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Contact Name
Ira Vahlia
Contact Email
emteka@ummetro.ac.id
Phone
+6285768428721
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emteka@ummetro.ac.id
Editorial Address
Jalan Ki Hajar Dewantara Iringmulyo Metro Timur Lampung
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Kota metro,
Lampung
INDONESIA
EMTEKA: Jurnal Pendidikan Matematika
ISSN : 27465608     EISSN : 27465594     DOI : https://doi.org/10.24127
Core Subject :
Jurnal Pendidikan Matematika adalah jurnal penelitian di bidang pendidikan matematika memiliki fokus dan ruang lingkup R&D, Kuantitatif, Kualitatif, Korelasi dan Regresi, ICT based learning or IR 4.0, Scientific learning, Realistic Mathematics Education, Contextual Learning, Islamic studies on Mathematics, High order thinking skills (HOTS), Creative thinking, Critical thinking, dsb
Arjuna Subject : -
Articles 174 Documents
SUPPRESSING ANXIETY AND IMPROVING ACHIEVEMENT: THE ROLE OF THE ADLX INTROFLEX TERPADU MODEL IN MATHEMATICS LEARNING Naura Syifa Salsabila; Nanang Supriadi; Indah Resti Ayuni Suri
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.11273

Abstract

Mathematics anxiety is a psychological obstacle that consistently decreases students' motivation and learning achievement, especially at the junior high school level. This study aims to analyze the influence of the Integrated ADLX Introflex model on mathematics learning outcomes and mathematical anxiety of junior high school students in Bandar Lampung. The study used a quantitative approach with a Quasi-Experimental Pretest-Posttest Control Group design, involving 79 students in grade VIII divided into 38 students in the experimental class and 41 students in the control class. The instruments used included a learning achievement test (α = 0.87) and a mathematical anxiety questionnaire (α = 0.89). The data were analyzed using MANOVA after the assumption of normality and homogeneity was met. Partial test results showed F = 56.907 (η² = 0.428) for learning achievement and F = 25.889 (η² = 0.254) for anxiety, both significant at p = 0.000. The MANOVA test yielded Pillai's Trace = 0.522 with p = 0.000, proving that the model had a simultaneous effect on both variables. This model is proven to integrate cognitive, affective, and spiritual dimensions holistically. It is recommended to replicate at different levels and triangulate anxiety instruments psychophysiologically to strengthen the validity of further research. Mathematics anxiety represents a persistent psychological barrier that consistently undermines students' motivation and academic achievement, particularly at the junior secondary level. This study aimed to analyze the effect of the Integrated ADLX Introflex Terpadu model on mathematics achievement and mathematical anxiety among junior high school students in Bandar Lampung. A quantitative approach with a Quasi-Experimental Pretest-Posttest Control Group Design was employed, involving 79 eighth-grade students comprising 38 experimental and 41 control group participants. Instruments included a mathematics achievement test (α = 0.87) and a mathematics anxiety questionnaire (α = 0.89). Data were analyzed using MANOVA following confirmed assumptions of normality and homogeneity. Partial test results yielded F = 56.907 (η² = 0.428) for achievement and F = 25.889 (η² = 0.254) for anxiety, both significant at p = 0.000. MANOVA produced Pillai's Trace = 0.522 at p = 0.000, confirming simultaneous significant effects on both dependent variables. The model effectively integrates cognitive, affective, and spiritual dimensions holistically. Replication across different educational levels and psychophysiological triangulation of anxiety measurement instruments are recommended to strengthen the validity of future research.
AN ANALYSIS OF MATHEMATICAL COMMUNICATION SKILLS BASED ON SELF-CONFIDENCE AMONG STUDENTS Musa; Titi Rohaeti; Putik Rustika
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.6719

Abstract

The importance of students' mathematical communication skills and good self-confidence can achieve a good level of communication. However, each student certainly has different self-confidence. The purpose of this study is to analysis mathematical communication skills based on students' self-confidence. This study uses qualitative. The subjects in this study were 6 students of class VII of SMP Negeri 3 Plered, data collection techniques used were self-confidence questionnaires, tests to measure mathematical communication skills, and interviews. The data obtained were then analyzed in 3 stages, namely data reduction, data presentation, and drawing conclusions. The results of the study showed that subjects with high self-confidence had high category mathematical communication skills by meeting 3 indicators of mathematical communication skills, namely stating everyday events into mathematical language or symbols and solving them, connecting real objects, images, and diagrams into mathematical ideas, explaining ideas, situations, and mathematical relations with real objects, images, graphs and algebra. Subjects with moderate self-confidence categories had high and moderate categories of mathematical communication skills. Subjects with a low self-confidence category have high category metamatic communication skills.
MATHEMATICAL PROBLEM-SOLVING ABILITY BASED ON COGNITIVE STYLES WITH LAPS HEURISTIC-TIME TOKEN MODEL Silpana Fauziah; Dian Kurniawan; Eva Mulyani
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.7271

Abstract

The low mathematical problem-solving ability of students, as reflected in the PISA and National Assessment results, highlights the need for effective instructional models such as the LAPS-Heuristic with Time Token Arends to develop these skills. This study aims to compare students' mathematical problem-solving abilities between the LAPS-Heuristic-Time Token and Direct Instruction models, analyze the interaction between instructional models and conceptual tempo cognitive styles, and evaluate the differences in abilities based on cognitive styles using the LAPS-Heuristic-Time Token model. Using a quantitative approach with a factorial design experiment method, data were collected from the MFFT and problem-solving ability tests, analyzed using ANOVA. The results indicate that: (1) there is no significant interaction between instructional models and cognitive styles, (2) the LAPS-Heuristic-Time Token model is more effective than Direct Instruction, and (3) there are differences in problem-solving abilities based on cognitive styles. Reflective and quick students adapt well to both models, impulsive students perform better with Direct Instruction, while slow students are better suited to the LAPS-Heuristic-Time Token model. Additional interventions are needed to support impulsive and slow students according to their characteristics.
ANALYSIS OF STUDENTS' DIFFICULTIES IN SOLVING ESSAY PROBLEMS BASED ON MATHEMATICAL CONNECTIONS REVIEWED BY SELF-CONFIDENCE Sari, Wulan; Irma, Ade; Fitraini, Depi
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.7823

Abstract

This study aims to identify and describe students’ difficulties in solving essay-type problems based on their mathematical connection abilities in relation to self-confidence. This research employs a qualitative approach using a case study method. The subjects of the study were nine eighth-grade students at SMPN 40 Pekanbaru. Data were collected through triangulation techniques, including a mathematical connection ability test, a self-confidence questionnaire, and structured interviews. Data analysis consisted of data reduction, data display, and conclusion drawing. The results show that students with high self-confidence are able to solve problems well and appropriately connect mathematical concepts. Students with moderate self-confidence still experience difficulties in determining correct solutions, lack accuracy in calculations, and do not complete solution steps thoroughly. Meanwhile, students with low self-confidence face difficulties in almost all aspects, particularly in understanding and applying mathematical concepts and in solving verbal problems. These findings indicate that self-confidence plays an important role in students’ mathematical connection abilities. Therefore, learning strategies that can enhance students’ self-confidence are needed to optimally develop their mathematical connection skills. Penelitian ini bertujuan untuk mengidentifikasi dan mendeskripsikan kesulitan siswa dalam menyelesaikan soal uraian berdasarkan kemampuan koneksi matematis yang ditinjau dari self-confidence. Penelitian menggunakan pendekatan kualitatif dengan metode studi kasus. Subjek penelitian adalah sembilan siswa kelas VIII SMPN 40 Pekanbaru. Pengumpulan data dilakukan melalui triangulasi, yaitu tes kemampuan koneksi matematis, angket self-confidence, dan wawancara terstruktur. Analisis data meliputi reduksi data, penyajian data, serta penarikan kesimpulan. Hasil penelitian menunjukkan bahwa siswa dengan self-confidence tinggi mampu menyelesaikan soal dengan baik serta mengaitkan konsep matematis secara tepat. Siswa dengan self-confidence sedang masih mengalami kesulitan dalam menentukan solusi, kurang teliti dalam perhitungan, dan belum menyelesaikan langkah secara tuntas. Sementara itu, siswa dengan self-confidence rendah mengalami kesulitan pada hampir seluruh aspek, terutama dalam memahami dan menerapkan konsep matematika serta menyelesaikan soal verbal. Temuan ini menunjukkan bahwa self-confidence berperan penting dalam kemampuan koneksi matematis siswa. Oleh karena itu, diperlukan strategi pembelajaran yang dapat meningkatkan kepercayaan diri siswa agar kemampuan koneksi matematis berkembang secara optimal.
DEVELOPMENT OF INTERACTIVE QUIZZES BASED ON AUGMENTED REALITY THROUGH USE TIKTOK FILTERS FOR REDUCE STUDENTS' MATH ANXIETY Firlinda Priyantini; Hepsi Nindiasari; Maman Fathurrohman
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.8932

Abstract

The research conducted is a development research that aims to develop Augmented Reality-based interactive quiz media through the use of TikTok filters to reduce students' mathematical anxiety. The development model used in this study is the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The subjects of this study were seventh grade students of SMPN 2 Ciruas. The data collection instruments used were media feasibility questionnaire, media practicality, and media effectiveness. The feasibility test was conducted to 4 expert validators, namely 2 material expert validators and 2 media expert validators. The practicality test was conducted to 2 teachers and 30 students of grade VII of SMPN 2 Ciruas. The effectiveness test was conducted by 30 students of grade VII of SMPN 2 Ciruas. The results of the feasibility test by material experts amounted to 88.46% with very feasible criteria and the feasibility test by media experts amounted to 93.75% with very feasible criteria. The results of the media practicality test by the teacher were 96.15% with very feasible criteria and the student practicality test was 81.18% with very feasible criteria. The normality test results on (pre-survey) obtained a significance value of 0.134 and on (post-survey) obtained a value of 0.591. These results indicate that the significance value of pre and post . The results of the paired sample T-Test analysis showed that namely . It can be concluded that there is an effect of developing Augmented Reality-based interactive quiz media through the use of TikTok filters to reduce students' mathematical anxiety. Based on the results of the feasibility test, practicality, and effectiveness of the media, the media in the form of Augmented Reality-based interactive quiz through TikTok Filter Utilization can be used to reduce students' mathematical anxiety. Keywords: Interactive Quiz; Augmented Reality; Mathematical Anxiety.
DEVELOPMENT OF E-MODULES BASED ON STAD TYPE COOPERATIVE LEARNING USING RACING GAMES ON SEQUENCES AND SERIES Winda Febryanti; Sutrisni Andayani; Ira Vahlia
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10205

Abstract

This study aims to develop an e-module based on cooperative learning of the STAD type assisted by racing games on the material of sequences and series. The background of this study is the lack of teaching materials used by students in learning, the available books are also different from the current curriculum used so they are rarely used. The learning is also still conventional so that students feel monotonous and have difficulty understanding the material. The research method used is the ADDIE model including analysis, design, development, implementation, and evaluation. At the analysis stage, interviews were conducted with educators and questionnaires were given to students to identify problems and needs, the design stage designed the e-module, the development stage conducted validation tests of materials and media as well as practicality tests to 15 students, and the evaluation stage was carried out at each stage to improve the e-module. The average result of material validation was 81% with a very valid category. The average result of media validation was 89% with a very valid category. The results of the practicality test got an average of 89.87% with a very practical category. This development provides opportunities for educators to integrate technology in cooperative learning in the learning process. Keywords: Sequences and Series; E-module; Racing Games; STAD-Type Cooperative Learning; Development
DEVELOPMENT OF A PROBLEM-BASED LEARNING-BASED MATHEMATICS E-MODULE USING FLIPBOOK MAKER ON NUMBER PATTERN MATERIAL Fadila Taulanita Arif; Ira Vahlia; Sudarman Dami
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10376

Abstract

This research is based on the problem found at SMPN 2 Batanghari through interviews and observations, lack of interest in students in understanding mathematical concepts and the importance of utilizing existing technology. Learning is only spurred by print media while the existing technological facilities and infrastructure are adequate such as tabs and Wi-Fi networks that can be used by students. The purpose of this research is to develop a Math E-Module learning media with the Problem Based Learning model and with the help of Flipbook Maker in the number pattern material. This E-Module is designed to contain a summary of the material, sample questions and qr code that is linked to the learning video. This research model uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The results of this study in the form of a learning media for a Mathematical E-Module with a Problem Based Learning model and the help of a Flipbook Maker on the number pattern material developed with validation results and practicality tests. The material validation results obtained with an average presentation of 85% included in the very valid category, and the media validation results obtained with an average presentation of 91% included in the very valid category. It can be concluded that E-Module Mathematics with the Problem Based Learning model and the help of Flipbook Maker in the number pattern material is very valid and very practical.
ANALYSIS OF STUDENTS' MATHEMATICAL REASONING ABILITIES ON TWO-VARIABLE LINEAR INEQUALITY SYSTEM MATERIAL Nabila Nabila; Nicky Dwi Puspaningtyas
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10489

Abstract

This study aims to describe students' mathematical reasoning abilities in the subject of Two-Variable Linear Inequality Systems (SPtLDV). This study was conducted because many students still have difficulty understanding the concepts and steps for solving SPtLDV, especially in understanding the relationship between variables and drawing logical conclusions from a mathematical problem. These difficulties often arise when students have to interpret mathematical statements into inequalities and describe the solution area on a coordinate plane. This study used a qualitative descriptive method with 14 students from class XI of SMA Negeri 12 Bandar Lampung as subjects. Data were collected through mathematical reasoning ability tests and interviews to explore the students' thinking processes. The results show that students' mathematical reasoning abilities vary. High-ability students are able to meet all reasoning indicators, from making assumptions, performing mathematical manipulations, providing reasons for solutions, to drawing correct conclusions. Students with moderate abilities were still lacking in writing down the steps of manipulation systematically and tended to make small errors in calculations. Meanwhile, students with low abilities had difficulty understanding basic concepts and often made mistakes in manipulating the variables x and y, resulting in inaccurate solutions. Penelitian ini bertujuan untuk menggambarkan kemampuan penalaran matematis siswa dalam mata pelajaran Sistem Ketidaksetaraan Linear Dua Variabel (SPtLDV). Penelitian ini dilakukan karena banyak siswa masih mengalami kesulitan dalam memahami konsep dan langkah-langkah penyelesaian SPtLDV, terutama dalam memahami hubungan antara variabel dan menarik kesimpulan logis dari suatu masalah matematis. Kesulitan ini sering muncul ketika siswa harus menginterpretasikan pernyataan matematis menjadi ketidaksetaraan dan menggambarkan daerah penyelesaian pada bidang koordinat. Penelitian ini menggunakan metode deskriptif kualitatif dengan 14 siswa kelas XI SMA Negeri 12 Bandar Lampung sebagai subjek. Data dikumpulkan melalui tes kemampuan penalaran matematis dan wawancara untuk mengeksplorasi proses berpikir siswa. Hasil menunjukkan bahwa kemampuan penalaran matematis siswa bervariasi. Siswa dengan kemampuan tinggi mampu memenuhi semua indikator penalaran, mulai dari membuat asumsi, melakukan manipulasi matematis, memberikan alasan untuk solusi, hingga menarik kesimpulan yang benar. Siswa dengan kemampuan sedang masih kurang dalam mencatat langkah-langkah manipulasi secara sistematis dan cenderung membuat kesalahan kecil dalam perhitungan. Sementara itu, siswa dengan kemampuan rendah mengalami kesulitan memahami konsep dasar dan sering membuat kesalahan dalam memanipulasi variabel x dan y, yang mengakibatkan solusi yang tidak akurat.
THE IMPACT OF MATHIGON MEDIA ON STUDENTS' LEARNING OUTCOMES IN INTEGER OPERATIONS: A QUASI-EXPERIMENTAL STUDY Tantri Indriani; Ihsanudin Ihsanudin; Etika Khaerunnisa
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10931

Abstract

Mathematics learning on integer topics often faces challenges, such as low learning outcomes due to abstract teaching methods and limited student engagement. To address this, interactive digital learning media like Mathigon may be used. This quasi-experimental study aims to assess the impact of Mathigon media on students' mathematics learning outcomes in integer operations. The study used a nonequivalent control group design with 64 seventh-grade students selected through purposive sampling. One class (n=32) was assigned as the experimental group, receiving instruction using Mathigon media, while the control group (n=32) was taught using traditional methods. A validated learning outcomes test was used as the instrument. The results, analyzed using an independent sample t-test, indicated a significant difference in learning outcomes between the experimental and control groups (p<0.05). The experimental group had an average score of 75.71, while the control group had an average of 65.00. Thus, Mathigon media significantly improved students' learning outcomes on integer topics. Pembelajaran matematika pada materi bilangan bulat masih menghadapi berbagai tantangan, seperti rendahnya hasil belajar siswa akibat metode pembelajaran yang abstrak dan keterbatasan keterlibatan siswa. Salah satu solusi untuk mengatasi permasalahan ini adalah dengan menggunakan media pembelajaran digital interaktif seperti Mathigon. Penelitian kuasi-eksperimental ini bertujuan untuk menilai pengaruh penggunaan media Mathigon terhadap hasil belajar matematika siswa pada materi operasi bilangan bulat. Penelitian ini menggunakan desain kelompok kontrol pretest-posttest yang tidak setara dengan sampel sebanyak 64 siswa kelas VII yang dipilih menggunakan purposive sampling. Satu kelas (n=32) dijadikan sebagai kelompok eksperimen yang diajarkan menggunakan media Mathigon, sedangkan kelompok kontrol (n=32) menggunakan metode pembelajaran tradisional. Instrumen yang digunakan adalah tes hasil belajar yang telah divalidasi. Hasil analisis menggunakan uji t sampel independen menunjukkan adanya perbedaan signifikan pada hasil belajar antara kelompok eksperimen dan kelompok kontrol (p<0.05). Rata-rata hasil belajar kelompok eksperimen adalah 75,71, sementara kelompok kontrol 65,00. Dengan demikian, dapat disimpulkan bahwa media pembelajaran Mathigon memiliki pengaruh signifikan terhadap hasil belajar matematika siswa pada materi operasi bilangan bulat.
EFFECTIVENESS OF EDUCAPLAY GAME-BASED LEARNING WITH THE CTL APPROACH TO IMPROVE STUDENTS’ MATHEMATICAL COMMUNICATION SKILLS Diah Ayu Permata Sari; Bambang Sri Anggoro; Rosida Rakhmawati Muhammad
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.11240

Abstract

This study was conducted to address the low level of students’ mathematical communication skills in learning mathematics. It aimed to develop a game-based mathematics learning media using Educaplay integrated with the Contextual Teaching and Learning (CTL) approach to improve students’ mathematical communication skills on relations and functions material. The research was carried out at a junior high school involving 28 eighth-grade students. This study employed a Research and Development (R&D) method using the ADDIE model. Data were collected through expert validation sheets, student response questionnaires, and mathematical communication skill tests (pre-test and post-test).The results showed that the developed media was valid and feasible to use. The effectiveness test indicated an I ncrease in students’ average score from 51.92 in the pre-test to 76.82 in the post-test, with an N-Gain score of 0.56 (moderate category). This improvement reflects a moderate increase in students’ mathematical communication skills, particularly in visual representation and mathematical expression indicators. However, the improvement in written communication skills was relatively lower.These findings suggest that Educaplay-based learning media with the CTL approach is effective in improving students’ mathematical communication skills, although further development is needed to optimize written communication aspects. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan komunikasi matematis peserta didik dalam pembelajaran matematika. Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika berbasis game Educaplay yang terintegrasi dengan pendekatan Contextual Teaching and Learning (CTL) guna meningkatkan kemampuan komunikasi matematis peserta didik pada materi relasi dan fungsi. Penelitian dilaksanakan di salah satu SMP dengan melibatkan 28 peserta didik kelas VIII. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE. Teknik pengumpulan data meliputi lembar validasi ahli, angket respons peserta didik, serta tes kemampuan komunikasi matematis (pre-test dan post-test). Hasil penelitian menunjukkan bahwa media yang dikembangkan dinyatakan valid dan layak digunakan. Uji efektivitas menunjukkan adanya peningkatan rata-rata nilai peserta didik dari 51,92 pada pre-test menjadi 76,82 pada post-test dengan nilai N-Gain sebesar 0,56 yang termasuk kategori sedang. Peningkatan tersebut menunjukkan adanya peningkatan kemampuan komunikasi matematis peserta didik pada kategori sedang, terutama pada indikator representasi visual dan ekspresi matematis. Namun, peningkatan pada aspek komunikasi tertulis masih relatif lebih rendah. Dengan demikian, media pembelajaran berbasis Educaplay dengan pendekatan Contextual Teaching and Learning (CTL) cukup efektif dalam meningkatkan kemampuan komunikasi matematis peserta didik, meskipun masih diperlukan pengembangan lebih lanjut untuk mengoptimalkan aspek komunikasi tertulis.