cover
Contact Name
Agus Perdana Windarto
Contact Email
agus.perdana@amiktunasbangsa.ac.id
Phone
+6282273233495
Journal Mail Official
jsaktiamiktunasbangsa@gmail.com
Editorial Address
Sekretariat J-SAKTI (Jurnal Sains Komputer dan Informatika) Jln. Jendral Sudirman Blok A No. 1/2/3 Kota Pematang Siantar, Sumatera Utara 21127 Telepon: (0622) 2243
Location
Kota pematangsiantar,
Sumatera utara
INDONESIA
J-SAKTI (Jurnal Sains Komputer dan Informatika)
ISSN : 25489771     EISSN : 25497200     DOI : http://dx.doi.org/10.30645/j-sakti
J-SAKTI adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa yang berfokus di bidang Manajemen Informatika. Pengiriman artikel tidak dipungut biaya, kemudian artikel yang diterima akan diterbitkan secara online dan dapat diakses secara gratis. Topik dari J-SAKTI adalah sebagai berikut (namun tidak terbatas pada topik berikut) : Artificial Intelegence, Digital Signal Processing, Human Computer Interaction, IT Governance, Networking Technology, Optical Communication Technology, New Media Technology, Information Search Engine, Multimedia, Computer Vision, Information System, Business Intelligence, Information Retrieval, Intelligent System, Distributed Computing System, Mobile Processing, Computer Network Security, Natural Language Processing, Business Process, Cognitive Systems, Software Engineering, Programming Methodology and Paradigm, Data Engineering, Information Management, Knowledge Based Management System, Game Technology.
Articles 27 Documents
Search results for , issue "Vol 3, No 2 (2019): EDISI SEPTEMBER" : 27 Documents clear
Rekomendasi Laptop Gaming High end untuk Gamer Professional dengan Elimination Et Choix Traduisant la Realite (ELECTRE) Arisawati, Ester; Rinawati, Rinawati; Handayanna, Frisma; Sihombing, Erene Gernaria; Dewi, Linda Sari
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (731.218 KB) | DOI: 10.30645/j-sakti.v3i2.146

Abstract

The purpose of this research is as a recommendation tool in determining high end gaming laptops for professional gamers by using a decision support system. The settlement method used in this study is Elimination Et Choix Traduisant la Realite (ELECTRE). The data collection techniques were carried out randomly by conducting observations, interviews and questionnaires to 250 respondents (gamers) and 10 computer shops in the district of Simalungun. In this study, using five alternatives, among others: Asus ROG G703 (A1), Razer Blade Pro (A2) MSI GT75VR Titan-083 (A3), Acer Predator Triton 700 (A4), Alienware 17 (A5) and five assessment criteria, among others: Price (C1), Processor Type (C2), RAM Capacity (C3), VGA Card Type (C4) and Hard Drive (C5). The results of the Elimination Et Choix Traduisant la Realite (ELECTRE) method recommend the Predator Triton 700 (A4) alternative as the first recommendation for the selection of high end gaming laptops for professional gamers.
Penerapan Metode Waterfall Dalam Sistem Informasi Pembuatan Surat Rekomendasi BPJS Kelas III Aria, Ririn Restu; Rosdiana, Annisa Nur
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (964.125 KB) | DOI: 10.30645/j-sakti.v3i2.153

Abstract

BPJS health is a social security organizer that organizes health insurance for the community. One of the most important activities is the preparation of a BPJS recommendation letter for class three which is managed by the Bogor City Social Service. To make a recommendation letter, the applicant must submit the letter to the service department and must be approved in advance by the head of the social service office. so that letter-writing services can run quickly and effectively, applications must be made available that make it easy for the head of the office to see and approve the existing application letter. In this study the method used is the waterfall so that it can understand the overall problem and produce applications that suit the needs of users. The purpose of this study is to provide convenience for the applicant, the service department and the head of the office in the process of submitting a BPJS recommendation letter and approval made in the proposed recommendation letter.
Palang Pintu Kereta Api Otomatis Berbasis Arduino Pratama, Shendy; Taqwa, Ahmad; Salamah, Irma
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (680.931 KB) | DOI: 10.30645/j-sakti.v3i2.137

Abstract

This automatic train doorstop is made by using two infrared sensors and the sensor's piezeotronic sensor will be controlled by Arduino, this sensor will be useful if it detects the arrival of a train, if the train has passed this sensor then automatically the doorstop will be closed, when the train passes one more sensor then the doorstop will open automatically. For information to the community that there will be a train passing, it must be equipped with a bazzer and other indicator lights. With this automatic doorstop, the level of accident at the railroad crossing will decrease.
Penerapan Website Sistem Pengajuan Cuti Pegawai Pada Kantor Kecamatan Ciawi Bogor Susilowati, Susi; Widiana, Rahmi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (771.089 KB) | DOI: 10.30645/j-sakti.v3i2.151

Abstract

Limitations of the process on filing employee leave at the Ciawi Bogor sub-district office tend to be ineffective and inefficient so that in the process it makes both parties (employees and operators) have a difficulty. In addition to the leave filing files that are piled up, sometimes the operator forgets to process when there are employees who apply for leave. The research objective is to produce a web-based leave filing program so as to make it easy for users to apply for and process leave. The method of developing a software system uses the waterfall model. The results of the study in addition to displaying information about office activities or staffing on the main page, there are also facilities for filing leave, and changing the status of leave applications. Through this website employees had a view of information about the office activities and make the leave submission process online.
Peningkatan Kompetensi Web Design Peserta Didik Menggunakan Metode “Rekam Layar” Di LKP Elite English School Nurfitri, Khoiru
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (566.219 KB) | DOI: 10.30645/j-sakti.v3i2.158

Abstract

There are 3 aspects of competency that must be achieved by students of computer programs in Elite English school of Ponorogo. The 3 aspects include knowledge, skills and attitudes. In Web Design class of computer programs the average student only excels at one aspect of competency. The unachievement is due to the lack of direct observation by the instructor which causes students to not follow the practice in full. The instructor has difficulty if they have to accompany each student directly because of the limited time and many students in the class. This study aims to apply the rekam layar method so that students are able to achieve all three aspects of competence. The screen recording method is a method that aims to make observations of students using computer software. This study uses the method of direct observation and interviews which lasted for two months. Rekam Layar learning method has been proven to be able to help students personally observe the process effectively. Student competency can be increased using the Rekam Layar learning method.
Fuzzy Analytic Hierarchy Process Untuk Menganalisa Faktor Pemilihan Teller Terbaik Malau, Yesni; Maulida, Ulfa
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (922.984 KB) | DOI: 10.30645/j-sakti.v3i2.142

Abstract

In an effort to provide motivation to improve the dedication and performance of the teller, the selection of the best teller is done periodically every year, some criteria that are performance appraisals are discipline, initiative, thorough, friendly, and speed of service, During this time the assessment of tellers by the Branch Manager does not yet have a method that can handle priority problems with many of these criteria so that the Branch Manager often has difficulty in choosing the best employee objectively.For the sake of work efficiency and effectiveness, we need an appropriate decision-making method with the aim to build and provide an alternative to a decision support system that is the Analytical Hierarchy Process (AHP) method,in the AHP method there is the concept of eigen vector for the priority ranking process of each criterion based on a pairwise comparison matrix, this will facilitate the process of selecting the best teller because the concept is simple, easy to understand,the computation is efficient and has the ability to measure performance and alternative decisions in a simple mathematical form,so that we will get the best teller who deserves to get the best teller (bonus) allowance and a better career path in the future. And application programs are made in order to facilitate the application of the use of the AHP method when implemented.
Perbandingan Algoritma ELM Dan Backpropagation Terhadap Prestasi Akademik Mahasiswa Pratiwi, Heny; Harianto, Kusno
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.042 KB) | DOI: 10.30645/j-sakti.v3i2.147

Abstract

Extreme Learning Machine and Backpropagation Algorithms are used in this study to find out which algorithm is most suitable for knowing student academic achievement. The data about students are explored to get a pattern so that the characteristics of new students can be known every year. The evaluation process of this study uses confusion matrix for the introduction of correctly recognized data and unknown data. Comparison of this algorithm uses student data at the beginning of the lecture as early detection of students who have problems with academics to be anticipated. The variables used are the value of the entrance examination for new students, the first grade IP value, Gender, and Working Status, while the output variable is the quality value as a classification of academic performance. The results of this study state that the Extreme Learning Machine algorithm has a 14.84% error rate lower than Backpropagation 28.20%. From the model testing stage, the most accurate result is the Extreme Learning Machine algorithm because it has the highest accuracy and the lowest error rate.
Studi Kelayakan Pemilihan Supplier Perlengkapan Dan ATK Menggunakan Metode SAW (Simple Additive Weighting) Hutagalung, Juniar
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (739.716 KB) | DOI: 10.30645/j-sakti.v3i2.154

Abstract

Office Supplies and Stationery (ATK) are equipment that is often used in offices, companies and organizations, include cabinet filling, perforators, calculators, paper clips, staplers, numerators, guides, flashdisks, paper punches, pens and paper, paper shredder, computers, printers, facsimile machines, photocopiers, archive folders and cash registers, office furniture. Supplier is part of the supplier chain that influences the development of a company. Problems that are often experienced by PT. PLN Engineering such as late arrivals and lack of quality equipment and stationery from suppliers, therefore it needs to be re-ordered or returned to suppliers, so that time is wasted. Storage of data on procurement of equipment and stationery that are still conventional so that it is not effective and efficient in terms of time, cost and energy, let alone supplier selection which is still subjective. The purpose of this study makes it easier for competent parties to make decisions at PT. PLN Engineering in selecting the best supplier to be consistent in maintaining the determined criteria so as to minimize the risk and not disappoint the company. Incorrect supplier selection affects the quality and costs incurred in buying equipment and stationery from suppliers, how to overcome them requires a decision support system (SPK) that is able to accurately select the most suitable supplier. The method of Simple Additive Weighting (SAW) combined with fuzification is the right method for evaluating the best suppliers. The most important criteria are Price of Goods, Quality of Goods, Delivery Time, Location Distance, Goods Packaging, Accuracy of Goods, Flexibility, Track Record. The conclusion of the test results is the SAW method is able to show that the ranking of the best suppliers with the highest value of 0.89 is UD. Bintang Mulia.
Rancang Bangun Pengatur Suhu Dan Kelembaban Ruang Server Berbasis IoT Zarkasi, Muhammad Irvan; Endri, Jon; Sarjana, Sarjana
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v3i2.138

Abstract

The development of information technology in this modern era has progressed very rapidly, many ways have been developed to store large amounts of data, one of which is to use a server. A server is a computer system that serves and controls client access that is connected to it. All activities that we do on the internet always involve the server. Servers play a very important role because of their heavy duty to serve clients. Therefore, the server may not experience interference. One of the disturbances that cause a damaged server is the temperature that is too hot so that this tool is made in order to prevent these problems. This tool is made to regulate the temperature and humidity of the server room that exceeds reasonable limits. This tool is made using Arduino Uno as a microcontroller, DHT11 as a temperature and humidity sensor, Ethernet shield as a link to the internet. This tool also uses the Blynk application as monitoring, from the results of reading temperature and humidity sensors on this device can reduce the temperature by 6˚C cooler when the temperature in the room is hot, in this case the tool functions as it should
Perancangan E-Kuisioner menggunakan CodeIgniter dan React-Js sebagai Tools Pendukung Penelitian Ismail, Ismail; AlBahri, Fauzan Putraga
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 3, No 2 (2019): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v3i2.152

Abstract

The development of questionnaires that can capture usability problems in each case is expected to be more effective and efficient. At present, the use of e-questionnaires has evolved with the use of technologies such as the emergence of monkey surveys, type forms, google forms, Zoho surveys, and gizmo surveys that can be used to facilitate the work of creating, distributing and retrieving survey feedback online. This research tries to build an e-questionnaire model using Codeigniter and react-js which can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but having features by being able to add questions in the form of multimedia and also being able to disseminate information on survey results with the concept of sharing datasets to various digital online sources. The methodology used in the research to be carried out is the DSRM (Design Science Research Method) method and at the research, the stage consists of; problem identification, defining objects and solutions, design and development, implementation, evaluation, and conclusion. This research resulted in an e-questionnaire application that can be used as an alternative while prioritizing the appearance of end-users by adopting the Google form service but has features that can add questions in the form of multimedia and can also disseminate survey results with the concept of sharing datasets to various digital sources. online with the use of the Codelnigter and React-Js framework can improve effective appearance while maintaining system security. It is hoped that the e-questionnaire can increase the distribution of research data in the form of electronic datasets and can be fully used as a reference for researchers in Indonesia, especially AMIK Indonesia.

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