storyline combined with local wisdom is highly feasible and effective in enhancing students' understanding of the main idea.

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