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Contact Name
Ira Vahlia
Contact Email
emteka@ummetro.ac.id
Phone
+6285768428721
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emteka@ummetro.ac.id
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Jalan Ki Hajar Dewantara Iringmulyo Metro Timur Lampung
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INDONESIA
EMTEKA: Jurnal Pendidikan Matematika
ISSN : 27465608     EISSN : 27465594     DOI : https://doi.org/10.24127
Core Subject :
Jurnal Pendidikan Matematika adalah jurnal penelitian di bidang pendidikan matematika memiliki fokus dan ruang lingkup R&D, Kuantitatif, Kualitatif, Korelasi dan Regresi, ICT based learning or IR 4.0, Scientific learning, Realistic Mathematics Education, Contextual Learning, Islamic studies on Mathematics, High order thinking skills (HOTS), Creative thinking, Critical thinking, dsb
Arjuna Subject : -
Articles 151 Documents
ETHNOMATHEMATICS IN CONTEXTUAL LEARNING: IMPACT ON SECONDARY STUDENTS’ MATHEMATICAL REASONING AND PROBLEM SOLVING Febriana, Dian; Nur Hasvira Tul Aulia; Nirfayanti
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10789

Abstract

This study aims to analyze the contribution of ethnomathematics in contextual mathematics learning to the development of junior secondary students’ mathematical reasoning and problem-solving skills using a Systematic Literature Review (SLR) approach following the PRISMA 2020 framework. A total of 15 selected articles were analyzed qualitatively based on relevance, recency, and full-text availability criteria. The results indicate that ethnomathematics is implemented through the exploration of local culture, integration of mathematical concepts into real-life contexts, and the development of contextual learning media. This approach supports the development of mathematical reasoning and enhances problem-solving skills through reflective processes. Furthermore, it creates more meaningful learning experiences, increases students’ motivation, and strengthens conceptual understanding. These findings provide an empirical basis for developing innovative, contextual, and culturally relevant mathematics learning. Penelitian ini bertujuan menganalisis kontribusi etnomatematika dalam pembelajaran matematika kontekstual terhadap kemampuan penalaran dan pemecahan masalah siswa SMP melalui pendekatan Systematic Literature Review (SLR) dengan tahapan PRISMA 2020. Sebanyak 15 artikel terpilih dianalisis secara kualitatif berdasarkan kriteria relevansi, kebaruan, dan ketersediaan teks lengkap. Hasil kajian menunjukkan bahwa etnomatematika diterapkan melalui eksplorasi budaya lokal, integrasi konsep matematika dalam pengalaman nyata, serta pengembangan media kontekstual. Pendekatan ini terbukti mendukung penalaran matematis dan meningkatkan kemampuan pemecahan masalah secara reflektif. Selain itu, pembelajaran menjadi lebih bermakna, meningkatkan motivasi, serta memperkuat pemahaman konsep siswa. Temuan ini menjadi dasar pengembangan pembelajaran matematika yang inovatif, kontekstual, dan berbasis budaya lokal.
MODIFICATION OF ELEMENTARY SCHOOL MATHEMATICS QUESTIONS INTO CONTEXTUAL QUESTIONS BASED ON BENGKULU CULTURE Khaliq, Saddam; Adi Asmara; Risnanosanti
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.11018

Abstract

This research aims to develop a prototype of contextual elementary school mathematics problems based on Bengkulu culture by modifying seven conventional problems into authentic narratives that integrate local elements such as the renovation of the Jamik Mosque (mixed arithmetic), the average number of visitors to Soekarno's House (descriptive statistics), the area of ​​the Anggut Atas rembulan batik cloth (area measurement), the volume of the Seluma durian lempuk packaging (cube volume), the circumference of the Rafflesia Kepahiang fence (circumference of a circle), the symmetry of the Besurek batik nail niche motif (transformation geometry), and the remaining spices (fractions). The Define-Develop phase focused on reconstructing the Merdeka curriculum document without field testing, resulting in an instrument that maintains conceptual rigor while enhancing affective relevance in line with Realistic Mathematics Education. The prototype is ready for dissemination as an inclusive teaching material, with implications for teacher training and digital media for elementary school mathematics learning in Bengkulu. Penelitian ini bertujuan mengembangkan prototipe soal matematika kontekstual sekolah dasar berbasis budaya Bengkulu melalui modifikasi tujuh soal konvensional menjadi narasi autentik yang mengintegrasikan elemen lokal seperti renovasi Masjid Jamik (aritmetika campuran), rata-rata pengunjung Rumah Soekarno (statistik deskriptif), luas kain batik besurek rembulan Anggut Atas (pengukuran luas), volume kemasan lempuk durian Seluma (volume balok), keliling pagar Rafflesia Kepahiang (keliling lingkaran), simetri motif relung paku batik besurek (geometri transformasi), dan sisa bumbu pendap (pecahan). Tahap Define-Develop difokuskan pada rekonstruksi dokumen kurikulum Merdeka tanpa uji lapangan, menghasilkan instrumen yang mempertahankan rigor konseptual sambil meningkatkan relevansi afektif selaras dengan Realistic Mathematics Education. Prototipe siap diseminasi sebagai bahan ajar inklusif, dengan implikasi pelatihan guru dan media digital untuk pembelajaran matematika SD di Bengkulu.
ANALYSIS OF DESCRIPTIVE QUESTIONS IN DAILY TESTS FOR THE MATHEMATICS SUBJECT IN NINTH GRADE OF JUNIOR HIGH SCHOOL Barus, Aferbina; Siregar, Tiur Malasari; Umri, Fasya Maharani; Rajagukguk, Jesika Replesia; Nur Hidayah Aini; Siahaan, Yuni Apriani
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.7474

Abstract

The purpose of this study was to determine the quality of daily test items in mathematics subjects on SPLDV material for class IX in the 2024/2025 school year. The research method applied in this research is quantitative descriptive method, with samples in the form of 16 student answer sheets and question sheets. Data were collected through interviews conducted with Mathematics subject teachers, to find out the purpose and technique of preparing questions using documentation techniques copies of description question sheets and student answer sheets. Analysis of validity, reliability, difficulty level, and distinguishing power was carried out to determine the quality of the items. The results showed that in the validity analysis, there were 3 questions that were declared valid and one invalid. The results of the reliability analysis, the question was low with a Cronbach's Alpha value of 0,492, indicating weak inter-item consistency. The results of the difficulty level analysis showed that three questions were classified as easy (index 0,71–1,00), and one question was classified as moderate. And the results of the differentiating power analysis, the four description items have good differentiating power.
THE RELATIONSHIP BETWEEN MATHEMATICAL PROBLEM SOLVING ABILITY AND STUDENTS' MATHEMATICAL LITERACY ABILITY IN SOCIAL ARITHMETIC Elsa Dwi Herawati; Hanifah Nurus Sopiany
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.7880

Abstract

This study aims to analyze the relationship between mathematical problem-solving ability and mathematical literacy ability of eighth-grade students in junior high school on the topic of social arithmetic. The research uses a quantitative approach with a correlational method. The population of the study consists of all eighth-grade students in a junior high school in Karawang. The sample was selected using a simple random sampling technique with the Slovin formula, resulting in 100 students from a total population of 480 students. The research instrument consisted of essay tests with three questions to measure mathematical problem-solving ability and three questions to assess mathematical literacy ability. The analysis steps included normality testing, correlation testing, significance testing (t-test), and calculating the coefficient of determination to assess the contribution or effect of mathematical problem-solving ability on mathematical literacy ability. The results of the study show that there is a significant relationship between mathematical problem-solving ability and mathematical literacy ability of eighth-grade students in junior high school on the topic of social arithmetic, with a moderate level of relationship. Furthermore, mathematical problem-solving ability has an influence of 30.92% on mathematical literacy ability.
THE RELATIONSHIP BETWEEN SELF-REGULATED LEARNING AND STUDENT’S MATHEMATICS ACHIEVEMENT Apriliani, Feni; Rahman Munandar, Dadang
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.8028

Abstract

Mathematics learning achievement reflects students’ ability to understand and apply concepts; however, in reality, many students have not yet reached optimal results. This condition emphasizes the importance of considering internal factors that influence academic performance, one of which is self-regulated learning (SRL), defined as students’ ability to plan, monitor, and evaluate their learning process independently. This study aims to examine the relationship between SRL and students’ mathematics learning achievement. The method used is quantitative with an ex-post facto design. The population consisted of all seventh-grade students of SMPN 4 Klari in the 2024/2025 academic year, with a sample of 87 students selected using simple random sampling. The research instruments were an SRL scale and mathematics midterm exam scores, while data analysis was conducted using Spearman’s rank correlation test. The results showed a correlation coefficient (rs) of 0.308 with a significance level of 0.004 , indicating a significant positive (direct) relationship between SRL and mathematics learning achievement with a weak correlation. The results demonstrate that the higher the students’ SRL, the better their mathematics learning achievement. Prestasi belajar matematika mencerminkan kemampuan siswa dalam memahami dan menerapkan konsep, namun kenyataannya masih banyak siswa yang belum mencapai hasil optimal. Kondisi ini menegaskan pentingnya memperhatikan faktor internal yang memengaruhi capaian akademik, salah satunya adalah self-regulated learning (SRL), yaitu kemampuan siswa dalam merencanakan, memantau, dan mengevaluasi proses belajar secara mandiri. Penelitian ini bertujuan untuk mengkaji hubungan antara SRL dan prestasi belajar matematika siswa. Metode yang digunakan adalah kuantitatif dengan desain ex-post facto. Populasi penelitian mencakup seluruh siswa kelas VII SMPN 4 Klari Tahun Ajaran 2024/2025, dengan sampel sebanyak 87 siswa yang dipilih melalui teknik simple random sampling. Instrumen penelitian berupa skala SRL dan nilai UTS matematika, sedangkan analisis data dilakukan menggunakan uji korelasi rank Spearman rho. Hasil penelitian menunjukkan koefisien korelasi (rs) sebesar 0,308 dengan taraf signifikansi 0,004 , yang menunjukkan adanya hubungan positif (searah) yang signifikan antara SRL dan prestasi belajar matematika dengan tingkat hubungan yang lemah. Hasil penelitian menunjukkan bahwa semakin tinggi tingkat SRL siswa, maka semakin baik prestasi belajar matematika yang dicapai.
MATHEMATICAL PROCEDURAL FLUENCY OF STUDENTS IN SOLVING MATRIX PROBLEMS I. Kristin; Yulis Jamiah; Dian Ahmad
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.8151

Abstract

Mathematical procedural fluency is the ability of students to perform procedures flexibly, efficiently, and accurately. This study aims to determine the mathematical procedural fluency of students in solving matrix problems in class XI at SMK Negeri 1 Pontianak. The method used in this research is a descriptive method with a case study approach. There are 25 students from class XI Accounting at SMK Negeri 1 Pontianak as the subjects. Data collection techniques include measurement through descriptive tests, direct communication in the form of interviews, and documentation. The results show that the mathematical procedural fluency of students in solving matrix problems is classified as moderate, with a percentage of 64%. The conclusion of this study indicates that the mathematical procedural fluency is fairly good in solving matrix problems, but still needs improvement through more effective learning strategies focused on developing procedural mathematical abilities. Kelancaran procedural matematis merupakan kemampuan siswa dalam melakukan prosdur secara fleksibel, efisien dan akurat. Penelitian ini bertujuan untuk mengetahui kelancaran prosedural matematis siswa dalam menyelesaikan masalah pada materi matriks kelas XI SMK Negeri 1 Pontianak. Metode yang digunakan dalam penelitian adalah metode deskriptif dengan pendekatan studi kasus. Dalam penelitian ini ada 25 siswa dari kelas XI Akuntansi SMK Negeri 1 Pontianak sebagai subjeknya. Teknik pengumpulan data yaitu meliputi pengukuran melalui tes uraian, komunikasi langsung berupa wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa kelancaran prosedural matematis siswa dalam pemecahan masalah khususnya pada materi matriks tergolong sedang dengan persentase 64 %. Kesimpulan penelitian ini menunjukkan bahwa kelancaran procedural matematis yang cukup baik dalam pemecahan masalah matriks namun masih perlu peningkatan melalui strategi pembelajaran yang lebih efektif dan terfokus pada pengembangan kemampuan prosedural matematis.
DEVELOPMENT OF TEST INSTRUMENTS TO MEASURE MATHEMATICAL COMMUNICATION SKILLS OF MADRASAH IBTIDAIYAH STUDENTS Farmah, Elisha; Novaliyosi; Hepsi Nindiasari; Nurul Anriani
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.9124

Abstract

Mathematical communication skills are fundamental competencies that students must have, but there are no valid and reliable test instruments to measure the mathematical communication skills of Madrasah Ibtidaiyah students specifically. This research aims to develop valid, reliable, and practical mathematical communication ability test instruments for Madrasah Ibtidaiyah students. The research uses a Research and Development (R&D) approach with the Plomp model which includes the initial investigation, prototype phase, and assessment phase. The research subjects consisted of 39 students of class V MIN 1 Cilegon City who were selected using the purposive sampling technique. The instrument was developed based on the theoretical framework of NCTM with four mathematical communication indicators in KPK and FPB materials. The developed instrument met psychometric standards with very high construct validity (correlation coefficient r > 0.80 for all question items) and high reliability (α = 0.861). The distribution of difficulty level showed one question item in the medium category (65.40%) and three questions in the very difficult category (15.90%-17.80%). The differentiating power showed that one question item was categorized as sufficient (0.341) while the other three items needed improvement. The instrument was successfully developed with adequate psychometric quality and can be used as an evaluation tool for mathematical communication skills at Madrasah Ibtidaiyah. Further research is suggested to expand the research sample and develop instruments for other mathematical materials. Kemampuan komunikasi matematika merupakan kompetensi mendasar yang harus dimiliki siswa, namun tidak ada instrumen tes yang valid dan handal yang tersedia untuk secara khusus mengukur kemampuan komunikasi matematika siswa Madrasah Ibtidaiyah. Penelitian ini bertujuan untuk mengembangkan instrumen uji kemampuan komunikasi matematika yang valid, handal, dan praktis bagi siswa Madrasah Ibtidaiyah. Penelitian menggunakan pendekatan Research and Development (R&D) dengan model Plomp yang terdiri dari penelitian pendahuluan, fase pembuatan prototipe, dan fase penilaian. Subjek penelitian terdiri dari 39 siswa kelas lima MIN 1 Cilegon City yang dipilih menggunakan teknik purposive sampling. Instrumen ini dikembangkan berdasarkan kerangka teoritis NCTM dengan empat indikator komunikasi matematis pada materi KPK dan GCD. Instrumen yang dikembangkan memenuhi standar psikometri dengan validitas konstruksi yang sangat tinggi (koefisien korelasi r > 0,80 untuk semua item) dan keandalan tinggi (α = 0,861). Distribusi tingkat kesulitan menunjukkan satu item dalam kategori sedang (65,40%) dan tiga item dalam kategori sangat sulit (15,90%-17,80%). Kekuatan diskriminasi menunjukkan satu item dalam kategori yang memadai (0,341) sementara tiga lainnya membutuhkan perbaikan. Instrumen ini berhasil dikembangkan dengan kualitas psikometrik yang memadai dan dapat digunakan sebagai alat evaluasi kemampuan komunikasi matematika di Madrasah Ibtidaiyah. Penelitian di masa depan disarankan untuk memperluas sampel penelitian dan mengembangkan instrumen untuk materi matematika lainnya.
DEVELOPMENT OF PBL-TARL-BASED CIRCLE E-LKPD ON MIDDLE SCHOOL STUDENTS' PROBLEM-SOLVING ABILITIES Fikri, Hanif Roihan; Novaliyosi, Novaliyosi; Fathurrohman, Maman
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.9138

Abstract

This Research and Development (R&D) study aims to develop and evaluate the feasibility of an interactive e-LKPD based on Problem-Based Learning (PBL) integrated with the Teaching at the Right Level (TaRL) approach. The novelty of this study lies in combining PBL and TaRL to accommodate students’ diverse cognitive abilities. The research involved 22 eighth-grade students of SMP Negeri 2 Menes and employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected using expert validation sheets, practicality questionnaires, and mathematical problem-solving tests on circle material. The results showed that the e-LKPD achieved a high level of validity, with an average expert validation score of 85%. The practicality level reached 90% based on teacher responses and 86.96% based on student responses, both categorized as very practical. Effectiveness testing using the N-Gain score showed an increase of 0.4412, which falls into the moderate category. In addition, the paired sample t-test yielded a significance value of 0.000 (p < 0.05), indicating a significant improvement in students’ mathematical problem-solving skills after using the e-LKPD. In conclusion, the integration of PBL and TaRL in this e-LKPD is proven to be valid, practical, and effective. This study contributes by providing an adaptive learning medium aligned with students’ initial ability levels, which can be implemented by educators to enhance problem-solving skills at the junior high school level. Penelitian Research and Development (R&D) ini bertujuan untuk mengembangkan sekaligus menguji kelayakan e-LKPD interaktif berbasis Problem-Based Learning (PBL) yang diintegrasikan dengan pendekatan Teaching at the Right Level (TaRL). Kebaruan (novelty) penelitian ini terletak pada sinergi model PBL dan pendekatan TaRL yang dirancang secara spesifik guna memfasilitasi heterogenitas pemahaman kognitif siswa secara adaptif. Penelitian ini melibatkan sampel uji coba sebanyak 22 siswa kelas VIII di SMP Negeri 2 Menes. Proses pengembangan produk berlandaskan pada model instruksional ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengumpulan data dilakukan melalui instrumen lembar validasi ahli, angket kepraktisan, serta tes kemampuan pemecahan masalah matematis pada materi lingkaran. Hasil analisis data mengindikasikan bahwa e-LKPD memenuhi kriteria sangat valid dengan skor rata-rata validasi ahli materi dan media sebesar 85%. Tingkat kepraktisan produk berdasarkan respon guru dan siswa berturut-turut mencapai 90% dan 86,96% (kategori sangat praktis). Pengujian efektivitas melalui analisis N-Gain score menghasilkan peningkatan sebesar 0,4412 (kategori sedang). Lebih lanjut, uji paired sample t-test menunjukkan nilai signifikansi 0,000 (p < 0,05), yang mengonfirmasi adanya peningkatan kemampuan pemecahan masalah matematis secara signifikan pasca-penggunaan e-LKPD. Kesimpulannya, integrasi PBL dan TaRL dalam e-LKPD ini terbukti valid, praktis, dan efektif. Kontribusi utama dari penelitian ini adalah tersedianya alternatif media pembelajaran matematis yang adaptif terhadap tingkat kemampuan awal siswa, yang secara praktis dapat diimplementasikan oleh pendidik untuk mengoptimalkan kemampuan pemecahan masalah di tingkat sekolah menengah pertama.
DEVELOPMENT OF ANIMATED VIDEO LEARNING MEDIA USE APPLICATION CANVA STEAM BASED FOR IMPROVING LEARNING OUTCOMES STUDENTS Ulfah, Nadia; Feri Tiona Pasaribu; Yelli Ramalisa
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.9232

Abstract

This research is motivated by the lack of technology integration in learning which results in students having difficulty understanding the material, and leads to low learning outcomes. An innovation is needed to support the learning process which is expected to improve student learning outcomes. Therefore, the purpose of this study is to develop and assess the quality of learning media in the form of animated videos using the STEAM-based Canva application to improve student learning outcomes in the Enumeration Rules material. This research is a type of R&D development research with the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects included one mathematics teacher and 35 students of class XI F1 of SMA Negeri 8 Muaro Jambi. The results showed that the developed media met the criteria of validity, practicality, and effectiveness. In terms of validation, the percentage of material feasibility reached 91.7% and the design reached 87.5%, which is classified as very valid. Meanwhile, the practicality of implementation , the teacher gave an assessment of 92% and students 90.9% which is also included in the very practical category. Meanwhile, the implementation of media effectiveness is seen from the student response questionnaire , which obtained a score of 88.42% in the very effective category. The results of the average difference test of student learning outcomes showed that the posttest score was better than the pretest score . The comparison results of the average N-Gain score of 0.65 with a percentage of 65% which is included in the fairly effective category. Thus, the STEAM-based animated video learning media using Canva is declared suitable for use in the learning process on the Enumeration Rules material for grade XI SMA because it meets the criteria of validity, practicality, and effectiveness. Penelitian ini dilatarbelakangi oleh kurangnya integrasi teknologi dalam pembelajaran, yang menyebabkan siswa kesulitan memahami materi dan mengakibatkan prestasi belajar rendah. Diperlukan inovasi untuk mendukung proses pembelajaran yang diharapkan dapat meningkatkan hasil belajar siswa. Oleh karena itu, tujuan dari penelitian ini adalah untuk mengembangkan dan menilai kualitas media pembelajaran berupa video animasi menggunakan aplikasi Canva berbasis pendekatan STEAM untuk meningkatkan hasil belajar siswa dengan topik Aturan Penghitungan. Penelitian ini merupakan jenis studi Penelitian dan Pengembangan (R&D) menggunakan model ADDIE, yang terdiri dari lima tahap: analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian antara lain seorang guru matematika dan 35 siswa dari Kelas XI F1 SMA Negeri 8 Muaro Jambi. Hasil penelitian menunjukkan bahwa media yang dikembangkan memenuhi kriteria validitas, praktis, dan efektif. Dari segi validasi, persentase kelayakan material mencapai 91,7% dan desainnya mencapai 87,5%, keduanya tergolong sangat valid. Mengenai kepraktisan, guru memberikan peringkat 92% dan siswa memberikan 90,9%, keduanya termasuk dalam kategori sangat praktis. Sementara itu, efektivitas media, berdasarkan kuesioner respon siswa, memperoleh skor sebesar 88,42%, dikategorikan sangat efektif. Hasil uji coba sampel independen hasil belajar siswa menunjukkan bahwa nilai pasca tes lebih baik daripada nilai pra-tes. Perbandingan rata-rata skor N-Gain adalah 0,65, setara dengan 65%, yang dikategorikan sebagai cukup efektif. Dengan demikian, media pembelajaran video animasi berbasis STEAM yang dikembangkan menggunakan Canva dianggap layak untuk digunakan dalam pengajaran topik Aturan Penghitungan untuk siswa SMA Kelas XI karena memenuhi kriteria validitas, kepraktisan, dan efektivitas
DEVELOPMENT OF PROBLEM-BASED LEARNING E-LKPD WITH EDUCATIONAL GAMES ON INTEGERS Destiana, Anisya; Rahmawati, Dwi; ES, Yeni Rahmawati
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.9546

Abstract

At SMP Negeri 5 Terbanggi Besar, seventh-grade students still show low engagement and understanding of integer material. The student worksheets (LKPD) and textbooks used in learning are visually unattractive and lack interactivity, causing students to become bored easily and less motivated. In addition, the internet facilities available at the school have not been maximized to support more engaging and interactive technology-based learning. This research was conducted at SMP Negeri 5 Terbanggi Besar with seventh-grade students as the subjects. The objectives of this study are: (1) to describe the process of developing an electronic student worksheet (E-LKPD) based on Problem-Based Learning (PBL) supported by educational games using the ADDIE development model, and (2) to determine the validity and practicality of the developed E-LKPD. The development model used is ADDIE, consisting of five stages: Analyze, Design, Development, Implementation, and Evaluation. Data collection instruments include interview sheets, expert validation sheets, and student response questionnaires. Validation was carried out by three material experts and three media experts, while the practicality test was conducted with ten seventh-grade students. The result of this research is a PBL-based E-LKPD integrated with educational games to facilitate learning on integer material. The analysis stage identified the needs of teachers and students for learning media, while the design and development stages produced a visually appealing and interactive prototype. Evaluation was conducted through revisions based on feedback from experts and users. The average validation score was 86% (very valid), and the practicality test result was 90% (very practical), indicating that the E-LKPD is feasible and effective for use in the learning process. Di SMP Negeri 5 Terbanggi Besar, siswa kelas VII masih menunjukkan keterlibatan dan pemahaman yang rendah terhadap materi bilangan bulat. LKPD dan buku cetak yang digunakan dalam pembelajaran kurang menarik secara tampilan dan minim interaktivitas, sehingga siswa cepat merasa bosan dan kurang termotivasi. Selain itu, fasilitas internet yang tersedia di sekolah belum dimaksimalkan untuk mendukung pembelajaran berbasis teknologi yang lebih menarik dan interaktif. Penelitian ini dilakukan di SMP Negeri 5 Terbanggi Besar dengan subjek siswa kelas VII. Tujuan dari penelitian ini adalah: (1) untuk mendeskripsikan proses pengembangan Lembar Kerja Peserta Didik Elektronik (E-LKPD) berbasis PBL yang didukung oleh game edukasi dengan menggunakan model pengembangan ADDIE, dan (2) untuk mengetahui validitas dan kepraktisan dari E-LKPD yang dikembangkan. Model pengembangan yang digunakan adalah ADDIE, yang terdiri dari lima tahap: Analyze, Design, Development, Implementation, dan Evaluation. Instrumen pengumpulan data meliputi lembar wawancara, lembar validasi ahli, dan angket respon siswa. Validasi dilakukan oleh tiga ahli materi dan tiga ahli media, sedangkan uji kepraktisan dilakukan kepada sepuluh siswa kelas VII. Hasil penelitian berupa E-LKPD berbasis PBL yang terintegrasi dengan game edukasi untuk memfasilitasi pembelajaran materi bilangan bulat. Tahap analisis mengidentifikasi kebutuhan guru dan siswa terhadap media pembelajaran, sementara tahap desain dan pengembangan menghasilkan prototipe yang menarik secara visual dan interaktif. Evaluasi dilakukan melalui revisi berdasarkan masukan dari ahli dan pengguna. Nilai rata-rata hasil validasi adalah 86% (sangat valid), dan hasil uji kepraktisan sebesar 90% (sangat praktis), sehingga E-LKPD ini dinyatakan layak dan efektif digunakan dalam proses pembelajaran.