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Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 150 Documents
Search results for , issue "Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal" : 150 Documents clear
Pengembangan Media Interaktif Berbasis Ispring Suite pada Mata Pelajaran IPAS Kelas IV SD Negeri 106189 Sennah Detristia, Debby; Simanihuruk, Lidia; M, Zainuddin; Mailani, Elvi; Rozi, Fahrur
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3078

Abstract

The purpose of this study was to describe the feasibility, practicality, and effectiveness of interactive media based on Ispring Suite in the subject of science for grade IV of SD Negeri 106189 Sennah. This type of research uses Research and Development using the ADDIE research model. Validation by material experts was carried out in one stage with a result of 75.38%, which is included in the "Feasible" category. Testing by media experts was carried out in two stages. In the first stage, 60% of the assessments were included in the category of quite feasible, with some suggestions for improvement. In the second stage, 80% of the assessments were included in the feasible category and did not require further revision. The results of the teacher response questionnaire showed an average percentage of feasibility of 91.4%, which was included in the "very practical" category. Meanwhile, the student response questionnaire obtained an average score of 95.45%. The effectiveness of interactive media is measured based on the average value of the pretest and posttest, which is measured using the N-Gain formula of 0.59, which is included in the effective category. The concluded that interactive media is feasible, practical, and effective.
Analisis Kontribusi Pendapatan Obyek Wisata Kawasan Luar Pura Uluwatu Terhadap Kemandirian Fiskal Pemerintahan Desa Adat Pecatu Suwindu, I Wayan; Sibarani, Mentiana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3836

Abstract

This research aims to analyze the contribution of four main sources of revenue, namely ticket fees, parking, pre-wedding permits, and profit sharing from the Kecak Dance performance managed through the Uluwatu Temple Tourism Area, to the fiscal independence of Pecatu Traditional Village. The research approach uses quantitative methods with descriptive and associative designs, based on secondary data from financial reports over ten years (2015–2024). The results indicate that revenue from the Uluwatu Temple Tourism Area significantly contributes to the Original Income of Pecatu Traditional Village (PAD), with an average contribution of 67.39% of the village's total revenue each year. Retribution tickets have become the dominant contributor, followed by parking revenue, pre-wedding permits, and Kecak Dance, which show a stable growth trend and support the diversification of village income. Fiscal independence indicators, such as the ratio of Local Own Revenue (PAD) to total village income, the effectiveness of village spending, and the ability to finance programs without external funds, consistently remain in the high category. These findings support the theories of Local Revenue Generation, Revenue Diversification, and Community-Based Tourism (CBT), which emphasize the importance of empowering local communities, strengthening village institutions, and managing tourism assets based on local wisdom. Strategies to strengthen the institution of the Management Agency, the implementation of ticket and parking digitalization, and integrated promotion of pre-wedding tourism potential are key supporting factors for the sustainability of village income.  
Pengaruh Model Pembelajaran Silent Demonstration terhadap Motivasi Belajar Siswa pada Mata Pelajaran Pendidikan Agama Islam (PAI) Materi Taharah di SMP Negeri 2 Lilirilau Kabupaten Soppeng Rusydi, Muhammad; Yahya, Muhammad; Wahyuni, Sri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3867

Abstract

This study aims to determine the effect of the Silent Demonstration learning model on students' learning motivation in the Islamic Religious Education (PAI) subject of Taharah material at SMP Negeri 2 Lilirilau, Soppeng Regency. This study uses a quantitative approach with a Quasi Experimental design in the form of Pre-Test Post-Test Control Group Design. The subjects of this study were all seventh grade students of SMPN 2 Lilirilau with a population of 93 students. The sampling technique was carried out randomly, class VII-B with 32 students as the control class and class VII-C with 32 students as the experimental class. The research instrument used was a questionnaire to measure students' learning motivation. Data analysis includes descriptive statistics and Independent Sample T-test hypothesis testing. The results of the study showed a significant difference from the application of the Silent Demonstration learning model to students' learning motivation. This is evidenced by the results of the Independent Samples T-test which shows that the application of the Silent Demonstration learning model has an effect on students' learning motivation in the PAI subject of Taharah material at SMP Negeri 2 Lilirilau, Soppeng Regency
Efektivitas Penggunaan Wordwall Sebagai Media Pembelajaran dalam Meningkatkan Keaktifan Siswa Kelas III Sekolah Dasar Endah, Suci Nur; Falah, Irfan Fajrul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3885

Abstract

The background of this research is based on the still low activity of students in the teaching and learning process of Civics (PKn), which is suspected to be caused by the use of monotonous learning methods. The main objective of this study is to determine the effectiveness of using Wordwall learning media in increasing student activity in the Civics subject (PKn) in grade III of elementary school. This research employs a quantitative approach with a quasi-experimental design, involving 36 third-grade students as research subjects. Data were obtained through observations and questionnaires to assess student activity before and after the implementation of Wordwall. The data analysis technique used is the t-test. The research results indicate a difference in student learning activity, as seen from the difference in the experimental class questionnaire, which reached 82%, while the control class was only 68%. This research is expected to provide solutions for educators in creating interactive learning and increasing student learning activity.
Pengaruh Penggunaan Video Tutorial Berbasis Teknologi Informasi dan Modul Ajar Terhadap Peningkatan Keterampilan Dasar Siswa SMKN 3 Mataram Hadi, Heri Sopian; Aranbi, Muhammad Defa; Supriatono, Herman; Isnain, M.Firdaus
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3891

Abstract

This study aims to analyze the effect of using technology-based tutorial videos and teaching modules on improving the basic skills of students in the mechanical engineering program at SMK 3 Mataram. This research employs a quantitative approach with a quasi-experimental research design and a Nonequivalent Control Group Design. The study was conducted at SMK 3 Mataram with subjects from class X majoring in Mechanical Engineering, which is divided into two classes: Class X TPM (machining engineering) and Class X TPL (welding engineering), with data collection techniques gathered through pretests and posttests to measure the effect of the learning results before and after the treatment. Test results indicate that students who use video tutorials tend to achieve higher scores compared to those who only use teaching modules. This is because video tutorials are able to present material visually and auditorily, making it easier for students to understand abstract concepts and complex practical procedures.
Transformasi Digital Pembelajaran: Peran Teknologi Informasi dalam Meningkatkan Kompetensi Pemecahan Masalah Matematika Hadi, Heri Sopian; Putri, Lara Aulia; Syahrian, Ekal; Lutfie, Muhammad Hilal Mumtaz; Islami, Guruh Restu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.3892

Abstract

This research aims to determine the role of information technology in enhancing mathematical problem-solving competencies. This study uses a qualitative approach with a case study type. The subjects of this research include teachers and students who are directly involved in digital-based mathematics learning using instructional videos. Data collection techniques were conducted through semi-structured interviews, data analysis, and documentation. Data analysis was carried out through several stages including data reduction, data presentation, and conclusion drawing. The results of the analysis show that digital transformation in mathematics learning, particularly through the use of digital media such as learning videos on YouTube, can enhance students' understanding of concepts and their ability to solve mathematical problems, especially on topics that require visualization such as gradients. Although information technology offers various advantages, such as ease of access to learning and more engaging material presentation, its success is still influenced by factors such as the availability of devices, internet connectivity, student motivation, and the active role of teachers in providing guidance and encouragement. Thus, the success of integrating technology in mathematics learning heavily relies on the combination of appropriate digital media, adequate infrastructure support, and consistent teacher mentoring.
Pengaruh Layanan Konseling Kelompok Teknik Cognitive Disputation dalam Mereduksi Kecemasan Berbicara di Depan Umum pada Siswa Kelas X Madrasah Aliyah Proyek Univa Medan Ainun, Nur; Syahputra, Irwan; Manurung, Purbatua
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4077

Abstract

This study aims to determine the effect of group counseling services with cognitive disputation techniques in reducing public speaking anxiety in class X students of Madrasah Aliyah Project UNIVA Medan. The approach used is quantitative research with the Quasi Experimental Design method. The research design applied is Non-equivalent Control Group Design. The study population was 26 students, and the research sample was 10 students selected by purposive sampling technique based on the level of public speaking anxiety in the high category. The research data were obtained from the results of the pretest and posttest using a public speaking anxiety questionnaire instrument. The data analysis technique was carried out using the parametric independent sample t-test, after first fulfilling the prerequisite tests in the form of normality and homogeneity tests. The results showed that the average score of students' public speaking anxiety decreased, from 110.40 (high category) in the pretest to 55.60 (low category) in the posttest. In addition, the t-test value obtained was 2,442, greater than the t-table of 1,895 with a Sig. value. (2-tailed) = 0.040 < 0.05. This means that H₀ is rejected and Hₐ is accepted. Thus, it can be concluded that there is a significant influence of group counseling services with cognitive disputation techniques in reducing public speaking anxiety in class X students of Madrasah Aliyah Proyek UNIVA Medan.
Rancang Bangun Sistem Informasi Puskesmas Berbasis Website Menggunakan Framework Laravel Sopiah, Ripki Ramdani; Nasrulloh, Sofhian Fazrin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4101

Abstract

Primary Health Centers as the forefront of health services, face challenges in manual data management and suboptimal information dissemination. The issuance of Minister of Health Regulation No. 19 of 2024 mandates the digitization of services. This research aims to design and build a website-based Puskesmas information system to address these challenges. The research method used is Research and Development (R&D) with the Rapid Application Development (RAD) model, comprising Requirements Planning, Design Workshop, and Implementation phases. The result of this research is a functional information system with two main components: a public-facing frontend for information dissemination and a role-based admin panel (backend) for data management. The system successfully implements key features such as dynamic content management, an interactive activity schedule, a role-based multi-admin system, and a digital form for the Simple Elderly Health Screening (SKILAS). Based on the results of expert and user validation testing, the system achieved a functionality and usability feasibility score of 90%, categorized as "Highly Feasible". Therefore, the developed system is expected to be a solution to improve data management efficiency, accelerate reporting flows, and enhance the quality of health information services to the community.
Pembelajaran Berbasis Permainan: Upaya Mengurangi Kecemasan Matematika dan Meningkatkan Pemahaman Materi Pecahan Sopiana, Ari Rofi; Isrok’atun, Isrok’atun; Irawati, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4103

Abstract

The research was conducted based on the high level of math anxiety among students in mathematics learning, which affects their learning outcomes. Therefore, efforts need to be made to reduce students' math anxiety levels by using game-based learning. This research is quantitative research using a quasi-experimental research method with a nonequivalent control group design. The population in this study was SDN Surian District, Sumedang City, with sampling using purposive sampling of fifth-grade students at SDN Pari and SDN Surian who had high math anxiety. Data analysis techniques included normality tests, nonparametric tests (Mann-Whitney test & Kendall tau test). The results of the study indicate that game-based learning can reduce students' math anxiety levels, and there is a correlation between the reduction in students' math anxiety and their mathematics learning outcomes, particularly in the fractions material. Additionally, there is a difference between the learning outcomes of students using the game-based learning method and those using the conventional learning method.  
Deteksi Serangan DDoS Menggunakan Deep Learning dalam Administrasi Jaringan Zukipli, Zukipli; Riskila, Aprila Kusuma; Saputra, Eko; Syaikhurrahman, Muh; Prasetyo, Bimo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4112

Abstract

The DDoS (Distributed Denial-of-Service) attack detection system aims to enhance network security across all aspects of internet technology utilization. One of its applications is in SPKLU (Public Electric Vehicle Charging Stations). This research aims to detect DDoS attacks using deep learning in network administration. The study employs a deep learning approach utilizing Convolutional Neural Network (CNN) on a public dataset. Based on our study and analysis results, CNN has a precision rate of 95%. The high accuracy and balanced performance against various types of attacks indicate the potential application of this model in real-world situations. This model shows promising performance in detecting various network traffic anomalies, providing important insights related to its potential practical use. Further research is still needed to enhance resilience against evolving DDoS attack tactics and to address potential limitations that may exist.

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