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Mulyati Khorina
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INDONESIA
Jurnal Bahasa Inggris Terapan
ISSN : 24773352     EISSN : 27212890     DOI : https://doi.org/10.35313/jbit
Core Subject : Education,
Jurnal Bahasa Inggris Terapan covers the research on Applied English in  English Language Teaching, English Specific Purposes (ESP), English for Academic Purposes (EAP), Systemic Functional Linguistics (SFL), Critical Discourse Analysis (CDA), Discourse Analysis (DA), Digital Literacy, Information Communication Technology (ICT), Forensic Linguistics, English in Media, and Translation.  JBIT is a peer blind reviewed, a bilingual, and a semesterly journal.  
Articles 181 Documents
Collocation Used in the Octopath Traveler Video Game Sri Dewiyanti; Fikri Musyaffa Rasyid
Jurnal Bahasa Inggris Terapan Vol. 12 No. 1 (2026): April 2026 [IN PROGRESS]
Publisher : Jurusan Bahasa Inggris - Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35313/jbit.v12i1.6595

Abstract

This study investigates the use of English collocations in video game dialogue, with a focus on Octopath Traveler. It aims to identify the types of collocations and determine the most frequently occurring subtypes in selected character narratives. A qualitative analysis approach was employed, using transcribed dialogues and narrative scripts from two-character stories, Ophilia and Cyrus. The analysis was based on Benson’s classification of collocations. The findings reveal that lexical collocations predominate (74%), while grammatical collocations account for 26%. The most frequent subtype is L1 (verb + noun), representing 40.1% of the data, followed by G1 (noun + preposition) at 11.9%. Additionally, several overlapping collocations were identified, showing how different subtypes can merge within a single phrase. These findings suggest that video game dialogue is highly action-oriented, resulting in frequent verb–noun combinations. The study highlights the potential of video games as a source of authentic linguistic input for developing collocational competence. By providing empirical evidence from digital game discourse, this research contributes to applied linguistics and supports the integration of gaming materials into language learning. Future studies may expand the corpus to include other genres, offering broader insights into the use of collocations in interactive digital environments.