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Jurnal Pendidikan dan Pembelajaran Khatulistiwa (JPPK)
ISSN : -     EISSN : 27152723     DOI : https://doi.org/10.26418/jppk
Core Subject : Science, Education,
Journal of Pendidikan dan Pembelajaran Khatulistiwa (JPPK) is a peer-reviewed journal which focuses on topics related to education and science in various teaching and learning fields. JPPK invites researchers, lecturers, teachers from various levels such as elementary and secondary levels of education, school principals, school supervisors, and students of Bachelor/Postgraduate/Doctoral programs to publish their research reports or literature review articles. JPPK receive all manuscripts related to original empirical research, theoretical or methodological contributions, literature reviews, and meta analyses on the topics related to teaching and learning in various field such as: 1. Science education 2. Social Education 3. Literature and Language Education 4. Primary Education 5. Sport Science Education 6. Educational Science
Arjuna Subject : Umum - Umum
Articles 106 Documents
Search results for , issue "Vol 6, No 3 (2017): Maret 2017" : 106 Documents clear
POLA TABUHAN KESENIAN BEREGUNG PADA MASYARAKAT DAYAK PAUS DI KECAMATAN SEKAYAM KABUPATEN SANGGAU Asri, Multi Jum; ., Ismunandar; Muniir, Asfar
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstrak:Penelitian ini ditujukan karenakurangnya pengetahuan masyarakat terhadap pola kesenianBeregungdan bagaimana bentuk penyajian musik iringan Beregung pada masyarakat Dayak Paus.Penelitian ini menggunakan metode disktiptif. Bentuk penelitian yang dilakukan adalah kualitatif. Pendekatan yang digunakan adalah pendekatan musikologi, teknik pengumpulan data yaitu observasi, wawancara dan dokumentasi. Penelitian ini menggunakan triangulasi sumber, narasumber data yaitu Ligorius nian, Anon dan Hary Fandinus.Hasil penelitian ini: (1) Musik Beregung yang dimainkan pada acara gawai panca terdiri dari satu bagian yaitu dengan menggunakan birama 4/4 dan pola tabuhan sederhana yang tidak terlalu bervariasi, (2) Alat musik yang dimainkan pada musik Beregung yaitu Gong, Kenong dan Ketobung dengan tempo Moderato. Kata Kunci:Pola Tabuhan, Beregung, Dayak Paus. Abstract:This research is intended because lack of public knowledge of the patterns and how Beregung art form of presentation of musical accompaniment on the Dayak community Beregung Paus.This study uses deskriptif. The research is qualitative. The approach used is a musicological approach to data collection techniques used are observation, interview and documentation. This study using triangulation sources, data source Ligorius nian, Anon and Hary Fandinus. The results of this study: (1) Music Beregung played on gawaipanca event consisting of one part by using a 4/4 time signature and pattern simple wasp that is not too varied, (2) the instrument is played musical Beregung namely Gong, kenong and Ketobung with a Moderato tempo. Keywords:Pattern Waspof Art, Beregung, Dayak Paus.
PENGARUH MODEL ARIAS DISERTAI MIND MAPPING TERHADAP HASIL BELAJAR SISWA PADA SUB MATERI INVERTEBRATA DI SMA Khofiyya, Nurlia; Ningsih, Kurnia; ., Titin
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstract

This research aims to determine the influence of ARIAS (Assurance, Relevance, Interest, Assessment and Satisfaction) learning  model with mind mapping on student learning outcomes in sub material of invertebrates in class X SMAN 1 Rasau Jaya. This research was a quasy-experimental design with nonequivalent control group design. The samples of this research were class XB the experimental class and XA as the control, with a sampling technique of intact group. The instrument used was a multiple choice test with 20 questions. The average student learning outcomes in the experimental class was 14,57, while in the control group was 12,73. The result of the analysis using the U-Mann-Whitney test, obtained Zcount<-Ztable (-2,70<-1,96), meaning that there are significant differences between the learning outcomes of student taught using the learning model of ARIAS accompanied mind mapping and the learning outcomes of student taught using the conventional learning model. The effect size value obtained was 0,69 in the moderate category and giving an effect of 25,49%. Keywords: ARIAS model, mind mapping and learning outcomes.
PENINGKATAN INTERAKSI EDUKATIF DAN HASIL BELAJAR MENGGUNAKAN METODE ROLE PLAYING PADA PEMBELAJARAN PKN Riti Riyani, Enris Erif
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstract This research aimed to determine the increase of educational interaction and learning outcome of student using the method of role playing in grade IV SDS Al Madani South East Pontianak. The research method that been used was descriptive method with type of Classroom Action Research. This research was done 3 cycles. The result of research were obtined (1) The ability of teacher to prepare lesson plan from cycle I was 2,014, cycle II 2,648, cycle III 3,782. (2) The ability of teachers in implementing the learning increase from cycle I 2,415, cycle II 3,165, cycle III 3,915. (3) Educational interaction of student increase from cycle I 20,49%, cycle II 39,022%, cycle III 50,72%. (4) The average of learning outcome of student incrased from cycle I 77,56, cycle II 81,34, cycle III 86,70. The using role playing can echance student educational interaction and result of student learning outcome. Keywords: Educational Interaction, The Learning Outcome, Role Playing   Method
PENINGKATAN KETERAMPILAN MENYIMAK CERITA FIKSI ANAK MENGGUNAKAN MEDIA AUDIO PADA SISWA KELAS V SD Mustika Dewi, Ika Puspa
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstract Teachers consider listening skills are easy to learn so it is not so encouraged within teacher makes learning less motivated to look for right media in listening to lessons will be delivered. General objective of this study is to describe use of audio media can improve listening skills of children’s fiction story fifth grade students of SDN 14 South Pontianak. Research method used is descriptive, form of research is Classroom Action Research, the nature of reseach is collaborative. Subjects in this research were students of class V totaling 25 students. This research was conducted as two cycles, result obtained is ability of teachers to design learning using audio media, on first cycle is 3,64 (very good) and second cycle is 3.88 (very good). The ability of teachers to implement learning by using audio media on first cycle 3,31 (good) and second cycle is 3.80 (very good). Calculation result of average value of fiction children's listening skills using audio media, namely 72.05 in first cycle and second cycle is 81.53, with an increase of 9.48. It can be concluded that use of audio media can improve listening skills of children’s fiction story fifth grade students of SDN 14 South Pontianak. Keywords: Listening Skill, Children Fiction Story, Media Audio
KEMAMPUAN KOMUNIKASI MATEMATIS DAN AKTIVITAS BELAJAR DALAM PEMBELAJARAN PEER LESSON DAN JIGSAW MATERI SEGIEMPAT Sabila, Ummirara; Jamiah, Yulis; ., Hamdani
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstrak: Penelitian ini bertujuan untuk mengetahui pencapaian kemampuan komunikasi matematis dan aktivitas belajar siswa dalam pembelajaran Peer Lesson dan Jigsaw pada materi segiempat siswa kelas VII SMP N 6 Pontianak. Metode yang digunakan adalah metode eksperimen dengan rancangan penelitian Posttest Only Control Quasi Experimental Design. Sampel penelitian ini adalah siswa kelas VII A dan VII C. Instrumen yang digunakan berupa tes essay dan lembar observasi. Berdasarkan hasil analisis diperoleh keterangan bahwa rata-rata kemampuan komunikasi matematis siswa yang menggunakan pembelajaran Peer Lesson adalah 16,44 dan siswa yang menggunakan pembelajaran Jigsaw adalah 11,50. Selanjutnya rata-rata persentase aktivitas belajar siswa yang menggunakan pembelajaran Peer Lesson adalah 53,65% dan siswa yang menggunakan pembelajaran Jigsaw adalah 50,52%. Hal tersebut menunjukkan bahwa pencapaian kemampuan komunikasi matematis dan aktivitas belajar siswa melalui pembelajaran Peer Lesson lebih tinggi dari pembelajaran Jigsaw. Kata Kunci: Kemampuan Komunikasi Matematis, Aktivitas Belajar, Peer Lesson,  Jigsaw, Segiempat Abstract: The purpose of this research is to know achievement of mathematics communication ability and learning activities of the students in Peer Lesson and Jigsaw in material rectangle of grade VII of SMP N 6 Pontianak. The method used is experimental method with Posttest Only Control Quasi-Experimental Design. The sample of this research are the students of VII A and VII C class. The Instruments used is an essay test and observations sheets. Based on the results of analysis obtained information that average mathematics communication ability of the students are using Peer Lesson is 16,44 and the students are using Jigsaw is 11,50. Furthermore, the average percentage of learning activities of the students are using Peer Lesson is 53,65% and the students are using Jigsaw is 50,52%. It shows that the achievement of mathematics communication ability and learning activities of the students in Peer Lesson is better than the Jigsaw. Keywords: Mathematics Communication Ability, Learning Activities, Peer Lesson, Jigsaw, Rectangle
利用对比教学法提高学生对“又”和“再”的掌握能力 Florensia, Melvina; Thamrin, Lily; Khiong, Bun Yan
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstract

摘要 :“又” 和 “再” 是汉语口语和书面语中经常而且大量使用的两个副词, 由于意思相近,对于很多学习者来说,“又” 和 “再” 在使用和词义辨析以及它们在具体句型上的使用上又是尤为困难的。虽然副词“又”和“再”能自由运用,可是副词“又” 和“再” 在语义, 语义指向方面有很大区别,特别是对于汉语为第二语言的学习者来说, 这两个很难区别。笔者利用对比教学法对丹戎布拉国立大学中文系2014年A班的学生进行副词“又”和“再”的教学。目的就是为了    提高学生对副词“又”和“再”的理解以及掌握好运用的能力,加上使用测试来了解学生学习前和学习后的情况和结果,进行对比。结果很明显学习后的结果比学习前有所提高,这表示对比教学法适合用于进行副词“又”和“再”的教学。 关键词 : 副词“又”和“再” 对比教学法 Abstract: "You" and "zai" are both common auxiliary verb that is often used in Chinese language in writing and speaking, since the meaning of those auxiliary verbs have similarities, for most people who learn it, "you" and "zai" in case of using and meaning of the words, and the using of those auxiliary verb in certain sentence could be very difficult. Even auxiliary verbs of "you" and "zai" can be used freely, however the auxiliary verb of "you" and "zai" in interpretation, in the aspect showing the meaning have a significant differences, especially for students who study Chinese Language as a second language, they will be very difficult to distinguish the auxiliary verbs.The author uses comparison method to teach the auxiliary verbs of "you" and "zai" to Chinese language education student of Tannjungpura University, class A of 2014. The purpose of the research is to increase students’ understanding and to improve students’ auxiliary verbs of “you” and “zai” mastery, including with giving the test to understand the condition and the results of the students before and after the treatment, and making a comparison. The result is very apparent that there has been increased after the treatment, it shows that the comparison method is suitable for teaching auxiliary verbs of "you" and "zai". Keywords: Adverbs “you” and “zai”; Comparative Teaching Method
IMPROVING ENGLISH VOCABULARY MASTERY USING JUMBLED LETTERS GAME Zahara, Evita; Salam, Urai; Arifin, Zainal
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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This Classroom Action Research is conducted to improve students’ vocabulary mastery through Jumbled Letters Game. The subjects of this research were 35 class VIIA students of SMPN 1 Kembayan, Sanggau in academic year 2013/2014. To collect the data of research, the writer and research collaborator employed observation checklist to know students’ progress in learning English vocabulary within two cycles. Field notes were also used to monitor the teacher and students’ performance. The result of data analysis showed that class VIIA students got their progress in mastering vocabulary. In the first cycle, the students’ mean score of vocabulary mastery was only 58.57 and categorized as poor. By doing all the steps of classroom action research, the process of teaching and learning was evaluated and modified, including providing clues for the students during playing the game. Then in the second cycle, the mean score of the students was improved to 72 which categorized as good. It showed that there was an improvement of the students’ English vocabulary mastery after applying the jumbled letters game during teaching learning activity. Keyword: vocabulary mastery, jumbled letters game, improving Abstrak: Penelitian Tindakan Kelas ini dilakukan untuk meningkatkan penguasaan kosa kata siswa melalui Permainan Huruf Bercampur. Subyek penelitian ini adalah 35 siswa kelas VIIA dari SMPN 1 Kembayan, Sanggau tahun ajaran 2013/2014. Untuk pengumpulan data penelitian, penulis dan kolaborator penelitian menggunakan checklist observasi untuk mengetahui kemajuan siswa dalam mempelajari kosa kata Bahasa Inggris dalam dua siklus. Catatan lapangan juga digunakan untuk melihat performa guru dan siswa. Hasil analisis data menunjukkan bahwa siswa kelas VIIA mengalami kemajuan dalam penguasaan kosa kata. Dalam siklus pertama, nilai rata-rata siswa hanya 58.57 dan kategorinya buruk. Dengan melakukan semua langkah-langkah dalam penelitian tindakan kelas, proses belajar mengajar dievaluasi dan dimodifikasi, termasuk menambahkan petunjuk bagi siswa selama bermain. Kemudian di siklus kedua, nilai rata-rata siswa meningkat menjadi 72 dan kategorinya baik. Ini menunjukkan bahwa terdapat peningkatan dalam penguasaan kosa kata Bahasa Inggris oleh siswa setelah menerapkan Permainan Huruf Bercampur selama aktifitas belajar mengajar. Kata kunci: penguasaan kosa kata, permainan huruf bercampur, meningkatkan
PENGEMBANGAN LKS IPA BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN KERJA ILMIAH KELAS IV Ariati AG, Desy
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstract This study aims to develop a student worksheets project based learning in science teaching is done by improving the skills of scientific work of students. This research was conducted as many as six sessions using two different worksheet, the worksheet early and worksheets project based learning. The results of the initial work sheet obtained average students scientific work skills at 10.05 and the results of the Project based learning worksheets obtained average students scientific work skills  at 14.88. An assessment of student worksheets project-based learning of expert learning device of 93.33, from the responses of teacher is at 100, from student responses at 89.96, the results of the worksheets based learning project categorized as feasible to use. Keywords: Student Worksheets, Project Based Learning, Scientific Work Skills
KEMAMPUAN GURU SOSIOLOGI DALAM MELAKSANAKAN KOMPETENSI PEDAGOGIK DI SMA MUHAMMADIYAH 1 PONTIANAK Maulana, Agus; Salim, Izhar; ., Rustiyarso
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstrak: Judul skripsi ini adalah ?Kemampuan Guru Sosiologi dalam Melaksanakan Kompetensi Pedagogik di SMA Muhammadiyah 1 Pontianak?. Masalah umum penelitian ini adalah Bagaimana Kemampuan Guru Sosiologi dalam Melaksanakan Kompetensi Pedagogik di SMA Muhammadiyah 1 Pontianak ?. Sub masalahnya yang pertama bagaimana kemampuan guru dalam mengembangkan kurikulum di SMA Muhammadiyah 1 Pontianak ?, kedua bagaimana kemampuan guru dalam menciptakan kegiatan pembelajaran yang mendidik di SMA Muhammadiyah 1 Pontianak ?. Tujuan penelitian adalah untuk menganalisis kemampuan guru dalam mengembangkan kurikulum di SMA Muhammadiyah 1 Pontianak dan kemampuan guru dalam menciptakan kegiatan pembelajaran yang mendidik di SMA Muhammadiyah 1 Pontianak. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan metode deskriptif. Teknik pengumpulan data yang digunakan adalah teknik, observasi, wawancara dan studi dokumentasi. Analisis dalam penelitian ini disajikan secara deskriptif kualitatif dengan menggunakan informan sebanyak 2 orang yang terdiri dari kepala sekolah dan 1 orang guru mata pelajaran sosiologi. Hasil penelitian ini menunjukan bahwa kemampuan guru dalam melaksanakan kompetensi pedagogik sudah cukup baik dari kedua indikator yang diteliti yaitu pengembangan kurikulum seperti menyusun silabus dan merancang pelaksanaan pembelajaran dengan baik sesuai dengan kurikulum sekolah dan kegiatan pembelajaran yang mendidik seperti melaksanakan aktivitas pembelajaran sesuai dengan rancangan yang disusun secara lengkap dan sesuai dengan tujuan pembelajaran.   Kata kunci: Kemampuan Guru, Proses Pembelajaran, Kompetensi Pedagogik   Abstract: The title of this Tesis is ?The Ability Of Sosiology?s Teacher In Doing Pedagogic Competence At Sma Muhammadiyah 1 Pontianak?. General problem of this research in is ?How is the ability of Sosiologys?s Teacher in doing pedagogic competence at SMA Muhammadiyah 1 Pontianak?? The first specific problem of this research is how the ability of sosiology?s teacher in developing the curriculumat SMA Muhammadiyah 1 Pontianak is, while the second is how the ability of sosiologys? teacher in designing learnig activities at SMA Muhammadiyah 1 Pontianak is. The objectives of this research are to analyse the ability of Sosiology?s teacher in developing curriculum and to analyse the ability of Sosiology?s teacher in designing Learning activies at SMA Muhammadiyah 1 Pontianak. The approach that used in this research is qualitative approach with decriptive method.  The technic of data collecting chosen are observation, interview, and documentation technic. Data Analyse in this research is presented by qualitative descriptive approach way using two informans that are Th head master and the sosiology?s teacher of SMA Muhammadiyah 1 Pontianak. The result of this research show that the ability of sosiology?s teacher in term of pedagogic competence is good enough, shown by both indicator that have been analyzed, they are develoving curriculum; syllabus design and learning activities design, and educative learning activities; doing teaching learning process based on learning plan and learning objectives   Keywords: Teacher?s ability, Learning process, Pedagogyc competence.
KETERAMPILAN GENERIK SAINS SISWA SMA PADA PRAKTIKUM SIFAT KOLIGATIF LARUTAN Sayak, Selly Marsela Ludovika; Sahputra, Rachmat; Lestari, Ira
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 3 (2017): Maret 2017
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Abstrak: Penelitian ini bertujuan untuk mendeskripsikan keterampilan generik sains siswa pada praktikum sifat koligatif larutan dengan menggunakan model pembelajaran inkuiri. Penelitian ini menggunakan metode pre-experiment design dengan rancangan penelitian One-Shot Case Study. Penentuan sampel dalam penelitian dengan menggunakan teknik purposive sampling.Teknik pengumpulan data dilakukan dengan teknik pengukuran menggunakan lembar observasi keterampilan generik sains siswa. Hasil penelitian diperoleh persentase keterampilan generik sains siswa pada aspek pengamatan langsung sebesar 79,164% dengan kategori baik, aspek pengamatan tidak langsung sebesar 82,91% dengan kategori baik, aspek konsistensi logis sebesar 65,41% dengan kategori cukup, dan aspek hukum sebab akibat sebesar 69,165% dengan kategori cukup.   Kata Kunci: Keterampilan generik sains, model pembelajaran inkuiri, sifat koligatif larutan   Abstract: The purpose of this research was to describe generic science skills of students in the practicum colligative properties using inquiry learning model.The form of research was pre-experiment design with one-shot case study design. Determination of sample in this reserch using purposive sampling technique. Observation sheet of generic science skills of students were used to collect data. The percentage of generic science skills of students on aspects of direct observation was 79,164% with good category, aspects of indirect observation was 82,91% with good category, aspects of logical consistency was 65,41% with enough category and aspects of the law of causation was 69,165% with fair category. Keywords: Generic science skill, inquiry learning model, the colligative properties of solution

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