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INDONESIA
Edu Cendikia: Jurnal Ilmiah Kependidikan
ISSN : -     EISSN : 2798365X     DOI : 10.47709/educendikia
Edu Cendikia: Jurnal Ilmiah Kependidikan meliputi hasil kajian ilmiah di bidang pendidikan multi-disiplin ilmu, baik pembelajaran dalam jaringan juga luar jaringan, merdeka belajar, pengembangan metode belajar pembelajaran terkini yang merujuk pada semua tingkat usia dan yang berkaitan dengan kebijakan pendidikan, sistem sekolah juga strategi pembelajaran yang dilakukan oleh guru, dosen maupun peneliti mandiri.
Articles 782 Documents
Students’ Perceptions of Wayground Use and Their Learning Performance in Bahasa Indonesia Course: A Correlational Study Rejeki, Sri; Sari, Angela Bayu Pertama; Solikhah, Nur Amalia; Galuhwardani, Cindyra
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7647

Abstract

This study investigates the relationship between students’ perceptions of using Wayground, a gamified digital quiz platform, and their learning performance in a Bahasa Indonesia course. Wayground is designed to provide an interactive and engaging assessment experience in digital learning environments. Understanding how students perceive this platform and whether such perceptions influence their academic outcomes is essential for evaluating its effectiveness in higher education settings. This research employed a quantitative correlational design involving 84 students from Universitas Bina Sarana Informatika across three campuses: BSD, Tasikmalaya, and Tegal. Data were collected using a Technology Acceptance Model (TAM)-based questionnaire consisting of five constructs: perceived usefulness, perceived ease of use, engagement, clarity, and attitude. Students’ Wayground quiz scores were also collected. The data were analyzed using descriptive statistics, normality tests, and Pearson–Spearman correlation analyses. The findings show that students had highly positive perceptions of Wayground, with mean scores ranging from 3.67 to 3.90. They viewed the platform as interactive, user-friendly, and effective for digital evaluation. However, correlation analyses revealed no significant relationship between students’ perceptions and their quiz performance (p > 0.05). These results indicate that although students appreciated the platform, positive perceptions did not translate into higher learning outcomes. The study concludes that Wayground successfully enhances engagement and digital interactivity in learning environments. Nevertheless, positive perceptions alone are insufficient to guarantee improved academic performance. Achieving optimal learning outcomes may require additional factors such as learner motivation, adequate preparation, and effective instructional design.
Pengembangan E-Book Interaktif Musik Patrol untuk Meningkatkan Keterampilan Bermain Ansambel Siswa SMP: Development of an Interactive E-Book for Patrol Music to Improve Junior High School Students' Ensemble Playing Skills Agung Budhi Nugroho; Mariasa, I Nengah; Sekti, Retnayu Prasetyanti
Edu Cendikia: Jurnal Ilmiah Kependidikan Vol. 5 No. 03 (2025): Research Articles, December 2025
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/educendikia.v5i03.7798

Abstract

Music arts learning in junior high school plays an important role in developing students’ musical skills and social attitudes through ensemble activities. However, local culture–based ensemble learning, particularly patrol music, still faces limitations in the availability of structured, contextual, and easily accessible teaching materials. As a result, the practice process is suboptimal and does not fully support the gradual development of ensemble performance skills. This study employed a research and development (R&D) approach using the ADDIE model, comprising analysis, design, development, implementation, and evaluation stages. The research subjects were 155 ninth-grade students of SMP Negeri 2 Sedati. Data were collected through expert validation (material, language, and media), teacher and student response questionnaires, learning outcome tests (pretest and posttest), and observations of ensemble performance skills. Data were analyzed using descriptive quantitative techniques, including feasibility and practicality percentages and N-gain analysis. The interactive patrol music e-book was found to be very feasible, with validation scores of 92% from material experts, 92% from language experts, and 94% from media experts. The practicality of the e-book was rated very practical, as shown by teacher response scores of 96.25% and student response scores of 94.35%. The effectiveness of the e-book was demonstrated by an improvement in learning outcomes, with an N-gain value of 0.56 (moderate category), as well as the achievement of ensemble performance skills with an average score of 88.28%, categorized as very good. The developed interactive patrol music e-book has been proven feasible, practical, and effective as a music arts learning medium for improving junior high school students’ understanding and ensemble performance skills grounded in local culture.