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LPPM Universitas Negeri Semarang, Sekaran, Gunungpati, Semarang, Central Java, Indonesia
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INDONESIA
Jurnal Puruhita
ISSN : -     EISSN : 26559668     DOI : https://doi.org/10.15294/puruhita
Core Subject : Social,
Puruhita adalah jurnal pengabdian bidang pendidikan non pembelajaran,ekonomi, sains, teknologi, bahasa,keolahragaan, filsafat, dan implikasi bidang kajian keilmuan pendidikan.
Articles 67 Documents
Teknologi Mobile untuk Pendidik: Peningkatan Penguasaan Teknis Mobile Learning untuk Optimalisasi Pembelajaran Ghanis Putra Widhanarto; Titi Prihatin; Seftia Kusumawardani
Jurnal Puruhita Vol 5 No 2 (2023): August 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v5i2.74643

Abstract

Pengelolaan materi pembelajaran berbasis teknologi mobile di Semarang menghadapi permasalahan, termasuk minimnya pengetahuan dan keterampilan para pendidik dalam pengembangan serta pilihan materi yang membingungkan peserta didik. Kegiatan ini bertujuan untuk meningkatkan pengetahuan, keterampilan, dan penerapan teknologi mobile dalam pengembangan materi pembelajaran di Semarang melalui workshop, pelatihan, dan seminar. Metode dalam kegiatan ini menggunakan workshop, pelatihan, dan seminar sebagai langkah konkret untuk meningkatkan pengetahuan dan keterampilan para pendidik dalam pengembangan materi berbasis teknologi mobile. Hasil dari kegiatan ini pemahaman dan keterampilan pendidik dalam mengembangkan materi berbasis teknologi mobile mengalami peningkatan sehingga pendidik dapat menyajikan materi sesuai dengan RPP dan silabus yang berlaku dimana pada akhirnya peserta didik dapat lebih mudah mengakses materi yang sesuai dengan kurikulum dan kebutuhan mereka. Di sisi lain, pendidik juga semakin mahir dalam menggunakan aplikasi untuk pengembangan materi berbasis mobile. Implikasi logis dari kegiatan ini adalah penyempurnaan dalam pengelolaan materi pembelajaran berbasis teknologi mobile berpotensi meningkatkan kualitas pembelajaran, memperluas pemanfaatan teknologi dalam proses belajar-mengajar, dan membuka contoh integrasi teknologi bagi pendidik serta berdampak positif pada prestasi akademik dan minat belajar peserta didik.
Mobile Learning: Transformasi Guru Kota Semarang dalam Membangun Pembelajaran Masa Kini Ghanis Putra Widhanarto; Titi Prihatin; Haryono Haryono; Seftia Kusumawardani
Jurnal Puruhita Vol 5 No 2 (2023): August 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v5i2.74655

Abstract

Siswa sekolah dasar dan menengah sangat membutuhkan kemampuan literasi digital, kemampuan ini menjadi penting karena adanya perkembangan teknologi masa sekarang. Tujuan dari pengabdian ini adalah meningkatkan kemampuan literasi digital. Penguasaan metode pembelajaran dan pengembangan mobile learning untuk guru sekolah dasar dan menengah di wilayah dinas pendidikan kota semarang sebagai bentuk dari tujuan secara menyeluruh. Sedangkan transfer pengetahuan yang dicapai adalah potensi penguasaan metode pembelajaran dan pengembangan mobile learning hingga kompetensi penguasaan komputer meningkat. wilayah dinas pendidikan kota semarang dipilih karena guru sekolah dasar dan menengah di seluruh wilayah kota banyak menjadi percontohan seiring dengan peningkatan perkembangan teknologi di wilayah kota semarang. Pengabdian dilakukan dengan memberikan pelatihan dan pendampingan bagi guru sekolah dasar maupun menengah di Kota Semarang dalam mengembangkan proses pembelajaran yang berbasis mobile learning.
Formation of Social Conservation Characters Through Examples in Folklore for Male/Female Students Luthfi, Asma; Mustofa, Mohammad Solehatul; Fatimah, Nurul
Jurnal Puruhita Vol 6 No 1 (2024): February 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v6i1.74897

Abstract

The existence of folklore in society is one of the local wisdom that has content value that can be to form character conservation social . Folk tales in general transmitted through tradition oral or tradition speak from word of mouth passed from one person to another through stories . As time goes by sophistication technology information , tradition oral Already seldom found in game children. Games child moment This Already Lots replaced with gadget ( smart phone ) with various application online games in it . This is causing folklore to become more reduce told and already not popular anymore among people children and teenagers . As happened in the Village Mangusanri , Semarang City, children and teenagers Already many do not know folklore and the values contained in it . One of the efforts made to introduce back to folklore or folklore is​ hold a program devotion with socialization and practice models direct in folklore narrative for children . Group target from activity devotion This is students / female students of TPQ Al Ikhlas Kelurahan Mangunsari , The implementation methods used in this community service program are socialization, Focus Group Discussion (FGD), and training/simulation. With this program, the community service group target It is hoped that they can be fostered, empowered and independent so that the goals are achieved . from the community service program This can achieved.
Digital Business Training as an Effort to Expand Job Opportunities Graduates in Lampung Province Efendi, Nur
Jurnal Puruhita Vol 6 No 1 (2024): February 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v6i1.75098

Abstract

Expanding employment opportunities is not only the responsibility of the government but also of university personnel. The job expansion program is oriented towards increasing workforce absorption and efforts to create jobs. The purpose of this Community Service activity is to expand employment opportunities by providing digital business knowledge and skills to university graduates in Lampung Province. The method used is to provide digital business training to target groups. Training activities are provided in the form of lectures and mentoring for 2 months. The target group in this activity is university graduates who are registered as job seekers at the Lampung Provincial Manpower Office. The series of digital business training activities began with training activities on Monday, July 10, 2023, at the UPT PKK Unila Training Room and ended on September 10, 2023. The speakers came from academics and practitioners in digital business and were attended by 30 participants from several universities in Lampung Province. The results of the evaluation of this PkM activity showed that although there was an increase in participant knowledge as a result of the training activities, this activity has not been able to encourage college graduates to pursue careers as entrepreneurs. There are 3.3% of the 30 participants who run digital businesses with an increase in sales turnover of 12% over 2 months.
Scientific Paper Writing Training Socio-Cultural Themes for Teachers in MGMP Sociology Semarang City Rini, Hartati Sulistyo; Akhiroh, Ninuk Sholikhah; Safangatun, Ulfa; Rokhmat, Nur
Jurnal Puruhita Vol 6 No 1 (2024): February 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v6i1.75474

Abstract

According to Permenpan No. 26 of 2009 concerning functional positions of teachers and their credit points, teachers are required to produce scientific publications or innovative works as part of self-development. In addition, the benefits of writing scientific papers can also be used to complete credit points for promotion. However, the activity of writing scientific papers, especially those published in journals, is still difficult for teachers. Therefore, this scientific paper writing training is important to do. The methods used in this community service activity are lectures and interactive discussions. The lecture contains a presentation that describes material about writing scientific papers, its urgency, and the format for writing articles in scientific journals. The presentation also provides brief and technical instructions on uploading articles to several journals, such as the Social Science Forum Journal and the Community Journal. The results of this community service activity are related to: 1) problems experienced by teachers in compiling scientific papers, and 2) a SWOT analysis of the implementation of scientific paper writing training for teachers at the MGMP Sociology in Semarang City. The problems experienced by teachers are in identifying ideas or written concepts, Sociology teachers still have difficulty determining which ideas are considered interesting, the format for writing articles is still considered difficult to understand because it varies from one journal to another, and teachers are still less confident in expressing ideas in scientific writing standards. The SWOT analysis conducted is used to prepare a follow-up plan for future community service activities.
Strengthening Digital Literacy Education Based on Virtual Reality Ginanjar, Asep; Zulfikasari, Sony; Nisa, Aisyah Nur Sayidatun; Hermanto, Fredy; Putri, Noviani Achmad; Wiranto, Aan Probo; Lestari, Diah Ayu Puji; Almanda, Rafi Larepa; Refiyan, Tio Putra
Jurnal Puruhita Vol 6 No 1 (2024): February 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v6i1.76738

Abstract

In this increasingly advanced era of technology and information, culture with local wisdom should not be forgotten. The role of local wisdom critically changes and shapes global culture to be meaningful and in accordance with the social and cultural life of society, including in the world of education. Therefore, teachers are currently required to be able to preserve local values amidst the rapid flow of technological progress. One effort that can be made through learning activities using Virtual Reality by social studies teachers in Kudus Regency. Kudus Regency is rich in local wisdom that can be used as a source of social studies learning such as the Menara Kudus Mosque, Kretek Museum, Pati Ayam Site, Kudus Traditional House, etc. Through this local wisdom-based virtual reality , it is hoped that it can train students to preserve socio-cultural conservation values through local wisdom in Kudus Regency. Therefore, to achieve this goal, special skills are needed for teachers to package local wisdom in society into digital form. These skills must be possessed by teachers as educators so that social studies learning can run more meaningfully. The training method in this activity is Community Development Practice which includes team formation, goal formulation, target community identification, needs collection and analysis, problem solution priority determination, preparation, implementation, mentoring, review and evaluation, and ending with determining new needs and targets. The ability to develop digital learning media that is relevant to the times is certainly a skill that is very much needed by teachers in this digital era. Through this community service activity, teachers can improve their skills in developing virtual reality- based learning media . Teachers can package local wisdom materials in digital form which of course will be more appropriate for the native digital generation that currently dominates school benches.
Strategy to Increase Sales Through Packaging Labels and Banner on Mushroom UMKM “MBAH MI” Brata, Nugroho Trisnu; Triyaka, Triyaka; Saiya, Susana Fadhara; Pratiwi, Megawati Vika; Prayogo, Bagas; Ratri, Indraswari Kumolo; Afrida, Lutfiana; Anggiarini, Sukma; Zayyaan, Ghinna Al; Saputra, Gandung Surya; Afrijal, Muhamad Afif; Wulandari, Siti Nur; Dzaky, Ammar Fuad
Jurnal Puruhita Vol 6 No 1 (2024): February 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/puruhita.v6i1.77934

Abstract

Micro, Small and Medium Enterprises (MSMEs) play a central role in the national economy, influencing economic growth and being the main driver of national development. The general definition of MSMEs includes three categories of businesses with specific assets and turnover that play an important role in Indonesia's economic development. In the snack food sector, MSMEs such as Mbah Mi Krispi Mushrooms, which focus on the production of crispy mushrooms, are a clear example. However, observations of this business showed a lack of packaging labels without contact information for the business owner and the absence of promotional media such as banners. This condition limits sales potential. Therefore, this activity aims to redesign packaging labels with additional contact information and design banners as promotional media. This step is expected to increase the selling power of products and raise the profile of MSMEs so that they are better known to the wider public.