cover
Contact Name
Agus Perdana Windarto
Contact Email
agus.perdana@amiktunasbangsa.ac.id
Phone
+6282273233495
Journal Mail Official
jsaktiamiktunasbangsa@gmail.com
Editorial Address
Sekretariat J-SAKTI (Jurnal Sains Komputer dan Informatika) Jln. Jendral Sudirman Blok A No. 1/2/3 Kota Pematang Siantar, Sumatera Utara 21127 Telepon: (0622) 2243
Location
Kota pematangsiantar,
Sumatera utara
INDONESIA
J-SAKTI (Jurnal Sains Komputer dan Informatika)
ISSN : 25489771     EISSN : 25497200     DOI : http://dx.doi.org/10.30645/j-sakti
J-SAKTI adalah jurnal yang diterbitkan oleh LPPM STIKOM Tunas Bangsa yang berfokus di bidang Manajemen Informatika. Pengiriman artikel tidak dipungut biaya, kemudian artikel yang diterima akan diterbitkan secara online dan dapat diakses secara gratis. Topik dari J-SAKTI adalah sebagai berikut (namun tidak terbatas pada topik berikut) : Artificial Intelegence, Digital Signal Processing, Human Computer Interaction, IT Governance, Networking Technology, Optical Communication Technology, New Media Technology, Information Search Engine, Multimedia, Computer Vision, Information System, Business Intelligence, Information Retrieval, Intelligent System, Distributed Computing System, Mobile Processing, Computer Network Security, Natural Language Processing, Business Process, Cognitive Systems, Software Engineering, Programming Methodology and Paradigm, Data Engineering, Information Management, Knowledge Based Management System, Game Technology.
Articles 499 Documents
Perancangan Sistem Informasi Penjualan dan Pembelian Merchandise Darjofans Berbasis Website Darmawan, Dikky Putra; Rahmawati, Yunianita; Rosid, Mochamad Alfan
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.679

Abstract

Darjofans Merchandise is a store that offers various Deltras and Deltamania attributes. The sales system at Darjofans Merchandise is still conventional so that customers are required to come to the store to make purchases and the marketing reach used by Darjofans Merchandise is lacking. To overcome these problems, this research will design an information system for selling and purchasing Darjofans merchandise based on a website so that customers who want to buy products only need internet access without having to go to the store and customers can receive up to date information and will use the waterfal method as software development methods. And data collection techniques used are observation, interviews, and literature study. And the results of the research that has been done is that the sales and purchase information system helps shop owners to make it easier for customers to know the products being sold and buy these products without having to visit the store. This information system will also be equipped with an online payment system that is integrated with Midtrans as a payment gateway service provider so that the transaction process becomes faster, easier and more practical
Perancangan Sistem Informasi Presensi Kuliah Pada Fakultas Ilmu Komputer Robo, Salahudin; Tianotak, Moch Reza Barham; Trisno, T; Aryazillun, A; Tabelessy, Joseph Samuel
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.670

Abstract

At the Faculty of Computer Science at Yapis University, Papua is currently using E-Learning for attendance and assignment systems, but there are still problems at the beginning of the semester, namely students always take attendance manually, because attendance is always manual, many problems arise such as fighting over each other when doing presence so it is very difficult if lost or damaged accidentally. The purpose of this research is to create a website attendance system for attendance activities that can expedite all attendance processes and the preparation of necessary reports from the faculty of computer science, the method used in this research is the development method, namely the waterfall, the design method, namely UML and the analysis method, namely PIECES, Functional Requirements in Student Information System Attendance is based on the level of system users. System users consist of three parts, namely students, lecturers and admin as administrator, The development of this special information system has the ability to streamline the process of recording attendance. The result of this research is that the newly developed system has the ability to meet needs by providing real-time attendance information. further development, namely this system can only be accessed through a browser on a computer for further development to be integrated so that it becomes multi-platform
Perancangan Aplikasi Lirik Kidung Jemaat Dan Chord Untuk Lagu Sekolah Minggu Berbasis Android Baskoro, Tian; Saian, Pratyaksa Ocsa Nugraha
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.661

Abstract

Nowadays, society uses a lot of digital and practical services, including church canteens or other spiritual songs such as Kidung Pasamuan Jawi, Pelengkap Kidung Jemaat and others. Because it requires innovation or a change to support a variety of private activities, for example in church services and sunday school songs. The innovation can use smaartphone technology, because it is then made an Android-based application system with the purpose and purpose can produce a smartphone application that can be used and used to help in worship activities. In this study is planned the design of Android application with the help of Android studio and with the aid of firebase as the method of making this application, it is hoped this research can help the devotion in the church who still use the Nyanyian Rohani, such as the Kidung Jemaat, as well as help the youth as a learning and aiding tool in playing music and others
Klasifikasi Anak Berpotensi Putus Sekolah dengan Metode Naïve Bayes Di Kabupaten Manokwari Yoridi, Maria Leonila Yawa; Pakereng, Magdalena A. Ineke
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.700

Abstract

National development is determined by qualified human resources. Education is a universal activity in the life of a human being. To create quality human beings must be equipped with education, both education at school and outside school. The main problem of education in Manokwari Regency, West Papua is that there are still many children who do not continue their education or stop going to school in the middle of their journey. The Naïve Bayes algorithm with Cross Validation operators was used to analyze the data and predict children who could potentially drop out of school. The results showed that the prediction accuracy rate was 70%. The Naïve Bayes method tends to provide accurate results in predicting children who are not likely to drop out of school with a class precision of 88.89%. However, this method has limitations in predicting children who are potentially or very likely to drop out of school, with class precision and class recall being low for the label of 0.00%.
Optimisasi Strategi Security Mitigation Dengan Vapt Pada Website Absensi Praktikan Dan Asisten Laboratorium Praktek Basyirah, Aulia; Hediyanto, Umar Yunan Kurnia Septo; Fathinuddin, Muhammad
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.684

Abstract

Information technology is growing rapidly alongside its users. One of the uses of information technology is websites, which have been widely adopted by various parties, including XYZ University, utilizing them for academic and internal purposes. One such website at the university is used for attendance tracking during practical sessions in the Faculty of XYZ. However, technological advancements have also brought an increase in security attacks on websites by unauthorized entities. Therefore, a vulnerability assessment was conducted using the Vulnerability Assessment and Penetration Testing (VAPT) method, employing automated scanning tools such as Nessus, Burpsuite, and OWASP ZAP to identify vulnerabilities in the website. During the testing, 27 security vulnerabilities were found and consolidated into 9 issues for exploitation and mitigation. Eventually, 4 out of the 9 security vulnerabilities were successfully mitigated.
Analisis Manajemen Risiko IT Pada Sistem Informasi Akademik Menggunakan ISO 31000 Fahlepi, Ridho; Fronita, Mona; Saputra, Eki; Hamzah, Muhammad Luthfi; Marsal, Arif; Daulay, Suandi
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.675

Abstract

The development of information technology is unavoidable. All aspects of human life require information technology. The use of information technology makes work easier to carry out. However, information technology also poses risks that can threaten the activities of an agency. The Pekanbaru College of Technology (STT) has implemented an Academic Information System (SIAKAD) to improve academic administration services, such as managing KRS, KHS, value input, schedules, and payments. Through interviews, it was identified possible risks that could disrupt business processes in the agency. The purpose of this study was to obtain an RPN (Risk Priority Number) value to provide recommendations for risk treatment in the Academic Information System (SIAKAD). The method used is ISO 31000 to measure the level of risk. The research stages include risk identification, risk analysis, calculation of RPN values, risk evaluation, and risk treatment. This research produces a level of risk from the highest to the lowest that can be used as a reference in the evaluation, treatment, and recommendations to overcome these risks.
Perbandingan Metode SAW, MAUT, ORESTE, TOPSIS dalam Pendukung Keputusan Pembangunan Supermarket di Kabupaten Pati Dewasasmita, Elsha Yuandini; Hendry, H
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.666

Abstract

This study aims to find out the best sub-districts in Pati Regency which are located outside Pati District as a place for Supermarket construction based on the specified criteria and a comparison of the four methods to be used. The tool used to support this research process is Microsoft Excel. This study uses the SAW, MAUT, ORESTE, and TOPSIS methods in the research model to compare the final results. The final results obtained are that the SAW and TOPSIS methods have the first three orders, namely A10, A15, and A3, the MAUT method has the same first three orders, namely A10, A3, and A15, while the ORESTE method has the first three orders, namely A21, A10, and A3. By looking at the opportunities for emergence, the final results show A10, namely Kayen District as the best sub-district in supporting supermarket development decisions in Pati Regency.
Eksplorasi Deep Learning Menghasilkan Karya Musik Menggunakan Metode Generative Adversarial Networks (GANS) (Kasus Musik Genre Pop) P, Noviyanti.; Yuliana, Y; Firgia, Listra; Hapsari, Veneranda Rini
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.705

Abstract

Music artistry is an enduring form of artistic expression that continues to evolve across various genres. Among these genres, pop music stands out as particularly popular. Creating musical compositions is a challenging endeavor, requiring a profound understanding of musical notation, a skill possessed by select individuals, such as musicians. Even for musicians, a wealth of references is necessary to produce fresh compositions that can be appreciated by a wide audience. This study aims to explore the creation of new pop genre music using Generative Adversarial Networks (GANs). GANs, a widely adopted method, demonstrate the capability to generate novel works by leveraging two distinct components: the Generator and the Discriminator. These models engage in a competitive interplay, with the Generator striving to produce synthetic datasets that closely resemble authentic ones, while the Discriminator endeavors to discern between datasets generated by the Generator and genuine ones. Based on the conducted research, it is evident that GANs have the capacity to generate a diverse range of new music based on acoustic piano instrument notations, employing a dataset of 50 music files in .mid format.
Rancang Bangun Gim Edukasi Materi KPK dan FPB Menggunakan Metode Multimedia Development Life Cycle Bata, Julius
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.689

Abstract

Educational games have developed as a promising alternative to traditional learning approaches and are now widely used in various educational settings. Empirical research has demonstrated that adopting educational games as educational tools improves students' learning and motivation, especially in mathematics. This study aims to design and develop an educational game for elementary school mathematics learning, especially the topics of Least Common Multiple (LCM) and Greatest Common Divisor (GCD). For this purpose, we apply the Multimedia Development Life Cycle, which consists of six steps: concept, design, material collecting, assembly, testing, and distribution. The game was developed by using the Unity game engine and tested using black box testing. As a result, all the primary functions in the game were valid. For future studies, we intend to conduct user studies with elementary students.
Development of an Application for Document Management in Construction Companies Using Prototyping Method Sihombing, Denny Jean Cross
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 2 (2023): EDISI SEPTEMBER
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i2.696

Abstract

This research aims to develop a document management application solution in the context of a construction company. Using a prototyping-based software development approach, this research describes the steps from requirements analysis, prototype design, and testing to final evaluation. Testing involved performance, security, and usability tests that proved the quality and effectiveness of the application. The initial post-launch evaluation results showed positive responses from test users regarding ease of use and functionality. Based on the data, 80% of the users found the user interface easy to understand, while 75% indicated a positive level of acceptance towards the app. The main contribution of this research lies in developing an application capable of optimizing document management and operational efficiency in the construction industry. Prospectively, this research provides insights into the potential use of AI and data analytics technologies in future research