cover
Contact Name
Muhammad Abdul Muin
Contact Email
muin@stmikbinapatria.ac.id
Phone
+6285729765492
Journal Mail Official
journaltransformasi@gmail.com
Editorial Address
Jalan Raden Saleh No 7 Magelang
Location
Kota magelang,
Jawa tengah
INDONESIA
Transformasi
Published by STMIK Bina Patria
ISSN : 19785569     EISSN : 28278550     DOI : -
Jurnal transformasi sebagai wadah untuk mengembangkan Dan mensosialosasikan IPTEk berbasis penelitian dan kajian ilmiah (artikel review) dalam lingkup Informatika, elektronika, manajemen, pendidikan & pembelajaran.
Articles 292 Documents
DAMPAK DEMAM VIRUS KOREA TERHADAP IDENTITAS DIRI REMAJA nofi nur yuhenita, astiwi kurniati, indiati,
TRANSFORMASI Vol 11, No 1 (2015): TRANFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v11i1.45

Abstract

TujuandariPenelitianiniadalahuntukmengetahuidampak virus Korea terhadapidentitasdiriremaja di kalanganmahasiswa Program StudiBimbingandanKonseling FKIP UniversitasMuhammadiyahMagelang.Populasidalampenelitianiniadalahsejumlahmahasiswa program studiBimbingandanKonseling FKIP UniversitasMuhammadiyahMagelang.Teknik sampling dalampenelitianinimenggunakanteknik random sampling sehinggasemuapopulasimempunyaipeluang yang samauntukdijadikansampelpenelitian. JenispenelitianiniadalahKuantitatifDeskriptifdengan model Korelasi. Teknikpengumpulan data yang digunakandalampenelitianiniadalahangket/kuesionerdanobservasi di lokasipenelitiansebagai data pendukungpenelitian.Hasil penelitian menunjukkan bahwa Korean Wave telahmemberikanbeberapaperubahandalamindustrihiburan di beberapa Negara Asia, termasuk Indonesia.  Acaramusik, drama, film  di Indonesia sudahbanyakmenampilkangaya Korea. Terbuktisaatinisudahbanyakbermunculankelompokmusik yang terinspirasiboybanddangirlband Korea yang sedangdigandrungipararemaja. Kecintaanpadaartis Korea membuatremajainginmengetahuilebihbanyaktentangartistersebutlewat internet, tabloid, serta media lain yang khususmembahasartis Asia termasuk Korea. Hal tersebutkemudianterinternalisasidalamkehidupanremaja yang sangatberhubungandenganperkembanganidentitasdirimereka.Internalisasiiniterlihatdaribagaimanamerekamenirugayabusana (fashion), potonganrambut, lagufavoritbahkanlogatbicara.   Kata Kunci :Demam Korea, IdentitasDiriRemaja
PEMANFAATAN WEBGIS UNTUK IDENTIFIKASI KESIAPAN FASILITAS KESEHATAN PADA WILAYAH BERPOTENSI BANJIR DI KABUPATEN MAGELANG Mahasinul Akhlak, Muhammad Lutfi; Winanto, Andri; Nurhayati, Setia; Nuranisa, Angelita Nova
TRANSFORMASI Vol 21, No 1 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i1.417

Abstract

Magelang Regency is one of the areas in Indonesia that has a high potential for flooding due to its geographical and hydrological conditions. This study aims to utilize WebGIS technology in identifying the readiness of health facilities in areas with potential for flooding in Magelang Regency. WebGIS results can display an administrative map of Magelang Regency, display a map of the distribution of health facilities, display a flood map and analysis of the identification of the readiness of health facilities in Magelang Regency. This website is expected to provide accurate and informative information as a basis for decision making in flood disaster mitigation planning. Based on the calculation of User Acceptance Testing (UAT), users produced a value of 88.8% of a total of 100%. Based on these results, users stated that they "strongly agree" with the system that was built that meets the user friendly criteria.
Keamanan Data Dengan Mengimplementasikan Steganography Gatot Susilo, Gatot Susilo
TRANSFORMASI Vol 10, No 2 (2014): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v10i2.30

Abstract

Abstract Steganography is the art of hiding the fact that communication is taking place, by hiding information in other information. Many different carrier file formats can be used, but digital images are the most popular because of their frequency on the Internet. For hiding secret information in images, there exists a large variety of steganographic techniques some are more complex than others and all of them have respective strong and weak points. Different applications have different requirements of the steganography technique used. For example, some applications may require absolute invisibility of the secret information, while others require a larger secret message to be hidden. This paper intends to give an overview of image steganography, its uses and techniques. It also attempts to identify the requirements of a good steganographic algorithm and briefly reflects on which steganographic techniques are more suitable for which applications.   Keyword : Steganography.
PEMANFAATAN GOOGLE SITES SEBAGAI MEDIA PEMBELAJARAN VIDEOGRAFI Ariesta Kusuma, Ahmad Fauzi Anggi; Damay Nugroho, Gabriella Meisye; Aulana, Putry Earlyta
TRANSFORMASI Vol 20, No 1 (2024): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v20i1.401

Abstract

The integration of technology in education, particularly within multimedia, has progressed substantially, with platforms like Google Sites playing a pivotal role. Google Sites provides user-friendly and adaptable tools for developing websites that function as educational resources. This platform enables educators to curate interactive and dynamic content, such as text, images, videos, and more, which students can conveniently access at any time and from any location. The aim of this study is to develop a videography-focused educational website to improve the skills of both academic and general users. By employing the ADDIE model, the usability evaluation yielded a score of 78% according to the conversion table, demonstrating its effectiveness as a supplementary learning tool.
ANALISIS PERILAKU PEMBELIAN AUDIENS TIKTOK MELALUI KLASTERISASI PREFERENSI KONTEN DENGAN ALGORITMA K-MEANS Irmawati, Irmawati; T, Husain; Santi, Santi; nurdiansah, nurdiansah; herlinda, herlinda; kasmawaru, kasmawaru
TRANSFORMASI Vol 21, No 1 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i1.432

Abstract

The rapid growth of TikTok as a digital marketing platform has created a need to understand how content variation influences user purchasing behavior. This study is motivated by the lack of information regarding audience responses to live streaming content, particularly in the context of purchase decision-making. The objective of this research is to identify audience segmentation patterns on TikTok based on content preferences and how these relate to purchasing decisions, using the account @takiboutique as a case study. A quantitative research approach was employed, utilizing an online survey distributed to 99 randomly selected respondents. Data were analyzed using the K-Means clustering algorithm to group respondents based on dominant factors influencing their buying decisions. The clustering results revealed three main audience segments. The first cluster (53%) prioritizes creative and interactive marketing strategies. The second cluster (34%) considers price as the most influential factor in purchasing decisions. The third cluster (12%) highlights product quality as the primary consideration. These findings indicate that audience preferences for promotional content are diverse, requiring marketing communication strategies to be tailored to the characteristics of each segment. The application of the K-Means algorithm has proven effective in profiling consumers to support more adaptive and targeted digital marketing strategies.
PENERAPAN TASK-BASED LANGUAGE TEACHING AND LEARNING DALAM PEMBELAJARAN BAHASA INGGRIS Sutiyatno, Sukris
TRANSFORMASI Vol 10, No 2 (2014): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v10i2.7

Abstract

Keberhasilan program pembelajaran berkait langsung dengan model  pembelajaran yang diterapkan. Suatu model pembelajaran umumnya di samping didesain memiliki tujuan jangka pendek juga memiliki tujuan jangka panjang, yang akan berpengaruh terhadap perkembangan seseorang. Proses belajar-mengajar yang mengimplementasikan desain task-based learning, pengajar memberikan berbagai macam tugas yang berupa aktivitas-aktivitas belajar berkomunikasi dalam bahasa target yang lebih memfokuskan arti dan nilai  daripada aturan bahasa. Tugas-tugas tersebut menekankan pada pencapaian tujuan pembelajaran, yaitu tujuan komunikatif.Beragamnya model pembelajaran ditentukan oleh beragamnya tujuan (hasil belajar) yang ingin dicapai dalam proses pembelajaran tersebut. Artikel ini membahas pentingnya task-based teaching and learning dalam pembelajaran bahasa Inggris.   Kata kunci: model pembelajaran, task-based teaching and learning  
Game Online menjadi Penyebab Krisis Etika Generasi Muda Putri, Risma Amalia; Ardhi, Pandji; Haliza, Farah
TRANSFORMASI Vol 19, No 2 (2023): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v19i2.372

Abstract

Abstract Online games are games that are played at one time in real time. Most of the online game enthusiasts are teenagers. This research discusses the relationship between ethics and online games with the aim of finding out the relationship between the influence of online games on the ethics of the younger generation, which is now increasingly diminishing. This research was conducted to realize the negative impact of online games and find solutions to overcome the identity crisis of young people caused by online games. The method used in this research is the library research method, namely a method where data collection is carried out by collecting data from various literature. Several literatures state that online games influence ethics and have positive and negative impacts on the younger generation. The results of our research show that the younger generation is experiencing an ethical crisis which is affecting the psychology of the younger generation. The solution that can be given is to involve parents by setting time limits for playing games.Keywords : Digital, Game Online, Ethics 
Iptek Bagi Masyarakat Kepramukaan Di Kabupaten Magelang Septiyati Purwandari, Rasidi, Galih Istiningsih,
TRANSFORMASI Vol 11, No 2 (2015): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v11i2.63

Abstract

Abstrak Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan pengetahuan global citizenship trainingsebagai pembinaan pramuka berbasis karakter bagi pembina  pramuka di SD Kabupaten Magelang, meningkatkan keprofesionalan guru sekolah dasar dalam hal pembinaan ekstrakurikuler pramuka berbasis karakter. Model pembinaan global citizenship training untuk pembina pramuka, yaitu model pelatihan bagi pembina pramuka sekolah dasar yang akan mengarahkan pada kesadaran sebagai warga dunia.Metode yang digunakan meliputi ceramah tentang penyampaian informasi untuk materi yang bersifat umum dan teoritis, dan metode dialogis yang bersifat tanya jawab dan diskusi tentang pengetahuan dan pelatihan Global citizenship  Training Sebagai Upaya Pembinaan Pramuka Berbasisi Karakter Bagi Pembina  Pramuka Di SD Kabupaten Magelang.   Kata kunci:Global citizenship  Training , Pramuka Berbasis Karakter , Pembina Pramuka
Rancang Bangun Prototipe Sistem Keamanan Akses Pintu menggunakan Radio Frequency Identification(RFID) Berbasis Internet of Things (Studi Kasus : PT Nok Indonesia) Khumaidi, Ali; Pranoto, Setiadi Wiro
TRANSFORMASI Vol 21, No 1 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i1.426

Abstract

Security is a crucial aspect in industrial environments, including at PT. NOK Indonesia, a company engaged in manufacturing. To ensure the safety of data, systems, and workers, an efficient and modern security system is essential. As technology advances, solutions such as Radio Frequency Identification (RFID) and the Internet of Things (IoT) have become increasingly adopted. RFID enables fast, reliable, and contactless identification, making it highly suitable for automatic door access systems. Currently, PT. NOK Indonesia still relies on a manual key system, which presents risks such as lost keys and inefficient access control. This study aims to design and develop a prototype of an automatic door access system using RFID sensors to enhance security. The research methods include observation, interviews, prototype development, and a series of tests, (such as speed response, solenoid function, buzzer response to registered and unregistered cards, testing with card protectors, and response distance measurements). The system was built using Arduino Uno, an RFID Reader, and programmed with Arduino IDE. Testing results show the system can read RFID cards in under 0.5 seconds and accurately log all access attempts. Integrating RFID and IoT improves both security and operational efficiency, replacing manual systems with a safer, more convenient, and reliable solution.
Sistem Informasi Berbasis Web Otacatic Yogyakarta Faisal Ahmad Anindito, Sugeng Wahyudiono,
TRANSFORMASI Vol 11, No 1 (2015): TRANFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v11i1.40

Abstract

Dalam penelitian ini dikembangkan sebuah sistem informasi berbasis web di Otacatic Yogyakarta yang berfungsi sebagai media pemasaran juga sebagai media interaksi dengan klien. Sistem dikembangkan menggunakan bahasa pemrograman PHP dan dalam proses pengembangan secara offline dipergunakan Xampp Server yang di dalamnya sudah terdapat Apache Web Server dan MySQL Server sebagai kebutuhan utama dalam menjalankan sistem. Sistem dikembangkan menggunakan pendekatan rekayasa perangkat lunak, meliputi analisa, perancangan dan implementasi. Pada tahapan analisa, dilakukan analisa proses, analisa masukan, analisa keluaran, analisa kelemahan sistem yang berjalan serta analisa kebutuhan. Dari hasil analisa kemudian dibuat rancangan sistem yang dalam prosesnya menggunakan beberapa alat bantu, yaitu: Data Flow Diagram (DFD) untuk memodelkan proses serta Entity Relationship Diagram (ERD) untuk memodelkan data. Selanjutnya dibuat rancangan antar muka pengguna. Tahapan implementasi dilakukan berdasarkan rancangan yang sudah dibuat.Sistem yang dihasilkan diharapkan mampu menciptakan efisiensi dan efektivitas dalam hal produksi, di mana waktu yang dibutuhkan untuk konsultasi atau presentasi pekerjaan ke klien secara offline dapat dilakukan secara online melalui sistem. Selain itu sistem juga dapat memangkas biaya pemasaran, di mana sistem dapat berfungsi sebagai galeri untuk menampilkan berbagai produk yang sudah dikerjakan.Kata Kunci: DFD, ERD, PHP, Xampp Server