Jurnal Komputer, Informasi dan Teknologi
KOMITEK Journal (Computer, Information and Technology) journal was founded in 2021. It is an interesting and useful national journal for all parties with an interest in research in various fields of, or closely related to, the disciplines of Computer, Information and Technology. KOMITEK Journal aims to provide a highly readable and valuable addition to the literature that will serve as an indispensable reference tool for years to come. The scope of the journal includes all new theoretical and experimental findings in the field of Computers, Information and Technology or any closely related field. The journal also encourages submission of critical review articles covering advances in the latest research in the field of Computers, Information and Technology.
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Implementation Of Augmented Reality As A Media To Improve DSLR Camera Knowledge
Novian, Arif Tri;
Hidayah, Agung Kharisma;
Apridiansyah, Yovi;
Sunardi, Dandi
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1266
The Augmented Reality Implementation application is an application or computer software designed in general to make it easier to learn about Multimedia material at SMK N 03 Padang Jaya school. AR has the advantage of being interactive and real time so that AR is widely implemented in various fields. The purpose of this study is to provide information on augmented reality technology to increase DSLR camera knowledge so that students can find out and make it easier for students to learn the shape of a DSLR camera, namely telephoto, camera body, lighting, and tripod. This application was created using the Blender application for making 3D models, and the Vuforia engine for making Maker, and Unity is the final step for building 3D models and Maker into an Android-based application. The results of this research can be seen that applying Augmented Reality technology can make it easier to study DSLR cameras so as to provide detailed information as expected based on the menu being tested.
The Effectiveness of Veyon Application Implementation in Client & Server Based Computer Labs
Iskandarsyah, Muhammad;
Toyib , Rozali;
Darnita , Yulia;
Hidayah , Agung Kharisma
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1285
Almost all government and non-government institutions already use computers and all media and work tools. But with a computer all these conveniences can also interfere with someone at work. For example, a student is following a practicum lesson but the student is instead busy with social media and games, so the learning process is not conveyed in the practicum activity.Monitoring computer activity carried out using the Client & Server method so that administrators will find it easier to monitor client computers connected to a computer network. In this application there is also a forced exit feature so that the client computer cannot carry out related processes outside of learning.After testing this application, it can be concluded that this application can monitor activities from client computers with a percentage of 80% so that network administrators can monitor processes and applications running on client computers. For testing the communication process between server computers and client computers using several computer network media, it was successful with a percentage of 80%.
Web-Based Design Of Tourism Object Information System In Bengkulu Selatan District
harmansyah, wendi;
man, kirman;
gunawan, gunawan;
saputra, surya
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1363
Along with the increasingly rapid development of technology, by seeing this potential, tourism promotion in South Bengkulu can utilize smartphones as a medium in providing tourism information in South Bengkulu to the public/smartphone users. Therefore, a website-based application was made for information facilities on tourist attractions in South Bengkulu. The research method used is by using interviews, observation, literature study and the system development method is requirement engineering, design, the stages of developing a tourist information system are implemented using the RAD (rapid application development) method. and testing. In making this website using xampp, MySql, PHP, client server and micromedia dreamweafer The result of making a website application at a tourist attraction in South Bengkulu is to provide information for users or tourists in finding information about tourism, culture and arts.
Geographic Information System Implementation Using Google Maps Api In Mapping Muhammadiyah University In Indonesia
Ilahi S, Rori Aprisan;
Darmi, Yulia;
Diana, Diana;
Imanullah, Muhammad
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1421
Based on data from the PP Muhammadiyah Research and Development Council, there are 62 Muhammadiyah Universities spread throughout Indonesia. Of the many Muhammadiyah Universities it would be very easy if there was a system that could display information and the location of the university in the form of a map. GIS is a computer information system used to process georeferenced spatial data (in the form of details, facts, conditions, etc.) stored in a database. By implementing the Muhammadiyah University Geographic Information System, it is hoped that it can help users in obtaining spatial and non-spatial information about Muhammadiyah University which is spread throughout Indonesia. The system must consist of input and output, therefore the application built consists of an admin section as input and a user as output. The admin application is used to process Muhammadiyah University location data which was built using the PHP programming language and MySQL database. The user application is used for implementing GIS on mapping Muhammadiyah University in Indonesia which runs on the Android operating system and is built using Android Studio with the Java and XML programming languages. The application can display a list of Muhammadiyah University locations in Indonesia in the form of a map and an ordered list. Utilization of google map in the application is to display a map which uses the google map api and displays the route from the user's location to the selected university.
Design And Build Door Security Using Fingerprint
Juhardi, Ujang;
Abdullah, Dedy;
Sonita, Anisya;
Handrawijaya, Khairus Syah
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1437
Today's technology has undergone many developments, with the development of these technologies can be put to good use. One technology that is currently being developed is in the field of security. Especially in the field of Biometrics because there are two functions, namely identification and verification. Biometrics have characteristics that are not lost, cannot be forgotten, and are not easily faked. Its existence is very close to humans, and one another is not the same so that uniqueness and security can be guaranteed. One of the biometrics that is easy to use is fingerprint, because this fingerprint pattern has high security and the fingerprint pattern is also easy to use. In increasing security, fingerprints can be applied as house door locks, because everyone's fingerprints are different so security will increase and it is not easy to access. The purpose of this tool is made so that it can be applied in the community, with this tool homeowners do not need to carry a key and only require fingerprints, so as to reduce the risk of crime that is rife in the community.
Al-Fatonah Mosque Information System Web-based
Aghnia, Nurul;
Saputera, Surya Ade;
Handayani, Sri;
Erwadi, Yetman
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1438
Al-Fatonah Mosque is a mosque located on Jalan Waiting, Bengkulu, which is a relatively new mosque. The Al-Fatonah Mosque is still largely unknown to the general public about its existence and activities. The aim of this research is to enliven or increase the congregation at the Al-Fatonah Mosque in positive activities, with the aim of research in the web-based information system of the Al-Fatonah Mosque using the RAD (Rapid Application Development) method. This research uses the rapid application development method, because this method is faster to develop so it does not require a long time to create the Al-Fatonah mosque system. The problem formulation in this research is how to create an information system for introducing the Al-Fatonah mosque to increase the congregation at the Al-Fatonah mosque using the RAD (Rapid Application Development) method. It is hoped that the results of this research will have a positive impact on local residents, outsiders and the mosque management by providing more information to residents about the activities and existence of the mosque.
Implementation of Location Based Service Method in Design of Housing Location Search Applications in The City of Bengkulu
Syahputra, Arevo;
Diana, Diana;
Reswan, Yuza;
Sahputra, Eka
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1459
The increase in the number of residents in the city of Bengkulu, in line with the increase in the number of housing being built. The community is conducting a housing search based on information from newspapers and the local community. This is of course especially difficult. For people who come from outside the city of Bengkulu. To overcome this, a housing location search application in Bengkulu City was designed. The designed application can run both on websites and smartphones. This application implements Location Based Service and Google Maps API so that it can display a digital map of Bengkulu City which is equipped with residential location points. If the location point is clicked, the application will display detailed information about the housing.
Implementation of The Load Balance Method for Mikrotik so that The Network is Stable
Rasyid, Muhammad Soelaiman;
Witriyono, Harry;
Reswan, Yuza;
Juansen, Monsya
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1462
A stable and reliable network is essential in today's world of communications. One of the challenges in managing a network is ensuring balanced resource use so that no one device is overburdened. The load balance method has proven effective in solving this problem, and in this research, we focus on implementing the load balance method on MikroTik devices to improve network stability.
Web-Based Learning Media Information System Case Study Of 05 Tebat Karai State Elemehntary School
Marissa Utami;
Alfian, Pero;
Gunawan, Gunawan;
Handayani , Sri;
Utami , Marissa
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1469
In the implementation of the teaching and learning procces teachers must be able to make efforts to improve student achievement. One way that can be done by a teacher to motivate student in teaching is with learning media. Teachers also have to know how to make students confortable in learning and not boring. Teachers can use interesting web media anad can make students happy to learn. This study aims to describe the results of developing web-besed learning media for Sd Negeri 05 Tebat Karai and examine the effectiveness of the results of developing web-besed learning media. Research development is a procces or steps to develop a new product or improve an existing product and can be accounted for. This rearch was conducted design (before-after). This media received a good qualification asssement, because based on the validation results obtained scores from subject matter experts and from tests from media experts got scores. So, the web-based learning media that has been developed can improve student learning outcomes and is suitable for use as a learning medium for Sd Negeri 05 Tebat Karai. Based on the results of development research, it was concluded that this study produced an interesting and easy-to-use product in learning in the form of a web-based learning media for Sd Negeri 05 Tebat Karai that had been tested and declared valid and could be used for learning.
Analysis of Mental Ray Rendering Techniques in 3D Animation Film Analisis Teknik Rendering Mental Ray Pada Film Animasi 3D
Triwahyuda, Bony;
Putra , Erwin Dwika;
Hidayah , Agung Kharisma;
Witriyono, Harry
Jurnal Komputer, Informasi dan Teknologi Vol. 3 No. 2 (2023): Desember
Publisher : Penerbit Jurnal Indonesia
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DOI: 10.53697/jkomitek.v3i2.1473
Rendering is the final stage of the modeling or animation process. It is during this rendering that the polygons that make up a model will be computed on the computer to form an image. Along with the times, there are many rendering provider applications for 3D animation, one of which is Mental Ray. The formulation of the research problem is How long does it take to render a 3D animated film using mental ray and analyze the size of the rendered using mental ray? The development model in this study uses the Multimedia Development Life Cycle (MDLC) development which is the Luther version of the development method. Data collection by taking two finished or ready-to-rendering 3D films. The results show that the average length of time needed to render of The Little Human animation is 8.3 minutes, while the animated film Go Alex is 8.8 minutes. While the average size of the 12 rendered scenes of The Little Human animation is 17.3 mb and the animated film Go Alex is 17.8 Mb. Computer specifications will affect the performance of the rendering engine itself. This test only uses one type of computer, so to really test the performance of the rendering engine, a similar test is needed using several different types of computers and sepsis. When using the Autodesk Maya 2019 application, it is recommended to use incrementalSave to find out every step of the changes made, because it is to remember the steps to be taken if you forget and anticipate unexpected things such as blackouts.